Version History

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The current PC version of Enter the Gungeon is 1.1.3 h3.

The current PS4 version is 1.1.0 h2.

2017-3-27 v1.1.3 h3 (hotfix 3)[edit | edit source]

  • Fixed a physics issue which could cause players to get stuck in objects in the Breach
  • Fixed a physics issue which could cause the game to slow down to an extremely low frame rate, possibly followed by a crash
  • Fixed an issue with Unknown Controllers which could prevent the left stick's input from being recognized in the slow motion gun select menu
  • Fixed an issue where opening the slow motion gun select menu while entering a boss fight could cause a soft lock

2017-3-27 v1.1.3 h2 (hotfix 2)[edit | edit source]

  • Fixed an issue where the Crest wouldn't always spawn correctly in the Oubliette
  • Fixed an issue where the shortcut elevators could become inoperable
  • Fixed an issue where Lead Cubes could keep contact damage if disabled at a certain point in their attack.

2017-3-25 v1.1.3 h1 (hotfix 1)[edit | edit source]

  • Fixed an issue preventing projectiles from reflecting properly (this also causes a soft lock in the bullet's past)

2017-3-24 v1.1.3[edit | edit source]

Major[edit | edit source]

  • Optimizations for physics and projectiles; the focus was on large bullet attacks (e.g. Gorgun's scream, Kill Pillar’s circle attack), but this has produced performance gains across the board

Improvements/Balance Changes[edit | edit source]

  • The Elder Blank is now usable while dodgerolling
  • Continue is now the default title screen option if you have an available midgame save
  • Table Tech Rockets and Melted Rock explosions no longer damage players
  • Bullets are no longer stopped by torches
  • The timer in Speedrun Mode no longer counts milliseconds.
  • Enemy self destruction (e.g. Mine Flayer mines, bells) no longer recharges active items
  • Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins
  • Blobulon Rancher no longer triggers when shooting enemy bullets out of the air
  • Hegemony credits will now drop when doing a Blessed + Double Challenge mode run

Bug Fixes[edit | edit source]

  • Fixed an issue where the Empty Bottle couldn’t pick up some hearts (ones that spawned inside a locked chest room)
  • Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently
  • Fixed an issue where the blank shrine would spawn reward chests on top of each other
  • Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player
  • Fixed a soft lock caused by the Devolver and the Blobulord boss
  • Fixed multiple issues with Lament Configurum spawning enemies in odd places
  • Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli
  • Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit
  • Fixed an issue where Mine Flayer could get stuck in walls
  • Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts)
  • Fixed an input issue with the Directional Pad
  • Fixed an issue where Helix Bullets could cause guns to instantly reload when switched
  • Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms
  • Fixed an issue which caused Casey to drop in odd locations
  • Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present
  • Fixed an issue where Tailor was requesting the wrong shortcut materials in Polish
  • Fixed an issue where you could get stuck in the Wallmonger if you used certain items
  • Fixed an issue with Bullats and the Final Attack challenge modifier
  • Fixed an issue which Blobulon Rancher spawning enemies through walls (in a small number of rooms this could soft lock the player)
  • Fixed a soft lock caused by pressing button on the Ammonomicon's death screen too quickly
  • Fixed the Unsteady modifier
  • Softlocks during dungeon generation can now be recovered using the Continue button on the title screen
  • Stunning Blue Shotgun Kin in the middle of their attack now correctly prevents their second blast
  • Fixed an issue where the speedrun timer would start with time on the clock after a Quick Restart
  • Fixed a minor exploit where the Bullet could be used to play without starting the speedrun timer
  • Fixed an issue where the Robot could be killed by electrified water while in the High Stress near-death state
  • Fixed an issue where Final Attack didn't affect enemies in reinforcement waves
  • Fixed an issue where doing the F8 sprite refresh didn't fully fix projectiles

2017-2-23 v1.1.2[edit | edit source]

Improvements/Balance Changes[edit | edit source]

  • Reduced Glass Guon shop chance
  • Updated input library for better handling of new controllers and OS updates
  • Added more inputs to advance NPC conversations (this was causing some players to get stuck in certain conversations)

Challenge Mode Changes[edit | edit source]

  • All Floor 4 bosses now have a single, unique challenge
  • Zone Control - Number of boxes now scales up with room size
  • Gorgun's Gaze - Timing is a little more forgiving
  • Gorgun's Gaze and Shockwave now have custom timing when both selected for a room
  • Hammer Time - Increased time between attacks slightly and removed attack timing variation
  • Adrenaline Rush - Reduced the increase speed and max speed in boss fights
  • The challenge mode cost is now reduced after 30 attempts

Bug Fixes[edit | edit source]

