AC-15 is a gun that becomes more powerful if the player has armor. If the player has no armor, it fires low-damage purple bullets with a high rate of fire. If the player is armored, it fires fast, piercing, high-damage blue bullets with a slower rate of fire and strong knockback.
Notes[edit | edit source]
- Armored Corps - If the player has Void Core Assault Rifle, both guns gain increased fire rate and shot speed.
- Steel Skin - Becomes powered-up even without armor when paired with Nanomachines.
- If armor is lost while AC-15 is in its armored form, it plays a short breaking animation when returning to its original form.
Trivia[edit | edit source]
- Unused: Constitution Check - If the player has Gunknight Armor, it causes an unknown effect.
- The gun's old pickup quote, "Metalled Gear", is a reference to the Metal Gear series.
- The gun's name and pickup quote are a reference to the Armor Class (AC) system, used since the 3rd Edition of Dungeons & Dragons to denote characters' defensive capabilities. Wearing armor would increase AC, making a character harder to hit, which is why armor increases the gun's power. The gun's description of an "unintuitive system" refers to the THAC0 (To Hit Armor Class 0) system used before 3rd Edition, which gave numbers to each character class that they would have to roll on a die to hit an armor class of 0. The system was complex, which led to later editions having players roll dice against the AC value itself, rather than using the THAC0 number.
- If the player has no armor and opens a chest containing the AC-15, it will briefly take on its upgraded appearance before changing to its unupgraded form.
- The gun's synergy with Void Core Assault Rifle may be a reference to the Armored Core series of videogames.
- AC-15 shines while the player is armored.