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ESome Bunny's Content Pack is a mod created by Some Bunny, which adds items, guns, shrines, NPCs and other things.
The mod is downloadable here.
The GitHub for this mod is also viewable here.
Items[ | ]
These are all the items present within the mod as of the day of writing.
Item Sprite | Name | Quote | Quality | Effect |
---|---|---|---|---|
Absolute-Zero Drink | Incredibly cold. | On use, increases Coolness by 25 for 30 seconds. | ||
Ammo Repurposer | Shell Space | On hitting an enemy, has a 1/75 chance to increase your maximum ammo capacity by 1%.
Awaken The Beast - Increases the chance to increase ammo capacity from 1/75 to 1/50. On, The George! -Now also gives the player a chance to shoot a burst of Cat Claw projectiles when hitting an enemy. | ||
Ancient Whisper | Gaze into the abyss... | -Single Use
On use, changes most stats between 60 and 150% of their current value. Has a 5% chance to give Ancient Enigma instead when used. | ||
Ancient Enigma | ...and the abyss gazes back | None. | -Cannot be dropped
Upon clearing a room, changes most stats between 95%-105% of their current value. | |
Astral Counterweight | Equilibrium | Balances out most of the players stats, making increases to one stat also increase others.
The stats balanced are: Movement Speed Fire Rate Coolness Damage Boss Damage Player Projectile Speed Reload Speed Thrown Gun Damage Dodge Roll Damage Accuracy | ||
Blast Core | Not suitable for fishing | Spawns a companion that explodes near enemies. | ||
Book Of Monetary Gain | Get rich quick not guaranteed | Increases money gained by the player by 15% | ||
Broken Core | Old Bio-Machinery | +5% Movement speed.
On using an active item, fires 2-8 electric shots that bounce once and home. Overload -Guarantees 8 shots will be fired on using an active item, electric shots will also bounce more and have stronger homing. Ego Sum Aeternae -Hitting an enemy has a chance to fire a large laser. | ||
Broken Lockpicker | Tries its best | On use, fires an AKey-47 projectile in a random direction.
Not like you'll need it... - Fires 3 RPG rockets instead. | ||
Blood-Gold Ring | Bloody Treasure | 0.5 Curse, 12.5% boss damage and 5% extra money earned.
On death, reduce your hearts to 1, gain 2 Curse, gain 2 keys and spawns 1 chest. Destroys the item. | ||
Bullet Relic | Grave robbery | +10% damage, +0.5 Curse.
On entering a room, has a chance to spawn a wave of Spent to hunt you. | ||
Bulluon Stone | Guon Lover | Gives 15% damage for every base-game Guon Stone in the players possession.
Gives 5% damage for every Glass Guon Stone held. | ||
Bunnys Foot | Give it back! | Increases Money earned by 25%, +3 Coolness and a chance to fire extra shots.
Opening a chest guarantees the chest to drop an additional key, blank, green ammo box or an item/gun of the same quality. Buying from a shop gives the player an additional key, blank, junk or extra money. | ||
Chaos Chamber | Unpredictable Chamber | +20% damage, +15% fire rate, 20% decreased reload time and slightly increased accuracy.
Taking damage devours enemies in a large radius. If you reload while a Jammed enemy is in the room, a large pool of fire is spawned. Note that the player does not gain fire immunity. Reunion -Instead of creating a large pool of fire, Chaos Chamber sets every enemy on fire instead. | ||
Chaos Guon Stone | Unspecified Orbit | Has a randomized orbit speed and radius, and randomizes the orbit speed/radius of other Guon Stones.
Changes orbit speeds/radius every floor. | ||
Chaos Hammer | Chaotic Kick-Back | Increases fire rate by 30%, and reload time by 25%.
Using Chaos Hammer makes the player dash, and triggers a micro-blank. Reunion -The player also micro-blanks upon losing Chaos Hammer invulnerability. | ||
Chaos Trigger | Bloodlust | Tap shooting increases damage.