  • Fixed an issue where players could be teleported out of bounds in the GTCKTP room (finally tracked this one down!)
  • Fixed an issue where players could be on fire in the GTCKTP room
  • Fixed a visual bug with the Bloodied Scarf and the GTCKTP room
  • Fixed an issue where shots reflected by Unfriendly Fire could not be blanked or destroyed with Blasphemy
  • Fixed an issue where the Chest Teleporter could place chests in the incorrect room
  • Fixed an issue where launching the game outside of Steam would delete your midgame save
  • Removed a Shadow Magician room that was causing soft locks
  • Fixed an issue where enemies charmed by the Yellow Chamber were not always removed at the end of rooms
  • Fixed an issue with the Sixth Chamber not affecting coolness
  • Fixed a bug where quick restarting at the Hunter could unlock the Battle Standard
  • Fixed a VFX issue caused by leaving a room while the Supply Drop item is in use
  • Added a workaround for those experiencing disappearing sprite issues; press F8 to rebuild all sprites
  • Alt-tabbing while watching the DraGun intro will now pause the game
  • Fixed a bug where quick restarting from the Pilot's past could load an invalid character
  • Blank damage items no longer affect enemies in rooms that have not yet been activated
  • Fixed an exploit which allowed repeated use of the Supply Drop item
  • Fixed an issue where Shelleton's reforming after falling into a pit could spawn directly on the player
  • Fixed several localization issues
  • Fixed a word wrap issue in Chinese

2017-2-8 v1.1.1 h1 (hotfix 1)[edit | edit source]

  • Fixed an issue with glass guon stones that could cause a soft lock when falling into a pit
  • Fixed an issue with glass guon stones that could cause the player to take repeated damage nearly instantly
  • Fixed an issue with the grappling hook when stealing from the shop

2017-2-7 v1.1.1[edit | edit source]

Improvements/Balance Changes[edit | edit source]

  • Secret Characters can now be chosen as your quick select character (once unlocked)
  • Ammoconda spawns are now real enemies (which means they can be affected by status effects and should behave more consistently with some guns)
  • Added an options file line to toggle smooth camera mode
  • Added an options file line to toggle gun hotkeys
  • Ash Bullet Kin now have a short firing delay when spawning near the player
  • Chaos Bullets is no longer mega OP with beam weapons
  • Cursula can now sell Spice
  • The "offscreen enemy" indicator now works for Ammoconda's spawns
  • Reduced Ammoconda's healing on spawn pickup slightly

Bug Fixes[edit | edit source]

  • Fixed an issue where the new secret character costumes had 1 less i-frame than other characters
  • Fixed an issue where the Ammoconda could be damaged before entering the boss room
  • Fixed several issues with the Prototype Teleporter's room selection
  • Fixed an issue where the player was still able to be damaged by poison/fire during boss deaths
  • Fixed an issue which was causing the Shrine of Glass to spawn less frequently than intended
  • Fixed an issue where some spawned chests weren't showing up on the minimap
  • Fixed an issue which caused the RC Rocket's guided abilities to trigger later than intended
  • Helix Bullets now works correctly with the Polaris and Rad Gun
  • Fixed an issue where the Dueling Laser would be reset when dropped
  • Fixed an issue where the player could get stuck with an uncharged Dueling Laser in Gun Queue
  • Fixed performance issues caused by electrifying very large pools of water
  • Fixed a visual issue with Daisuke
  • Fixed an issue where Lament Box was spawning challenge waves in certain rooms
  • Fixed an issue where the Microtransaction Gun could cost varying amounts per shot
  • Fixed an issue where options file manipulation could be used to play as secret characters that were still locked
  • Fixed a soft lock caused by dying to the Demon Door as the Robot
  • Fixed an issue with the Super Hot Watch and some floor transitions
  • Fixed an issue where Ash Bullet Kin could randomly teleport once when first spawned
  • Fixed a rare save issue that could prevent further progression
  • Fixed an out of memory error caused by leaving the game paused for a long time
  • Fixed a freeze caused by grabbing an ammo box with the grappling hook
  • Fixed some issues with the Bloodied Scarf's teleportation
  • The Chest Teleporter can no longer create chests inside of the maintenance shaft
  • Flak Bullets now handles spawned bullets better
  • Fixed an issue where some items could give the player flight even in the area with the GTCKTP
  • Fixed an issue which was causing the Battle Standard to unlock incorrectly for the Hunter
  • Fixed a visual issue caused by the Com4nd0 and Helix Bullets
  • Fixed some weird beam behavior caused by having the Metronome and Helix Bullets

Undocumented Changes[edit | edit source]

2017-1-27 v1.1.0 h2 (hotfix 2)[edit | edit source]

  • Fixed an issue where players could get stuck in the Bullet's past if they had a flying item before entering the past
  • Fixed an issue where players could get stuck in a pillar in one of the Shadow Magician rooms
  • Added more safety checks for the Prototype Teleporter to prevent players from getting stuck
  • Co-op: Fixed an issue caused by player ghosts falling down the maintenance elevator shaft
  • Fixed a freeze caused by using the Ammo Synthesizer with an infinite ammo weapon
  • The "continue" button on the title screen is now correctly localized
  • Fixed a STRING_NOT_FOUND error in a line of dialogue in the Robot's past
  • Fixed an issue that caused the Blasphemy unlock notification to appear a second time
  • Fixed a tiny entryway on the west side of a new room in the Mines
  • Fixed a visual issue with one of the new shrines

2017-1-26 v1.1.0 h1 (hotfix 1)[edit | edit source]

  • Fixed an issue causing a soft lock in the Bullet's past

2017-1-26 v1.1.0 (Supply Drop Update)[edit | edit source]

Major[edit | edit source]

  • New content! (guns, items, room, synergies, NPCs, etc)
  • New boss in the mines: Mine Flayer
  • New pasts and alt costumes for both secret characters
  • Added three new Achievements
  • Added an option to save and exit at the end of each floor, resuming the run at a later time

