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Type: Passive
Quality: D Quality Item.png
Sell Creep Price: 16 Money.png
Unlock Method: Kill The Hunter's past.
Ammonomicon Entry
Junior II
A faithful companion. Finds items on room clear.

Keeps the Hunter company. He has a good nose for treasure, but all attempts to train him in combat have failed.

Dog is a passive item. The Hunter starts with this item.

Effects[edit | edit source]

  • Summons a dog companion who follows the player around.
    • Has a 5% chance to dig up a pickup upon completing a room.
    • Identifies chest Mimics by barking.
      • Dog will not bark at Pedestal Mimics or Wall Mimics.
    • The player can pet the dog by interacting with him.

Notes[edit | edit source]

  • Cannot be dropped when playing as The Hunter.
  • The dog cannot be interacted with if the player is currently in combat.
  • If the player has flight, they can still interact with the dog but there will be no petting animation.
  • If the player is playing as The Marine and they lose his helmet, he will have no more petting animation, but he'll still be able to interact with the Dog.
  • Most Gungeoneers smile when petting the Dog, with the exception of The Robot, whose monitor displays a heart, and The Pilot and The Bullet, with both remaining serious during the animation. The reason is unknown.
  • The Convict's petting animation is slower than the other characters. This doesn't happen when using her alternate costume.
  • The dog can dodge-roll across pits.
  • If the player has Baby Good Mimic and it transforms into the dog, each individual Dog will have a chance to find an item, both will play the digging animation if one finds an item, and both can be pet if interacted with.

Trivia[edit | edit source]

  • UnusedSynergy.png Unused: Husky - If the player has Wolf, it spawns smaller versions of the two companions that follow the player.
  • The Dog's name implies that the Hunter got him as a replacement for her Wolf, Junior.

See also[edit | edit source]