So it benefits you... -Increases the damage given when tap shooting. Tap shooting now also increases accuracy. Reunion -The benefits from tap-shooting last twice as long. | ||
Cool Robes | Worn by cool Wardens | +3 Coolness
Gives the player the Cool Staff (to do) Relics Of The Past - Killing an enemy slows down time. | ||
Counter-Productive Chamber | It just works | Halves reload time and clip size.
Increases player projectile speed by 20% and fire rate by 10%. (6/2)+6 = Chamber has 9 Holes??? - Reloading an empty clip fires 3 homing AK-47 bullets. | ||
Cursed Pearl | Eye of the Jammed | None. | Single use,
On use, has a chance to give the player a variety of things. With Curse 2.0 enabled, has a greater chance to grant a variety of things but also increases Curse by 1 per use. Enemies drop Cursed Pearls with Gesture of the Jammed or with Curse 2.0 enabled. | |
Cystful Crown | It's the meta! | +25% damage, +1 Curse, +3 Coolness and 20% movement speed.
3.5 seconds after a room has started, a small additional wave of 1-2 enemies will be spawned. These enemies are not necessary to kill for room clear. | ||
Damoclean Clip | Impending doom lingers... | Cannot be dropped.
+35% damage, 25% boss damage, -10% enemy projectile speed, halved reload time and +1 Curse. Upon taking damage, a 15-minute countdown begins. Once the countdown ends, Damoclean Clip breaks and gives the player Death Mark. (Death Mark is an item that gives a massive stats down) | ||
Deaths Debt | Death Arrives In Different Ways... | On use, makes the player invulnerable to damage, but instead of taking damage, the player receives a permanent stat penalty.
The enemy that harms the player during this state will take 250 damage. Using Deaths Debt again toggles this effect off. | ||
De-Jammer | I'll be undamned! | On use, de-jams all enemies in the room. | ||
D-Grenade | Pull the Pin... | Single use.
On use, throws a grenade that explodes into 1 of 20 potential effects. | ||
Dynamite Guon Stone | Floating OSHA Violation | Spawns a Guon Stone that explodes when it contacts a projectile. | ||
Effigy Of ChaosGod | Sealed Guardian | Upon taking damage, fire a black hole.
Relics Of The Past - Killing an enemy slows down time. | ||
Empowering Core | Powe Eterna | +40% damage.
Ego Sum Aeternae -Hitting an enemy has a chance to fire a large laser. | ||
Frequent Flyer | A kind gesture goes a long way | Buying from a shop decreases prices by 1%. Caps at 30 purchases. | ||
Gesture of the Jammed | Eternal Damnation | +1 Curse, 20% ammo capacity and 50% clip size.
Killing a Jammed enemy makes other nearby enemies Jammed. Jammed enemies can drop Cursed Pearls. | ||
Glock Of The Dead | Rise from the grave! | Recharges every 15 seconds.
On use, spawns 2 friendly Gummy Spent. Horde Of Many - Spawns 3 Gummy Spent instead of 2. Back in the Bones - The 1st spawned Gummy Spent is replaced with a Skullet. | ||
Guon-geon | Enter The Guon-Geon | Spawns a Guon Stone that fires the weapons that are mentioned in the Enter The Gungeon song when it is hit.
You made the cut! - The appropriate weapon will fire twice as many projectiles from the Guon Stone. You didn't make the cut... - The cooldown for Guon-Geon firing ability is halved. | ||
Guon Pebble | smol | Spawns a very small Guon Stone. | ||
Gun Soul Phylactery | Little whispers... | Killing an enemy has a chance to spawn a Gun Soul Companion. | ||
Gunslayer Helmet | A haunting memory | +1 Coolness, -5% reduced shop prices.
On entering a room, all enemies are Feared for 10 seconds. | ||
Gunslayer Key | Clip and Bear | On use, has a 5/6 chance to spawn 2 random large enemies, and a 1/6 chance to spawn a random tier chest and key. | ||
Guillotine Rounds | Overthrow! | +25% damage to bosses and +2.5% damage. | ||
Ibzans Lighter | Ashes to Ashes, to Ashes | On use, freezes all enemies in a room.
