Exschwasion (talk | contribs) (look at notes) |
Aeon lilith (talk | contribs) (Added note about cat claw synergy. Added additional note about double synergy. May be dependent on order picked up. Not tested.) Tag: Visual edit |
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==Notes== |
==Notes== |
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* {{Synergy|Chief Master}} If the player also has any two [[Master Round]]s, Alien Sidearm gains an increased maximum ammo of 500 and a larger magazine of 30. It becomes fully automatic, and the final two shots in the magazine become fully-charged shots. |
* {{Synergy|Chief Master}} If the player also has any two [[Master Round]]s, Alien Sidearm gains an increased maximum ammo of 500 and a larger magazine of 30. It becomes fully automatic, and the final two shots in the magazine become fully-charged shots. |
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− | * {{Synergy|Spartan Loadout}} If the player has [[Cat Claw]], |
+ | * {{Synergy|Spartan Loadout}} If the player has [[Cat Claw]], Alien Sidearm can be charged twice to fire a more powerful shot. Cat Claw pierces enemies, attaching its explosive to every enemy hit. |
+ | ** If player has both {{Synergy|Spartan Loadout}} and {{Synergy|Chief Master}}, {{Synergy|Chief Master}} takes precedence. |
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* The relatively high damage of its fully charged shots combined with its large ammo pool make the Alien Sidearm a decent early-game room clearer. |
* The relatively high damage of its fully charged shots combined with its large ammo pool make the Alien Sidearm a decent early-game room clearer. |
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Revision as of 07:44, 28 November 2018
Alien Sidearm | |
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Statistics | |
Type: | Charged |
Quality: | |
Magazine Size: | 10 |
Max Ammo: | 350 |
Reload Time: | 1.2s |
Damage: | Uncharged: 5 Charged: 25 |
Fire Rate: | 0.15 |
Shot Speed: | 23 |
Range: | 15 |
Force: | 10 |
Spread: | 5 |
Sell Creep Price: | 16 |
Ammonomicon Entry | |
Shield Breaker | |
The Hegemony of Man has fought, and won, three major wars with alien races. Hundreds of these pistols were salvaged after the second of these wars. |
Alien Sidearm is a gun that can charge shots which become larger and deal more damage.
Notes
- Chief Master - If the player also has any two Master Rounds, Alien Sidearm gains an increased maximum ammo of 500 and a larger magazine of 30. It becomes fully automatic, and the final two shots in the magazine become fully-charged shots.
- Spartan Loadout - If the player has Cat Claw, Alien Sidearm can be charged twice to fire a more powerful shot. Cat Claw pierces enemies, attaching its explosive to every enemy hit.
- If player has both Spartan Loadout - and Chief Master -, Chief Master - takes precedence.
- The relatively high damage of its fully charged shots combined with its large ammo pool make the Alien Sidearm a decent early-game room clearer.
Trivia
- This gun is a reference to the alien pistols useable in Halo.
- Shield Breaker is a reference to Halo's famous shield mechanic.
- The charging mechanic is also a function of Halo's plasma pistol. A fully charged shot from that gun could instantly break another player's shields in multiplayer.
Gallery
Alien Sidearm's appearance with the Chief Master synergy.