Improvements/Balance Changes[edit | edit source]

  • Added a Tiny UI option
  • Added "Allow Unknown Controllers" and XInput toggles to the gameplay options (formerly required launch options to change)
  • The High Priest will no longer spawn "wall bullets" inside the room; these spawn offscreen and float into view
  • The Gunsling King will no longer ask players to clear a room without dodgerolling if the room can't be traversed without rolling over pits
  • Made Limited less harsh
  • Blasphemy can no longer reveal secret doors
  • Damage to Shelletons after they've regenerated twice no longer recharges cooldowns
  • Moved Muscle Relaxant's damage bonus to synergies, also removed some of them
  • Buffed Gamma Ray, Charmed Bow, Gold Ammolet, Lodestone Ammulet, Bullet Idol, Cat Claw, Luxin Cannon, Demon Head, Honeycomb, Plunger, Yari, and Zilla Shotgun
  • Increased ammo for Ice Breaker and Polaris
  • Iron Coin now also gives you a discount at the shop
  • Slightly nerfed Bloody 9mm, Cursed Bullets and Gunbow
  • Gave the Betrayer's Shield more health
  • Raised tier of Cog of Battle and Medal of Valor
  • Lowered tier of Heck Blaster, Brick of Cash, Honeycomb, Iron Coin, and Smoke Bomb
  • Added some new synergies
  • Increased the odds of the Lost Adventurer appearing on a floor if it's the last floor needed for the achievement

Bug Fixes[edit | edit source]

  • Fixed a bug where the Evil Muncher's dialogue didn't match its actions
  • Fixed an issue where getting hit with only half a heart in the Gunsling King's "no hit" challenge caused a soft lock
  • Fixed a tinting issue with some Bosses's VFX
  • Fixed a text issue with the Hero's Bandana in French
  • Fixed an issue where Aged Gunsingers didn't have an animation for falling into pits
  • Fixed a bug where the Bullet Bore could leave hanging bullets when killing the Revolvenant
  • Fixed an issue where Lore Gunjurer's bullets weren't immediately destroyed by Blasphemy
  • Removed the hallway cheese spot in the High Priest fight
  • Fixed an issue where the Lord of the Jammed could kill you during the DraGun's death animation
  • Fixed an exploit which allowed players to pass through some locked doors
  • Fixed collider issues on the Heroine projectiles that made them likely to hit walls when fired with Stout or Heavy Bullets
  • Fixed a soft lock caused by grabbing an item off the ground at the same time as the Resourceful Rat
  • Fixed an issue where hitting a chest with a Black Hole would result in the sound looping forever
  • Fixed a bug that could cause no reload bar to appear when the player reloaded quickly after triggering an active reload with the Cog of Battle
  • Fixed a UI issue caused by dropping the Backpack
  • Triggering a targetted item (e.g. Big Boy) then taking an elevator no longer breaks the item
  • Dropping the Old Knight's Flask no longer clears its charges
  • Chests spawned from clearing the challenge shrine now show up correctly on the minimap
  • Fixed a bug with some duct tape combinations that could result in a special final round (e.g. the Mailbox's package) being fired every shot
  • Fixed a rare bug where falling into a pit could result in the character being stuck behind the floor
  • Reflecting the stationary projectiles in the Kill Pillar fight no longer results in them remaining in place permanently
  • Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)

2017-1-12 v1.1.0 beta 4[edit | edit source]

Balance Changes[edit | edit source]

  • Cursed Pots now break after applying one curse to the player
  • Moved Muscle Relaxant's damage bonus to synergies, also removed some of them
  • Buffed Gamma Ray, Charmed Bow, Gold Ammolet, Lodestone Ammulet, Bullet Idol, Cat Claw, Luxin Cannon, Demon Head, Honeycomb, Plunger, Yari, and Zilla Shotgun
  • Increased ammo for Ice Breaker and Polaris
  • Iron Coin now also gives you a discount at the shop
  • Slightly nerfed Bloody 9mm, Cursed Bullets and Gunbow
  • Gave the Betrayer's Shield more health
  • Reduced Remote Bullets tracking time
  • Raised tier of Cog of Battle and Medal of Valor
  • Lowered tier of Heck Blaster, Brick of Cash, Honeycomb, Iron Coin, and Smoke Bomb
  • Adjusted junk and Junkan drop rates
  • Added some new synergies

Bug Fixes[edit | edit source]

  • The Bottle no longer loses its held item when dropped
  • Helix Projectiles no longer prevent innate Yari/Bee homing
  • Lament Configurum
    • Spawning enemies in an unsealed room will no longer trigger room clear rewards when these enemies are killed
    • Fixed text on the death screen when killed by damage from this item
  • Fixed a collider issue which allowed players to get stuck in the elevator/cryo elevator
  • Fixed an issue with Springheel Boots + Bloodied Scarf that let players teleport into walls
  • Fixed an issue where killing Shadow Magician would trigger floor clear stats/unlocks
  • Fixed a visual glitch with the credits sequence
  • Fixed a UI issue caused by dropping the Backpack
  • Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)

Challenge Mode[edit | edit source]

