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Guns are the player's primary method of attacking enemies, and can be found by opening chests, defeating bosses, purchasing them from shops, or receiving them from NPCs. The player can carry an unlimited number of guns.

All guns come in 5 "types":

  • Automatic, which automatically fire bullets when holding down the shoot button and generally have large magazine sizes
  • Semiautomatic, which can also fire by holding down the shoot button but generally fire faster by tapping it, and have small magazine sizes
  • Charged, which need the fire button to be held for a short moment before the release of the projectile
  • Beam, which are similar to Automatic, except they fire a continuous beam rather than individual bullets
  • Burst, which work like Automatic or Semiautomatic, but fire multiple projectiles and consume multiple ammo in one shot

All starting guns, along with Gunther, Elimentaler, Casey, Dueling Laser, Windgunner, Betrayer's Shield with the Synergy.png Betrayer's Lies synergy, and the AKEY-47 with the Synergy.png Akey Breaky synergy have an unlimited amount of ammo, but are unable to break secret walls. All other guns have a limited amount of ammo, enabling them to break secret walls. Additionally, ammo can be replenished by finding ammo pickups.

If a gun is out of ammo, it can be thrown by holding down the fire button and deals 20 damage if it hits an enemy. This damage can be increased by the Ruby Bracelet, which will make the thrown guns explode upon contact with an enemy. Thrown guns can detect secret rooms.

Four guns do not appear in the Ammonomicon (and this list): the Prize Pistol, used in Winchester's game; the Mimic Gun, which can rarely replace any gun and must be used until the player picks up ammo or does enough damage; the High Dragunfire, found only in a special Secret Room; and the Windgunner, which can be temporarily used when Sprun transforms.

All guns, after emptying a clip, will have to reload, which takes a short time, varying with the gun. This time can be reduced, or entirely negated by the Synergy.png Cormorant synergy, If a gun is left unequipped for double the time of its normal reload, it will passively reload.

If the player is too close to a wall and is facing it directly, the gun will not be able to shoot. This prevents loss of ammo by accident in cases which bullets wouldn't hit any enemies by any chance.

If left on the ground, guns will be stolen by the Resourceful Rat. If the player has the Ring of the Resourceful Rat, guns can be traded for a similar-powered item, while having the Synergy.png Resourceful Indeed synergy removes the stealing entirely.

There are currently 243 guns in the game total, including 191 base game guns, 15 guns that were added in the Supply Drop Indicator.png update, 15 guns that were added in the AGD Indicator.png update, and 22 guns that were added in AFTA Indicator.png update.

For items which aren't weapons, see Items.

For weapons cut from the game or unused, see here.

List of GunsEdit

Icon Name Quote Quality Type DPS Magazine Size Ammo Capacity Damage Fire Rate Reload Time Shot Speed Range Force Spread Notes
  Rusty Sidearm Still Works. Mostly.   Semiautomatic 16.4 6   6 0.20 1.2 16 16 10 7 Starting gun of The Hunter. Does not crack secret walls.
  Marine Sidearm Always With You   Semiautomatic 15.6 10   5 0.25 1.2 25 18 12 5 Starting gun of The Marine. Does not crack secret walls.
  Rogue Special Underhanded And Efficient   Semiautomatic 13.6 8   5 0.25 1.2 22 13 6 10 Fires short-range, inaccurate lasers. Starting gun of The Pilot. Does not crack secret walls.
  Budget Revolver Affordable Arms   Semiautomatic 20 5   6 0.15 0.9 23 18 10 10 Starting gun of The Convict. Does not crack secret walls.
  Dart Gun Sticky   Semiautomatic 18 6   6 0.20 1.0 20 25 2 5 Fires sticky darts. Starting gun of The Cultist. Does not crack secret walls. Only available in co-op.
  Robot's Right Hand Built To Kill   Semiautomatic 20 20   5 0.20 1.2 25 20 10 7 Starting gun of The Robot. Does not crack secret walls.
  Slinger Farewell to arms   Semiautomatic 22.4 7   6 (bullet)
4 (gun)
0.1 (Manual)

0.25 (Automatic)

1.3 23 (Bullet)

19 (Gun)

1000 (Bullet)

30 (Gun)

9 (Bullet)

40 (Gun)

0 Starting weapon of The Gunslinger. Reloading throws the gun, which has a chance to stun enemies. Does not crack secret walls.
  Blasphemy To The Point   Semiautomatic 70 N/A   14 0.20 1.0 26   10 10 Starting weapon of The Bullet. Swings destroy nearby bullets. At full health, swings send out a piercing sword projectile. Does not crack secret walls.
  Casey Batting .50   Charged 50 1   100 0.20 1.0 N/A 2.5 120 N/A Charged swings reflect nearby bullets. Does not crack secret walls. Increases curse by 2.
  Pea Shooter Baby's First Gun   Semiautomatic 10.7 6 1000 4 0.15 1.5 20 20 3 10 Fires peas.
  38 Special For The Inquisitive   Semiautomatic 26.5 6 350 5 0.07 0.78 23 35 10 5 Fires faster right after a dodge roll.
  Derringer One Last Trick   Semiautomatic 15.2 2 200 10 0.07 1.2 23 60 30 6
  Trank Gun Non Non Lethal   Semiautomatic 47.6 12 200 6.5 0.15 1.2 23 60 30 6
  Unfinished Gun Still Warm   Semiautomatic 20.9 15 350 6 0.20 1.5 15 35 6 15 Fires piercing bullets.
  Elimentaler Full of Holes   Semiautomatic 29.0 15   Cheese ball: 5.5

