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Dark Marker

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Dark Marker

Dark Marker.png

Statistics
Type: Semiautomatic
Quality: 1S Quality Item.png
Magazine Size: 12
Max Ammo: 250
Reload Time: 2.0s
Damage: Bullets: 13.5
Explosion: 80
Fire Rate: 0.20
Shot Speed: 32
Range: Infinity.png
Force: 20
Spread: 0
Sell Creep Price: 54 Money.png
Ammonomicon Entry
Big Bang
Fires two projectiles. If they meet...

Matter is composed largely of strong particles, and antimatter is composed of weak particles. When they meet, the strong particles overwhelm the weak particles and then explode in satisfaction.

This gun is the favorite gun of the Gunsling King, who somewhat inscrutably says it reminds him of his servant.

Dark Marker is a gun. The gun can be charged to fire a red projectile and a blue projectile at the cost of 10 ammo, both of which curve and meet at one point. If the two projectiles meet, they will create a large explosion and trigger a blank effect.

Notes[edit | edit source]

  • Synergy.png Antichamber - If the player has Antibody, Dark Marker's uncharged shots alternate between firing red and blue charged shots without consuming additional ammo. The shots travel straight and become slow-moving orbs after a short period of time, which can deal multiple instances of damage. If any red and blue shots/orbs touch, the blank effect is activated. The charged shot remains unchanged, and will still consume 10 ammo.
    • If the player has Backup Gun and the Synergy.png Antichamber synergy, then shots fired forward will always be blue and shots fired backward will always be red.
    • If the player has Helix Bullets and the Antichamber synergy, then all shots fired (Charged or not) in any direction will have the effect of charged shots.
  • The blank effect will not reveal secret rooms.
  • The blank effect gains bonuses from Ammolets.
  • The blank effect instantly ignites flammable obstacles (such as cobwebs and oil) and destroys obstacles on the ground in a large radius.
  • Unlike most charged weapons, Dark Marker first fires an uncharged shot when the fire button is pressed. This can be avoided by firing while facing against a wall.
  • The uncharged shot fired when the player begins charging the weapon does not anger Bello.
  • If the player has the Synergy.png Friend to Gun and Bullet synergy, the secondary Dark Marker will continuously fire charged shots that trigger the blank effect.
  • Having items such as Chaos Bullets is a negative for this weapon, as the red and blue projectiles often have different bullet speeds.
  • Remote Bullets is a very good item for this gun, as the red and blue projectile will always meet (as long as neither hits an obstacle).
  • If the bullets of a charged shot fail to meet (due to an NPC's force field, for example), they will become orbs that pierce and deal multiple instances of damage, trailing off until hitting a wall.

Trivia[edit | edit source]

  • The mechanic of the charged shot references matter-antimatter annihilation, whereby 100% of the mass of the matter and antimatter are converted into energy. (It has a synergy with antibody because of this)
    • Instead of strong and weak particles, in reality the strong force and weak force are two of the four fundamental forces, alongside gravity and electromagnetic force.

Gallery[edit | edit source]

See also[edit | edit source]