Blasphemy is The Bullet's starting weapon. It can be swung to damage enemies and destroy bullets. When at full health, swinging the sword will send out a piercing rainbow sword projectile. Reloading the weapon will destroy incoming bullets in a small range.
Blasphemy has a dull brown variant only available in The Bullet's past. It behaves similarly, but cannot destroy bullets and will not send out projectiles.
Notes[edit | edit source]
- Blasphemy is the only starting weapon that can be acquired by other characters.
- The reload for Blasphemy only destroys bullets at the very start of the animation, even if the weapon is still up.
- Double tapping reload with full HP will trigger a longer reload with a reload bar, which will push away nearby enemies and destroy nearby bullets for a longer duration.
- Running into bullets while "reloading" will not destroy bullets.
- Cog of Battle works with Blasphemy. If the player gets the active reload from Cog of Battle once, they will have a permanent damage buff on Blasphemy.
- Blasphemy cannot be dropped.
- Blasphemy's piercing projectile effect is not triggered when playing as The Robot, as he lacks heart containers.
- The melee attack of Blasphemy is able to hit Cannonbalrog and High Priest even when they disappear.
- If the player is at 1/2 heart from High Stress in Challenge Mode but still has full health, Blasphemy will still shoot sword beams.
Trivia[edit | edit source]
- The ability of the sword being able to send a projectile of a sword is a reference to the classic Legend of Zelda.
- Unlike other melee guns such as the Huntsman and the Fightsabre, this one doesn't grant curse, likely due to being a starting weapon.
- Prior to the Supply Drop Update, the sword's swing could reveal secret rooms.
- The name and description stems from the Gungeon rejecting melee weapons.