Pointy cheese: 8

Cheese wheel: 15

0.22 1.2 23 1000 9 0 Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it.
  Bullet Fires Guns   Semiautomatic 21 6 250 Gun: 7
Bullet: 4
0.2 1.0 Fires rotating guns which fire bullets as they travel.
  Shell Fires Shotguns   Semiautomatic 36.9 6 150 Shotguns: 3x8
Bullets: 2x4
0.5 1.4 Fires three shotguns, each of which fires three bullets upon hitting something.
  Hyper Light Blaster Skill Honed Sharp   Semiautomatic 76.2 12 12 20 0.15 1.5 26 20 6 Has very low ammo, but regenerates 1 ammo if a shot hits an enemy.
  Boxing Glove Pistol Hondo   Charged 30 350 350 Regular: 12
Super: 200
0.40 1.5 3.5 Shoots a boxing glove with a chance to stun. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases curse by 1.
  Makarov The People's Gun   Semiautomatic 16.7 7 350 5 0.15 1.2 23 60 10 4
  M1911 Classic   Semiautomatic 26 7 200 8 0.15 1.2 23 60 30 6
  Magnum 5 Shots Or 6?   Semiautomatic 44.6 6 140 13 0.15 1.0 23 60 30 7
  Colt 1851 You Dig   Burst 28.2 12 350 6 0.21 1.5 25   10 8 Fires a burst of two bullets.
  SAA Exhilarating Reload Time   Semiautomatic 43.6 6 200 Direct: 8

Bounce: 12

0.12 0.6 25   14 0 Fires bouncing bullets that aim towards enemies after bouncing.
  Cold 45 Shatterday Night Special   Semiautomatic 25.3 12 350 6 0.15 1.2 28 35 10 6 Fires bullets that freeze enemies.
  Polaris Storied   Semiautomatic 43.0 12 450 Level 1: 5

Level 2: 12 (6x2)

Level 3: 20

0.25 0.6 40   30 5 Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1.
  Jolter .95 Caliber   Semiautomatic 39.5 12 200 13 0.25 1.2 25 25 50 10 Fires large and rectangular bullets with high knockback.
  Dungeon Eagle Caw!   Charged 32.1 9 200 Uncharged: 10

Charged: 20

0.20 1.2 25 60 10 10 Can be charged to fire more powerful shots.
  Grey Mauser Silent And Deadly   Semiautomatic 43.3 10 100 8 0.10 1.5 32   9 8 Reloading an empty clip makes the player invisible. Can be used to steal from shops.
  Vorpal Gun .50 Criticaliber   Semiautomatic ? 6 250 Normal Shot: 5

Critical Shot: 100

0.10 0.90 Has a chance to fire a critical shot which deals 20 times its damage.
  High Kaliber Soul Reaver   Semiautomatic ? 66 666 15 0.50 1.0 22 25 13 8 Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy.
  Shellegun Circle Of Death   Semiautomatic 20 12 (pistol)
20 (beam)
300 8 0.10 1.08 25 30 22 5 Reloading alternates between a pistol and a continuous beam. Increases curse by 1.
  Dueling Pistol Ricochet   Semiautomatic 10 1 120 10 0.20 1.2 30   15 8 Fires large piercing bullets that bounce twice.
  AU Gun Some Assembly Required   Semiautomatic 80 1 22 100 0.20 1.2 25   10 0 Fires a single powerful bullet.
  Big Iron Heavy   Semiautomatic 42 6 150 21 (7x3) 0.33 1.2 16 16 10 4 Fires a random spread of three bullets.
  Composite Gun Undetectable   Charged 100 2 50 Uncharged: 40

Charged: 100

0.20 0.6 25   10 0 Charged shot consumes all ammo in magazine and will activate a blank effect when it hits a wall.
  Flare Gun Over Here   Semiautomatic 17.4 1 150 13 0.10 0.8 23   35 6 Fires bullets that have a chance to burn enemies.
  Smiley's Revolver All Smiles   Semiautomatic 43.2 6 250 9 0.10 0.7 23 60 30 6 Decreases shop prices while held.

Fire rate increased shortly after rolling.

