Revision as of 18:35, 1 November 2020 by 184.108.40.206(talk)(→Notes: The DPS cap values have been moved in a table to include the values before A Farewell to Arms. Resourceful Rat's Lair and R&G Dept. values are missing.)
Bosses are strong enemies found at the end of every floor in The Gungeon. Defeating a boss allows the player to advance to the next main floor.
Upon being killed, bosses drop a weapon or item of random quality, several Hegemony Credits, and one to three pickups such as hearts, ammo, or keys. Bosses will always drop a gun if the player has not yet picked up a gun on the current floor. If a boss from one of the five main floors is defeated without getting hit, they will drop a Master Round as well. Clearing a boss without getting hit will also cause it to drop doubled Hegemony Credits.
Every boss has a DPS (damage per second) cap as a way of stopping players from dealing high amounts of damage over a short time, so guns with high fire rate or high damage can't destroy bosses in seconds.
The DPS cap is applied across a 3-second window.
The most damage a single shot can deal is equal to triple the floor's DPS cap.
In Boss Rush, bosses have no damage per second cap.
This page was last edited on 1 November 2020, at 18:35.
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