Enemies without Ammonomicon Entries

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Certain enemies in Enter the Gungeon do not have entries in the Ammonomicon, despite being fully functional in-game. Some of these enemies are part of the Cult of the Gundead, within the Gungeon, whereas others are part of various Gungeoneer's pasts.

This page does not include the plethora of strange enemies from the R&G Dept.

Enemies within the Gungeon[edit | edit source]

(All names are either taken from the sprites of the enemy, or from what little cues are given in game).

Icon Name Base

Health

Description
Claymore.png Claymore Base:

15

Mines: 24

Summoned by the Mine Flayer.

Walks clockwise or counterclockwise around the Mine Flayer's bossroom, exploding if the player comes too close.

Invulnerable to most forms of attack, but can be damaged by Bullet Bore.

Mindflayerbell.png Bell Base:

15

Mines:

24

Summoned by the Mine Flayer.

Wanders around the Mine Flayer's bossroom while the Mine Flayer is disguised as one of them in order to hide his exact location.

Does not actively attack, but will release a ring of bullets around itself either upon death, or if the Mine Flayer ends his attack.

Bombbot.png Bomb Bot 10 Summoned by Fuselier.

Waddles towards the player, attempting to deal contact damage similarly to a Spent.

Mouser .png Mouser Base:

1

Rat Den:

1.85

Runs towards the player, attempting to deal contact damage similarly to a Spent.
Superball .png Superball Base:

75

Gungeon Proper:

97.5

Summoned by the Ammoconda in the corners of it's bossroom.

Sits in place occationally shooting a pointed bullet at the player. Can be eaten by the Ammoconda to restore the Ammoconda's health.

Chancellor.png

AngryChancellor.png

Chancellor Complex Sits by the Bullet King in his bossroom.

If the Chancellor is damaged he will run towards the player and attempt to deal contact damage. Any damage after this kills him.

If the Chancellor is not damaged throughout the fight, he will begin to cry once the Bullet King is defeated.

Should the Chancellor not be killed, he will appear alongside the next boss the player encounters, armed with a dagger. They will then run towards the player, attempting to deal more contact damage, and taking more than one hit to kill.

The chancellor technically has 1000 health, but he is automatically reduced to 1 shortly after taking damage. This means that if the player deals more than 1000 damage on their initial shot, the chancellor will instantly die, and not have a chance to chase them down.

If the Chancellor survives the Bullet King's bossfight, he will automatically be reduced down to 1 health

If the Chancellor survives, and is spared as to appear again in another bossroom, they will still have a base health of 1000, but upon taking damage they will be reduced to 20 instead of one.

OldChancellor.png Old Chancellor Complex Sits by the Old King in his bossroom.

Similarly to the regular Chancellor, if he is damaged during the fight he will be angered and will attempt to deal contact damage to the player. If he is not damaged, he will cry once the Old King is defeated.

Unlike the regular Chancellor, the Old Chancellor will not appear again even if spared.

The Old Chancellor handles health in the same way as the regular Chancellor, except with health scaling. Their base health is at 1000, but with the health scaling of the abbey they will always be found with 1666.6 health. Upon taking damage (or surviving the fight), they will still be reduced to 1 as normal.

If the Chancellor is hit with Casey from about a Casey’s length away, the Chancellor’s body will deal a large amount of damage to the Old King, killing him in one hit.

Dragun knifeguy .png Dragun's Knifeguy Base:

60

Forge: 126

Thrown by the Dragun onto either side of his bossroom as part of an attack.

Shoots a swathe of bullets into the bossroom. Does not specifically aim at the player.

Advanced Knifeguy.png Advanced Dragun's Knifeguy Base:

60

Forge:

126

Thrown by the Advanced Dragun onto either side of his bossroom as part of an attack.

Fires a handful of extremely fast-moving kunai into the bossroom, telegraphed by red lines on the floor.

Aims in the vague direction of the player.

Cursebullet .png Cursebullet Base: 4.2

Jammed: 24.7

Summoned by Gummies.

Runs towards the player, occasionally stopping to release a cluster of bullets around themselves.

Is always Jammed, unless cured with the Heck Blaster, or unless light is shined upon it during the 'Don't Blink' Challenge mode modifier.

CandleGuy.png Candle Guy Base:

1

Hollow:

1.85

Appears in the High Priest's bossroom as part of the 'Something Wicked' Challenge Mode modifier.

Stands still, not actively attacking the player.

If it takes damage, it will burst into an extremely long lasting pool of fire.