  Shades's Revolver Someone Loses An Eye   Semiautomatic 30 6 150 15 0.30 1.5 23 60 30 6 Increases coolness by 3.
  Knight's Gun Plowshare   Semiautomatic 64.9 6 180 40 (8x5) 0.4 1.7 23 10 20 Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip.
  GuNNER Backpack Not Included   Semiautomatic 27.5 12 200 13.5 0.4 1.5 27 1000 9 0 Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup.
  Regular Shotgun Cocked And Loaded   Semiautomatic 32 8 150 24 (4x6) 0.60 1.8 23 60 30 10
  Big Shotgun A Shotgun That's Big   Semiautomatic 63.1 5 40 Large: 45 (15x3)
Small: 5.5
0.6 2.1 1000 Fires three exploding shots that burst into bullets. Reloading next to Shotgun Kin sucks them up, killing them and restoring 1 ammo.
  Old Goldie For The Discerning   Semiautomatic 51.9 4 150 35 (3.5x10) 0.50 1.2 23 60 30 5 Increases coolness by 1.
  Sawed-Off No Butts About It   Semiautomatic 25.9 6 150 16 (4x4) 0.50 1.2 23 60 30 8 Starting gun of The Convict.
  Winchester Better Than A Box Of Roses   Semiautomatic 36.9 8 100 24 (4x6) 0.60 1.7 23 60 30 7
  Rattler Snakes On A Gun   Semiautomatic 35.6 8 200 21 (3x7) 0.20 1.2 23 60 30 0 Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies.
  Bubble Blaster The Suds   Automatic 105.3 100 500 12 0.12 1.4 15 10 12 Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed.
  Elephant Gun Shoots Elephants   Semiautomatic 31.4 2 120 33 (5.5x6) 0.60 1.5 23 60 30 0 Fires a cone spread of bullets with high knockback.
  Tangler Get Wrecktangled   Semiautomatic 43.6 4 150 36 (6x6) 0.60 1.5 23 60 30 10 Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle.
  Void Shotgun CQC   Semiautomatic 50 4 120 30 (5x6) 0.40 1.2 23 60 30 0 Fires 6 purple bullets with high knockback.
  Mass Shotgun My Favorite Gun   Semiautomatic 60 1 200 Ball: 30

Split: 72 (6x12)

0.40 1.2 23 60 30 0 Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards.
  Shotgun Full of Hate Hate Is Power!   Semiautomatic 54.5 8 150 6x4 (bullets) + 5 (skull) + 3 (nail) 0.45 1.2 23 60 30 14 Shoots a shotgun burst of skulls, nails, regular bullets, and poison bullets that leave pools of poison goop.
  Shotgun Full of Love Kill With Kindness   Semiautomatic 51.1 8 120 30 (5x6) 0.45 1.2 23 60 30 14 Has a chance to Charm enemies.
  Shotgrub No Worries!   Semiautomatic 46.5 8 250 25 (5x5) 0.9 1.5 23 60 30 0 Fires a spread of 5 bullets that leave small pools of poison goop.
  Gilded Hydra Heads Up!   Semiautomatic 64.3 1+ 50 60 (7.5x8) 0.40 2.0 23 60 30 0 Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size.
  Blunderbuss Shoots Anything   Charged 44.4 4 100 30 (3x10) 0.50 1.2 26   25 20 Fires a short-ranged spray of bullets.
  Pulse Cannon Time Of Death...   Semiautomatic 41.7 8 120 24 (4x6) 0.6 1.8 23 60 60 0 Fires a shotgun blast spread of 6 bullets.
  Siren Mershotgun   Semiautomatic 30.9 6 200 18 (6x3) 0.40 1.5 23 60 30 0 Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped.
  Zilla Shotgun Quadruple the fun!   Charged 42.7 4 240 Uncharged:

32 (4x8)

Charged:

42 (6x7)

0.50 1.5 26   26 20 Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets.
  Ice Breaker Never Let Go   Semiautomatic 32.4 3 200 Ice: 10 (2x5)

Explosive: 35

0.40 0.9 23 60 30 0 The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot.
  The Membrane Green Or Yellow?   Semiautomatic 65.5 6 120 Before split: 24 (4x6)

After split: 36 (3x12)

0.45 1.2 22 30 6 8 Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets.
  Huntsman Axes Of Evil   Semiautomatic 28.3 6 150 21 (3.5x6) 0.65 1.2 23 50 10 10 Fires a shotgun blast of bullets. Reloading destroys nearby bullets. Increases curse by 1.
  Blooper Close Your Bloop   Semiautomatic 58.3 5 80 42 (7x6) 0.65 2.0 23 60 30 0 Fires shotgun blasts of blue bullets with high knockback.
  JK-47 Substitute   Automatic 18.9 30 500 5.5 0.25 1.5 23 1000 9 4 Reloading inflicts fear on nearby enemies.
  Bow Hold Fire To Charge   Charged 30 1 100 Uncharged: 7.5

Charged: 30

1.00 0.12 26   25 0 Fully charged shots pierce.
  Charmed Bow <3-----<<<   Charged ? 1 150 Uncharged: 7.5

Charged: 14

0.0 Uncharged: 25

Charged: 45

  8 Charms enemies when fully charged.
  Crossbow The Original   Semiautomatic 29.3 1 100 22 0.50 0.75 26   25 7 Fires bolts. Starting gun of The Hunter.
  Sticky Crossbow Reload, Explode   Semiautomatic 30 6 100 5 (arrow) + 15 (explosion) 0.45 1.5 25   8 0 Fires bolts that stick to enemies and explode upon reloading.
  Shotbow A Teleporter Accident   Semiautomatic 30.9 3 80 36 (6x6) 1.00 1.5 26   25 5 Fires a shotgun blast of bolts.
  Triple Crossbow 3 > 1   Semiautomatic 38.2 3 100 Slow: 7

Triple: 21 (7x3)

0.1 0.9 26   25 5 Reloading alternates between triple bolts and single bolts that slow enemies.
  Crescent Crossbow Moon Shot   Charged 90.7 12 100 Large: 22