The Flames Embrace - On use, will also set all enemies on fire. | ||
Infusion | Health Leech | Increases max HP by 1 every 100 kills. Caps at 3 increased max HP. | ||
Jammed Guillotine | The Executioner | +2 Curse
On use, deals 10 damage to every enemy in the room. If the enemy is at 30% or below HP, they are instantly executed. Does not execute bosses. Judge, Jury and... - Executed enemies create a pool of fire. Lost Humanity - Non-executed enemies spawn a skull. | ||
Joke Book | Comedy Copper! | +1 Coolness, +1 Active item slot.
Occasionally says something on room clear. | ||
Kelocator | Remember to keep your receipt! | On use, consumes a key and gives the player a receipt. After 5 minutes the receipt turns into 1 key, 2 keys, or very rarely will give back no keys. | ||
Lunar Glass Syringe | Filled with liquid time | +1.5 Curse while held.
Increases damage, player and enemy projectile speed by 2.5% per use. Cosmic Adrenaline - Now also gives +2.5% boss damage and movement speed on use. Enemy projectile speed is increased by 3% instead. Lunar Artifact - Taking damage permanently increases damage by 1.25%. 60 second cooldown. | ||
Lunar Glass Ammolet | BREAK | Using a blank makes enemies Shattered, which temporarily decreases their attack speed and movement greatly. | ||
Lunar Glass Rounds | Frail, and Soft. | Hitting an enemy can Shatter them, which temporarily decreases their attack speed and movement greatly. | ||
Lunar Soul-Engine | Zenith Design | +5% movement speed and damage. Speed stat now also increases damage stat. | ||
Malachite Thorns | Aspect of Corruption | +30 damage/boss damage, -30% movement speed, 50% enemy knockback, +1 Heart, +2 Curse.
Grants poison immunity. Hitting enemies occasionally drops 3 corruption bombs that explode into pools of poison. Champion Type - Drop 5 corruption bombs instead of 3. | ||
Micro-Scope | Laymans terms | +20% player projectile speed and accuracy.
+1 enemy pierce. Macro-Scope - +20% damage and +25% fire rate. | ||
Minigun Clip | Ridiculous Firepower | -60% damage/accuracy.
75% longer reload. 3x Clip size, 2x Ammo capacity and 2.25x fire rate. | ||
Monolith | Eternal Nightmare | On use, brings the player to the 1st floor with all their loot. Gives the player the Sigil Of Infinity per use. | ||
Over-Shield | Green Power | Negates 2 hits per floor. The player gets a green tint when protected. | ||
Personal Guard | Reformed Knights | On use, spawns an allied Gun Nut that dies on room clear.
Protector From The Curtain - Spawns a Spectral Gun Nut instead. | ||
Pinhead Parasite | Spiteful | On killing an enemy, the enemy drops 2 grenades.
Bio-Warfare - Enemies drop 3 grenades instead of 2. Evolved - Enemies drop Bullet Bore projectiles instead of grenades. | ||
Point Zero | Final Frontier | +1 Coolness
Spawns a companion that rapidly fires inaccurate, homing and bouncing bullets. | ||
Potion of Projectile Slowness | SSllooww mmoottiioonn.. | On use, reduces enemy projectile speed by 50% for 15 seconds. | ||
Reaver Ammolet | FWOOMP | On using a blank, all enemies in the room are Detained, locking them in place for a few seconds. | ||
Reaver Rounds | Secure. Detain. Protect. | Hitting an enemy can Detain them, locking them in place for a few seconds. | ||
Reptile Blood Transfusion | Works scarily well | +3 Coolness, -1 Heart | ||
Resurrection Bullets | Get living again, maggots! | +10% fire rate.
