Bullet Kin

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Bullet Kin

Bullet Kin.png

Statistics
Health:
1 Oub 2 Abbey 3 4 5/6
15 20 19.5 25 24 27.75 31.5
Location: Keep of the Lead Lord
Gungeon Proper
Black Powder Mine
Hollow
Forge
Oubliette
Abbey of the True Gun
Bullet Hell
Ammonomicon Entry

Ammonomicon Bullet Kin.png

Standard Issue
Bullet Kin are the most common Gundead.

These sentient shells were brought to life hundreds of years ago, when the great Bullet struck and formed the Gungeon.

They are simple creatures, but vigilant and loyal.

Bullet Kin are one of the most common enemies. They slowly walk towards the player, occasionally firing a single bullet. They can flip tables and use them as cover.

Occasionally, Bullet Kin will have assault rifles, in which case they will rapidly fire 8 bullets towards the player before reloading. When an assault rifle wielding bullet kin appears, they will often be more in the same room.

On some occasions the player will also encounter incapacitated Bullet Kin lying on the floor. These Bullet Kin are props and disintegrate upon touch. They can be found in mass quantity in Oubliette.

In the Black Powder Mine, they can also ride Minecarts. In fact, if there are any unoccupied Minecarts within the room, they will take priority by walking towards them to ride in.

Trivia[edit | edit source]

  • Bullet Kin wield Magnums. Assault-rifle wielding Bullet Kin wield AK-47s.
  • Bullet Kin makes an appearance in the platform fighting games Indie Pogo and Indie Game Battle.
  • In the Oubliette and the boss fight against Agunim, some room props resemble Bullet Kin poking out from inside barrels. This is likely a visual joke on a bullet inside a gun barrel.
  • In the Portuguese version of the game, bullet kin are called "balùnculo", a fusion of the words "bala" (bullet) and "homúnculo" (homunculus).

Veteran Bullet Kin[edit | edit source]

Veteran Bullet Kin

Veteran Bullet Kin.png

Statistics
Health:
1 Oub 2 Abbey 3 4 5/6
15 20 19.5 25 24 27.75 31.5
Location: Keep of the Lead Lord
Gungeon Proper
Black Powder Mine
Hollow
Forge
Oubliette
Abbey of the True Gun
Bullet Hell
Ammonomicon Entry

Ammonomicon Veteran Bullet Kin.png

Deadeye
More experienced than their standard Bullet Kin brethren, Veterans have a better understanding of gunplay.

These crafty gunslingers will predict the movements of their targets, aiming where they are going to be, rather than where they are.

Veteran Bullet Kin are similar to regular Bullet Kin, but have a higher rate of fire, higher shot speed and attempt to predict the player's movements. They also run faster than normal Bullet Kin, allowing them to catch up with the player quickly if they attempt to take cover.

They fire 4 bullets in a row. If the player moves out of sight from one then the Veteran will pause his attack and then fire the remaining bullets once he has caught up.

Bandana Bullet Kin[edit | edit source]

Bandana Bullet Kin

Bandana Bullet Kin.png

Statistics
Health:
1 Oub 2 Abbey 3 4 5/6
15 20 19.5 25 24 27.75 31.5
Location: Keep of the Lead Lord
Gungeon Proper
Black Powder Mine
Hollow
Forge
Ammonomicon Entry

Ammonomicon Bandana Bullet Kin.png

Strapped
Aggressive Bullet Kin that fearlessly charge their targets, spraying bullets from their machine pistols with reckless abandon.

Some theorize that the bandanas represent the rudiments of Gundead culture. That said, there is little evidence beyond the occasional pair of sunglasses.

Bandana Bullet Kin behave like regular Bullet Kin, but their fire rate is heavily increased. Bandana Bullet Kin also have a higher magazine size than Bullet Kin that wield AK-47s, making them more relentless.

Trivia[edit | edit source]

Tanker[edit | edit source]

Tanker

Tanker.png

Statistics
Health:
1 Oub 2 Abbey 3 4 5/6
18.8 25.07 24.44 31.33 30.08 34.78 39.48
Location: Black Powder Mine
Ammonomicon Entry

Ammonomicon Tanker.png

Regimented!
Tanker Bullet Kin are highly-disciplined hard-casings.

Aggressive and durable soldiers assigned to armored columns.

Tankers behave like regular Bullet Kin, but have higher health and higher rate of fire. Tankers can be spawned by Treadnaught.

Their rate of fire is slightly lower than that of Bandana Bullet Kin, but they are just as relentless.

Trivia[edit | edit source]

  • Tankers wield AK-47s.
  • The Tanker's expression in his Ammonomicon profile resembles that of the Bullet's avatar when talking to an NPC.

Minelet[edit | edit source]

Minelet

Minelet.png

Statistics
Health:
1 Oub 2 Abbey 3 4 5/6
15 20 19.5 25 24 27.75 31.5
Location: Black Powder Mine
Ammonomicon Entry

Ammonomicon Minelet.png

Short and Stout
Minelets take cover under their hard hat to prepare for a quick burst of gunfire.