  • Don't Blink: Fixed an issue causing odd behavior when facing left
  • Poison Pursuit: No longer spawn VFX while the game is paused (this was causing constant memory usage)
  • Gun Queue: Can no longer be chosen in Gunsling King gun rooms
  • Shockwave: Shockwaves will now always be destroyed when the challenge ends
  • Unfriendly Fire: No longer triggers on Ammoconda's spawns
  • Dragun Rage: Reduced the difficulty of the Dragun's final attack
  • Added better checks to turn off challenge mode at inappropriate times in the Lich fight
  • Cursed Ceramics and Zone Control can no longer be chosen together
  • Improved certain gun interactions with Gun Queue and Blobulin Rancher; allowed more guns to be cycled with the reload key in Gun Queue.
  • Fixed an issue where Gun Queue could prevent weapon switching after the challenge was ended.
  • Fixed blurry visuals with Dark Was the Night / Don't Blink

2017-1-7 v1.1.0 beta 3[edit | edit source]

General[edit | edit source]

  • Midgame saves are now synced with Steam Cloud

Balance Changes[edit | edit source]

  • Ser Junkan can now be found in broken chests after unlocked as an item, but at a lower rate. He will no longer show up for purchase in the shop.
  • Reduced Keybullet Kin spawn rate, upped their health and upped move speed slightly
  • Made Limited less harsh
  • Remote Bullets will now gradually lose turn rate after 4 seconds in-air
  • Bloody 9mm now works in Winchester's game
  • Blasphemy can no longer reveal secret doors
  • Damage to Shelletons after they've regenerated twice no longer recharges cooldowns
  • Roll bombs no longer open secret doors
  • Casey can now be dropped and sold as normal
  • The Chaingunner is now a signature enemy (this will cause him to drop more money)

Bug Fixes[edit | edit source]

  • Fixed an exploit which allowed players to pass through some locked doors
  • Fixed an issue which caused Casey's attack position to be offset if the player was facing up or down
  • Fixed an issue with Ser Junkan’s unlock notifications triggering incorrectly
  • Fixed a lighting issue which caused secret doors to be very obvious lol
  • Full Metal Jacket no longer triggers on fall damage or damage that would be prevented anyway (e.g. Robot shock damage)
  • Fixed an issue where Helix Bullets caused the Camera to deal no damage
  • Fixed an issue where Jamromancers/Jamerlengos were buffing enemy health three times more than intended (woops...)
  • Fixed an issue where Ser Junkan was unable to attack mimics or the DraGun
  • Fixed collider issues on the Heroine projectiles that made them likely to hit walls when fired with Stout or Heavy Bullets
  • Fixed some inconsistencies with the Bottle item
  • Fixed a soft lock caused by grabbing an item off the ground at the same time as the Resourceful Rat
  • Fixed an issue where Chance Bullets could cause charged weapons not to fire
  • All bullets will now correctly rotate when used with Remote Bullets
  • Fixed several issues with the Helix Bullets passive and how it stacks (e.g. homing, Remote Bullets)
  • Fixed an issue where hitting a chest with a Black Hole would result in the sound looping forever
  • Fixed an issue which could cause no charge sounds/effects to appear when charging the Starpew quickly after firing the previous shot
  • Fixed a bug that could cause no reload bar to appear when the player reloaded quickly after triggering an active reload with the Cog of Battle
  • Fixed an issue where Killithid's mirror images didn't gain his Jammed status
  • Fixed several typos in the Ammonomicon

Challenge Mode Improvements / Bug Fixes[edit | edit source]

  • Blobulin Rancher
    • Added a short cooldown between spawns and a small radius around the player where blobulins can't appear
    • Now only triggers when bullets hit walls (not chests, Ammoconda segments, etc.)
    • No longer triggers for shots fired by Gunboots
    • No longer falsely triggers for some guns (Silencer, Frost Giant, Phoenix, etc.)
  • Unfriendly Fire
    • No longer makes companion's bullets harm you
    • No longer affects thrown items like the Boomerang
  • Dark Was the Night
    • Using an Escape Rope in a dark room no longer causes permanent darkness
    • Fixed various visual issues; these challenges now work on low visual settings and are no longer excluded
  • Gun Queue
    • Now properly prevents weapons from being dropped, which could leave the player in an unplayable state
    • Fixed an issue with this challenge and the Machine Fists animation
  • Long Live the King
    • Lead Cubes can no longer be chosen as the King
    • Fixed the crown’s positioning over some large enemies
  • Pot Shots: Effect no longer persists after the challenge has ended
  • Don't Blink: Enemies will no longer heal when going from lit/unlit states
  • Rat's Revenge: Traps are no longer invisible in certain boss fights
  • High Stress: Fixed an issue where Clone could fail to trigger when High Stress was active
  • Zone Control: Enemies can no longer become stuck inside the zone control boxes
  • Gorgun’s Gaze: Fixed an issue where this wasn’t causing a visual change to some alternate skins
  • Challenges are no longer active during the intros of multi-phase bosses

2016-12-20 v1.1.0 beta 2[edit | edit source]

Bug Fixes[edit | edit source]

