Curse is a hidden stat that influences various things.
Effects of Curse
- Enemies drop more .
- The chance to receive a reward upon clearing a room decreases with each point of curse, similar to how Coolness increases said chance.
- The chance to receive ammo upon clearing a room increases with each point of curse.
- The chance of a chest becoming a Mimic increases by 2.1% for each point of curse.
- The chance of a chest having a fuse when discovered increases by 5% for each point of curse.
- Jammed enemies become more common with each point of curse. Jammed enemies deal 1 full heart of damage, move and shoot faster, deal contact damage if they didn't already, and have triple their normal health.
- In a few room layouts in the Abbey of the True Gun, Forge, and Bullet Hell, certain enemies are guaranteed to be jammed regardless of curse.
- Jammed bosses can appear, which behave like regular bosses but deal a full heart of damage with every attack and have their health modified by the formula
health * 1.2 + 100
. - Players become able to enter the Demon Face without the need to hold 100 coins if they are cursed at least once.
- Lord of the Jammed spawns when the player reaches 10 curse. It cannot be killed, and continually chases the player.
Curse | Jammed Chance | Chest Chance | Drop Chance | Cleanse Shrine Text | |||
---|---|---|---|---|---|---|---|
Enemies | Bosses | Mimic | Fuse | Room rewards | Ammo | ||
0 | 0% | 0% | 2.25% | Unchanged | Unchanged | Unchanged | The spectres don't disturb you. |
1 | 1% | 0% | 4.35% | +5% | -1% | x1.05 | |
2 | 1% | 0% | 6.45% | +10% | -2% | x1.10 | |
3 | 2% | 0% | 8.55% | +15% | -3% | x1.15 | You are touched by darkness. |
4 | 2% | 0% | 10.65% | +20% | -4% | x1.20 | |
5 | 5% | 0% | 12.75% | +25% | -5% | x1.25 | You are wreathed in darkness. |
6 | 5% | 0% | 14.85% | +30% | -6% | x1.30 | |
7 | 10% | 20% | 16.95% | +35% | -7% | x1.35 | Tarry not. They come for you. |
8 | 10% | 20% | 19.05% | +40% | -8% | x1.40 | |
9 | 25% | 30% | 21.15% | +45% | -9% | x1.45 | |
10 | 50% | 50% | 23.25% | +50% | -10% | x1.50 | No one can help you. |
Past 10 curse, the odds of enemies and bosses being jammed stays at 50%, but other effects continue to increase linearly.
Increasing Curse
Curse can be increased by:
- Carrying the following items:
- Big Boy (+1)
- Blood Brooch (+1)
- Bracket Key (+1)
- Cursed Bullets (+1)
- Elder Blank (+2)
- Knife Shield (+1)
- Lament Configurum (+1)
- Shelleton Key (+1)
- Sixth Chamber (+2)
- Yellow Chamber (+2)
- Carrying the following guns:
- Casey (+2)
- Excaliber (+2.5)
- Fightsabre (+2)
- Huntsman (+1)
- Shellegun (+1)
- Unicorn Horn (+1)
- Praying at the following Shrines:
- Ammo Shrine (+3.5)
- Angel Shrine (+1.5)
- Dice Shrine granting Cursed (+5)
- Hero Shrine (sets curse to 9)
- Purchasing anything from Cursula. (+2.5 along with any curse the purchased item has)
- Giving a gun to the Witches. (+2)
- Smashing a Mirror. (+3.5)
- Stealing from a Shop. (+1)
- Getting Badge, then talking to the police officer when he dies. (+2)
- Using Spice. (+0.5 on the first use, +1 for each subsequent use)
- Transforming into Cormorant. (+3)
- Standing near a cursed pot. (+1)
- Picking up an item/gun produced by Lament Configurum. (+1)
Decreasing Curse
Curse can be decreased by:
- Dropping any cursed item/gun.
- Praying at the following Shrines:
- Cleanse Shrine (sets curse to 0, only if curse is lower than 10)
- Dice Shrine granting Cleansed (removes up to 10 curse)
Notes
- Stealing from Cursula will only increase curse by 1.