Enemies outside of The Gungeon[edit | edit source]

Icon Name Base

Health

Description
Hmonsoldier.png Hegemony Soldier 15 Appears in the Convict's past.

Walks towards the player, shooting bullets in bursts of three.

Wields the unused Chromesteel Assault Rifle.

Terminator.png Terminator 55 Summoned by the Last Human in the Robot's past.

Alternates between shooting a fast shotgun spread (similar in structure to the attack of a Red Shotgun Kin), a slow shotgun spread, or a pointed shotgun spread with predictive aim (identical to the attack of a Veteran Shotgun Kin).

Imp.png Imp 25 Summoned by the Interdimensional Horror in the Marine's Past.

Walks towards the player, firing firey bullets.

Wolfrun.png

Drwolfdevice.png

Dr. Wolf 4 Appears in the Hunter's past, aiding his monster.

Runs away from the player, deflecting bullets with a shield similar to that of most NPCs.

Once in a safe position, he pulls out a small device which he uses to buff his monster.

Hegemony Ship.png Hegemony Ship ? Deployed by the HM Absolution in the Pilot's past.

Sits in formation, firing individual bullets at the player before eventually moving down the screen and disappearing.

Hegemony Ships are not technically enemies, and have more in common code-wise with projectiles than they do other enemies featured on this page. Functionally however, they are still individual foes that the player can dispatch, and thus they have been listed here.

Harmless Entities[edit | edit source]

These creatures don't actively attack the player, and only deal damage if they are jammed.

Icon Name Base

Health

Description
Chicken.png Chicken 40 Spawned when an enemy is transmogrified via Magic Bullets or certain magical guns.

Wanders around the room, only dealing contact while Jammed.

Instantly dies when stepped on.

Snakemakersnake.png Snake N/A Spawned when transmogrifying enemies with the Snakemaker.

Sits in place, not dealing any sort of damage even if jammed.

Can be smacked around by the melee swing of Blasphemy, but will not be killed.

LittleRat.png Rat Base:

5

Mines:

8

Wanders around the room in the Black Power Mines that contains the entrance to the Resourceful Rat's Lair.

Deals contact damage if it is Jammed.

CandleRat.png Candle Rat Base:

2

Rat Den:

3.7

Wanders around the Resourceful Rat's Lair, with a candle on it's back.

Deals contact damage if it is Jammed.

Chickscrublarge.png Chick 40 Spawns upon the death of a Terminator in the Robot's Past.

Wanders around harmlessly. If made to be Jammed via mods, it still will not deal any damage.

Immune to any form of damage except the melee swing of Blasphemy, which is impossible without mods.

Squirrelscrub.png Squirrel 40 Spawns upon the death of a Terminator in the Robot's Past.

Wanders around harmlessly. If made to be Jammed via mods, it still will not deal any damage.

Immune to any form of damage except the melee swing of Blasphemy, which is impossible without mods.

Bunnyscrub.png Bunny 40 Spawns upon the death of a Terminator in the Robot's Past.

Wanders around harmlessly. If made to be Jammed via mods, it still will not deal any damage.

Immune to any form of damage except the melee swing of Blasphemy, which is impossible without mods.

Kernal.png Kernel 5 Has a chance to spawn when a Poopulon is killed.

Stands still and does not attack, only dealing contact damage to the player when Jammed.

EggYolk.png Egg Yolk 1 Can be spawned upon shooting the Weird Egg.

Slowly slides towards the player, only able to damage them if jammed.

BlobulordDeathCrawler.png Blobulord Death Crawler Base:

15

Oubliette:

19.9995

The tiny remnant of the Blobulord left behind after his defeat.

Slowly crawls towards the player, only dealing damage if jammed.

Red-Caped Bullet Kin.png Red Caped Bullet Kin 15 Appears after at least one past has been beaten.

Wanders around harmlessly before eventually disappearing.

Allowing 5 of these Bullet Kin to disappear unlocks the Bullet.

Notes[edit | edit source]

  • Both the Chancellor and Old Chancellor are referred to as 'Toadies' via their sprite names, with the name 'Chancellor' coming from the Ammonomicon entry of the Bullet King.
  • 'Candle Guys' are remarkably similar in appearance to both decorative candles in Bullet Hell, and a type of enemy in the R&G Dept that uses a Magnum to actively attack.
  • The 'Kernel' is called the 'Kernal' by it's sprites, which is likely a misspelling.
  • Many enemies are specific to certain floors, meaning that while they have a base health, their health will effectively be multiplied in all scenarios in which they are encountered.