Gungine
Gungine | |
---|---|
![]() | |
Statistics | |
Type: | Automatic |
Quality: | ![]() |
Magazine Size: | 100 |
Max Ammo: | 800 |
Reload Time: | 1.25s |
DPS: | 80.6 |
Damage: | 5 |
Fire Rate: | 0.05 |
Shot Speed: | 35 |
Range: | 1000 |
Force: | 15 |
Spread: | 6° |
Sell Creep Price: | 54 ![]() |
Unlock Method: | Speak to the Tinker after completing the shortcut to the Hollow. |
Ammonomicon Entry | |
12 Cylinder | |
Move faster. Reloading converts goop into ammo.
Old technology, but reliable. The Gungine, once revved up, emits 40x more bullets than it was rated for. |
Gungine is a gun that increases movement speed by 2.25 while held. Reloading while standing on a liquid (such as water, oil, fire, poison, and red liquid created by Blobulons) clears the liquid in a small circle around the player and replenishes the ammo missing in the current magazine. This does not work while flying. While held, the player is immune to fire.
Notes[edit | edit source]
Buckle Up - If the player has Ammo Belt, continuously moving with Gungine held gives the player a yellow glow, significantly increasing Gungine's rate of fire. The glow disappears if the player stops moving. Additionally, Gungine has a chance to refund ammo upon firing.
Contractual Obligation - If the player has Devolver, a pool of oil spawns underneath enemies killed using Gungine.
what engine do you use - If player also has Unity, it fires a spread of three bullets per shot, but fires at 1/5th of its original speed.
- Together with Bug Boots or the
Hot Rolls synergy, it is possible to generate infinite ammo.
- With both
Buckle Up and
what engine do you use, Gungine has a chance to gain ammo when fired, because it shoots 3 bullets per shot and each has a chance to be refunded. The Gunslinger always gets this synergy combination.
- Chambers such as Black Powder Mine and Oubliette also allow for near unlimited ammo regeneration due to a large presence of liquids on each of the chambers. Oil lamps on the walls can be shot to create extra liquid.
- Items that refund some ammo, such as Zombie Bullets, are ignored by the reload effect, so it is possible to end up with more bullets than you fired.
- If the player currently has flight, Gungine's reload effect will not work.
- Since the Gungine replenishes ammo at the start of reloading, interrupting the reload by swapping to another weapon will give the missing ammo without reloading the Gungine. This can allow a single puddle of liquid to give several hundred rounds.
Trivia[edit | edit source]
- This gun is a reference to the Vlambeer game Luftrausers, which features a bullet-firing engine of the same name.
- It also seems to be a play on “Gungeon,” the name of the game.
- This would explain the
Contractual Obligation synergy, as Devolver Digital is the publisher for the game, and therefore would logically have a contractual obligation to support it.
- In addition to this, the
what engine do you use synergy is a reference to the game's development in the Unity engine.
- This would explain the