Medium: 8

Small: 3

0.20 1.5 32   20 0 Fires stars that split into smaller bouncing stars.
  Gunbow Failed Experiment   Charged 18.6 1 60 35 0.001 1.0 26   25 0 Fires a fast, piercing projectile that ricochets many times.
  Klobbe Everyone's Favorite   Automatic 11.9 32 900 1.2 0.04 2.0 14   1 20 Rapidly fires low-damage bullets.
  Machine Pistol Rapid Fire   Automatic 29.7 30 600 3.2 0.07 1.2 23 16 6 10
  Thompson Sub-Machinegun Myeah, See!   Automatic 40.8 30 350 5 0.10 0.78 23   9 10
  AK-47 Accept No Substitutes   Automatic 44.7 30 500 5.5 0.11 0.6 23   9 4
  Strafe Gun Bleeding Edge Gameplay   Automatic 46.5 20 400 Impact: 1
Explosion: 8
0.13 1.4 500 Fires nails that explode upon releasing the trigger.
  AKEY-47 Unlocked And Loaded!   Automatic 44.7 30 500 5.5 0.11 0.6 23   9 4 Opening a locked chest or door with the gun equipped opens it for free. Alternatively, shooting a locked chest or door unlocks it.
  Stone Dome Big Head Mode   Automatic 26.5 750 750 4.5 0.20 2.0 25 1000 10 8 Sits on the player's head and rapidly fires homing bullets. While held, inflicts fear on nearby enemies. Increases curse by 1.
  Crown of Guns All Hail   Automatic ?   3000 5.5 0.04 N/A 360 Sits atop the player's head and fires bullets in all directions.
  M16 Underslung   Burst 35.6 30 (machine gun)
3 (grenade launcher)
500 Gun: 5.5

Grenade: 10 (impact) + 25 (explosion)

0.10 1.2 23   11 7 Reloading alternates between bursts of 3 bullets and a grenade launcher.
  Combined Rifle Halve Lives   Automatic 36.6 30 (gun)
1 (ball)
500 5 (gun)
100 (ball)
0.12 1.0 23 (Rifle)

19 (Energy Ball)

50 (Rifle)

150 (Energy Ball)

9 (Rifle)

2.5 (Energy Ball)

Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball.
  Zorgun Don't Push The Red Button   Automatic 61.3 30 300 5.5 0.10 0.6 23   9 5 Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill).
  The Fat Line Technobabble   Automatic 38.4 100 500 4 0.075 3.0 0 Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel.
  Mr. Accretion Jr. Music of the Spheres   Semiautomatic 21.9 20 100 Varies 0.7 2.0 19 1000 0 Fires planets which start orbiting the player if they hit a wall or obstacle.
  VertebraeK-47 Nervous Yet?   Automatic 27.3 30 250 4 (bullet)

2 (chain)

0.10 1.5 18   6 5 Bullets close to each other will form links between each other, which hurts enemies on touch.
  Balloon Gun Hot Air   Automatic 44.1 10 250 12 0.25 1.6 Fires small homing tornadoes. While held, grants flight but loses all ammo on taking damage.
  MAC10 $#!^@ Never End   Burst 34.7 30 600 3.5 0.07 1.0 23   3 10 Fires a burst of four bullets.
  Triple Gun Bullet the Stampede   Varies ? 9 (revolver)

32 (machine gun)
∞ (beam)

250 (revolver)

500 (machine gun/beam)

10 (revolver)

6.5 (machine gun)

0.5 (revolver)

0.11 (machine gun)

Changes form based on how much ammo it has left.
  Heck Blaster Whoa, Nelly   Automatic 31.4 999 999 2.5 0.05 0.3 40 14 3 8 Rapidly fires invisible bullets. Jammed enemies hit will revert to normal.
  Patriot Gun Eater   Automatic 69 100 500 7 0.30 1.0 30   15 1 Fires piercing bullets.

Fire rate increases rapidly as the trigger is held.

  AC-15 Metalled Gear   Automatic 25.8 40 300 Unarmored: 3.8
Armored: 15
Unarmored: 0.125

Armored: 0.5

1.8 Becomes more powerful if the player has armor.
  Vulcan Cannon Boundless Slaughter   Automatic 100 900 900 5 0.05 0.6 35   15 12
  Plague Pistol Chemical Warfare   Semiautomatic 16.8 12 200 4 0.15 1.2 20 25 13 5 Bullets create poison puddles on impact.
  Gungine 12 Cylinder   Automatic 80.6 100 800 5 0.05 1.14 35   15 6 Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo.
  The Predator High-tech $#!*   Semiautomatic 29.4 8 150 25 0.80 1.2 Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine.
  Dragunfire Roar   Automatic 63.9 30 600 5 0.05 1.6 25   27 7 Rapidly fires burning bullets that have a chance to inflict Burn.
  Sniper Rifle Scope Creep   Semiautomatic 24.8 10 80 26 1.00 1.5 200   15 1 Fires bullets that can pierce through one enemy.
  A.W.P. Noob Cannon   Semiautomatic 30.5 8 50 40 1.20 2.1 100   25 5 Fires bullets that can pierce through one enemy.
  M1 Bolt Action   Semiautomatic 22.6 6 100 20 0.80 1.3 200 60 25 2 Fires high-speed piercing bullets.
  Winchester Rifle Guns And Deviltry.   Semiautomatic 19 12 130 15 0.72 1.2 32   9 5
  Corsair Plot A Course   Charged ? 1 200 10 0 0.5 26   25 5 Fires slow, bouncing bullets that accelerate and curve towards enemies.
  Railgun Calibrating   Charged ? 1 40 50 0.6 Fires a fast-moving piercing bullet that bounces many times.
  Prototype Railgun DANGER: HIGH VOLTAGE   Charged 51 1 40 150 0.6 Fires a fast-moving piercing bullet.
  Void Marshal Acquired Under The Table   Semiautomatic 51.9 15 250 9 0.10 1.2 35 35 10 7
  Deck4rd Unicorn Of Handguns   Semiautomatic 47.1 2 40 5 (impact) + 35 (explosion) 0.20 1.5 20   22 10 Fires a single powerful bullet that will explode upon impact.
  The Judge Hot Shot   Semiautomatic 32.5 9 400 7.5 0.15 1.0 30   9 7 The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible)
  Mourning Star Satellite Rain   Beam 110   800 ~110/s 0.3 Calls down a controllable orbital laser.
  Alien Sidearm Shield Breaker   Charged 19.6 10 350 Uncharged: 5

