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Type: Charged
Quality: C Quality Item.png
Magazine Size: 1
Max Ammo: 100
Reload Time: 0.12s
Damage: Uncharged: 7.5
Charged: 30
Fire Rate: 1.00
Shot Speed: 26
Range: Infinity.png
Force: 25
Spread: 0
Sell Creep Price: 21 Money.png
Ammonomicon Entry
Hold Fire To Charge
The classic Bow will never go out of style.

Bow is a gun that fires arrows. When fully charged, arrows will pierce through enemies. Arrows can be released early to deal less damage.

Notes[edit | edit source]

  • Synergy.png Cerebral Bros - If the player also has Bullet Bore, Bullet Bore turns red and fires two drills at a time.
  • Synergy.png Diazepam - Muscle Relaxant increases this gun's damage by 50%.
  • Synergy.png Fairy Bow - If the player also has Bomb, charge time is halved and the Bow has a chance to fire an extra arrow, similar to the Shadow Bullets effect.
  • Synergy.png Slings and Arrows - If the player has Sling, the Bow can be charged longer to fire a special arrow that deals 50 damage.
  • Synergy.png Sniper Woof - If the player has Wolf, Bow's reload time is decreased by 30%. Standing still for long enough causes the player to glow yellow, making the Bows shots deal 50% more damage. Sniper Shells and Professionals that spawn while Bow is held become permanently charmed.

Trivia[edit | edit source]

  • UnusedSynergy.png Unused: Fairy Bow - If the player has Bomb, damage to bosses is increased by 20%.
  • The charge effect is likely a reference to the game "Titan Souls".
  • The bomb's synergy with the bow may be a reference to the bomb arrows from The Legend of Zelda series.
  • The Synergies that include other sniper rifles could be a reference to Team Fortress 2 where the Sniper class can use the "Huntsman", which is a bow, as a primary weapon instead of a sniper rifle.

See also[edit | edit source]