From Enter the Gungeon Wiki
Jump to: navigation, search
Location: Exterior
Diginomicon Entry

Diginomicon Glocktopus.png

Krak Shot
This abhorrent creature was willed into existence by the collective nightmares of countless Gungeoneers who imagined horrors that they felt should, but did not yet, exist. This tentacled horror is a master of the glockenspiel and the xylophone.

Glocktopus is an optional final boss Boss in Exit the Gungeon.

It is a giant octopus wielding multiple pistols and is considered the game's final challenge.

Defeating Glocktopus for the first time unlocks the Whisper Gem and Super Space Turtle, as well as a bonus hat for each Gungeoneer that you defeat it with.

How to Get To[edit | edit source]

After exiting the Gungeon once a bounty is put up in the shop on the fifth floor that has Bait Worm for sale next to it for 200 shells. After you buy it and beat The Last Dragun instead of going right to the ship, go to the left to the bullet mound which appears to have been cut in half. There you are greeted by Super Space Turtle on a jetski. When you approach it, a cutscene of you jumping on the jetski will start. Then the two-phase fight begins in what seems to a cave beneath The Gungeon.

Attempting the Glocktopus fight for the first time unlocks the Ammolet of Endurance.

Phases[edit | edit source]

The first phase of the fight is unique in that you shoot the boss which hovers above your head from the jetski and your controls are different. You can move sideways, but your Dodge Rolls are replaced with charged jumps. When you hold the spacebar/RMB you move under the water and begin charging, when you let go or spend too much time underwater the jetski will jump a short distance redering you invulnerable to any damage for its duration. Bullets are still harmful when in water.

The second phase plays out on a normal arena with three slightly elevated platforms.

Behaviour[edit | edit source]

The attacks for the first phase of the Glocktopus fight include:

  • Slamming its head on the water and creating waves of bullets on impact
  • Sending a giant wave of fish above the water and occasionally a big bullet beneath it
  • Shooting triangle bullets and rings of normal bullets from its mouth covering almost the entire arena with little safe spots.
  • Shooting lots of small homing bullets from its mouth in a wave pattern
  • Sending shifting rows of bullets from the ceiling to the ground
  • Moving directly above the player and firing a damaging beam. During this attack the underwater portion of the arena is emitting harmful bubbles with little safe spots.

Once the first phase's health bar is brought to 0, the player has to move to the right of the arena to initiate the second phase. The attacks for the second phase include:

  • Sucking the air around the player, disturbing their movement and shooting slow moving bullets in all directions
  • Repeatedly slamming its fists to the ground trying to hit the player with the other tentacles shooting
  • Slamming its fists to the ground once before three vertical rows of bullets drop down from the ceiling separating the arena into four parts. After a few seconds the bullets making the pillars shift to the sides and disappear.
  • The boss escaping the arena and only its eye being visible through the crack in the wall. Shortly after this the Glocktopus's tentacles pierce through the ground once every few seconds and explode around 1 second after spawning leaving an expanding ring of red bullets. The boss is immune to all damage for the duration of this attack.
  • Shouting and making boulders drop from the ceiling which explode on contact with the floor sending their hurtful debris flying.
  • The Glocktopus's six armed tentacles firing in all directions while the boss is starting to charge damaging rays (much like the Sepulchergeist). after around 1.5 seconds the boss fires the rays which preserve for a short while, this cycle happens 2-3 times.
  • The six armed tentacled firing rings of smaller bullets and immediately following it with blasts of proton-shaped bullets. Can also fire blasts of skull-shaped bullets at the end.
  • Vertical rows of bullets moving in a wave pattern starting to drop from the ceiling. While this happens the boss sends fish-shaped bullets from above which explode on contact with the floor or the player leaving an expanding ring of smaller fish-shaped bullets.
  • The Glocktopus's six armed tentacles firing rounds of big red bullets in all directions while bubbles come from the boss's mouth.

Notes[edit | edit source]

  • You will start the fight with everything you fought the The Last Dragun with so make sure to save some blanks!
  • If Clone is carried during this boss fight, it will teleport the player back to Glocktopus rather than the start. It's advised that the item should be activated before this fight to gain more items and preparation.
  • The boss's entry screen plays only before the second phase and not the first
  • The devs refer to the boss as Glocktopus, but in the game it's called Gloctopus

Trivia[edit | edit source]

  • Despite being called the Glocktopus, the boss' design is more similar to that of a squid.
  • Its Ammonomicon entry references the massive community demand for Glocktopus to appear in Exit the Gungeon, after appearing in the game's trailer despite not actually being in game until Hello to Arms.

Gallery[edit | edit source]

The Glocktopus during the forst phase
The Glocktopus in the first phase
The Glocktopus's boss entry screen
The Glocktopus's beam attack in the first phase
The Glocktopus killed using poisonous bullets