(Undo revision 42694 by 104.187.72.116 (talk)) Tag: Undo |
m (→top: clean up, typos fixed: won’t → won't) |
||
(38 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
− | The '''Gungeoneers''' are the characters who explore [[The Gungeon]]. Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers |
+ | The '''Gungeoneers''' are the characters who explore [[The Gungeon]]. Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won't hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive! |
+ | <tabber> |
||
⚫ | |||
+ | Enter the Gungeon= |
||
⚫ | Each Gungeoneer, excluding the Paradox and the Gunslinger, has an alternate costume, unlocked by killing their past. Alternate costumes are located next to the starting character. Killing their past with the alternate costume equipped unlocks an alternate starting weapon skin. Starting weapon skins can be activated by interacting with a shrine located near The Bullet in the [[The Breach|Breach]]. |
||
⚫ | |||
− | The Convict's and The Pilot's alternate skin for their starting guns appears to be bugged on switch, and will not appear in the players inventory when beginning a new run. |
||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
! Gungeoneer !! Starting Weapons !! Starting Items |
! Gungeoneer !! Starting Weapons !! Starting Items |
||
Line 34: | Line 34: | ||
[[File:Military Training.png|20px]] [[Military Training]] |
[[File:Military Training.png|20px]] [[Military Training]] |
||
− | [[File:Armor.png|20px]] 1 [[ |
+ | [[File:Armor.png|20px]] 1 [[Armor]] |
|- |
|- |
||
| style="text-align: center;" | [[File:The Pilot Icon.png|link=The Pilot]]<br>[[The Pilot]] |
| style="text-align: center;" | [[File:The Pilot Icon.png|link=The Pilot]]<br>[[The Pilot]] |
||
Line 57: | Line 57: | ||
==Unlockable Gungeoneers== |
==Unlockable Gungeoneers== |
||
− | {| class="wikitable" |
+ | {| class="wikitable" data-description="Unlockable Gungeoneers" |
|- |
|- |
||
! Gungeoneer !! Starting Weapons !! Starting Items |
! Gungeoneer !! Starting Weapons !! Starting Items |
||
Line 78: | Line 78: | ||
| [[File:Question Mark.png|20px]] Random starter weapon |
| [[File:Question Mark.png|20px]] Random starter weapon |
||
[[File:Question Mark.png|20px]] Random non-starter weapon |
[[File:Question Mark.png|20px]] Random non-starter weapon |
||
− | |[[File:Question Mark.png|20px]] Random |
+ | |[[File:Question Mark.png|20px]] Random passive item |
|- |
|- |
||
| style="text-align: center;" | [[File:The Gunslinger Icon.png|link=The Gunslinger|102px]]<br>[[The Gunslinger]] |
| style="text-align: center;" | [[File:The Gunslinger Icon.png|link=The Gunslinger|102px]]<br>[[The Gunslinger]] |
||
Line 85: | Line 85: | ||
|} |
|} |
||
+ | |-| |
||
+ | Exit the Gungeon= |
||
+ | In Exit the Gungeon, in addition to having unique starting items, each Gungeoneer takes a different [[Routes|route]] and encounters different elevators. |
||
+ | |||
+ | == Default Gungoneers == |
||
+ | {| class="wikitable" data-description="Default Gungeoneers" style="text-align:center" |
||
+ | ! '''Name''' !! '''Starting Item''' |
||
+ | |- |
||
+ | | [[File:The Marine Icon.png|102x102px|link=The Marine]]<br>[[The Marine]] |
||
+ | | {{ItemList|Military Training}} |
||
+ | |- |
||
+ | | [[File:The Pilot Icon.png|102x102px|link=The Pilot]]<br>[[The Pilot]] |
||
+ | | {{ItemList|Disarming Personality}} |
||
+ | |- |
||
+ | | [[File:The Hunter Icon.png|102x102px|link=The Hunter]]<br>[[The Hunter]] |
||
+ | | {{ItemList|Dog}} |
||
+ | |- |
||
+ | | [[File:The Convict Icon.png|102x102px|link=The Convict]]<br>[[The Convict]] |
||
+ | | {{ItemList|Enraging Photo}} |
||
+ | |} |
||
+ | |||
+ | ==Unlockable Gungoneers== |
||
+ | {| class="wikitable" data-description="Unlockable Gungeoneers" style="text-align:center" |
||
+ | ! '''Name''' !! '''Starting Item''' !! '''Unlock Method''' |
||
+ | |- |
||
+ | | [[File:The Bullet Icon.png|102x102px|link=The Bullet]]<br>[[The Bullet]] |
||
+ | | {{ItemList|Live Ammo}} |
||
+ | |Unlocked after exiting the Gungeon once. |
||
+ | |- |
||
+ | | [[File:The Cultist Icon.png|102x102px|link=The Cultist]]<br>[[The Cultist]] |
||
+ | | {{ItemList|Banana Jam Hands}} |
||
+ | |Unlocked after exiting the Gungeon with the base four Gungeoneers. |
||
+ | |- |
||
+ | | [[File:The Robot Icon.png|102x102px|link=The Robot]]<br>[[The Robot]] |
||
+ | | {{ItemList|Blown Fuse}} |
||
+ | |Unlocked after exiting the Gungeon with the base four Gungeoneers and The Bullet. |
||
+ | |} |
||
+ | </tabber> |
||
[[Category:Gungeoneers]] |
[[Category:Gungeoneers]] |
Revision as of 23:48, 7 August 2020
The Gungeoneers are the characters who explore The Gungeon. Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won't hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!
Each Gungeoneer, excluding the Paradox and the Gunslinger, has an alternate costume, unlocked by killing their past. Alternate costumes are located next to the starting character. Killing their past with the alternate costume equipped unlocks an alternate starting weapon skin. Starting weapon skins can be activated by interacting with a shrine located near The Bullet in the Breach.
Default Gungeoneers
Gungeoneer | Starting Weapons | Starting Items |
---|---|---|
The Convict |
Budget Revolver | |
The Hunter |
||
The Marine |
1 Armor | |
The Pilot |
||
The Cultist (co-op only) |
Unlockable Gungeoneers
Gungeoneer | Starting Weapons | Starting Items |
---|---|---|
The Bullet |
||
The Robot |
||
The Paradox |
Random starter weapon | Random passive item |
The Gunslinger |
Slinger | Lich's Eye Bullets |
In Exit the Gungeon, in addition to having unique starting items, each Gungeoneer takes a different route and encounters different elevators.
Default Gungoneers
Name | Starting Item | |
---|---|---|
The Marine |
| |
The Pilot |
| |
The Hunter |
| |
The Convict |
|
Unlockable Gungoneers
Name | Starting Item | Unlock Method | |
---|---|---|---|
The Bullet |
|
Unlocked after exiting the Gungeon once. | |
The Cultist |
|
Unlocked after exiting the Gungeon with the base four Gungeoneers. | |
The Robot |
|
Unlocked after exiting the Gungeon with the base four Gungeoneers and The Bullet. |