Cult of the Gundead

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Bullet Kin attacking The Marine, with one taking cover behind a flipped table.

The Cult of the Gundead are the enemies in the game Enter the Gungeon. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.

List of enemies[edit | edit source]

Icon Name Base Health Description
Bullet Kin.png Bullet Kin 15 Slowly walks towards the player, firing bullets.
Bandana Bullet Kin.png Bandana Bullet Kin 15 Slowly walks towards the player, rapidly firing bullets.
Veteran Bullet Kin.png Veteran Bullet Kin 15 Slowly walks towards the player, firing bullets and predicting the player's movements.
Tanker.png Tanker 18.8 Slowly walks towards the player, rapidly firing bullets.
Minelet.png Minelet 15 Slowly walks towards the player, firing bullets. Occasionally hides under its hard hat, temporarily deflecting bullets, then pops out and releases bullets in all directions.
Cardinal.png Cardinal 22.5 Slowly walks towards the player, firing bullets. Occasionally fires a cluster of 5 bullets that homes in on the player.
Shroomer.png Shroomer 30 Slowly walks towards the player, firing two bullets in a V shape.
Ashen Bullet Kin.png Ashen Bullet Kin 15 Slowly walks towards the player, firing fast-moving bullets.
Mutant Bullet Kin.png Mutant Bullet Kin 20 Slowly walks towards the player, firing bullets. Occasionally spits out a small cone of poison creep.
Fallen Bullet Kin.png Fallen Bullet Kin 20 Slowly walks towards the player, firing spreads of three fast-moving bullets. Leaves behind fire upon death.
Keybullet Kin.png Keybullet Kin 15 Runs away from the player and disappears if not killed. Turns into a key upon death.
Confirmed.png Confirmed 45 Slowly walks towards the player, periodically firing four slithering lines of bullets.
Red Shotgun Kin.png Red Shotgun Kin 30 Slowly walks towards the player, occasionally firing a tight spread of 5 bullets. Has a chance to fire 6 bullets in all directions upon death.
Blue Shotgun Kin.png Blue Shotgun Kin 40 Slowly walks towards the player, occasionally firing a wide spread of 5 bullets quickly followed by a wide spread of 4 bullets. Has a chance to fire 6 bullets in all directions upon death.
Veteran Shotgun Kin.png Veteran Shotgun Kin 33.8 Slowly walks towards the player, occasionally firing a V-shaped spread of 5 fast-moving bullets and predicting the player's movements. Fires many bullets in all directions upon death.
Mutant Shotgun Kin.png Mutant Shotgun Kin 32 Slowly walks towards the player, firing tight spreads of 5 fast-moving bullets. Fires 6 bullets in all directions upon death.
Executioner.png Executioner 30 Slowly walks towards the player, firing chaotic spreads of bullets. Occasionally stops to fire 3 bullet chains towards the player, attaching them to walls. These chains disappear shortly afterwards.
Ashen Shotgun Kin.png Ashen Shotgun Kin 20 Slowly walks towards the player, firing tight spreads of 5 fast-moving bullets.
Shotgrub (Enemy).png Shotgrub 20 Slowly walks towards the player, firing spreads of bullets which release more waving bullets upon hitting an obstacle.
Sniper Shell.png Sniper Shell 18.8 Periodically aims at the player with a red laser, then fires a single high-speed bullet.
Professional.png Professional 18.8 Periodically aims at the player with a green laser, then fires a single high-speed bullet that explodes into bullets in all directions upon impact.
Gummy.png Gummy 26.3 Slowly walks towards the player, rapidly firing bullets. Occasionally summons a large jammed Spent that periodically shoots a spread of bullets in all directions.
Skullet.png Skullet 15.8 Slowly walks towards the player, occasionally firing two spreads of triangular bullets.
Skullmet.png Skullmet 21.1 Slowly walks towards the player, occasionally firing two spreads of triangular bullets.
Spent.png Spent 4.2 Walks towards the player and attempts to deal contact damage.
Creech.png Creech 20 Walks towards the player, periodically releasing bouncing bullets in all directions.
Hollowpoint.png Hollowpoint 25 Floats towards the player, rapidly firing bullets. Periodically disappears and reappears elsewhere in the room.