  • Fixed an issue where Frifle and the Gray Mauser weren't speaking correctly in the Breach
  • Freezing or transmogrifying a Keybullet Kin no longer prevents his key from dropping
  • Fixed a softlock caused by rooms locking after using the Lament Configurum
  • Fixed an issue which caused Full Metal Jacket to trigger rapidly when hit by beams
  • Starting Challenge mode and immediately changing characters in the Breach no longer cancels Challenge mode
  • Fixed an issue where the Bottle could be used to repeatedly use the same heart pickup
  • Fixed the red glow caused by using the Membrane on some enemies
  • Fixed an issue where map zoom levels were being reset on each floor for some players
  • Helix bullets returned by Gunjurers now move correctly
  • Dropping Potion of Lead Skin while active no longer results in permanent invulnerability
  • Fixed a missing space in the Rad Gun's description

Challenge Mode Improvements / Bug Fixes[edit | edit source]

  • Gave Gorguns Gaze a sound effect
  • Gave Shockwave a tell VFX
  • Pot Shots no longer triggers on floor spikes, candles, and other small debris
  • Pot Shots no longer triggers after room clear
  • Fixed a softlock caused by blobulins spawning in unreachable locations during Blobulin Rancher
  • Fixed a softlock and audio issue caused by killing Keybullet Kin with Last Attack active
  • Fixed a text issue when killed by your own bullets with the Friendly Fire modifier
  • Reapers can no longer be chosen for Long Live the King
  • Gull's Revenge rockets will no longer hit players during boss death animations
  • Blocked some challenges for High Priest and Cannonbalrog that feel unfair while the screen is dark
  • Fixed an issue where the number of challenges used on secret floors was incorrect
  • Fixed an issue with some challenges and Pinhead deaths (Last Attack, Long Live the King)
  • Fixed a bug which caused a hilarious number of Ghosts to spawn

2016-12-19 v1.1.0 beta 1[edit | edit source]

  • Fixed an issue where the Lord of the Jammed could kill you during the DraGun's death animation
  • Fixed a bug with the Final Attack challenge which could cause softlocks and audio issues with some enemies
  • Fixed a bug with the Blobulin Rancher challenge which could cause players to be stuck in locked rooms
  • Made Gats easier to deal with during the Don't Blink challenge
  • Full Metal Jacket now triggers the Elder Blank

2016-12-19 v1.1.0 beta[edit | edit source]

Major[edit | edit source]

Improvements[edit | edit source]

  • Did a balancing pass on a number of underused guns/items
  • Added a Tiny UI option
  • Added "Allow Unknown Controllers" and XInput toggles to the gameplay options (formerly required launch options to change)
  • The High Priest will no longer spawn "wall bullets" inside the room; these spawn offscreen and float into view
  • The Gunsling King will no longer ask players to clear a room without dodgerolling if the room can't be traversed without rolling over pits

Bug Fixes[edit | edit source]

  • Fixed a bug where the Evil Muncher's dialogue didn't match its actions
  • Fixed an issue where getting hit with only half a heart in the Gunsling King's "no hit" challenge caused a soft lock
  • Fixed a tinting issue with some Bosses's VFX
  • Fixed a text issue with the Hero's Bandana in French
  • Fixed an issue where Aged Gunsingers didn't have an animation for falling into pits
  • Fixed a bug where the Bullet Bore could leave hanging bullets when killing the Revolvenant
  • Fixed an issue where Lore Gunjurer's bullets weren't immediately destroyed by Blasphemy
  • Removed the hallway cheese spot in the High Priest fight
  • Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)

2016-11-7 v1.0.11[edit | edit source]

Major[edit | edit source]

  • Another round of engine updates to solve some crashing issues and glitchy/fast/slow audio playback

Improvements[edit | edit source]

  • Rainbow chest drops will no longer spawn in walls
  • Fixed a bug which caused Flame Hand shots to hit walls behind the player when fired
  • Fixed a bug which could cause Bullet Hell to fail to generate
  • Fixed a soft lock during boss intros that could be caused by some duct tape combinations
  • Coolness now correctly reduces the chances of chests having a fuse (instead of increasing it)
  • Fixed a crash caused by device model checks
  • Fixed an issue where the Old King was showing normal Bullet King text
  • Fixed an issue where teleporting onto and unlocking the first secret floor entrance could fail to transition properly
  • Fixed an issue where two minimaps could appear on the first secret floor in coop
  • Fixed an issue where the Heroine VFX could persist after reloading or rolling
  • Fixed an issue where teleporters could spawn outside of some rooms' normal bounds
  • Fixed a rare issue which could cause electrifying goop to create an extreme slowdown
  • Fixed a problem with unbinding some controls
  • Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)

2016-9-27 v1.0.10[edit | edit source]

Major[edit | edit source]

  • Upgraded Unity (game engine) and Wwise (sound engine) to improve compatibility
  • Improved VRAM usage (should prevent some crash bugs)
  • Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game
  • Gungeon will now default to DirectX 11 if available

Improvements[edit | edit source]

  • Added a more reliable way to encounter Brother Albern and his Lies
  • Brother Albern's chest can no longer spawn as a Mimic or have a fuse
  • Flying players can now access the maintenance room (for unlocking shortcuts)
  • Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
  • Improved the Yari Launcher's damage output to bosses
  • You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
  • Corpses will no longer vanish on low quality settings if the player has the Melted Rock
  • Players can no longer take fire damage while in a conversation
  • Improved the Big Boy item
  • Greatly improved the Flame Hand
  • The Gunboots' shots will no longer be blocked by orbitals
  • Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
  • Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
  • The iBomb Companion App should now destroy all enemy exploding projectiles when activated
  • Flipping tables near barrels will no longer destroy the barrel
  • Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
  • Pressing Left Alt no longer makes the game blurry
  • Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode
  • The Bullet Bore can now kill Lead Maidens
  • Gave the RC Rocket a very small delay before tracking to reduce rocket overlap
  • Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
  • Secret characters can now use the shrine in the first room
  • Blasphemy is now affected by more passives (Scattershot, Double Vision)
  • The Owl will no longer attempt to blank the player's bullets
  • The Owl's blanks will no longer destroy special projectiles (Boomerang, Chaff Grenade, etc)
  • Added the Gungeon font to the game in a way that makes it more accessible to modders
  • Rainbow chests can no longer be mimics
  • The Ring of Chest Friendship now actually increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)

