Baby Good Mimic

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Baby Good Mimic

Baby Good Mimic.png

Type: Passive
Quality: B Quality Item.png
Introduced in: AGD Indicator.png
Ammonomicon Entry
Imitation Love
This abandoned baby mimic misses its siblings, and imprints on the first follower it sees.

Baby Good Mimic is a passive item.

Effects[edit | edit source]

  • Follows the player around. When in a room with enemies, it will sit still with a lock on it. When it gets hit by an enemy, it opens up and starts firing randomly for a few seconds, before returning to its locked state, repeating until the room is cleared. This also occurs when entering a room.
  • Attacks random enemies with multiple powerful bite attacks.
  • Enemies coming in direct contact with the Baby Good Mimic take contact damage.
  • If the player has other familiars, Baby Good Mimic will transform into one of the familiars, copying any effects and abilities that familiar had. It will copy that familiar even if the familiar is dropped or removed.

Notes[edit | edit source]

  • If obtained with Clown Mask while having the Drill and/or Loot Bag, it will copy the first clown-masked familiar that the player had.
  • It will not be able to copy Owl.
  • Baby Good Mimic's bullets are affected by all bullet modifiers.
  • If Baby Good Mimic has not transformed, player-caused explosions will cause it to start firing bullets.
  • If Baby Good Mimic copies Pig, upon death, Baby Good Mimic will sacrifice itself first instead of Pig.
  • Firing Grappling Hook at Baby Good Mimic will stun it and make it attack.
    • This is likely a reference to the Legend of Zelda series in which the Hook Shot, an item similar in appearance and function to the Grappling Hook, is capable of pulling the player towards chests.
  • Baby Good Mimic will not be affected by synergies that change the appearance of the copied familiar, like Synergy.png To Serve Android.

See also[edit | edit source]