Bombshee.png Bombshee 45 Follows other enemies around, frequently emitting a short-ranged shriek that destroys the player's bullets. If all the other enemies die, the Bombshee will launch itself at the player, exploding on contact.
Rubber Kin.png Rubber Kin 13 Attempts to launch itself towards the player, knocking the player back upon contact. Cannot deal direct damage to players.
Tazie.png Tazie 12 Launches itself towards the player, dealing damage upon contact.
King Bullat.png King Bullat 26 Periodically fires bouncing bullets in all directions. Spawns several Bullats and Shotgats upon death.
Pinhead.png Pinhead 13 Walks towards the player and explodes upon death. If the player gets too close, it will leap towards the player and explode.
Arrowkin.png Arrowkin 15 Walks towards the player then stops at a distance. Charges and fires arrows towards the player.
Blobulon.png Blobulon 20 Moves towards the player and attempts to deal contact damage. Splits into two Blobuloids upon death.
Blobuloid.png Blobuloid 10 Moves towards the player and attempts to deal contact damage. Splits into two Blobulins upon death.
Blobulin.png Blobulin 1 Quickly moves towards the player and attempts to deal contact damage.
Poisbulon.png Poisbulon 19.2 Moves towards the player, leaving a trail of poison creep. Turns into one Poisbuloid upon death.
Poisbuloid.png Poisbuloid 10.8 Moves towards the player, leaving a trail of poison creep. Splits into two Poisbulins upon death.
Poisbulin.png Poisbulin 1 Quickly moves towards the player, leaving a trail of poison creep.
Blizzbulon.png Blizzbulon 21.1 Fires triangular bullets in all directions, followed by several spreads of 3 triangular bullets towards the player.
Leadbulon.png Leadbulon Moves towards the player and attempts to deal contact damage. Becomes enraged after taking enough damage, moving faster and leaving a trail of fire.
Poopulon.png Poopulon 20 Occasionally spins, releasing a large amount of spiraling bullets in all directions.
Bloodbulon.png Bloodbulon 30 Moves towards the player and attempts to deal contact damage. Becomes larger and slower as it takes damage. Releases many bullets in all directions upon death.
Skusket.png Skusket 13 Has two lines of bullets orbiting it. Slowly floats towards the player, firing skulls that home in on the player and split into 6 bullets upon being destroyed.
Bookllet.png Bookllet 25 Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes.
Blue Bookllet.png Blue Bookllet 25 Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes or rings of bullets that pulse back and forth.
Green Bookllet.png Green Bookllet 25 Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes or a large clover shape.
Gigi.png Gigi 12 Flies towards the player, periodically spitting an egg that releases a swarm of bullets towards the player.
Muzzle Wisp.png Muzzle Wisp 19 Dashes three times in random directions, then releases a ring of flaming bullets. Leaves behind a patch of fire upon death. Sets the player on fire upon contact.
Muzzle Flare.png Muzzle Flare 15.9 Dashes three times in random directions, firing three bullets towards the player with each dash, then releases a ring of flaming bullets. Leaves behind a patch of fire upon death. Sets the player on fire upon contact.
Cubulon.png Cubulon 30 Frequently fires bullets in all directions in a diamond shape.
Cubulead.png Cubulead 18.2 Fires bullets in all directions in a diamond shape, then pulls its bullets back towards itself.
Apprentice Gunjurer.png Apprentice Gunjurer 18.8 Fires bullets in a variety of rotating shapes, such as a square, circle, or X. Occasionally disappears and reappears elsewhere in the room.
Gunjurer.png Gunjurer 15.8 Summons 6 bullets, during which time any bullets fired at it will be absorbed. The 6 bullets along with any absorbed bullets are then fired at the player. Occasionally disappears and reappears elsewhere in the room.
High Gunjurer.png High Gunjurer 24 Fires large rings of bullets at the player. Occasionally disappears and reappears elsewhere in the room.
Lore Gunjurer.png Lore Gunjurer 30 Summons one of 3 bullet familiars, each with distinct behaviors.