Bug Fixes[edit | edit source]

  • Fixed a memory leak caused by using the slow motion gun select menu frequently
  • Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)
  • Fixed multiple situations where chests could drop items into pits
  • Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
  • Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
  • Fixed the Zilla Shotgun's ammo usage
  • Fixed a crash during dungeon generation caused by the Sense of Direction
  • Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
  • Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
  • Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
  • Fixed an issue where followers wouldn't shoot mimics if they left their initial room
  • Fixed a rare issue that prevented some players from saving any data
  • Fixed several issues caused by certain items combined with the Polaris
  • The Metronome is no longer broken by gun swaps in Blessed Gun runs
  • Fixed an issue where the Gun Cultists had several unintended i-frames
  • Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
  • Fixed several issues with the Lich fight
    • Phase 1/2: Fixed a freeze caused by having a dead player in co-op
    • Phase 2: Fixed a freeze caused by falling into the pit during the transition
    • Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
    • Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
  • Fixed a bug where dying in the mine cart with Gun Soul caused control issues
  • Fixed (another) issue where players could become stuck while talking to the dying cop
  • Fixed a visual issue with jammed bullets while using Fast Scaling mode
  • Fixed a bug caused by blowing up the mirror chest
  • Fixed an audio bug caused by chests with fuses
  • Fixed several bugs involving the transition to the second secret level
  • Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
  • Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
  • Fixed a bug caused by spamming the Use key with the Air Strike item
  • Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
  • Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
  • Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
  • Fixed misleading UI when resetting the save progress for Slot D
  • Fixed a bug where Mimics would drop double loot when pushed into a pit
  • Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
  • Fixed a UI bug caused by items that increase the player's ammo capacity
  • Fixed a bug where teleporters could spawn outside of room bounds
  • Fixed an issue where the Frifle hunt achievement would unlock one step early
  • Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
  • Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
  • Fixed a minor visual bug in the Sorceress's room
  • Fixed a bug which could prevent Mimics from animating (while still hidden)
  • Fixed a bug that prevent the Treadnaught from dropping money like other bosses
  • Fixed an issue where the High Dragun's rocket attack could damage the player during his phase transition
  • Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head
  • Players can no longer teleport to teleporters that are not visible in the minimap
  • Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch
  • Gunsling King can no longer require you to clear a room with "Spice"
  • Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen
  • Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency
  • Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
  • Fixed a bug where using alternate blank layouts didn't work in the Pilot's past

2016-5-19 v1.0.9[edit | edit source]

  • Added a new version for 64-bit Windows (should be automatically downloaded by Steam)
  • Fixed a bug which could cause level generation to hang indefinitely
  • Mimics no longer teleport when re-entering their room, and can now follow you out of reward rooms
  • Explosions can no longer hit players through walls
  • Fixed a bug which could cause you to get stuck in a conversation if the shopkeeper teleported away while you were talking to him
  • The Compass now works in Bullet Hell
  • Fixed input issues when using the left stick in the slow motion gun select mode
  • Added an option to allow unknown controllers, and to restrict XInput and non-XInput controllers (see this post for details)
  • Improved the feel of using the left stick to navigate menu options
  • Reduced memory usage of lights and the Ammonomicon (may help with memory related crashes)
  • Angering the main shopkeeper will no longer cause other shop types to have no inventory
  • The Dog will no longer damage the Portable Turret on contact
  • Projectile traps are now affected by the Aged Bell
  • Fixed an issue where sharks from the Compressed Air Tank couldn't hit bosses that exist in pits (e.g. DraGun, Phase 2 Lich)
  • Fixed an issue where Table Tech Sight (and similar items) combined poorly with shotguns and similar weapons
  • Fixed an issue where some players couldn't retry the tutorial
  • Fixed a bug caused by dying to flames while holding the Clone item
  • Changing characters in the Breach after purchasing a round of Blessed Gun mode no longer breaks the mode
  • Gatling Gull's melee attack no longer ignores the Ethereal state
  • Fixed a bug which caused some rooms to spawn with no enemies if the player is cursed
  • Young Beholsters spawned by the Eye of the Beholster will no longer attack Red-Caped Bullet Kin
  • Fixed an issue which could cause players to get stuck in a conversation with the Cop when he dies
  • Receiving the Gunsling King reward now immediately increments your number of wins (it's no longer necessary to speak directly to the King afterward)
  • Fixed a bug where some table tech effects would persist forever if you dropped the item while they were active
  • Homing bullets caught by the Red Wizard now behave correctly
  • Fixed a bug where the first attack of the DraGun's second phase could be skipped
  • Fixed an exploit where the DraGun fight could be cheesed with flight items
  • Damaging companions no longer restores the player's active item cooldowns
  • Fixed an exploit where players could hide in boss doors that spawned to the north of boss rooms
  • Shotgun Full of Love no longer takes 2 ammo per shot
  • Fixed a problem with the Gunknight Armor set when used by the Marine
  • Fixed the death animation for the Gunknight Armor set
  • Fixed a UI bug which could prevent ammo for displaying for Mahoguny
  • Fixed some Fast Scaling visual bugs (Jammed effect on projectiles now shows, fixed some issues with boss transitions)
  • Fixed some string issues in several translated lines of dialogue (heart symbols, wavy text for the Ledge Goblin)
  • Fixed some animation issues when The Bullet has a flight item
  • Left click will now always work in menus, even if the default keyboard shoot button has been rebound
  • Fixed a bug caused by using an Escape Rope while riding in a mine cart
  • Added an option to turn off "look in movement direction" behavior (see this post for details)
  • Added a workaround for those who earned Lead God but did not unlock the Super Hot Watch (see this post for details)

