Nevernamed22 (talk | contribs) No edit summary Tag: Visual edit |
Tag: Visual edit |
||
(22 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
The Cult of the Gundead are the enemies in [[Exit the Gungeon]]. These disciples of the gun still fight desperately to protect the crumbling [[The Gungeon|Gungeon]]. Despite this Sisyphean task, they will stop at nothing to kill the [[Gungeoneers in Exit the Gungeon|Gungeoneers]] who attempt to ascend through their home. |
The Cult of the Gundead are the enemies in [[Exit the Gungeon]]. These disciples of the gun still fight desperately to protect the crumbling [[The Gungeon|Gungeon]]. Despite this Sisyphean task, they will stop at nothing to kill the [[Gungeoneers in Exit the Gungeon|Gungeoneers]] who attempt to ascend through their home. |
||
− | == |
+ | ==List of Enemies== |
− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable" style="text-align:center" data-description="List of Enemies" |
!Icon |
!Icon |
||
!Name |
!Name |
||
Line 8: | Line 8: | ||
!Description |
!Description |
||
|- |
|- |
||
+ | |[[File:XtG Blizzbulon.png|40px]] |
||
+ | |[[Blizzbulon (Exit the Gungeon)|Blizzbulon]] |
||
| |
| |
||
+ | |Moves back and forth, occasionally releasing a ring of sharp bullets around itself. |
||
⚫ | |||
+ | |[[File:XtG Blobulon.png|40px]] |
||
+ | |[[Blobulon (Exit the Gungeon)|Blobulon]] |
||
+ | | |
||
+ | |Hops back and forth, dealing contact damage. Splits into two Blobulins upon death. |
||
+ | |- |
||
+ | |[[File:XtG Blobulin.png|40px]] |
||
+ | |[[Blobulin (Exit the Gungeon)|Blobulin]] |
||
+ | | |
||
+ | |Hops back and forth. |
||
+ | |- |
||
+ | |[[File:XtG Bullat.png|60px]] |
||
+ | |[[Bullat (Exit the Gungeon)|Bullat]] |
||
+ | | |
||
+ | |Drifts around for a while, before firing itself at the player in the form of a single bullet. |
||
+ | |- |
||
+ | |[[File:XtG Shotgat.png|60px]] |
||
+ | |[[Shotgat (Exit the Gungeon)|Shotgat]] |
||
+ | | |
||
+ | |Drifts around for a while, before firing itself at the player in the form of a shotgun blast. |
||
+ | |- |
||
+ | |[[File:Spent bullat.png|60px]] |
||
+ | |[[Spent Bullat]] |
||
+ | | |
||
+ | |Drifts around the elevator shaft, not actively attacking the player, though it does deal contact damage. |
||
+ | |- |
||
+ | |[[File:XtG Bullet Kin.png|40px]] |
||
|[[Bullet Kin (Exit the Gungeon)|Bullet Kin]] |
|[[Bullet Kin (Exit the Gungeon)|Bullet Kin]] |
||
| |
| |
||
|Walks back and forth, firing single bullets at the player |
|Walks back and forth, firing single bullets at the player |
||
|- |
|- |
||
+ | |[[File:XtG Bandana Bullet Kin.png|40px]] |
||
⚫ | |||
|[[Bandana Bullet Kin (Exit the Gungeon)|Bandana Bullet Kin]] |
|[[Bandana Bullet Kin (Exit the Gungeon)|Bandana Bullet Kin]] |
||
| |
| |
||
+ | |Walks back and forth, rapid firing bullets at the player, with intermittent pauses. |
||
+ | |- |
||
+ | |[[File:XtG Cardinal.png|40px]] |
||
+ | |[[Cardinal (Exit the Gungeon)|Cardinal]] |
||
| |
| |
||
+ | |Walks back and forth, firing four homing triangular bullets in an X formation around itself. |
||
|- |
|- |
||
+ | |[[File:XtG Minelet.png|40px]] |
||
+ | |[[Minelet (Exit the Gungeon)|Minelets]]<sup>[sic]</sup> |
||
| |
| |
||
+ | |Walks back and forth, firing single bullets at the player. Occasionally hides underground to become invulnerable for a period, before jumping back up and releasing a ring of bullets around itself. |
