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Flak Bullets is a passive item.
Effects[edit | edit source]
- Whenever a bullet hits an enemy or wall, it splits into several smaller, lower-damage bullets that travel outwards within a limited range.
Notes[edit | edit source]
- Anti-Aircraft - If the player has RPG, it spawns seven homing flak bullets on impact.
- Different weapons have their bullets split into different numbers of smaller bullets, and the smaller bullets do varying amounts of damage.
- For example, the Marine Sidearm splits into 4 bullets, the Dungeon Eagle splits into 3, and the Winchester Rifle splits into 7.
- The damage of each smaller bullet is equal to the damage of the original bullet divided by the number of split bullets.
- Flak Bullets makes Casey fire three high-damage bullets when swung. This is due to the fact that Flak Bullets have a set range, while Casey normally shoots a "bullet" with near-zero range. Whether this was intentional or not is unknown.
- Reflecting any enemy bullets with Casey causes the bullets reflected to split into multiple enemy bullets.
- The Shock Rounds-like chaining effect will not appear with child projectiles fired from the VertebraeK-47.
- Flak Bullets makes Alien Engine rapidly fire bullets when fired. The reason for this phenomenon is the same as for Casey.
- Flak Bullets does not seem to work with the Proton Backpack, or with other beam weapons such as the Moonscraper.
- If two copies of Flak Bullets are acquired through modding, luck or through the double item Mimic glitch, the smaller bullets will continuously split into more bullets. This continues until the game crashes or the extra copy of Flak Bullets is dropped.