2016-5-6 v1.0.8[edit | edit source]

  • Fixed a bug where holding an infinite ammo gun when the last enemy in a room is killed prevented normal ammo crates from spawning
  • Water drums will now always spawn in the fireplace room if you've used them before
  • Sticky Crossbow bolts will no longer damage players when detonated
  • Enemies now immediately drop currency when transmogrified
  • Orbital items will no longer shoot Red-Caped Bullet Kin
  • Improved performance of the Pilot's past considerably
  • Fixed a dungeon generation bug where short hallways could intersect with other rooms
  • Fixed a bug where transitioning levels while in a conversation would break player movement (e.g. boss rush elevator)
  • Updated input code handling in an effort to resolve multiple controller bugs
  • Added the option to display an aim cursor while using a controller
  • Coolness's cooldown reduction is now capped at 50%
  • Fixed an exploit where some guns could be fired extremely quickly by switching weapons between shots (e.g. the sword Blasphemy)
  • Killing mimics in reward rooms no longer has a chance to spawn room clear rewards
  • The balloon can no longer attach to dogs or other companions
  • Improved one method of traversing the giant pit in the fourth Chamber
  • Improved bee performance
  • The end-of-floor elevator will now come even if the player is stealthed
  • Discount items will now work correctly when acquired by the coop player
  • Changing items while using the Grappling Hook no longer breaks player movement
  • The Dog item is no longer invisible when popping out of chests
  • Added a faster uniform scaling graphics option (Fast Scaling)
  • Fixed a visual bug with the Lost Adventurer's movement
  • Fixed a text issue which displayed "%META_CURRENCY" in some languages
  • Fixed a bug which could cause the pause menu to display incorrectly when returning to the Breach
  • Fixed multiple bugs caused by dying while inside a minecart
  • Fixed a visual bug which could cause the Bullet King to show up as two thrones
  • Fixed a problem with the Shopkeeper's dialogue when players enter/leave the shop
  • Fixed a typo in the Ammonomicon for the BSG
  • Fixed a bug where the Gunsling King could keep adding icons to your minimap
  • Glitch chests can no longer spawn in the tutorial
  • Players can no longer open the gun select menu while the full map is shown
  • Fixed an issue where specific combinations of guns could double all gun capacity

2016-4-27 v1.0.7[edit | edit source]

  • Added a new gun inspired by our trip to PAX East, the Poxcannon
  • Collecting Master Rounds with The Robot now gives 1 armor instead of nothing
  • Fixed an issue which could cause hangs during dungeon generation
  • The High Priest's wall bullets will no longer spawn on top of players
  • Companions will no longer shoot Red-Caped Bullet Kin
  • Players can no longer take contact damage while using the Ring of Ethereal Form and Potion of Lead Skin
  • Fixed an issue which could prevent the Gun Soul from dropping
  • Transmogrified enemies will now correctly drop currency
  • Fixed an issue where some summoned enemies were dropping currency
  • Fixed an issue where players could get stuck in the door when skipping the Door Lord intro
  • Dying in the Pilot's past now properly unlocks the Time Paradox achievement
  • Keyboard bindings are now use for Player 2 as well
  • Mimics can no longer be transmogrified
  • Added a fourth save slot (Slot D)
  • Fixed an issue where the Super Hot Watch and the Bloody Scarf interacted to pause the game for long periods of time
  • The Clone item will now work properly in Boss Rush mode
  • Fixed an issue involving turrets and the Rolling Eye
  • Fixed a rare issue where angering the shopkeeper in coop could result in both players being locked out of an active room

2016-4-19 v1.0.6[edit | edit source]

  • Teleporters will no longer spawn in the way of traps (rolling logs or projectile traps)
  • Performance improvements for the Forge
  • The Lead God acheivement now correctly unlocks the Super Hot Watch
  • Map zoom level will no longer reset each floor
  • Fixed an issue where enemies could spawn inside of sarcophagi
  • Fixed a problem where homing modifiers would cause genade launcher rounds to angle away from targets
  • Chests and health pickups now have more descriptive icons on the map
  • Decreased the quality of the Chaos Ammolet (will spawn more often in lower level chests and less often in black chests)
  • Pushing a table into another room will no longer cause it to become invisible
  • Fixed an issue with reflected bullet directions for some enemy projectiles
  • Fixed an issue where the Kill Pillars could be injured from blanks fired in adjacent rooms
  • Fixed an issue where the electric guitar would fire extremely quickly if you left an amp on the previous floor
  • Blizzbulons that die in pits will no longer reappear when you reenter the room
  • Homing modifiers will no longer allow the Black Hole Gun projectiles to live forever
  • Fixed a visual bug that occurs when completing Bullet Hell
  • Players can no longer get stuck on Trorc's (truck merchant's) display in the Breach
  • The cop will no longer immediately die if acquired in the Forge
  • Gun selection hotkeys on the keyboard now only affect the player using the keyboard (in coop)

