Flare Gun

From Enter the Gungeon Wiki
Jump to: navigation, search
Flare Gun
Flare Gun.png
Statistics
Type: Semiautomatic
Quality: D Quality Item.png
Magazine Size: 1
Max Ammo: 150
Reload Time: 0.75s
DPS: 17.4
Damage: 13
Fire Rate: 0.10
Shot Speed: 23
Range: 1000
Force: 35
Spread: 6
Sell Creep Price: 16 Money.png
Ammonomicon Entry
Over Here
Sets targets aflame!

Unfortunately, deep in the Gungeon, no one will see this flare but you.

Flare Gun is a gun that fires flares which have a chance to set enemies on fire.

Notes[edit | edit source]

  • Synergy.png Emergency Help - If the player also has Medkit, reload time is decreased by 66%, damage is increased by 50%, and random enemies will periodically have explosions erupt around them, damaging them and hurting other enemies around them in a short distance. This explosion can also do damage to the player.
  • Synergy.png Firing With Flair - If the player also has Amulet of the Pit Lord, Master of Unlocking, Copper Ammolet, or Springheel Boots, the Flare Gun turns green and sets green fire, which leaves enemies permanently burning.
  • Synergy.png Solar Flare - If the player also has Mr. Accretion Jr., the Flare Gun fires comets which will push enemies along its path and explode on impact with a wall.
  • If a flare hits a wall, it will continue burning for a short time, producing light, but will not damage anything.
  • The Flare Gun does not damage Muzzle Wisps or Muzzle Flares.

Trivia[edit | edit source]

  • The Synergy with Medkit may be a reference to how flare guns and medical supplies are often kept together for emergency situations.
  • The quote “Over here!” may be a reference to the original Jurassic Park movie.
  • This gun has a visual and functional resemblance to one of the secondary weapons for the Pyro in Team Fortress 2.

Gallery[edit | edit source]

See also[edit | edit source]