On killing an enemy, you have a 1/6 chance to spawn an allied Gummy Spent. Revitalization - Chance to spawn a Gummy Spent increases from 1/6 to 1/5. Souls - Spawns Hollowpoints instead of Gummy Spent. | ||
R.T.G | ! BURY 4 KILOMETRES AWAY ! | -1 Coolness, +15% damage.
Enemies near you are set on fire. At random intervals between 30 seconds and 2 minutes, the player will be forced to throw the item, forcing them to pick it up again. A sound cue plays a few seconds before dropping the item. | ||
Sky Grass | Grown from Purple Rain | +15% movement speed.
Enemies have a chance to explode on death. Purple Rain - Explosion damage is doubled and the explosion radius is increased. | ||
Speck Of Dust | How in the..? | +1% stat up to most stats. Purchasing/stealing an item has a 40% chance to duplicate the speck of dust. | ||
Spirit Of Stagnation | Slowly... | On use, reduces player movement speed by 5% of their current movement speed, and increases coolness by 0.5. | ||
Simp Bullets | Tier 3 Lich Sub | Purchasing an item increases damage by 2.5% | ||
Soul In A Jar | Little Fella' | On use, spawns a Gunslinger projectile that fires at enemies.
Go! Go! Go! - Spawns 3 Gunslinger projectiles on use. | ||
Static Clips | OoOoOoh that tickles! | -10% reduced reload time.
On reloading an empty clip, the player has a 60% chance to fire a bolt of lightning. Like putting a fork in a socket! - Chance to fire lightning reduced to 40%, but fire 2 bouncing bolts of lightning instead of 1. | ||
Table Tech Bomb | Reactive Flips | On flipping a table, spawns a bomb.
Hidden Tech Landmine - spawns a Proximity Mine instead of a bomb. | ||
Table Tech Knife | Violent Flips | Flipping a table creates 4 knives around the player. Flipping another table casts these knives forward and creates 4 new knives. | ||
Table Tech Reload | Fullfilling Flips | On flipping a table, reloads the players gun. | ||
Table Tech Soul | Spiritual Flips | On flipping a table, spawns a Gun Soul companion. | ||
The Flames Gift | I am not the God Of Death... | +60% damage, -30% reduced reload time and 10% player projectile speed.
Taking damage in a room resets it. | ||
The G.I.P | Invest, Adapt, Overcome | On starting a new floor, the players money amount is increased by 20% of its current amount.
$$ Cash Money $$ -The players money amount is increased by 40% of its current amount. | ||
The Last Resort | When things go south | Single use
Sends the player to Bullet Hell. | ||
The Lead Hand | The Reclaimer | +1.5 Curse.
Jammed enemies have a 15% chance to drop a pickup. Jammed enemies have a .15% chance to drop an item. |
Guns[ | ]
Icon | Name | Quote | Quality | Type | Magazine Size | Ammo Capacity | Damage | Fire Rate | Reload Speed | Range | Spread | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial Bombardment | Unfortunate Gun | Semiautomatic | 1 | 70 | N/A | 0.9 | 1.2 | 3-9 | 45deg | Instead of firing bullets, creates 9 explosions that deal 5 damage each in the direction the player is pointing. | ||
Artemis | Not To Be Confused With Leto | Charged
(4 seconds) |
1 | 60 | 70 | 1 | 2.2 | 0deg | Fires a powerful missile that explodes on collision. | |||
Blasphemimic | To The Point | Automatic | 40 | 400 | 3.6 | .16 | 1.5 | 25deg | Visually resembles Blasphemy.
Fires burning projectiles that bounce. The projectiles shoot out 3 poison projectiles every second. Double-Edged Sword -Blasphemimic and Blasphemy are dual-wielded. | |||
Bloated Revolver | A Bit Too Full | Semiautomatic | 7 | 350 | 10 | 0.1 | 1.2 | 5deg | Reloading with an empty clip harms the player with an explosion. | |||
Broken Gun | Uh Oh. | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Does not shoot. Increases the players stats instead.