Charged: 25

0.15 1.2 23 15 10 5 Charged shots are larger and deal more damage.
  RUBE-ADYNE Prototype It Never Quits   Semiautomatic 35 6 200 7 0.12 0.6 40 60 10 5 Fires lasers that bounce four times.
  RUBE-ADYNE MK.II Polished Product   Semiautomatic 63.8 15 300 8 0.10 0.48 40 35 10 7 Fires bouncing lasers with limited range.
  Rubenstein's Monster Unit 00   Automatic 102.2 100 900 7 0.07 0.9 Created when both RUBE-ADYNE Prototype and RUBE-ADYNE MK.II are picked up. Rapidly fires bouncing lasers.
  Chamber Gun Product of Environment   Semiautomatic ? 500 Transforms based on the current chamber.
  Gunderfury Gun of Guncraft   Automatic 363.6 40 (Level 60) 600 (Level 60) Gains persist experience and levels up with kills, changing its appearance and stats.
  Mine Cutter Safety First   Semiautomatic 45 12 250 Triple: 10

Single: 8

0.10 1.2 23 60 30 7 Reloading alternates between firing three small, piercing, parallel lasers and single large lasers.
  Void Core Assault Rifle Rapid Fire   Burst 27.8 30 300 6.5 0.35 1.2 23 20 15 3 Fires bursts of three lasers.
  Flash Ray Ah Ahhh!   Semiautomatic 23.1 8 350 7.5 0.20 1.2 600   4 10 Shoots piercing lasers with a chance to stun.
  Wind Up Gun Charge It   Automatic 18.9 20 600 5 0.13 1.5 30 35 10 8 In each magazine, the first 10 bullets pierce. The last 10 deal half damage.
  H4mmer Many Bullets   Automatic 63.5 30 450 Bullets: 3.8

Hammer: 20

0.05 0.6 23   6 7 Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies.
  Snakemaker SSSSSSSSSSS   Semiautomatic 34.8 10 200 12 0.25 1.2 50   10 0 Has a chance to transmogrify enemies into snakes.
  Turbo-Gun Repetitive Strain   Automatic 48 6 180 8.4 (base) 0.10 1.0 Damage increases for the next magazine depending on the number of reload attempts during its reload.
  Hegemony Carbine All The Same   Automatic 23 25 600 3.5 0.10 1.4 30 50 4 5 Shoots rapid fire white bolts of energy.
  Screecher Cover Your Ears!   Automatic 30 1000 1000 1.5 0.05 0.6 12 12 0 0 Rapidly fires piercing sound waves that have a small chance to stun.
  Laser Lotus Level 5   Semiautomatic 50.3 10 150 16 0.20 1.38 45   26 5 Fires piercing lasers.
  Hegemony Rifle So Precise   Semiautomatic 31.9 15 250 10 0.25 1.2 35 15 15 13 Rapidly fires inaccurate white lasers.
  Fightsabre Heresy   Automatic 29.4 25 500 6 0.15 1.5 23 50 10 8 Reloading swings the gun around, reflecting nearby bullets. Increases curse by 2.
  Helix Splice 'n' Dice   Semiautomatic 34 12 250 15 (7.5x2) 0.25 2.0 35 35 10 7 Fires two bullets in a helix pattern.
  Laser Rifle Blast Off!   Burst 25.5 24 500 5 0.50 1.2 200 60 16 5 Fires a burst of three lasers.
  Crestfaller Cold Reality   Semiautomatic 18.4 8 250 10 0.45 1.2 40   11 6 Fires bullets that slow and have a chance to freeze.
  Rad Gun Totally Rad   Semiautomatic 350.4 12 250 Varies 0.15 Varies Increases coolness by 2. When reloading, if the reload button is hit at the right time, the gun's damage is increased. Failing a reload resets the damage.
  Thunderclap Lightning In A Bullet   Semiautomatic 38.7 15 300 8 0.15 1.7 20   10 5 Fires balls of lightning.
  Charge Shot Hold To Fire   Charged 36.6 5 75 30 0.01 1.0 26   25 5 Fires a large laser that pierces enemies and bounces off of walls two times. Laser deals higher damage after bouncing.
  Dark Marker Big Bang   Semiautomatic 38.6 12 200 Bullets: 8

