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Coolness is a stat that is increased by having specific items.

Effects of Coolness[edit | edit source]

  • Coolness reduces the cooldown of active items by 5% per point up to a maximum of 50%.
  • The chance for a chest to have a fuse decreases by 2.5% per point in coolness, to a minimum of 1%.
  • Coolness increases the base chance of receiving a chest reward upon clearing a room.
    • The chance starts off at (1+[coolness]-[curse])%, and for every room cleared without getting a reward, it increases by a fixed amount (approximately 9% in a normal single-player run), up to a maximum of 85% on floor 1, or 80% on any other floor. When a reward is dropped after clearing a room it goes back to (1+[coolness]-[curse])%.
  • The chance for Vorpal Gun to fire its critical shot increases with coolness.

Increasing Coolness[edit | edit source]

Items that increase coolness include:

Synergies that increase coolness include:

Notes[edit | edit source]

  • If the player has Cigarettes and Crisis Stone, they can get infinite coolness by using Cigarettes during Crisis Stone's invulnerability periods.