+10% Damage, +20% player projectile speed, -12.5% reload time and 2x range. | ||
Bugun | Oh god what the hell? | Semiautomatic | 10 | 450 | 11 | 0.07 | 1.2 | 5deg | Fires from a random position near the player.
The gun fires projectiles with randomized speeds and sizes. | |||
Captains Left Hand | For Safe Travels | Semiautomatic | 8 | 160 | 48 (6x8) | 0.9 | 1.7 | 30deg | Cybernetic Enchancements - Halves the spread of Captains Left Hand.
Captains Right Hand - On reloading an empty clip, fires 3 missiles that fall on top of enemies. | |||
Cargo Loader | Crate fun! | Semiautomatic | 4 | 100 | 30 | 0.7 | 1.1 | 0deg | N/A | |||
Casemimic | Batting .50 | Automatic | 6 | 300 | 7.2 | 0.1 | 0 | 10deg | Visually resembles Casey.
Does not give Curse. Suspicion On #ff0000 -Casemimic and Casey are dual-wielded. | |||
Chaos Revolver | Predictable Gun | Semiautomatic | 6 | 150 | 25 | 0.2 | 1.8 | 15deg | Fires projectiles that violently home in on enemies if they come near.
Reunion -Turns into the True Revolver. | |||
Chambemimic Gun | Non-Product of Environment | Semiautomatic | 25 | 250 | 12.5 | 0.3 | 1.6 | 10deg | Visually resembles Chamber Gun.
Gets a different effect on different floors. Lead Lords Keep: Deals 40% more damage and projectiles are 40% faster. Oubliette: Poisons enemies. Gungeon Proper: Gets reduced range, speed, but deals double damage and is 25% larger. Abbey: Gains homing. Black Powder Mines: Deals 60% more damage and 2x knockback. Rat Floor: Fires cheese projectiles. Hollow: When hitting an enemy, freezes the enemy and others near it. RnG Department: Projectiles explode. Forge: When hitting an enemy, burns the enemy and others near it. Bullet Hell: Deals 4x damage to enemies below 50% HP. Expand The Gungeon Floors: Jungle: Deals 60% more damage and projectiles are 60% faster. Belly: Deals 80% more damage and projectiles are 80% faster. Wild West: Deals 80% more damage and projectiles are 80% faster. If the player is on an invalid floor OR is on the glitch floor, the gun deals 3x damage. Russian Roulette - Chamber Gun and Chambemimic Gun are dual-wielded. | |||
Commiter | True Dedication | Automatic | 50 | 50 | 1 | 0.4 | 0 | 0deg | Cannot be dropped.
Every time an enemy is killed with this gun, its damage increases by 1. | |||
Cool Staff | Wielded by cool Wardens | None. | Semiautomatic | 10 | 150 | 10 | 0.1 | 2.1 | 1deg | Only obtainable from the Cool Robes
Shoots a magic projectile. If the projectile hits a wall, it can split into 1 or 2 projectiles. Killing an enemy with the Staff makes 2 to 4 smaller homing projectiles and 1-3 very bouncy projectiles. All projectiles will shoot 5 fire projectiles every 1.5 seconds after their creation. | ||
Cube Of Tungsten | THE CUBE | Charged
(0.9 seconds) |
1 | 200 | 30 | 1 | 1.9 | 0deg | N/A | |||
Death | Blood On The Chamber Floor | Semiautomatic | 7 | 210 | 16 | 0.225 | 1.225 | 7deg | Deals 66% more damage to enemies below 33% HP.
Having Death increases the chance of Taxes appearing. Death And Taxes - Death And Taxes are dual-wielded. | |||
Enforcers Law | Enforce Of Nature! | Burst
(2 Shots) |
6 | 180 | 30 (5x6) | 0.9 | 2.3 | 9 | 10deg | Protect And Serve - On reloading an empty clip, spawns a shield.
