Cubulons slowly float towards the player, frequently firing bullets in all directions in a diamond shape. While preparing an attack, they are immune to knockback. Despite their ability to fly, they can take damage from flaming oil on the ground.
When Cubulons attack, they also create a small puddle of red creep similar to Blobulons. This creep does not harm the player or other enemies in any way, but will wash away any existing creep below.
Notes[edit | edit source]
- Cubulons are often paired with either Muzzle Wisps or another Cubulon.
Cubulead[edit | edit source]
Cubuleads behave like regular Cubulons, but will attract their bullets back towards themselves after they travel a certain distance. These bullets pause in place for a few seconds before returning back, making them dangerous due to their lingering nature. Upon death, they leave a small square puddle of fire. Unlike most non-boss enemies, Cubulead bullets sometimes disappear when the Cubulead is killed.
Chancebulon[edit | edit source]
Chancebulons slowly float towards the player. They occasionally pause to either fire bullets in a dice formation, or fire the attacks of a random Blobulon enemy (including Blizzbulons, Poopulons, Bloodbulons, Cubulons, Leadbulons, and Blobulord). On occasion, they will fire many different attacks at once. They also have a chance to die instantly when they attempt to attack.
Trivia[edit | edit source]
- Cubulons are one of two enemies that have a track from the game's soundtrack named after them ("Die Cubulon Die"), the other being the Beholster ("The Beholster Don't Blink").