The only form of Gundead that can grow hardy beards, which are the envy of their cousins.

Minelets behave like regular Bullet Kin, but will occasionally hide under their hard hat, deflecting incoming projectiles. They will then pop out from underneath their hard hat, releasing a ring of bullets in all directions. Similar to Veteran Bullet Kin, Minelets have the occasional ability to slightly predict the player's movement and aim accordingly.

Trivia[edit | edit source]

  • Minelets are a possible reference to Mets from the Mega Man series because of their similar behavior. They both hide under their helmets to protect themselves and attack when they emerge.

Cardinal[edit | edit source]

Cardinal

Cardinal.png

Statistics
Health:
1 Oub 2 Abbey 3 4 5/6
22.5 30 29.25 37.5 36 41.63 47.25
Location: Keep of the Lead Lord
Hollow
Abbey of the True Gun
Bullet Hell
Ammonomicon Entry

Ammonomicon Cardinal.png

Of the Gun
A high-ranking member of the Order of the True Gun.

These Gundead spread the world of Kaliber amongst the Gundead and are empowered by her blessing

Cardinals behave like regular Bullet Kin, but have 50% higher health and will occasionally pause to shoot a group of 5 bullets that will home in on players.

Though a minor effect, these bullets spin around each other as they travel, similar to Apprentice Gunjurers. This occasionally allows them to slip through corners as only some of the bullets will be destroyed.

Shroomer[edit | edit source]

Shroomer

Shroomer.png

Statistics
Health:
1 Oub 2 Abbey 3 4 5/6
30 40 39 50 48 55.5 63
Location: Black Powder Mine
Oubliette
Bullet Hell
Ammonomicon Entry

Ammonomicon Shroomer.png

Defective
Shroomers are malformed Bullet Kin, prematurely fired, but somehow still functional. Prone to paranoia.

Shroomers behave like regular Bullet Kin, but have double health and fire two bullets in a V shape. Their bullets can be avoided by standing still, but this can jeopardise dodging the more accurate projectiles of any accompanying enemies.

Ashen Bullet Kin[edit | edit source]

Ashen Bullet Kin

Ashen Bullet Kin.png

Statistics
Health:
1 Oub 2 Abbey 3 4 5/6
15 20 19.5 25 24 27.75 31.5
Location: Forge
Bullet Hell
Ammonomicon Entry

Ammonomicon Ashen Bullet Kin.png

Cinder Fella
Charred into ash by some great flame, these Bullet Kin can remain dormant for decades unless disturbed.

Ashen Bullet Kin have a higher rate of fire and higher shot speed than regular Bullet Kin. They seem to alternate between firing directly at the player and predicting their movements when shooting.

In some rooms of the Forge, Ashen Bullet Kin have the ability to spawn out of ashen statues, which allows them to catch the player off guard.

Mutant Bullet Kin[edit | edit source]

Mutant Bullet Kin

Mutant Bullet Kin.png

Statistics
Health:
1 Oub 2 Abbey 3 4 5/6
20 26.67 26 33.33 32 37 42
Location: Oubliette
Bullet Hell
Ammonomicon Entry

Ammonomicon Mutant Bullet Kin.png

Old Filthful
Living sealed in the filthy depths of the Gungeon's Oubliette has caused these Gundead to mutate.

Isolation has driven them mad, but they still remember their deadly purpose.

Mutant Bullet Kin behave like regular Bullet Kin, but have higher health and will occasionally stop to release a cone of poison creep. They are immune to Poison effects. The cone of poison can only be released horizontally, so attacking from above or below are the safer options.

Fallen Bullet Kin[edit | edit source]

Fallen Bullet Kin

Fallen Bullet Kin.png

Statistics
Health:
1 Oub 2 Abbey 3 4 5/6
20 26.67 26 33.33 32 37 42
Location: Bullet Hell
Ammonomicon Entry

Ammonomicon Fallen Bullet Kin.png

Devilish
These denizens of the Sixth Chamber delight in torment, pain, and costume parties.

Beware their infernal magic.

Fallen Bullet Kin walk towards the player, firing spreads of 3 fire-shaped bullets. They leave behind a small patch of fire upon death. But despite which, they are not immune to fire damage.

Notes[edit | edit source]

  • Fallen Bullet Kin will leave their pools of fire in the area where they took the blow that killed them. It will not be spawned where their death animation ends.

Trivia[edit | edit source]

  • Fallen Bullet Kin wield Pitchforks.
  • The sounds that Fallen Bullet Kin make are lower pitched versions of regular Bullet Kin.
  • These enemies can also be spawned by Lament Configurum.
  • A portrait of a Fallen Bullet Kin can be seen in the Abbey of the True Gun.