10 second cooldown. | ||
Fake Shotgun | What the hell..? | Automatic | 10 | 600 | 8.4 (4.2x2) | 0.05 | 1.6 | 6.4 | 15deg | N/A | ||
Flak Cannon | Bullets in Bullets | Semiautomatic | 1 | 80 | 30 | 0.2 | 1.8 | 5.8 | 10deg | Fires a bullet that splits into a shower of smaller projectiles. | ||
Gun | Nothing Unusual | Semiautomatic | 6 | 12 | 0.6 | N/A | 1.3 | N/A | Attacks in melee range.
Does not clear projectiles. | |||
Gunslayer Gauntlet | Rip And Tear | Automatic | 1 | 20 | 0.4 | N/A | 2 | N/A | Enemies above 90% HP take an additional 20 damage.
Enemies below 30% HP are executed, and leave behind a pool of fire. | |||
Gunslayer Shotgun | Super Shotgun | Semiautomatic | 4 | 120 | 120 (12x10) | 1.1 | 1.7 | 7 | 20deg | N/A | ||
Gunthemimic | Jealous Weapon | Semiautomatic | 20 | 700 | 11 | 0.125 | 0.9 | 7deg | Visually resembles Gunther.
Fires projectiles that oscillates in movement. Reloading with a clip that's below half-empty eats nearby enemies, refilling 2 ammo per eaten enemy. Imposter Syndrome -Gunthemimic and Gunther are dual-wielded. | |||
Harvesters Shotgun | Reap What You Slay | Semiautomatic | 6 | 300 | 25 (6.25x4) | 0.4 | 1.6 | 8deg | Killing an enemy starts a timer. Killing another resets the timer.
Killing enough enemies before running out the timer grants a reward. 5 Kills: 5 Casings 10 Kills: 10 Casings 20 Kills: Either a key, a blank or a green ammo drop. | |||
Hammer Of The Moon | Commencement | Charged
(1.25 seconds) |
1 | N/A | 1 | 3.5 | N/A | N/A | Swinging the Hammer deals 60 damage to nearby enemies and Shatters all enemies in a room, which temporarily decreases their attack speed and movement greatly.
Reloading the Hammer fires 12 Cat Claw projectiles, and creates a large AoE ring around the player, all enemies within the ring take 25 damage per second. | |||
Hand Of ChaosGod | Soul Puller | Semiautomatic | 5 | 60 | 30 | 0.4 | 1.8 | N/A | N/A | Fires projectiles from each enemy in the room. Reloading makes the projectiles reverse in direction. | ||
LaCon Mk.1 | Modularly Built! | Automatic | 20 | 300 | 7 | 0.5 | 3.7 | 0deg | Can be upgraded by picking up LaCon Scrap.
Each upgrade increases its damage by 10%. After 5 upgrades, turns into the next tier of LaCon weapon. | |||
LaCon Mk.2 | Built From Modules | Automatic | 30 | 300 | 9 | 0.333 | 3 | 0deg | Can be upgraded by picking up LaCon Scrap.
Each upgrade increases its damage by 10%. After 5 upgrades, turns into the next tier of LaCon weapon. | |||
LaCon Mk.3 | Modular Constructions | Burst
(2 Shots) |
30 | 300 | 12 | 0.25 | 2.5 | 0deg | Can be upgraded by picking up LaCon Scrap.
Each upgrade increases its damage by 10%. After 5 upgrades, turns into the next tier of LaCon weapon. | |||
LaCon Mk.4 | Modular Designs | Burst
(3 Shots) |
30 | 300 | 16 | 0.2 | 2.1 | 0deg | Can be upgraded by picking up LaCon Scrap.
Each upgrade increases its damage by 10%. After 5 upgrades, turns into the next tier of LaCon weapon. | |||
LaCon Mk.5 | Modular Creation | Burst
(5 Shots) |
30 | 300 | 18 | 0.1233 | 1.4 | 0deg | Can be upgraded by picking up LaCon Scrap.
