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  • curprev 08:4808:48, 17 December 2020Nevernamed22 talk contribs 3,441 bytes +289 Added a note about how Blank Bullets doubles beam damage, I was looking in the code and noticed that any items in the ComplexProjectileModifier class have a chance to double beam damage for a second every second based on their proc chance. Internally Blank Bullets has a proc chance of 100%. This doesn't show in game obviously, because the code then modifies the chance to proc based on player firerate. That proc chance change doesn't happen with the beam mult chance, however, so it is always 100% undo Tag: Visual edit

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