||
+ | |- |
||
+ | |[[File:XtG Sniper Shell.png|40px]] |
||
+ | |[[Sniper Shell (Exit the Gungeon)|Sniper Shell]] |
||
| |
| |
||
+ | |Walks back and forth, training a laser sight on the player. Occasionally, they will fire a very fast moving bullet along this sight. |
||
+ | |- |
||
+ | |[[File:XtG Skullet.png|40px]] |
||
+ | |[[Skullet (Exit the Gungeon)|Skullet]] |
||
| |
| |
||
+ | |Walks back and forth, firing spreads of arrows at the player. |
||
+ | |- |
||
+ | |[[File:XtG Bullet Shark.png|40px]] |
||
+ | |[[Bullet Shark (Exit the Gungeon)|Bullet Shark]] |
||
| |
| |
||
+ | |Flies around the elevator shaft, occasionally charging at the player, leaving bullets in its wake. |
||
+ | |- |
||
+ | |[[File:XtG Cubulon.png|40px]] |
||
+ | |[[Cubulon (Exit the Gungeon)|Cubulon]] |
||
+ | | |
||
+ | |Hovers around, occasionally releasing a large amount of bullets around itself in a diamond shape. |
||
+ | |- |
||
+ | |[[File:XtG Det.png|40px]] |
||
+ | |[[Det (Exit the Gungeon)|Det]] |
||
+ | | |
||
+ | |Drifts around the elevator shaft, bouncing off walls. Fires lasers up, down, left, and right. |
||
+ | |- |
||
+ | |[[File:XtG Nitra.png|40px]] |
||
+ | |[[Nitra (Exit the Gungeon)|Nitra]] |
||
+ | | |
||
+ | |Walks towards the player, and attempts to explode into a long line of blasts when the player is in range. |
||
+ | |- |
||
+ | |[[File:XtG Gat.png|40px]] |
||
+ | |[[Gat (Exit the Gungeon)|Gat]] |
||
+ | | |
||
+ | |Drifts around, bouncing off walls. Opens up to fire bullets at the player. It is invulnerable as long as it is closed. |
||
+ | |- |
||
+ | |[[File:XtG Gigi.png|40px]] |
||
+ | |[[Gigi (Exit the Gungeon)|Gigi]] |
||
+ | | |
||
+ | |Flies around, occasionally coughing up a bullet egg. This bullet egg splits into a cloud of smaller bullets which fire themselves at the player. |
||
+ | |- |
||
+ | |[[File:XtG Pinhead.png|40px]] |
||
+ | |[[Pinhead (Exit the Gungeon)|Pinhead]] |
||
+ | | |
||
+ | |Walks towards the player, and attempts to explode into a + shaped collection of blasts when the player is in range. |
||
+ | |- |
||
+ | |[[File:XtG Gun Nut.png|60px]] |
||
+ | |[[Gun Nut (Exit the Gungeon)|Gun Nut]] |
||
+ | | |
||
+ | |Walks towards the player, occasionally slamming its sword down to send a huge swathe of bullets in the player's direction. |
||
+ | |- |
||
+ | |[[File:XtG Gunzookie.png|40px]] |
||
+ | |[[Gunzookie (Exit the Gungeon)|Gunzookie]] |
||
+ | | |
||
+ | |Walks back and forth, coughing up bubble bullets. These bubble bullets float lazily towards the player until popped, then the bullet inside will launch itself at the player at great speed. |
||
+ | |- |
||
+ | |[[File:XtG Hollowpoint.png|40px]] |
||
+ | |[[Hollowpoint (Exit the Gungeon)|Hollowpoint]] |
||
+ | | |
||
+ | |Flies towards the player, shooting rapid-fire bullets at the player. |
||
+ | |- |
||
+ | |[[File:XtG King Bullat.png|40px]] |
||
+ | |[[King Bullat (Exit the Gungeon)|King Bullat]] |
||
+ | | |
||
+ | |Flies around, occasionally releasing a ring of bouncing bullets around itself. |
||
+ | |- |
||
+ | |[[File:XtG Lead Maiden.png|70px]] |
||
+ | |[[Lead Maiden (Exit the Gungeon)|Lead Maiden]] |
||
+ | | |
||
+ | |Hops around, opening up to fire several waves of spiky bullets all around itself. These spiky bullets stick in the walls, and re-aim themselves at the player for a second attack. Invulnerable while closed. |