Each upgrade increases its damage by 10%. After 10 upgrades, turns into the final tier of LaCon weapon. | |||
LaCon Mk.6 | Modular Perfection | None. | Beam | 30 | 300 | ??? | ??? | 1 | 0deg | N/A | ||
Last Stand | The Danger Zone | Burst
(2 Shots) |
20 | 500 | 5 | 0.25 | 1.8 | 0deg | If the player is one hit away from death, the gun deals 4x damage. | |||
Matter Translocator | Tele-Tech | Semiautomatic | 1 | 30 | 60 | 0.1 | 3 | 9 | 0deg | Fires a projectile, when the projectile reaches its end of life, splits into 12 lightning bolts. If the projectile is in a suitable position, teleports the player there and grants 1 second of invincibility. | ||
Microwave | Cook for 10 Seconds | Semiautomatic | 1 | 60 | N/A | N/A | 10 | N/A | N/A | Doesn't shoot.
Creates a damaging AoE ring near the player on reload, dealing 11 damage per second. | ||
Mimikey47 | Relocked and Loaded | Automatic | 40 | 600 | 10 | 0.2 | 1.2 | 0deg | Visually resembles AKEY-47.
Locks chests/locks instead of unlocking them. One Locks, Other Unlocks -Mimikey47 and Akey-47 are dual-wielded. | |||
Mutated Rifle | L3+ | Automatic | 60 | 900 | 5.5 | 0.01 | 0.6 | 40deg | N/A | |||
Nuclear Armageddon | End of the Gungeon | Semiautomatic | 1 | 5 | 30 | 2 | 12 | 0deg | On collision, causes a large explosion that deals over 1000 damage.
Can harm the player. | |||
Nuclear Tentacle | RWAAAAAAAAAAAAAAA! | Semiautomatic | 5 | 90 | 40 | 0.4 | 1.8 | 0deg | On collision, the projectile explodes, dealing 20 damage to nearly enemies. | |||
Oppressors Crossbow | You're Gonna Need A Guitar | Semiautomatic | 1 | 50 | 40 | 0.5 | 2.5 | 2deg | The projectiles fired from this gun leave behind a V-Trial of freezing bullets. | |||
Pocket Pistol | Happy to see me? | Semiautomatic | 6 | 360 | 7.5 | 0.3 | 0.9 | 4deg | Passively increases ammo capacity by 10%.
How do these even fit in? - The guns damage is increased by 20% and the bullets double in size. | |||
Prismatic Shot | Rainguns! | Burst
(7 Shots) |
70 | 700 | 4 | 0.3 | 0.8 | 1deg | N/A | |||
Pickshot | Diggy Diggy Hole | Automatic | 15 | 300 | 12 | 0.15 | 1.5 | 10deg | Projectiles fired from this gun start of slow and speed up over time. | |||
Rail Gun | Here comes the Pain Train | Semiautomatic | 1 | 50 | 22.5 | 0.2 | 2.8 | 5deg | Fires a train that bounces around the room, leaving behind coals. | |||
Reaver Claw | A Rifle Eventually Reloads | Semiautomatic | 4 | 120 | 8 | 0.6 | 2.3 | 8 | 7deg | On reload, creates a small AoE ring that deals 75 damage per second to enemies. | ||
Robotic Injector | Directive: Inject | Burst
(3 Shots) |
300 | 300 | 3 | 0.7 | 0 | 0deg | Fires poisonous shots. | |||
Rogue Legendary | Overhanded And Efficient | Automatic | 30 | 600 | 12.5 | 0.1 | 0.9 | 13 | 20deg | N/A | ||
Reaver Heart | A Glacier Eventually... | Semiautomatic | 5 | 200 | N/A | 1.1 | 2 | N/A | N/A | Deals damage via a large AoE explosion, dealing 15 damage to anyone caught within it. | ||
Soul Stealer | S u c c | Automatic | 100 | 300 | 2.5 | 0.1 | 1.5 | 2deg | Killing an enemy with this gun spawns a Gun Soul companion. | |||
Starbounder | Unstable | Automatic | 40 | 320 | 9 (average) | 0.125 | 1.9 | 15deg | Bullets fired from this gun are laggy and have randomizes damage. | |||
Steady-Shot Sniper | Ready... Aim... | Semiautomatic | 5 | 100 | 20 | 1.3 | 3.2 | 0deg | Firing while standing still makes the gun deal 50% more damage.