Explosion: 80

0.20 2.0 32   20 0 Charge shot consumes the entire clip to create a room-wide explosion and blank effect.
  Particulator Strange Matter   Semiautomatic 41.7 1 60 Large: 30

Small: 7

0.70 2.4 10 10 8 0 Fires a large bullet, which will split into 10 bullets which seek out enemies.
  The Emperor Electric Terror   Burst 37.5 30 300 7 0.30 1.2 20 50 10 7 Fires a burst of four bullets connected by electricity.
  RPG Leveled Up   Semiautomatic 18.3 1 40 20 (impact) + 35 (explosion) 1.00 3.0 40 90 10 5 Fires grenades.
  Grenade Launcher Fwomp!   Semiautomatic 29.2 1 60 10 (impact) + 25 (explosion) 1.20 0.78 20 20 20 4 Shoots a grenade that bounces off of surfaces and explodes on impact with enemies.
  Stinger Drone Warfare   Semiautomatic ? 1 50 10 (impact) + 15 (explosion) 1.00 2.0 20 60 10 1 Fires homing rockets that explode into bees.
  The Exotic Pack of Wolves   Semiautomatic 44.5 1 50 25 (impact)

+ 15 (explosion)

+ 35

(7 * 5 mini rockets)

1.5 Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests.
  Com4nd0 You're Fired   Semiautomatic 54.6 4 40 20 (impact) + 25 (explosion) 0.60 1.5 14 90 10 5 Fires homing rockets.
  RC Rocket Avoid User Error   Semiautomatic 86.7 1 50 100 (impact) + 30 (explosion) 0.60 1.5 10 200 10 1 Fires rockets guided by the player's cursor.
  Yari Launcher Hell. Yes.   Automatic 221.2 20 140 10 (impact) + 15 (explosion) 0.04 1.5 10 90 30 45 Rapidly fires homing rockets. Bypasses the boss DPS cap.
  Lil' Bomber ReFuse To Lose!   Charged 30 3 60 15 (impact) + 25 (explosion) 1.00 2.0 23   35 6 Fires a bomb that bounces off of walls and explodes on enemy contact.
  Grasschopper Noisy   Semiautomatic 20 1 30 20 (impact) + 20 (explosion) 0.07 2.0 36 18 22 5 Fires a single powerful blast that has very strong recoil.
  Void Core Cannon Critical Strike   Burst ? 4 120 10 (Impact)

11 (Explosion)

2.0 Fires bursts of four large energy balls, which home in on enemies and explode upon impact.
  Bundle of Wands Dark Arts   Semiautomatic 42 6 150 21 (7x3) 0.30 1.5 23 60 30 5 Has a chance to transmogrify.
  Staff of Firepower Missing Link   Semiautomatic 42.3 6 (gun)
12 (staff)
200 Gun: 7

Staff: 12

0.15 1.0 25   12 7 Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire.
  Witch Pistol Spells Your Doom   Semiautomatic 18.5 6 350 6 0.15 1.2 27   20 2 Fires bullets that have a chance to transmogrify enemies.
  Hexagun Light Fantastic   Semiautomatic 35 1 75 35 0.001 1.02 200   25 0 Fires piercing bullets that have a chance to transmogrify enemies.
  Phoenix Reborn In Flame   Semiautomatic 16.8 12 350 4 0.15 1.2 25 25 13 3 Shooting creates a small cone of fire in front of the player that burns enemies.
  Magic Lamp One Wish, Three Times   Semiautomatic 63.2 3 100 8 (shots)

115 (genie)

0.50 1.2 12   10 5 Hitting an enemy three times causes a genie to punch them.
  Teapot Monocular Monster   Semiautomatic 14.7 12 250 8.5

15 (pink shot)

0.40 3.0 While reloading, ignites nearby enemies.
  Gunslinger's Ashes Spirit, Willing   Semiautomatic 21.4 6 80 Contact: 12 Shots: 15 (5x3) 0.60 1.2 1 6 25 0 Fires slow homing ghosts that shoot and deal contact damage.
  Luxin Cannon Omnichrome   Automatic 43.8 30 600 4.5 0.07 1.5 60   10 6 Fires laser shots at enemies. The last bullet of magazine fires a crystal, which splits into 5 small crystals on impact.
  Gunther Jealous Weapon   Semiautomatic 69.2 15   First Stage: 6

Second Stage: 9

Third Stage: 12

0.10 1.2 16 50 20 10 Cannot be used to reveal hidden walls. Grows stronger with each room cleared.
  Unicorn Horn Fires Friendship   Beam 30 500 500 30/s 0.10 N/A 30 30 45 0 Fires a rainbow beam that homes in on enemies. Increases curse by 1.
  Cobalt Hammer Break Stuff   Charged 57.8 6 60 Uncharged: 26

Charged: 36

0.30 1.2 100   80 0 Fires blue lasers. Charging the weapon makes it fire lasers in four directions.
  Frost Giant Icy Grasp   Semiautomatic 89.4 12 130 12 0.001 1.6 20 30 10 12 Fires big bullets that have a chance to freeze.
  Bullet Bore Mind Muncher   Semiautomatic 23.3 1 75 10 (impact) + 25 (explosion) 1.00 1.5 20   8 5 Fires drills that home in on enemies, stun them, and explode after a short delay.
  Cat Claw Kneadle Your Foes!   Automatic 65.5 33 400 2 (impact) + 10 (explosion) 0.15 1.2 23   2 5 Fires darts that home in on enemies and explode after a short delay. The darts deal minimal damage on contact.
  Megahand -P-   Charged 62.4 18 200 Uncharged: 6

