Dead Blows periodically pound the ground, leaving a patch of fire on the ground and sending fire bullets in all directions. They cannot be killed, and disappear once the room is completed. If the player clears a room before a Dead Blow pounds the ground, it will not fire any bullets.
Some Dead Blows follow the player, while others are stationary. If a Dead Blow is targeting the player, it is indicated by a red reticle.
Notes[edit | edit source]
- Dead Blows can appear on any floor in Challenge Mode, with the Hammer Time modifier.
- As of the Advanced Gungeons & Draguns Update, the Dead Blow does not appear in the in-game Ammonomicon.