Chamber Gun

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Chamber Gun

Chamber Gun.png

Type: Semiautomatic
Quality: C Quality Item.png
Magazine Size:
Max Ammo:
Sell Creep Price: 21 Money.png
Unlock Method: Visit all Chambers at least once
Introduced in: AFTA Indicator.png
Ammonomicon Entry
Product of Environment
Transforms based on Chamber.

This gun uses an advanced shape-memory alloy. When exposed to different environmental stimuli it reacts with the salts in Gungeoneer’s bodies and transforms into a location-specific gun. Master rounds can also influence the shape of this curious weapon.

Chamber Gun is a gun. Its firing mode and appearance changes depending on which floor the player is on.

Notes[edit | edit source]

  • Synergy.png Master's Chambers - Each Master Round the player carries permanently unlocks the mode of its respective floor. Reloading the Chamber Gun with a full magazine cycles through the unlocked modes.
  • In the Keep of the Lead Lord, the Chamber Gun is a single target, semi-automatic gun.
  • In the Oubliette, the Chamber Gun fires poison skulls.
  • In the Gungeon Proper the Chamber Gun is a shotgun.
  • In the Abbey of the True Gun the Chamber Gun is a piercing crossbow.
  • In the Black Powder Mine, the Chamber Gun is a melee-range, high damage drill.
    • Having Flak Bullets equipped, this form will fire small, spark-like bullets in front of it, with significant damage output.
  • In the Resourceful Rat's Lair, the Chamber Gun is a rocket launcher which fires cheese wheels that encheese enemies, similar to those fired by the Elimentaler.
  • In the Hollow, the Chamber Gun is a combination of Glacier and The Exotic; it fires an ice cube projectile that bounces off walls and enemies, leaves a trail of water, and eventually bursts into several homing rockets.
  • In the R&G Dept., the Chamber Gun is a pencil which functions similarly to the Wood Beam.
  • In the Forge, the Chamber Gun is a beam weapon that shoots 2 homing beams of lava in a V-pattern.
  • In Bullet Hell, the Chamber Gun is a homing chain beam similar to the Raiden Coil, hitting all visible enemies at once for high damage.
  • All modes share the same ammo pool. Firing a shot in one mode reduces the ammo of the other modes by a proportional amount. For example, firing one shot in its Hollow mode uses up 10 shots of the base mode, because the base mode has 10 times the max ammo.
  • At the start of each floor, the gun's ammo is fully replenished.
  • If the player has Chance Bullets and does not switch to the Chamber Gun from a floor that does not have a Master Round (such as the Oubliette, Abbey of the True Gun, Resourceful Rat's Lair, or the R&G Dept.), other guns have a chance to shoot bullets from that firing mode.

Bugs[edit | edit source]

  • The synergy Synergy.png Master's Chambers does not work with Lich's Eye Bullets.
  • For some players, firing the Chamber Gun in its Hollow mode causes a game crash.
  • If the player has Ancient Hero's Bandana, after changing modes, ammo will not be quadrupled, but maximum ammo is still quadrupled.
  • When in the R&G Dept., the gun may not switch to the pencil. Dropping the gun will change it to the pencil, but it will revert on reload.
    • May be a function of which, if any, Master Rounds are present (Tested with 2, 3 & 4).
  • If the Chamber Gun is taken into any floor where it cannot usually be taken (for example, the various character's pasts) using game modification, reloading the gun on a full clip will cause the game to crash as it has no valid form to switch to.
  • If the gun has been Duct Taped to another, the combo may be lost upon arriving in the R&G Dept.

Trivia[edit | edit source]

Gallery[edit | edit source]

See also[edit | edit source]