||
+ | |- |
||
+ | |[[File:XtG Fungun.png|40px]] |
||
+ | |[[Fungun (Exit the Gungeon)|Fungun]] |
||
+ | | |
||
+ | |Walks back and forth, occasionally releasing a cloud of spore bullets that hang in the air. |
||
+ | |- |
||
+ | |[[File:XtG Muzzle Wisp.png|40px]] |
||
+ | |[[Muzzle Wisp (Exit the Gungeon)|Muzzle Wisp]] |
||
+ | | |
||
+ | |Darts back and forth in the air, releasing rings of bullets around itself. |
||
+ | |- |
||
+ | |[[File:XtG Phaser Spider.png|60px]] |
||
+ | |[[Phaser Spider (Exit the Gungeon)|Phaser Spider]] |
||
+ | | |
||
+ | |Hangs in the air, releasing webs of bullets below itself. Occasionally teleports. |
||
+ | |- |
||
+ | |[[File:XtG Poisbulin.png|40px]] |
||
+ | |[[Poisbulin (Exit the Gungeon)|Poisbulin]] |
||
+ | | |
||
+ | |Slides back and forth, leaving a toxic trail in its wake. |
||
+ | |- |
||
+ | |[[File:XtG Poisbulon.png|40px]] |
||
+ | |[[Poisbulon (Exit the Gungeon)|Poisbulon]] |
||
+ | | |
||
+ | |Slides back and forth, leaving a toxic trail in its wake. Splits into two Poisbulins on death. |
||
+ | |- |
||
+ | |[[File:XtG Rubber Kin.png|40px]] |
||
+ | |[[Rubber Kin (Exit the Gungeon)|Rubber Kin]] |
||
+ | | |
||
+ | |Hangs in the air, periodically launching itself at the player. Deals no contact damage, but high knockback, posing great danger to players in precarious positions. |
||
+ | |- |
||
+ | |[[File:XtG Shelleton.png|100px]] |
||
+ | |[[Shelleton (Exit the Gungeon)|Shelleton]] |
||
+ | | |
||
+ | |Sits in one place, alternating between releasing rings of bullets around itself and firing continuous lasers in the player's general direction. Upon death, it will collapse into a pile of shells. If this pile is not also destroyed, the Shelleton will reform. |
||
+ | |- |
||
+ | |[[File:XtG Red Shotgun Kin.png|40px]] |
||
+ | |[[Red Shotgun Kin (Exit the Gungeon)|Red Shotgun Kin]] |
||
+ | | |
||
+ | |Walks back and forth, occasionally firing shotgun blasts at the player. |
||
+ | |- |
||
+ | |[[File:XtG Skusket.png|40px]] |
||
+ | |[[Skusket (Exit the Gungeon)|Skusket]] |
||
+ | | |
||
+ | |Drifts towards the player, with two bullet 'arms' continuously spinning around itself. |
||
+ | |- |
||
+ | |[[File:XtG Spectral Gun Nut.png|60px]] |
||
+ | |[[Spectral Gun Nut (Exit the Gungeon)|Spectral Gun Nut]] |
||
+ | | |
||
+ | |Floats around, occasionally charging up to fire a swathe of bullets to either the left or the right depending on where the player is. Among this spread is a single large bullet that will split into a ring of bullets after either hitting something or travelling significant distance. |
||
+ | |- |
||
+ | |[[File:XtG Apprentice Gunjurer.png|40px]] |
||
+ | |[[Apprentice Gunjurer (Exit the Gungeon)|Apprentice Gunjurer]] |
||
+ | | |
||
+ | |Sits in the air, periodically launching spinning bullet shapes at the player. Regularly teleports. |
||
+ | |} |
||
+ | |||
+ | == Enemies without Ammonomicon Entries == |
||
+ | Certain enemies that appear in Exit the Gungeon do not have entries in the diginomicon, though many of them have diginomicon sprites regardless. |
||
+ | |||
+ | '''Please be aware that these names are not canon, or confirmed, and are merely placeholders for cataloging purposes.''' |
||
