Bosses
Bosses are strong enemies found at the end of every floor in The Gungeon. Defeating a boss allows the player to advance to the next main floor.
Upon being killed, bosses drop a weapon or item of random quality, several Hegemony Credits, and one to three pickups such as hearts, ammo, or keys. Bosses will always drop a gun if the player has not yet picked up a gun on the current floor. If a boss from one of the five main floors is defeated without getting hit, they will drop a Master Round as well. Clearing a boss without getting hit will also cause it to drop doubled Hegemony Credits.
Contents
Keep of the Lead LordEdit
Gungeon ProperEdit
Black Powder MineEdit
HollowEdit
ForgeEdit
Secret BossesEdit
Black Powder MineEdit
Blockner |
Gungeon Proper, Black Powder Mine, and HollowEdit
Door Lord |
OublietteEdit
Blobulord |
Abbey of the True GunEdit
Old King |
Resourceful Rat's LairEdit
Resourceful Rat |
R&G Dept.Edit
Agunim |
Past BossesEdit
Black Stache | Dr. Wolf's Monster |
HS Absolution | Interdimensional Horror |
Agunim | Cannon | The Last Human |
Bullet HellEdit
Lich |
NotesEdit
- When the player enters the past, they will lose their items and guns, but will keep blanks and armor.
- When entering The Robot's past, armor will always be reset to 6.
- Certain items always carry over to the past, including Galactic Medal of Valor, Number 2 and Enraging Photo.
- Every boss has a DPS (damage per second) cap as a way of stopping players from dealing high amounts of damage over a short time, so guns with high fire rate or high damage can't destroy bosses in seconds.
- The DPS cap is applied across a 3-second window.
- The most damage a single shot can deal is equal to triple the floor's DPS cap.
- In Boss Rush, bosses have no damage per second cap.
- In co-op, the DPS cap is increased by 70%.
- The DPS cap is ignored by Glass Cannon, Makeshift Cannon, Yari Launcher, Boxing Glove's 3 star charged super punch, and High Kaliber's souls.
- The DPS cap is ignored if a weapon deals 1000 or more damage with a single projectile.
- The DPS cap varies per floor and was increased in the A Farewell to Arms Update:
Floor | A Farewell to Arms | Classic |
---|---|---|
Keep of the Lead Lord/Oubliette | 30 | 25 |
Gungeon Proper/Abbey of the True Gun | 42 | 35 |
Black Powder Mine | 60 | 50 |
Hollow | 70 | 58 |
Forge | 78 | 65 |
Bullet Hell | 80 | 70 |