Bosses are strong enemies found at the end of every floor in The Gungeon. Defeating a boss allows the player to advance to the next main floor.
Upon being killed, bosses drop a weapon or item of random quality, several Hegemony Credits, and one to three pickups such as hearts, ammo, or keys. Bosses will always drop a gun if the player has not yet picked up a gun on the current floor. If a boss from one of the five main floors is defeated without getting hit, they will drop a Master Round as well. Clearing a boss without getting hit will also cause it to drop doubled Hegemony Credits.
Keep of the Lead Lord[ | ]
Bullet King | Gatling Gull | Trigger Twins |
Gungeon Proper[ | ]
Ammoconda | Beholster | Gorgun |
Black Powder Mine[ | ]
Cannonbalrog | Mine Flayer | Treadnaught |
Hollow[ | ]
High Priest | Kill Pillars | Wallmonger |
Forge[ | ]
High Dragun |
Secret Bosses[ | ]
Black Powder Mine[ | ]
Blockner |
Gungeon Proper, Black Powder Mine, and Hollow[ | ]
Door Lord |
Oubliette[ | ]
Blobulord |
Abbey of the True Gun[ | ]
Old King |
Resourceful Rat's Lair[ | ]
Resourceful Rat |
R&G Dept.[ | ]
Agunim |
Past Bosses[ | ]
Black Stache | Dr. Wolf's Monster |
HS Absolution | Interdimensional Horror |
Agunim | Cannon | The Last Human |
Bullet Hell[ | ]
Lich |
Notes[ | ]
- When the player enters the past, (excluding the pilot’s past) they will lose their items and guns, but will keep blanks and armor.
- When entering The Robot's past, armor will always be reset to 6.
- Certain items always carry over to the past, including Galactic Medal of Valor, Number 2, and Enraging Photo.
- Every boss has a DPS (damage per second) cap as a way of stopping players from dealing high amounts of damage over a short time, so guns with high fire rate or high damage can't destroy bosses in seconds.
- The DPS cap is applied across a 3-second window.
- The most damage a single shot can deal is equal to triple the floor's DPS cap.
- In Boss Rush, bosses have no damage per second cap.
- In co-op, the DPS cap is increased by 70%.
- The DPS cap is ignored by Glass Cannon, Makeshift Cannon, Yari Launcher, Boxing Glove's 3 star charged super punch, Pulse Cannon, and High Kaliber's souls.
- The DPS cap is ignored if a weapon deals 1000 or more damage with a single projectile
- The DPS cap varies per floor and was increased in the A Farewell to Arms Update:
Floor | A Farewell to Arms | Classic |
---|---|---|
Keep of the Lead Lord/Oubliette | 30 | 25 |
Gungeon Proper/Abbey of the True Gun | 42 | 35 |
Black Powder Mine/Resourceful Rat's Lair | 60 | 50 |
Hollow/R&G Dept. | 70 | 58 |
Forge | 78 | 65 |
Bullet Hell | 80 | 70 |