+ | {| class="wikitable sortable" style="text-align:center" data-description="List of Enemies Without Ammonomicon Entries" |
||
+ | |+ |
||
+ | !Icon |
||
+ | !Name |
||
+ | !Health |
||
+ | !Description |
||
+ | |- |
||
+ | |[[File:Winged Gun Nut.png|70px]] |
||
+ | |[[Winged Gun Nut]] |
||
+ | | |
||
+ | |A flying Gun Knight who periodically raises its sword above its head to release numerous rings of bullets simultaneously. |
||
+ | |- |
||
+ | |[[File:Floating Fungun.png|70px]] |
||
+ | |[[Floating Fungun]] |
||
+ | | |
||
+ | |A variant of the Fungun that drifts around through the air, and occasionally releases a spore cloud. |
||
+ | |- |
||
+ | |[[File:Grenade Shell Kin.png|60px]] |
||
+ | |[[Grenade Shell Kin]] |
||
+ | | |
||
+ | |Green slugged Grenade Shells spawned by [[The Last Dragun]] throughout its bossfight. |
||
+ | |- |
||
+ | |[[File:Bomb Bot Knife.png|60px]] |
||
+ | |[[Medusalier#Bomb Bot Knife|Bomb Bot Knife]] |
||
+ | | |
||
+ | |Thrown into the wall by [[Medusalier]]. Shoots bullets at the player. |
||
+ | |- |
||
+ | |[[File:XtG Laser Turret.png|50px]] |
||
+ | |[[Mutread Head#Laser Turret|Laser Turret]] |
||
+ | | |
||
+ | |Spawned on the elevator by [[Mutread Head]]. Shoots lasers above and below itself constantly. |
||
+ | |} |
||
+ | |||
+ | == Jetpack Variants == |
||
+ | Certain enemies also have special Jetpack variants that behave identically to their grounded counterparts with the addition of flight. These Jetpack Variants share diginomicon entires with their grounded counterparts. |
||
+ | {| class="wikitable sortable" style="text-align:center" data-description="Jetpack Enemy Variants" |
||
+ | |+ |
||
+ | !Icon |
||
+ | !Name |
||
+ | |- |
||
+ | |[[File:XtG Jetpack Bullet Kin.png|40px]] |
||
+ | |[[Bullet Kin (Exit the Gungeon)|Jetpack Bullet Kin]] |
||
+ | |- |
||
+ | |[[File:XtG Jetpack Skullet.png|40px]] |
||
+ | |[[Skullet (Exit the Gungeon)|Jetpack Skullet]] |
||
+ | |- |
||
+ | |[[File:XtG Jetpack Gun Nut.png|60px]] |
||
+ | |[[Gun Nut (Exit the Gungeon)|Jetpack Gun Nut]] |
||
+ | |- |
||
+ | |[[File:XtG Jetpack Red Shotgun Kin.png|40px]] |
||
+ | |[[Red Shotgun Kin (Exit the Gungeon)|Jetpack Red Shotgun Kin]] |
||
+ | |} |
||
+ | |||
+ | == Unused Enemies == |
||
+ | There are several enemy sprites in the game's files that are not used in the game. Considering that Exit the Gungeon is receiving regular updates, these enemies may well be implemented at some future date. |
||
+ | {| class="wikitable sortable" style="text-align:center" data-description="Upcoming Enemies" |
||
+ | |+ |
||
+ | !Icon |
||
+ | !Description |
||
+ | |- |
||
+ | |[[File:XtG Executioner.png|40px]] |
||
+ | |An [[Executioner]]. |
||
+ | |- |
||
+ | |[[File:XtG Gunjurer.png|40px]] |
||
+ | |A [[Gunjurer]] |
||
+ | |- |
||
+ | |[[File:XtG High Gunjurer.png|40px]] |
||
+ | |A [[High Gunjurer]]. |
||
+ | |- |
||
+ | |[[File:XtG Gunreaper Ammonomicon.png|80px]] |
||
+ | |What appears to be a [[Gunreaper]]'s unused diginomicon portrait. Originally used to be in the game before it updated and launched on Steam. |
||
|} |
|} |
Revision as of 22:19, 7 August 2020
The Cult of the Gundead are the enemies in Exit the Gungeon. These disciples of the gun still fight desperately to protect the crumbling Gungeon. Despite this Sisyphean task, they will stop at nothing to kill the Gungeoneers who attempt to ascend through their home.
