Flak Bullets

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Flak Bullets

Flak Bullets.png

Statistics
Type: Passive
Quality: C Quality Item.png
Unlock Method: Purchase from Doug for 28 Hegemony Credit.png.
Introduced in: Supply Drop Indicator.png
Ammonomicon Entry
Catch Some!
Projectiles fired explode into smaller bullets on impact.

Though technically not how flak works, the Gungeon has always operated more on how its denizens assume that guns work than how they actually do.

Flak Bullets is a passive item.

Effects[edit | edit source]

  • Whenever a bullet hits an enemy or wall, it splits into several smaller, lower-damage bullets that travel outwards.

Notes[edit | edit source]

  • Synergy.png Anti-Aircraft - If the player has RPG, it spawns seven homing flak bullets on impact.
  • Different weapons have their bullets split into different numbers of smaller bullets, and the smaller bullets do varying amounts of damage.
    • For example, the Marine Sidearm splits into 4 bullets, the Dungeon Eagle splits into 3, and the Winchester Rifle splits into 7.
    • The damage of each smaller bullet is equal to the damage of the original bullet divided by the number of split bullets.
  • Flak Bullets makes Casey fire three high-damage bullets when swung. This is due to the fact that Flak Bullets have a set range, while Casey normally shoots a "bullet" with near-zero range. Whether this was intentional or not is unknown.
  • Reflecting any enemy bullets with Casey causes the bullets reflected to split into multiple enemy bullets.
  • Flak Bullets makes Alien Engine rapidly fire bullets when fired. The reason for this phenomenon is the same as for Casey.
  • Flak Bullets does not seem to work with the Proton Backpack.
  • If two copies of Flak Bullets are acquired through modding or through the double item Mimic glitch, the smaller bullets will continuously split into more bullets. This continues until the game crashes or the extra copy of Flak Bullets is dropped.

See also[edit | edit source]