Charged: 45

0.07 0.54 20   8 0 Has 2 levels of damage depending on how long the gun has been charged.
  Demon Head Wanged   Beam 31   500 31/s 0.10 N/A 100 40 30 5 Fires a continuous beam that has a chance to inflict Burn and slightly homes in on enemies.
  Heroine Charge Beam Active   Charged 33.7 6 200 Level 1: 5

Level 2: 10

Level 3: 70

0.07 0.54 25   10 0 Has 3 levels of damage depending on how long the gun has been charged.
  Mutation Didn't Need Two Anyway   Beam 45   500 45/s 0.10 N/A 40 20 50 5 Fires a continuous beam and heavily pushes back the player.
  Flame Hand 2D6 + Int Mod   Semiautomatic 23.6 100 200 Varying 0.50 0.0 23   35 0 Fires fireballs that pierce enemies and have a chance to set enemies on fire.
  Sunlight Javelin Brilliant Aura   Charged 30 100 150 45 1.00 0.0 Shoots fiery javelins that make enemies take damage over time.
  Machine Fist Avalanche Of Bullets   Automatic 46 50 (gun)

1 (rocket)

500 Bullet: 4

Rocket: 20 (impact) + 30 (explosion)

0.07 1.0 27   15 6 Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's reticle. The rocket punch consumes 10 ammo upon firing.
  Robot's Left Hand See You Later   Automatic 40 60 600 5 0.10 1.6 Rapidly fires blue lasers.
  Snowballer May Contain Rocks   Automatic 17.3 20 400 3.5 0.15 1.2 28 35 10 10 Fires snowballs that have a chance to freeze enemies.
  Super Meat Gun Very Fast   Semiautomatic 45 12 300 6 0.10 0.5 25   10 5 Fires piercing, bouncing saw blades. Slightly increases movement speed.
  Anvillain Practical And Safe   Charged 150 3 60 35 0.10 0.5 20   8 5 Fires piercing anvils with high knockback and a chance to stun.
  Fossilized Gun Proof That Guns Once Existed   Beam 15   500 15/s 0.10 N/A 15 20 40 0 Fires a stream of oil. Reloading spits fire, which can ignite the oil.
  Gamma Ray Mean Green   Beam 15   800 15/s 0.10 N/A   50 10 0 Fires a green laser that slightly curves towards enemies and can poison.
  Freeze Ray Ice To Meet You   Beam 20   500 20/s 0.10 N/A 60 30 10 0 Fires a blue laser that has a chance to freeze enemies.
  Science Cannon Charged Particles   Beam 26   500 26/s 0.10 N/A 90 500 35 0 Fires a large laser after a short charge-up, which inflicts random status effects on enemies.
  Disintegrator Return To Dust   Beam 70   500 70/s 0.10 N/A 120 50 0 0 Fires a large laser after a long charge-up.
  Proton Backpack Crossing Streams   Beam 50   500 50/s 0.10 N/A 14 90 30 0 Fires a homing laser.
  Mega Douser Contents Under Pressure   Beam 15   900 15/s 0.10 N/A 20 20 40 0 Fires a stream of water.
  Plunger Take Your Best Shot!   Beam 5   500 5/s 0.10 N/A 20 20 40 0 Fires a stream of poison. Has a chance to poison enemies and leaves poison puddles on impact.
  Raiden Coil Shoot Em' Up   Beam 15   500 15/s 0.10 N/A   30 10 5 Fires a laser that homes in on all on-screen enemies.
  Moonscraper Beeeeoooowwww!   Beam 26   700 26/s 0.10 N/A   50 20 5 Fires a beam that reflects off of solid objects once.
  Barrel Nothin' Easier   Semiautomatic 30.3 9 300 8 0.20 0.78 20   13 7 Fires a fish that has a chance to stun and leaves a pool of water on impact.
  Trick Gun Reload To Transform   Semiautomatic ? 6 200 Pistol: 7

Shotgun: 16 (2x8)

1.2 Reloading transforms the gun between a pistol and a shotgun.
  Mailbox Special Delivery   Semiautomatic 16.7 10 350 5 0.20 1.2 22   10 10 Fires mail at enemies. The last bullet of each magazine is a package, which can explode, leave confetti, burn, or poison.
  Nail Gun Pest Control   Semiautomatic 25 500 500 3 0.12 0.0 26 12 8 10 Fires a rapid stream of low damage nails. Fires faster if fire button is tapped rather than held.
  Light Gun Third-Party   Semiautomatic 28.8 6 150 7 0.20 1.0 400 60 30 5 Fires zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them.
  Dueling Laser More interesting this way!   Semiautomatic ? 1   100 1.0 Fires a large, piercing, high-damage laser. Needs to recharge after each shot.
  Wood Beam Speak Softly   Beam ? 100 900 Based on swing speed

(Max: 26)

