Bosses
Revision as of 18:35, 1 November 2020 by 93.35.217.32 (talk) (→Notes: The DPS cap values have been moved in a table to include the values before A Farewell to Arms. Resourceful Rat's Lair and R&G Dept. values are missing.)
Bosses are strong enemies found at the end of every floor in The Gungeon. Defeating a boss allows the player to advance to the next main floor.
Upon being killed, bosses drop a weapon or item of random quality, several Hegemony Credits, and one to three pickups such as hearts, ammo, or keys. Bosses will always drop a gun if the player has not yet picked up a gun on the current floor. If a boss from one of the five main floors is defeated without getting hit, they will drop a Master Round as well. Clearing a boss without getting hit will also cause it to drop doubled Hegemony Credits.
Keep of the Lead Lord[edit | edit source]
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Bullet King | Gatling Gull | Trigger Twins |
Gungeon Proper[edit | edit source]
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Ammoconda | Beholster | The Gorgun |
Black Powder Mine[edit | edit source]
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Cannonbalrog | Mine Flayer | Treadnaught |
Hollow[edit | edit source]
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High Priest | Kill Pillars | Wallmonger |
Forge[edit | edit source]
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High Dragun |
Secret Bosses[edit | edit source]
Black Powder Mine[edit | edit source]
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Blockner |
Gungeon Proper, Black Powder Mine, and Hollow[edit | edit source]
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Door Lord |
Oubliette[edit | edit source]
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Blobulord |
Abbey of the True Gun[edit | edit source]
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Old King |
Resourceful Rat's Lair[edit | edit source]
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Resourceful Rat |
R&G Dept.[edit | edit source]
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Agunim |
Past Bosses[edit | edit source]
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Black Stache | Dr. Wolf's Monster |
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HS Absolution | Interdimensional Horror |
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Agunim | Cannon | The Last Human |
Bullet Hell[edit | edit source]
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Lich |
Notes[edit | edit source]
- When the player enters the past, they will lose their items and guns, but will keep blanks and armor.
- When entering The Robot's past, armor will always be reset to 6.
- Certain items always carry over to the past, including Galactic Medal of Valor, Number 2 and Enraging Photo.
- Every boss has a DPS (damage per second) cap as a way of stopping players from dealing high amounts of damage over a short time, so guns with high fire rate or high damage can't destroy bosses in seconds.
- The DPS cap is applied across a 3-second window.
- The most damage a single shot can deal is equal to triple the floor's DPS cap.
- In Boss Rush, bosses have no damage per second cap.
- In co-op, the DPS cap is increased by 70%.
- The DPS cap is ignored by Glass Cannon, Makeshift Cannon, Yari Launcher, Boxing Glove's 3 star charged super punch, and High Kaliber's souls.
- The DPS cap is ignored if a weapon deals 1000 or more damage with a single projectile.
- The DPS cap varies per floor and was increased in the A Farewell to Arms Update:
Floor | A Farewell to Arms | Classic |
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Keep of the Lead Lord/Oubliette | 30 | 25 |
Gungeon Proper/Abbey of the True Gun | 42 | 35 |
Black Powder Mine | 60 | 50 |
Hollow | 70 | 58 |
Forge | 78 | 65 |
Bullet Hell | 80 | 70 |