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Casey
Casey
Statistics
Type: Charged
Quality: D Quality Item
Magazine Size: 1
Max Ammo: Infinity
Reload Time: 1.0s
DPS: 50
Damage: 100
Fire Rate: 0.20
Charge Time: 1.0s
Range: 2.5
Force: 120
Class: SILLY
Sell Creep Price: 16 Money
Unlock Method: Purchase from Doug for 12 Hegemony Credit.
Introduced in: Supply Drop Indicator
Ammonomicon Entry
Batting .50
A standard baseball bat, modified to hit bullets instead of balls. Launches enemy projectiles back with a vengeance!


Nothing can happen until you swing the bat.

Casey is a melee weapon that increases curse by 2. Swinging the bat after a long charge-up will damage nearby enemies and reflect nearby bullets. The bodies of enemies killed by the bat's tip will be launched and can damage other enemies. The damage dealt by launched bodies is equal to double the launched enemy's max health.

Notes[ | ]

  • Synergy Careful Iteration - With Armor of Thorns, Shotgun Full of Hate, Nail Gun, or Eyepatch, Casey fires a spread of 6 nails when swung, and takes on a spiked appearance. When an enemy is hit with Casey, they will become dark red and take damage over time.
    • This also changes the sound effect of "readying" Casey. This change seems to be affected by Scattershot causing the new sound effect to multiply.
  • Casey's charged swing launches you forward a bit. Be mindful near pits to avoid falling.
  • Mechanically, Casey's charged swing fires an invisible short-ranged projectile. This projectile can be made visible with modifiers such as Cursed Bullets, and can even be spawned by certain items, such as Hip Holster or Orbital Bullets.
    • Casey bullets spawned this way do not reflect enemy bullets, however.
  • Reflected bullets are affected by the player's bullet modifiers - Homing Bullets will give deflected bullets a chance to home in on enemies, Shock Rounds will cause deflected bullets to become electrified, and so on.
    • Ghost Bullets are an exception to this, as reflected bullets do not pierce through enemies.
  • If combined with Flak Bullets, Casey will shoot three high damage pellets, making Casey more functional as a long range weapon. These bullets also retain Casey's "launch upon death" property.
  • Casey can deflect the High Dragun's rocket attack, but the deflected rocket will not deal damage.
  • Most explosive enemies killed with Casey will have their explosion delayed, preventing unavoidable damage.
    • This does not apply to explosive barrels or Challenge Mode's "Explosive Pyre" modifier.
  • The Laser Sight does not appear when holding Casey.
  • Casey can reflect the Killithid's bullet portals.
  • If the Bullet King or Old King’s Chancellor is launched into a boss, the Chancellor’s body will deal a large amount of damage to the boss it hits, killing both Bullet King and Old King in one hit.
    • This does not work if the chancellor is jammed.
    • This also works on most other bosses if you have spared the Chancellor, as sparing him can cause him to appear in other boss rooms.
  • If Casey reflects a Spirat while the enemy is in projectile form, it will teleport back towards the direction of the player at an elevated velocity equal to the speed it was reflected.
  • Although Casey is a D tier item, it is much better than other D tiers, with huge destructive potential with an enemy that shoots enough bullets. On top of this, it can clear out bullets similar to Blasphemy, making it very good for maneuverability.
    • This suggests Casey might need an upgrade in its quality level.

In-game Footage[ | ]

Trivia[ | ]

  • This weapon is a reference to Ernest Thayer's 1888 poem Casey at the Bat.
  • This weapon is also a reference to the Casey Bat from Earthbound, also named after the poem.
  • The quote "Nothing can happen until you swing the bat." is from FLCL.
  • The tagline “Batting .50” is a reference to .50 caliber bullets and Batting Average in baseball (a theoretical 0.500 being impossibly good).
  • The top half of the bat is a shotgun shell casing, making its name a pun.
  • The fact that the weapon increases curse while being carried stems from the Gungeon rejecting melee weapons.
  • This gun is among those Gunsling King and Manservantes can challenge the player to clear a room with.
  • Usually, opening a chest containing Casey causes it to appear on the right side of the chest, instead of the center.
  • Whenever the player finishes a round with a super punch in the Resourceful Rat's Punch-Out!! phase, he will swing Casey at the player. Even if the player has Casey, The Rat will still use it and the player will be unable to.
  • The Synergy Careful Iteration synergy is likely a reference to Steve's bat from Stranger Things. It should be known that it could also be a reference to Negan from The Walking Dead.
  • Also try using Casey with katana bullets, it’s surprisingly amazing.

Gallery[ | ]

See also[ | ]

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