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==Notes== |
==Notes== |
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* {{Synergy|Careful Iteration}} If the player has [[Armor of Thorns]], [[Shotgun Full of Hate]], [[Nail Gun]], or [[Eyepatch]], Casey becomes spiked and fires a spread of 6 nails each time it is swung. When an enemy is hit with Casey, they will become dark red and take damage over time. |
* {{Synergy|Careful Iteration}} If the player has [[Armor of Thorns]], [[Shotgun Full of Hate]], [[Nail Gun]], or [[Eyepatch]], Casey becomes spiked and fires a spread of 6 nails each time it is swung. When an enemy is hit with Casey, they will become dark red and take damage over time. |
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− | ** These nails are affected by Shock Rounds. |
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** This also changes the sound effect of "readying" Casey. This change also seems to be affected by [[Scattershot]] causing the new sound effect to multiply. |
** This also changes the sound effect of "readying" Casey. This change also seems to be affected by [[Scattershot]] causing the new sound effect to multiply. |
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* Casey will not reveal secret room walls, nor can be fed to [[Muncher]]s. |
* Casey will not reveal secret room walls, nor can be fed to [[Muncher]]s. |
Revision as of 10:45, 28 November 2020
Casey | |
---|---|
Statistics | |
Type: | Charged |
Quality: | |
Magazine Size: | 1 |
Max Ammo: | |
Reload Time: | 1.0s |
DPS: | 50 |
Damage: | 100 |
Fire Rate: | 0.20 |
Charge Time: | 1.0s |
Range: | 2.5 |
Force: | 120 |
Sell Creep Price: | 16 |
Unlock Method: | Purchase from Doug for 12 . |
Introduced in: | |
Ammonomicon Entry | |
Batting .50 | |
A standard baseball bat, modified to hit bullets instead of balls. Launches enemy projectiles back with a vengeance!
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Casey is a melee weapon that increases curse by 2. Swinging the bat after a long charge-up will damage nearby enemies and reflect nearby bullets. The bodies of enemies killed by the bat will be launched and can damage other enemies.
Notes
- Careful Iteration - If the player has Armor of Thorns, Shotgun Full of Hate, Nail Gun, or Eyepatch, Casey becomes spiked and fires a spread of 6 nails each time it is swung. When an enemy is hit with Casey, they will become dark red and take damage over time.
- This also changes the sound effect of "readying" Casey. This change also seems to be affected by Scattershot causing the new sound effect to multiply.
- Casey will not reveal secret room walls, nor can be fed to Munchers.
- Casey's swing actually fires an invisible short-ranged projectile. This projectile can be made visible with modifiers such as Cursed Bullets, hit multiple times with Scattershot, and can even orbit the player with Orbital Bullets.
- The orbiting Casey bullet does not reflect enemy bullets, however.
- Reflected bullets are affected by the player's bullet modifiers - Homing Bullets will give deflected bullets a chance to home in on enemies, Shock Rounds will cause deflected bullets to become electrified, and so on.
- Ghost Bullets are an exception to this, as reflected bullets do not pierce through enemies.
- If combined with Flak Bullets, Casey will shoot three high damage pellets, making Casey more functional as a long range weapon. These bullets also retain Casey's "launch upon death" property.
- Casey can deflect the High Dragun's rocket attack, but the deflected rocket will not deal damage.
- Most explosive enemies killed with Casey will have their explosion delayed to prevent unnecessary damage taken.
- The Laser Sight will not appear when holding Casey.
- The swing from the bat can reflect the bullet portals summoned by Killithid.
- If the Bullet King or Old King’s Chancellor is hit with Casey from about a Casey’s length away, the Chancellor’s body will deal a large amount of damage to the boss it hits, killing both Bullet King and Old King in one hit.
- If a High Gunjurer, or Apprentice Gunjurer is killed by Casey at the exact moment it launches its attack, the attack will be duplicated and a second layer of bullets is launched right behind the first.
In-game Footage
Trivia
- This weapon is a reference to the poem Casey at the Bat, written in 1888 by Ernest Thayer.
- This weapon is a reference to the Casey Bat from Earthbound, which is also named after the poem. This is supported by the high damage of the weapon; Gungeon's Casey has the same damage as the S-Tier AU Gun, and in Earthbound, the Casey Bat is the highest damage weapon for Ness.
- This might also be a reference to Casey Jones, a character in the Teenage Mutant Ninja Turtles known for fighting with various sporting goods, such as hockey sticks and of course, baseball bats.
- This gun is among those Gunsling King and Manservantes can challenge the player to clear a room with.
- The top half of the bat is a shotgun shell casing, making its name a pun.
- The quote "Nothing can happen until you swing the bat." is from FLCL.
- The tagline “Batting .50” is a reference to .50 caliber bullets and Batting Average in baseball (a theoretical 0.500 being impossibly good).
- The fact that the weapon increases curse while being carried stems from the Gungeon rejecting melee weapons.
- Casey has taken on meme status among the game's community, being one of the game's most famous weapons.
- Casey is popular among (and often the subject of) YouTube videos by Enter The Gungeon content creators:
- "The Best Weapon in Enter the Gungeon" by Meme Snack
- "A VERY HARD CHALLENGE (Enter The Gungeon)" by Clay God
- "EZ GAME EZ LYFE (Casey) - Enter the Gungeon Advanced Gungeons and Draguns UPDATE" by Hutts
- Casey is popular among (and often the subject of) YouTube videos by Enter The Gungeon content creators:
- Usually, opening a chest containing Casey causes it to appear on the right side of the chest, instead of the center.
- Whenever the player finishes a round with a super punch in the Resourceful Rat's Punch-Out!! phase, he will swing Casey at the player. Even if the player has Casey, The Rat will still use it and the player will be unable to.
Gallery
The Casey's appearance with the Careful Iteration synergy.