The gun will glow while under the benefit. Cutting Edge Shot - The gun deals double damage while standing still instead of 50% extra damage. | |||
Stevarian Staff | Guard | Charged | 9 | 90 | 15/25/50 | 0.6 | 2.5 | 4/7/ | 0deg | Has 3 charge modes:
0 second charge/auto fire: Low range and damage. 0.75 second charge: Medium range and damage 1.5 second charge: Infinite range and high damage. If the player has 240 casings or more, Stevarians Staffs projectiles deal 3x damage. Staff Of Life - Killing an enemy with Stevarian Staff spawns a friendly bullet kin. | ||
Stick Gun | Get stick gunned lol | Semiautomatic | 10 | 300 | 5 | 0.17 | 1.6 | 7deg | N/A | |||
Sword | Nothing Unusual | Automatic | 60 | 600 | 6.3 | 0.15 | 2.2 | 0deg | N/A | |||
Super Flak Cannon | Complete Overkill | Semiautomatic | 1 | 30 | 50 | 0.4 | 3.8 | 6.4 | 5deg | Fires a bullet that splits into bullets that splits into more bullets. | ||
Taxes | Gundead Man Walkin' | Semiautomatic | 7 | 210 | 16 | 0.175 | 1.675 | 7deg | Killing an enemy with Taxes has a 33% chance to grant a casing.
Having Taxes increases the chance of Death appearing. Death And Taxes - Death And Taxes are dual-wielded. | |||
Time-Zoner | Time travel, Yeah! | Semiautomatic | 20 | 400 | 7 | 0.2 | 2.2 | 3deg | On reloading an empty clip, slows down time for 1.5 seconds. | |||
Thunder Storm | Electric Music | Charged | 3 | 90 | 70 | 1 | 1 | 6.3 | 0deg | Fires a beam that splits into 3 smaller bolts that slowly home in on enemies.
Charging the gun releases a large thunder strike, and uses 3 ammo. | ||
Valkyrie | Lay Waste To All | Burst
(4 Shots) |
4 | 100 | 30 | 2.7 | 0.5 | 25deg | Fires a triple-shot of missiles.
Armageddon - Missiles home in on enemies. Boiling Veins - Fires 8 Yari Launcher rockets on reloading an empty clip. | |||
Warning Shot | Calm Before The Storm | Semiautomatic | 1 | 100 | 60 | 1.8 | 1.6 | 3deg | Fires a warning shot before firing a powerful projectile.
The warning shot does not consume ammo/require a reload. Fear The Finale - The warning shot inflicts fear on all enemies in the room for 2.5 seconds. Pattersons Warning - The powerful shot fired explodes on colliding with an enemy. | |||
6 Chamber Sausage Shooter | Made from Questionable Sources | Semiautomatic | 6 | 360 | 5.5 | 0.1 | 0.9 | 10deg | N/A |
Shrines[ | ]
Artifacts[ | ]
A mechanic inspired by the Risk Of Rain series, Artifacts are gameplay modifiers that can change how the player completes a run in specific ways, ranging from stress-inducing to out-right evil.
Artifacts are separate from the base-game item pool, and can only be obtained in the Breach by an NPC or by a special Breach Shrine.
The Modular [ | ]
The Modular is a custom character that has a gimmick of not being able to utilize weapons found in the Gungeon, and instead scraps them into passive upgrades that are unique to this character.
To play as the Modular, Kyles Custom Characters Mod must be installed properly, and the character files and the separate files for the items (Now separate from the main mod) are to be downloaded properly.
The Modular cannot have hearts as HP, and can only heal via shields.
Starting Weapon[ | ]
Starting Items[ | ]
Tier 1 Modules[ | ]
Tier 2 Modules[ | ]
Tier 3 Modules[ | ]
Corrupt Modules[ | ]
TODO