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* {{Synergy|Cool Kids Club}} If the player has [[Strafe Gun]], continuously moving with the Strafe Gun held gives the player a yellow glow, increasing movement speed. The glow disappears if the player stops moving. |
* {{Synergy|Cool Kids Club}} If the player has [[Strafe Gun]], continuously moving with the Strafe Gun held gives the player a yellow glow, increasing movement speed. The glow disappears if the player stops moving. |
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* {{Synergy|Overdose}} If the player also has [[Heavy Bullets]], Heavy Bullets no longer decreases shot speed. |
* {{Synergy|Overdose}} If the player also has [[Heavy Bullets]], Heavy Bullets no longer decreases shot speed. |
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* {{Synergy|Serious Sam Publishing Contract}} If the player has [[Serious Cannon]], alongside the cannonball, Serious Cannon fires a screaming Beheaded Kamikaze who chases enemies and explodes on contact. |
* {{Synergy|Serious Sam Publishing Contract}} If the player has [[Serious Cannon]], alongside the cannonball, Serious Cannon fires a screaming Beheaded Kamikaze who chases enemies and explodes on contact. |
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*The devolve effect also works on the bells spawned by the [[Mine Flayer]]. This changes the bells into Arrowkin as well sending out the ring of bullets they usually emit upon death, so using the gun in this fight is not recommended. |
*The devolve effect also works on the bells spawned by the [[Mine Flayer]]. This changes the bells into Arrowkin as well sending out the ring of bullets they usually emit upon death, so using the gun in this fight is not recommended. |
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* Devolving an enemy causes it to drop [[coins]]. |
* Devolving an enemy causes it to drop [[coins]]. |
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* Devolved enemies will spawn with full health, in some cases granting them more health than before transformation. |
* Devolved enemies will spawn with full health, in some cases granting them more health than before transformation. |
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==Trivia== |
==Trivia== |
Revision as of 04:33, 30 May 2019
Devolver | |
---|---|
Statistics | |
Type: | Semiautomatic |
Quality: | |
Magazine Size: | 6 |
Max Ammo: | 100 |
Damage: | 6 |
Sell Creep Price: | 21 |
Unlock Method: | Purchase from Doug for 10 . |
Introduced in: | |
Ammonomicon Entry | |
Degenerates | |
Can reduce any target (or situation) to a more debased state. Smells of rum. |
Devolver is a gun. Its bullets have a high chance to devolve enemies into Arrowkin.
Notes
- Contractual Obligation - If the player has Gungine, a pool of oil spawns underneath enemies killed using it.
- Cool Kids Club - If the player has Strafe Gun, continuously moving with the Strafe Gun held gives the player a yellow glow, increasing movement speed. The glow disappears if the player stops moving.
- Overdose - If the player also has Heavy Bullets, Heavy Bullets no longer decreases shot speed.
- When the player gains the Overdose synergy through Lich's Eye Bullets, bullet speed is increased for all guns.
- Serious Sam Publishing Contract - If the player has Serious Cannon, alongside the cannonball, Serious Cannon fires a screaming Beheaded Kamikaze who chases enemies and explodes on contact.
- The devolve effect also works on the bells spawned by the Mine Flayer. This changes the bells into Arrowkin as well sending out the ring of bullets they usually emit upon death, so using the gun in this fight is not recommended.
- The devolve effect does not work on bosses.
- Devolving an enemy causes it to drop coins.
- Devolved enemies will spawn with full health, in some cases granting them more health than before transformation.
Trivia
- This gun is a reference to the publisher of Enter the Gungeon, Devolver Digital.
- Its ammo counter is represented by Ds similar to the Devolver Digital logo.
- The quote "Degenerates" preceding the description is a play on words, describing both the effect of the gun (degenerating the strength of enemies) as well as poking fun at Devolver Digital by implying they're degenerates (people of limited morality).
- Prior to the A Farewell to Arms Update, the Devolver could devolve enemies into other enemies besides Arrowkin.