2016-4-14 v1.0.5[edit | edit source]

  • Made secret room spawns slightly more predictable
  • The Mac version is now a Universal App (32-bit/64-bit)
  • Fixed a crash bug related to Gunther
  • Fixed a rare bug involving elevators and the Bloody Scarf
  • Wiping a save slot's progress will no longer wipe the slot once again when the game closes
  • Fixed a bug which prevented the Great Hall achievement from unlocking properly
  • Conversations can no longer be interrupted by projectiles
  • Fixed more issues which could cause dropped controller inputs or odd vibration behavior
  • Fixed some cases where the Lord of the Jammed could cause damage to the player in unfair moments
  • Fixed an issue where the Red-Caped Bullet Kin wouldn't escape when some invulnerable enemies remaining in the room
  • Fixed various issues when entering the Oubliette in coop
  • Fixed a positioning issue with the television toss that could cause it to unfairly fall into pits
  • Fixed an exploit where the hip holster could to fire extremely rapidly
  • Gave Gatling Gull's melee attack a cooldown (no more cheesing!)
  • The Molotov gun no longer puts out fires
  • The Boomerang is no longer usable in empty rooms

2016-4-11 v1.0.4[edit | edit source]

  • Made key acquisition more reliable
  • Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots)
  • Fixed an issue where enemies could spawn in unreachable locations
  • Players can no longer teleport in coop while one player is interacting with a shrine or NPC
  • Players can no longer be set on fire while ethereal
  • Increased quality tier of the Fightsabre (less likely to spawn in low level chests)
  • Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key
  • Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire
  • Fixed an issue where Lost Adventurer progress was not being tracked correctly
  • Fixed an issue where Gunsling King progress was being tracked twice per success
  • Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded
  • Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)

2016-4-9 v1.0.3[edit | edit source]

  • Small adjustment to early game key balance
  • Added a DirectX dependency that may solve black screen issues for some players
  • Added D3D11 support to address pink screen and map issues for some players
  • Fixed a rare freeze while generating dungeons
  • Meta currency and NPC cell keys will now be auto collected when the player leaves the room
  • Fixed an issue where players could respawn inside walls after falling into a pit
  • Added safety checks to prevent players from dying to poison and fire just after boss death scenes
  • Fixed another issue where players could get stuck in elevators
  • Tiger projectiles will no longer break boss death scenes
  • Fixed a bug which could cause the Singularity to loop audio forever
  • Flying no longer prevents the player from entering the first secret floor
  • Fixed an issue where the Wallmonger would get stuck on the dying Cop
  • Shield of the Maiden now correctly stops the Beholster's beam
  • Fixed an issue where Snitch Bricks would reveal secret rooms which could not be opened with blanks
  • Limited the maximum aim assist value
  • Further reduces memory usage in the main menu
  • Fixed an issue where some Mac users had a different save location than intended

2016-4-7 v1.0.2[edit | edit source]

  • Fixed a bug which could cause a corrupted save file
  • Fixed multiple issues which could cause dropped controller inputs or inconsistent controller vibration
  • Hegemony credits will now be auto-collected if they would otherwise be stuck inside a wall
  • Fixed an issue where having too much armor could break a shortcut quest
  • Fixed an issue with the Red Bandana
  • Respawning with the Clone item after dying in some boss fights will no longer prevent player movement in some directions
  • Fixed an issue where acing Winchester games could cause the player to be stuck in a conversation

Undocumented Changes[edit | edit source]

  • Reduced the amount of coins that Junk sells for from 54 to 3.

2016-4-6 v1.0.1[edit | edit source]

  • Fixed an issue which prevent some users from saving games
  • Fixed an issue where players could get stuck in elevators
  • Further optimized RAM usage for low end systems
  • Fixed an issue where Gatling Gull rockets would fire forever at decoys
  • Player can no longer teleport from minecarts
  • Enemies can no longer spawn inside of fireplaces
  • Fixed an issue with Beast Mode
  • Fixed an animation error with the Lil' Bomber
  • V-SYNC setting should now be correctly saved

2016-4-5 v1.0.0p2[edit | edit source]

  • Fixed some memory related audio issues and crashes in the foyer.
  • Fixed missing diacritical marks in non-English languages.
  • Fixed Steam platform integration issues on Linux (Steam achievements, MTX/Cobalt Hammer unlocks).
  • Fixed an options file error which caused black screens at startup for some users.
  • Added FLAC files to the Soundtrack package.

2016-4-5 v1.0.0p1[edit | edit source]

  • The Cobalt Hammer keys will now unlock the correct gun.
  • Fixed an issue where steam achievements were not unlocking on Mac OSX.
  • Fixed an issue where a disconnection from steam would cause players to be trapped in boss rooms.