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* {{Synergy|Careful Iteration}} If the player has [[Armor of Thorns]], [[Shotgun Full of Hate]], [[Nail Gun]], or [[Eyepatch]], Casey becomes spiked and fires a spread of 6 nails each time it is swung. When an enemy is hit with Casey they will become dark red and take damage over time.
 
* {{Synergy|Careful Iteration}} If the player has [[Armor of Thorns]], [[Shotgun Full of Hate]], [[Nail Gun]], or [[Eyepatch]], Casey becomes spiked and fires a spread of 6 nails each time it is swung. When an enemy is hit with Casey they will become dark red and take damage over time.
 
** These nails are affected by Shock Rounds.
 
** These nails are affected by Shock Rounds.
  +
** This also changes the sound effect of "readying" Casey. This change also seems to be effected by [[Scattershot]] causing the new sound effect to multiply.
 
* Casey will not reveal secret room walls.
 
* Casey will not reveal secret room walls.
 
* If combined with [[Ghost Bullets]], it will no longer be able to launch enemies on the first hit. However, it can launch enemies if multiple are hit.
 
* If combined with [[Ghost Bullets]], it will no longer be able to launch enemies on the first hit. However, it can launch enemies if multiple are hit.

Revision as of 13:42, 18 October 2018

Casey
Casey
Statistics
Type: Charged
Quality: D Quality Item
Magazine Size: 1
Max Ammo: Infinity
Damage: 100
Unlock Method: Purchase from Doug for 12 Hegemony Credit.
Introduced in: Supply Drop Indicator
Ammonomicon Entry
Batting .50
A standard baseball bat, modified to hit bullets instead of balls. Launches enemy projectiles back with a vengeance!

Nothing can happen until you swing the bat.

Casey is a melee weapon that increases curse by 2. Swinging the bat after a long charge-up will damage nearby enemies and reflect nearby bullets. The bodies of enemies killed by the bat will be launched and can damage other enemies.

Notes

  • Synergy Careful Iteration - If the player has Armor of Thorns, Shotgun Full of Hate, Nail Gun, or Eyepatch, Casey becomes spiked and fires a spread of 6 nails each time it is swung. When an enemy is hit with Casey they will become dark red and take damage over time.
    • These nails are affected by Shock Rounds.
    • This also changes the sound effect of "readying" Casey. This change also seems to be effected by Scattershot causing the new sound effect to multiply.
  • Casey will not reveal secret room walls.
  • If combined with Ghost Bullets, it will no longer be able to launch enemies on the first hit. However, it can launch enemies if multiple are hit.
  • If combined with Flak Bullets, Casey will shoot three high damage pellets, making Casey more functional as a long range weapon. This is made even more deadly by the fact that enemies killed by these pellets will injure other enemies if the killed enemy is knocked into them. However, these pellets will not reveal secret rooms.
    • Reflecting any enemy bullet with Casey and Flak Bullets will cause it to split into multiple, smaller bullets.
  • Cannot be fed to Munchers.
  • Casey can deflect the High Dragun's rocket attack, but the deflected rocket will not deal damage.
  • Most explosive enemies killed with Casey will have their explosion delayed to prevent unnecessary damage taken.
  • The Laser Sight will not appear when holding Casey.
  • The swing from the bat can reflect the bullet portals summoned by Killithid.
  • If the Bullet King or Old King’s Chancellor is hit with Casey from about a Casey’s length away, the Chancellor’s body will deal a large amount of damage to the boss it hits, killing both Bullet King and Old King in one hit.
  • If a High Gunjurer is killed by Casey at the exact moment it launches its attack, the attack will be duplicated and a second layer of bullets is launched right behind the first.
  • This gun is among those Gunsling King and Manservantes can challenge the player to clear a room with.

Trivia

  • This item is a reference to the poem Casey at the Bat, written in 1888 by Ernest Thayer.
  • This item may also be a reference to the weapon of the same name in Earthbound. This is made more convincing by the damage of the weapon; in Gungeon, it has the same damage as the S-Tier AU Gun, and in Earthbound, it is the most powerful weapon for Ness.
  • The quote "Nothing can happen until you swing the bat." is from FLCL.
  • This is one of the guns that the Gunsling King can challenge you to complete a room with.
  • This might also be a reference to Casey Jones, a character in the Teenage Mutant Ninja Turtles known for fighting with various sporting goods, such as hockey sticks and of course, baseball bats.
  • The tagline “Batting .50” is a reference to .50 caliber bullets.
  • The fact that the weapon increases curse while being carried stems from the Gungeon rejecting melee weapons.
  • The top half of the bat is a shell.

Gallery

See also