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Coolness is a stat that is increased by having specific items. Coolness reduces the cooldown of active items up to 50% and increases the chance of receiving a reward (such as a pickup or chest) upon clearing a room. It also decreases the chance for a chest to have a fuse by 2.5% per point in coolness.

The chance of the player earning a reward after clearing a room starts off at (1+{coolness}-{curse})%, and for every room cleared without getting a reward, it increases by 1%. When a reward is dropped after clearing a room it goes back to (1+{coolness}-{curse})%.

Items that increase coolness include:

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