List of Enemies
Icon | Name | Health | Description |
---|---|---|---|
Blizzbulon | Moves back and forth, occasionally releasing a ring of sharp bullets around itself. | ||
Blobulon | Hops back and forth, dealing contact damage. Splits into two Blobulins upon death. | ||
Blobulin | Hops back and forth. | ||
Bullat | Drifts around for a while, before firing itself at the player in the form of a single bullet. | ||
Shotgat | Drifts around for a while, before firing itself at the player in the form of a shotgun blast. | ||
Spent Bullat | Drifts around the elevator shaft, not actively attacking the player, though it does deal contact damage. | ||
Bullet Kin | Walks back and forth, firing single bullets at the player | ||
Bandana Bullet Kin | Walks back and forth, rapid firing bullets at the player, with intermittent pauses. | ||
Cardinal | Walks back and forth, firing four homing triangular bullets in an X formation around itself. | ||
Minelets[sic] | Walks back and forth, firing single bullets at the player. Occasionally hides underground to become invulnerable for a period, before jumping back up and releasing a ring of bullets around itself. | ||
Sniper Shell | Walks back and forth, training a laser sight on the player. Occasionally, they will fire a very fast moving bullet along this sight. | ||
Skullet | Walks back and forth, firing spreads of arrows at the player. | ||
Bullet Shark | Flies around the elevator shaft, occasionally charging at the player, leaving bullets in its wake. | ||
Cubulon | Hovers around, occasionally releasing a large amount of bullets around itself in a diamond shape. | ||
Det | Drifts around the elevator shaft, bouncing off walls. Fires lasers up, down, left, and right. | ||
Nitra | Walks towards the player, and attempts to explode into a long line of blasts when the player is in range. | ||
Gat | Drifts around, bouncing off walls. Opens up to fire bullets at the player. It is invulnerable as long as it is closed. | ||
Gigi | Flies around, occasionally coughing up a bullet egg. This bullet egg splits into a cloud of smaller bullets which fire themselves at the player. | ||
Pinhead | Walks towards the player, and attempts to explode into a + shaped collection of blasts when the player is in range. | ||
Gun Nut | Walks towards the player, occasionally slamming its sword down to send a huge swathe of bullets in the player's direction. | ||
Gunzookie | Walks back and forth, coughing up bubble bullets. These bubble bullets float lazily towards the player until popped, then the bullet inside will launch itself at the player at great speed. | ||
Hollowpoint | Flies towards the player, shooting rapid-fire bullets at the player. | ||
King Bullat | Flies around, occasionally releasing a ring of bouncing bullets around itself. | ||
Lead Maiden | Hops around, opening up to fire several waves of spiky bullets all around itself. These spiky bullets stick in the walls, and re-aim themselves at the player for a second attack. Invulnerable while closed. | ||
Fungun | Walks back and forth, occasionally releasing a cloud of spore bullets that hang in the air. | ||
Muzzle Wisp | Darts back and forth in the air, releasing rings of bullets around itself. | ||
Phaser Spider | Hangs in the air, releasing webs of bullets below itself. Occasionally teleports. | ||
Poisbulin | Slides back and forth, leaving a toxic trail in its wake. | ||
Poisbulon | Slides back and forth, leaving a toxic trail in its wake. Splits into two Poisbulins on death. | ||
Rubber Kin | Hangs in the air, periodically launching itself at the player. Deals no contact damage, but high knockback, posing great danger to players in precarious positions. | ||
Shelleton | Sits in one place, alternating between releasing rings of bullets around itself and firing continuous lasers in the player's general direction. Upon death, it will collapse into a pile of shells. If this pile is not also destroyed, the Shelleton will reform. | ||
Red Shotgun Kin | Walks back and forth, occasionally firing shotgun blasts at the player. | ||
Skusket | Drifts towards the player, with two bullet 'arms' continuously spinning around itself. | ||
Spectral Gun Nut | Floats around, occasionally charging up to fire a swathe of bullets to either the left or the right depending on where the player is. Among this spread is a single large bullet that will split into a ring of bullets after either hitting something or travelling significant distance. | ||
Apprentice Gunjurer | Sits in the air, periodically launching spinning bullet shapes at the player. Regularly teleports. |
Enemies without Ammonomicon Entries
Certain enemies that appear in Exit the Gungeon do not have entries in the diginomicon, though many of them have diginomicon sprites regardless.
Please be aware that these names are not canon, or confirmed, and are merely placeholders for cataloging purposes.
Icon | Name | Health | Description |
---|---|---|---|
Winged Gun Nut | A flying Gun Knight who periodically raises its sword above its head to release numerous rings of bullets simultaneously. | ||
Floating Fungun | A variant of the Fungun that drifts around through the air, and occasionally releases a spore cloud. | ||
Grenade Shell Kin | Green slugged Grenade Shells spawned by The Last Dragun throughout its bossfight. | ||
Bomb Bot Knife | Thrown into the wall by Medusalier. Shoots bullets at the player. | ||
Laser Turret | Spawned on the elevator by Mutread Head. Shoots lasers above and below itself constantly. |
Jetpack Variants
Certain enemies also have special Jetpack variants that behave identically to their grounded counterparts with the addition of flight. These Jetpack Variants share diginomicon entires with their grounded counterparts.
Icon | Name |
---|---|
Jetpack Bullet Kin | |
Jetpack Skullet | |
Jetpack Gun Nut | |
Jetpack Red Shotgun Kin |
Unused Enemies
There are several enemy sprites in the game's files that are not used in the game. Considering that Exit the Gungeon is receiving regular updates, these enemies may well be implemented at some future date.
Icon | Description |
---|---|
An Executioner. | |
A Gunjurer | |
A High Gunjurer. | |
What appears to be a Gunreaper's unused diginomicon portrait. Originally used to be in the game before it updated and launched on Steam. |