Bosses

From Enter the Gungeon Wiki
Jump to: navigation, search

Bosses are strong enemies found at the end of every floor in The Gungeon. Defeating a boss allows the player to advance to the next floor.

Upon being killed, bosses drop a weapon or item of random quality, several Hegemony Credits, and one to three pickups such as hearts, ammo, or keys. Bosses will always drop a gun if the player has not yet picked up a gun on the current floor. If a boss from one of the five main floors is defeated without getting hit, they will drop a Master Round as well. Clearing a boss without getting hit will also cause it to drop doubled Hegemony Credits.

Keep of the Lead Lord[edit | edit source]

Bullet King.png Gatling Gull.png Trigger Twins.png
Bullet King Gatling Gull Trigger Twins

Gungeon Proper[edit | edit source]

Ammoconda.png Beholster.png The Gorgun.png
Ammoconda Beholster The Gorgun

Black Powder Mine[edit | edit source]

Cannonbalrog.png Mine Flayer.png Treadnaught.png
Cannonbalrog Mine Flayer Treadnaught

Hollow[edit | edit source]

High Priest.png Kill Pillars.png Wallmonger.png
High Priest Kill Pillars Wallmonger

Forge[edit | edit source]

High Dragun.png
High Dragun


Secret Bosses[edit | edit source]

Black Powder Mine[edit | edit source]

Blockner.png
Blockner

Gungeon Proper, Black Powder Mine, and Hollow[edit | edit source]

Door Lord.png
Door Lord

Oubliette[edit | edit source]

Blobulord.png
Blobulord

Abbey of the True Gun[edit | edit source]

Old King.png
Old King

Resourceful Rat's Lair[edit | edit source]

Boss Resourceful Rat.png
Resourceful Rat

R&G Dept.[edit | edit source]

AgunimTitleCard.png
Cam Clarke as Agunim

Past Bosses[edit | edit source]

Black Stache.png Dr. Wolf's Monster.png
Black Stache Dr. Wolf's Monster
HS Absolution.png Interdimensional Horror.png
HS Absolution Interdimensional Horror
Agunim.png Cannon.png The Last Human.png
Agunim Cannon The Last Human

Bullet Hell[edit | edit source]

Lich.png
Lich

Notes[edit | edit source]

  • When the player enters the past, they will lose their items and guns, but will keep blanks and armor.
  • Every boss has a DPS (damage per second) cap as a way of stopping players from dealing high amounts of damage over a short time, so guns with high fire rate or high damage can't destroy bosses in seconds.