Warrior: The bullet will home in on the player until it vanishes.

Rogue: The bullet will home in on the player and then teleport behind them in an attempt to catch them off-guard.

Mage: The bullet follows the player closely and will shoot smaller bullets at them.

Gunsinger.png Gunsinger 15 Buffs an enemy in the room, increasing their health and speed. They will cancel their spell and run away if the player is too close or they take too much damage.
Aged Gunsinger.png Aged Gunsinger 17.5 Buffs all enemies in the room, increasing their health and speed. They will cancel their spell and run away if the player is too close or they take too much damage.
Ammomancer.png Ammomancer 20 Attempts to summon Shelletons. They will cancel their summoning ritual and run away if the player is too close or they take too much damage. If the Ammonancer is killed while their Shelleton is still alive, then the Shelleton will collapse.
Jammomancer.png Jammomancer 15 Jams an enemy in the room, increasing their health, speed, and damage.
Jamerlengo.png Jamerlengo 15 Jams all enemies in the room, increasing their health, speed, and damage.
Wizbang.png Wizbang 25 Teleports around the room, occasionally creating a projection of itself near the player that explodes into bullets in all directions.
Mimic.png Mimic Depends on chest quality Rapidly fires bullets towards the player with different patterns depending on the quality of the chest. Drops items and/or pickups upon death. When the player attempts to open a Mimic or shoot it for the first time, it will shoot a jammed shot at the player that explodes into six bullets on contact with a wall or after traveling a certain distance.
Gun Fairy.png Gun Fairy 15 Wanders around the room, rapidly firing bullets towards the player.
Bullat.png Bullat 1 Launches itself at the player, dying in the process.
Shotgat.png Shotgat 2 Launches two projectiles in a V shape at the player, dying in the process.
Grenat.png Grenat 3 Launches an exploding projectile at the player, dying in the process.
Spirat.png Spirat 5 Launches itself at the player, dying in the process. Predicts the player's movements, and can reposition itself several times before hitting walls.
Coaler.png Coaler 19.2 Occasionally fires bullets at the player. Catches on fire upon taking damage, running around erratically and sending flaming bullets out in random directions.
Gat.png Gat 12 Bounces around the room and deflects bullets. Occasionally opens up to fire three spreads of four bullets towards the player.
Det.png Det 18 Periodically fires four lasers in a + or × formation. Explodes upon death.
Gunzookie.png Gunzookie 15 Periodically spits up bubbles that, upon popping, fire a bullet that predicts the player's movements.
Gunzockie.png Gunzockie 15 Periodically spits up four bubbles that, upon popping, fire a bullet that predicts the player's movements.
Bullet Shark.png Bullet Shark 15 Charges towards the player, releasing bullets to the sides of itself.
Great Bullet Shark.png Great Bullet Shark 18.2 Charges towards the player, releasing many bullets to the sides of itself.
Tombstoner.png Tombstoner 20 Walks towards the player, firing crosses of bullets.
Gun Cultist.png Gun Cultist 22.7 Erratically moves around the room and shoots at the player. Has the ability to dodge roll.
Beadie.png Beadie 26.3 Fires bullets towards the player and explodes upon death.
Gun Nut.png Gun Nut 100 Periodically strikes the ground with its sword, releasing a wide 90 degree arc of bullets towards the player. Can only aim in the eight compass directions.
Spectral Gun Nut.png Spectral Gun Nut 54 Periodically fires a wide 90 degree arc of bullets towards the player, along with a larger bullet that explodes into bullets in all directions upon impact.
Chain Gunner.png Chain Gunner 90 Slowly walks towards the player while swinging a ball and chain made of bullets.
Fungun.png Fungun 15 Periodically releases clouds of bullets. Leaves a small pool of poison creep upon death.
Spogre.png Spogre 60 Periodically releases large clouds of bullets. Releases a smaller cloud of bullets upon death.
Mountain Cube.png Mountain Cube 21.1 Slides towards the player if they line up with it horizontally or vertically. Dies upon completing the room.
Lead Cube.png Lead Cube 20 Slides towards the player if they line up with it horizontally or vertically. Cannot be killed until the room is completed.
Flesh Cube.png Flesh Cube N/A Slides towards the player if they line up with it horizontally or vertically, leaving behind a trail of fire. Releases bullets in all directions upon colliding with an obstacle. Cannot be killed until the room is completed.
Dead Blow.png Dead Blow N/A Pounds the ground, leaving a patch of fire and sending fire bullets in all directions. Cannot be killed, and disappears when the room is completed. In some rooms, the Dead Blow will follow the player.
Lead Maiden.png Lead Maiden 60 Hops around, then opens up and fires three rings of triangular bullets that stick to walls, then fire towards the player. Cannot be damaged while closed. Explodes upon death.
Killithid.png Killithid 45 Summons portals around the room that fire bullets towards the player. Occasionally splits into three copies of itself, two of which are illusions.
Shambling Round.png Shambling Round Has three stages that it progresses through as it takes damage. In its first stage, it fires rings of bullets in all directions. In its second stage, it rapidly alternates between firing bullets out of its left and right sides. In its third stage, it sprays numerous bullets in all directions. Upon death, it leaves behind a cap that explodes after a short delay.
Shelleton.png Shelleton Slowly walks towards the player, frequently firing two wide bursts of bullets at the player. Occasionally fires a laser at the player. Collapses upon death, and will revive if not destroyed after a short period of time.
Agonizer.png Agonizer 50 Periodically spews bullets in all directions.
Revolvenant.png Revolvenant 90 Stretches its arm towards the player, attaching it to a wall. The arm will then release bullets perpendicular to itself. The arms might also form a circle around the player, which follows the movement of the player and will shoot bullets at them.
Gunreaper.png Gunreaper N/A Swings its scythe, sending a homing arc of bullets towards the player. Cannot be killed, and disappears upon completing the room.
Lord of the Jammed.png Lord of the Jammed N/A Swings its scythe, sending bullets in all directions. Cannot be killed, and follows the player through rooms and across floors.
Shadow Magician.png Shadow Magician 450 Fires bullets in magical spell patterns and twirls across the room.

Health Scaling[edit | edit source]

Enemy health increases as the player progresses further into the Gungeon. The health that an enemy has in a chamber can be found by multiplying its base health by the chamber's corresponding multiplier:

x1
x1.3
x1.3333
x1.6
x1.6666
x1.85
x2.1