Keybullet Kin[edit | edit source]

Keybullet Kin

Keybullet Kin.png

Statistics
Health:
1 Oub 2 Abbey 3 4 5/6
15 20 19.5 25 24 27.75 31.5
Location: Keep of the Lead Lord
Gungeon Proper
Black Powder Mine
Hollow
Forge
Oubliette
Abbey of the True Gun
Bullet Hell
Introduced in: Supply Drop Indicator.png
Ammonomicon Entry

Ammonomicon Keybullet Kin.png

GET HIM!
The Keybullet Kin are impish bullets who have abandoned malevolence for playful whimsy. They taunt Gungeoneers with their shiney case and key shaped slugs, daring them to chase them during a firefight. Will revert to Key form if defeated, while still maintaining an air of whimsy.

Keybullet Kin run away from the player, and drop a key upon death. However, if the player does not manage to kill them in time, they will disappear.

Unlike other Bullet Kin, Keybullet Kin do not deal contact damage if they run into the player.

Jammed Keybullet Kin drop 2 keys instead of 1. These Jammed variations run faster and will take less time to teleport away from the player if they are not destroyed quickly.

If a Keybullet Kin is knocked into a pit, it will not drop a key.

Trivia[edit | edit source]

  • Keybullet Kin may appear in boss arenas during the Boss Rush.
  • Keybullet Kin have a small chance to appear in elevator rooms at the start of a floor.

Chance Kin[edit | edit source]

Chance Kin

Chance Kin.png

Statistics
Health:
1 Oub 2 Abbey 3 4 5/6
15 20 19.5 25 24 27.75 31.5
Location: Keep of the Lead Lord
Gungeon Proper
Black Powder Mine
Hollow
Forge
Oubliette
Abbey of the True Gun
Bullet Hell
Resourceful Rat's Lair
Introduced in: AGD Indicator.png
Ammonomicon Entry

Ammonomicon Chance Kin.png

No seconds
A relative of the Keybullet Kin, the Chance Kin can hide a variety of useful goods within their boxy heads.

If ignored, they will become bored and fade beyond the Curtain. Only skilled Gungeoneers can take the chance they provide.

Chance Kin run away from the player, and drop a random pickup upon death. However, if the player does not manage to kill them in time, they will disappear. Jammed Chance Kins have a chance to drop twice the loot.

Trivia[edit | edit source]

  • Chance Kin may appear in boss arenas during Boss Rush.
  • Chance Kin have a small chance to appear in elevator rooms at the start of the floor.

Confirmed[edit | edit source]

Confirmed

Confirmed.png

Statistics
Health:
1 Oub 2 Abbey 3 4 5/6
45 60 58.5 75 72 83.25 94.5
Location: Keep of the Lead Lord
Gungeon Proper
Black Powder Mine
Hollow
Forge
Oubliette
Abbey of the True Gun
Bullet Hell
Introduced in: Supply Drop Indicator.png
Ammonomicon Entry

Ammonomicon Confirmed.png

Esoteric Order
These robed Bullet Kin have taken steps to hide their transformation as they shamble madly through the gungeon.

They possess strange powers granted by whatever being blighted them.

Confirmed are mysterious cloaked Bullet Kin. They stroll towards the player, occasionally stopping to fire four slithering lines of bullets at the player from under their hoods.

Confirmed do not appear in specific room layouts. Instead, they have a small chance to replace an enemy in any room. Only one Confirmed can appear on each floor.

Defeating ten Confirmed unlocks the Yellow Chamber.

Trivia[edit | edit source]

  • The splash art for Confirmed show them having dozens of red eye-like bullets residing within their cloaks. This bears resemblance to the High Priest's splash art.

Red-Caped Bullet Kin[edit | edit source]

Red-Caped Bullet Kin.png

Bullet Kin with red capes will rarely appear in random rooms after at least one Past has been defeated. These Bullet Kin do not attack the player, and wander around aimlessly. If it is the only enemy in the room and it is left alone for long enough, it will disappear. After this happens 5 times, The Bullet will be unlocked.

The chances that one will spawn on the six main floors are as follows:

1 2 3 4 5 6
8% 8% 12% 16% 20% 25%

A floor can only contain a maximum of one caped bullet. Therefore, there is a 49.95% chance of seeing one or more caped bullet in a full run through the Forge, and a 62.46% chance on a run through Bullet Hell.

Red-Caped Bullet Kin will spawn if any character's past has been beaten; they can show up even if the player is playing as a character who has not yet killed their past.

Trivia[edit | edit source]

  • Although Red-Caped Bullet Kin wield Magnums, they never fire them and never point them at the player.
  • Red-Caped Bullet Kin do not deal contact damage unless they are jammed.
  • Red-Caped Bullet Kin's design may be based on The Kid from I Wanna Be The Guy.
  • Rooms created by the Drill can have a Red-Caped Bullet Kin spawn inside them, even if a Red-Caped Bullet Kin has already appeared on that floor.

Gallery[edit | edit source]

See also[edit | edit source]