Shop

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Shopkeeper.png

Shops appear on every floor. Every shop has 3 random pickups for sale, usually along with several items, guns, or additional pickups. There is a chance that the door to the shop will be locked.

Shops have a chance to spawn another vendor NPC, Muncher, or the Sell Creep.

If the player has not picked up any keys yet on the current floor, the shop will always have one for sale.

If the Prime Primer has not been bought yet, the shop in the Gungeon Proper will always have a separate display that sells it for 110 shells.

The Forge does not have a normal shop, with the Blacksmith selling items instead.

Repeatedly firing any weapon within a shop will cause the shopkeeper to first give the player a warning, then double prices, and finally become enraged and fire at the player. Afterwards, all shops will no longer have anything for sale.

If the player is killed by the shopkeeper, the death screen will say the player was killed by justice.

If the player survives, the shopkeeper will teleport the player to another room.

Prices[edit | edit source]

Shop prices depend on the quality of the item:

  • 1S Quality Item.png items cost 120 Money.png
  • A Quality Item.png items cost 90 Money.png
  • B Quality Item.png items cost 65 Money.png
  • C Quality Item.png items cost 45 Money.png
  • D Quality Item.png items cost 35 Money.png
  • Ammo.png and Heart.png cost 30 Money.png
  • Armor.png and Key.png cost 25 Money.png
  • Blank.png and Half Heart.png cost 20 Money.png

The exception to this is Table Tech Money, which costs 50 Money.png.

Shop prices increase as the player progresses further into the Gungeon, and each floor has a price multiplier:

There are two vendors with price discounts:

Additionally, vendors found in Black Markets will have a 50% discount.

Blacksmith[edit | edit source]

Blacksmith.png

The Blacksmith runs the shop in the Forge. Her shop always has three pickups and three items or guns for sale.

In order to assemble the Bullet That Can Kill The Past, four items must be given to the Blacksmith:

These four items do not need to all be turned in at the same time, and can be turned in over multiple runs. Once all four items have been turned in, she will give the player the bullet. On all future runs, she will give the player the bullet when talked to.

The Cultist cannot turn in items to the Blacksmith.

Taking the Busted Television to the Blacksmith unlocks The Robot.

The Blacksmith may have a replacement arm for Ox, located to the left of her after defeating the High Dragun once. The Arm is needed for the Re-Armed Achievement and unlocks the Clone passive item. To get the replacement arm back up to Ox, you must find his arm and a balloon attached to an enemy on each floor starting from the Forge up until after the Keep of the Lead Lord. Afterwards, the arm will be placed outside of Ox and Cadence's shop door.

Sell Creep[edit | edit source]

TheSellCreep.png

The Sell Creep has a chance to appear in any normal shop. If items or guns are dropped on the grate, the Sell Creep will take them and give Money.png in return. The amount of Money.png given in exchange is approximately 45% of the base cost of the item.

Note: Active Items can be dropped by holding G or up on the D-pad, and guns by holding F or down on the D-pad. Passive Items like Junk can be dropped using the map interface.

Other Merchants[edit | edit source]

Various other NPCs that act as vendors can be met.

Old Red[edit | edit source]

Blank Shopkeeper.png

Starts appearing after being saved from a cell in the Gungeon Proper.

This merchant will sell blanks and blank-related items, such as ammolets and the Elder Blank.

Cursula[edit | edit source]

Curse Shopkeeper.png

Starts appearing after being saved from a cell in the Gungeon Proper.

This merchant sells various magic items, charming guns, and heart containers. However, all items or guns purchased from this merchant will increase the player's curse by 2.5.

Professor Goopton[edit | edit source]

Goop Shopkeeper.png

Starts appearing after being saved from a cell in the Gungeon Proper.

This merchant sells various goop or fluid-related items, such as potions.

Upon spending enough money on this merchant, it will move up to The Breach where it will allow players to unlock new weapons. It will still continue to appear in the Gungeon below.

Flynt[edit | edit source]

Key Shopkeeper.png

A merchant from the race of the lock-adora.

Starts appearing after being saved from a cell in the Gungeon Proper.

This merchant primarily sells chest-related items. Unlike other merchants, he takes keys instead of money.

Trorc[edit | edit source]

Truck Shopkeeper.png

This merchant sells a variety of "realistic"-themed items.

Upon spending enough money on this merchant, he will move up to The Breach where he will allow players to unlock new weapons. He will still continue to appear in the Gungeon below.

Resourceful Rat[edit | edit source]

Resourceful Rat Shopkeeper.png

If the player takes a shortcut to the third chamber onwards, the Resourceful Rat will appear in the elevator room and offer the player three free guns.

  • In the Black Powder Mine, one of the three guns can be taken.
  • In the Hollow, two of the three guns can be taken.
  • In the Forge, all three guns can be taken.

Stealing[edit | edit source]

Items[edit | edit source]

Several items/guns can be used to steal items from shops, which will increase the player's curse by 1 per item. These are:

Chances[edit | edit source]

  • Stealing from any NPC will always work the first time.
  • For the main shopkeeper, the second theft has a 50% chance to succeed, and any further thefts have a 10% chance to succeed. The main shopkeeper remembers the player between floors.
    • If the player is caught stealing by the main shopkeeper, the main shop will be closed for the rest of the run.
  • For other merchants, any theft past the first have a 10% chance to succeed. However, these merchants do not remember the player between floors.
    • If the player is caught stealing by a merchant, that specific merchant will be closed. The merchant will still be open if encountered in a different location or floor.
  • Stealing using the Grappling Hook is guaranteed to work, but the player is also guaranteed to get caught.
    • The player can avoid getting caught if they leave the shop room before the Grappling Hook finishes dragging the stolen item towards them. As of the Supply Drop update, this no longer works and the shop closes.

Notes[edit | edit source]

  • After stealing something, certain NPCs may refer to the player as "Thief". This is a reference to Link's Awakening, in which NPCs refer to the player as "THIEF" if the player steals from the shop.