1.0 0.9 Melee weapon that extends itself to hit enemies. Increases curse by 1.
  Mahoguny 100% Organic   Semiautomatic 56.3 10 350 Wood: 5 (impact) + 10 (explosion)

Leaves: 4

0.40 1.2 15 30 20 0 Fires bouncing explosive wood bullets and several leaves.
  The Scrambler Bullet Or The Gun?   Semiautomatic 42.5 1 120 6 (egg) + 9x5 (seekers) 0.10 1.2 20 32 0 6 Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle.
  Trashcannon Take It Out!   Semiautomatic 16.7 1 50 20 0.20 1.2 20   20 5 Fires a trash bag that explodes into poison projectiles that leave trails of poison goop.
  Glacier Refill Your Trays   Automatic 24 12 120 8 (impact) + 6 (explosion) 0.50 1.5 18 35 8 5 Fires bouncing ice cubes that explode and freeze enemies.
  Origuni Thousand Cuts   Semiautomatic 22.5 8 300 7.5 0.20 1.2 Fires paper planes that follow the player's crosshair.
  The Kiln Fires Pots   Semiautomatic 16 8 200 Pots: 8

Crystals: 4

0.40 1.2 20 45 6 0 Fires pots that break into 3 bouncing crystals upon hitting something.
  Skull Spitter Hard Headed   Semiautomatic 27 10 150 10 0.30 1.0 15   10 0 Fires homing skulls.
  Buzzkill Sawed On!   Semiautomatic 24.7 12 350 7 0.20 1.2 25   10 5 Fires piercing, bouncing sawblades.
  Tear Jerker Q_Q   Semiautomatic 26 20 350 7 0.22 1.2 15 15 10 0 Fires tears that leave behind puddles of water.
  Starpew Reap And Sow   Charged ? 1 100 5 1.0 Fires water droplets. Can be charged to increase the number of droplets fired.
  Eye of the Beholster What A Beauty!   Semiautomatic 23.2 12 300 6 0.15 1.2 200   4 4 The last shot of each clip spawns a friendly Beadie.
  Molotov Launcher Exactly What You Think   Semiautomatic 2.4 1 80 6 1.50 2.5 18 35 13 5 Fires molotovs that create fire puddles on impact.
  Glass Cannon Fragile, Fatal   Charged 50 1 25 140 1.00 2.0   Fires a powerful beam. Loses all ammo upon taking damage.
  Shock Rifle Zap   Semiautomatic 27.9 15 250 8 0.20 1.5 140   20 5 Fires a zap of electricity.
  Bait Launcher Meat Your Maker   Charged 60 1 60 10 (Steak) + 50 (Tiger) 0.50 1.0 20   8 5 Fires a steak that causes a tiger to appear and maul the target.
  Brick Breaker Wrong Kind Of Mortar   Semiautomatic 15.6 5 200 10 0.50 1.2 20   10 2 Fires piercing turtle shells that bounce off of walls.
  Betrayer's Shield Actually A Gun   Automatic 32.3 12 350 7 0.10 1.5 23 18 12 5 Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets.
  Lower Case r Alphabetical!   Burst 18.0 36 900 2.222... 0.07 2.0 25   14 0 Fires a burst of 6 bullets that spell out the word bullet.
  Excaliber Once And Future   Burst 43.7 32 280 7 0.15 0.48 26   15 0 Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases curse by 2.5.
  Face Melter Squiddley-squiddley-wheeyooo!   Automatic 40 600 600 4 0.10 1.2 15 15 13 6 Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one.
  Really Special Lute Purple Prose   Automatic 82.5 75 300 42 (6x7) 0.5 1.2 Buffs the player's companions.
  Trident Under The Sea   Semiautomatic 46.5 6 300 8 0.08 1.0 600   4 0 Fires a long-range laser that pierces one enemy. Destroys nearby bullets and pushes enemies away while reloading.
  Kruller Glaive Studied the Blade   Charged 20.8 1 100 25 0.2 1.0 Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them.
  Abyssal Tentacle Look Away   Beam 22.5   500 22.5/s 0.10 N/A   30 10 0 Fires a tentacle that homes in on and grips enemies, damaging them.
  Quad Laser No One Can Defeat It   Semiautomatic 53.3 1 50 80 0.07 1.5 1 15 32 5 Fires a large, square, extremely slow bullet.
  Tetrominator LINE PIECE!   Semiautomatic ? 13 301 4

6 (line piece)

0.3 1.5 Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy.
  Pitchfork Get Forked!   Semiautomatic 26.7 100 200 4 0.15 0.0 23   35 5 Fires piercing fireballs that burn.
  Evolver Tamagunchi   Semiautomatic ? 300 Killing enemies evolves the gun through 6 forms.
  Gungeon Ant What Army?   Semiautomatic 30 6 100 Oil: 6 (2x3)

Fire: 4.5 (1.5x3)

0 1.2 26   25 0 In oil mode, creates oil puddles on impact. In fire mode, fires fireballs that pierce and burn. Reloading switches modes.
  Life Orb Your Soul is Mine   Beam 20   600 20/s 0.10 After killing an enemy, reloading damages all enemies in the room.
  Alien Engine The Dangerzone   Automatic 160.7 400 1000 10 0.02 0.9 30 3 10 0 Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil.
  Microtransaction Gun Pay To Win   Semiautomatic 44.4 Equal to Coins held - 2/8/15/20 0.20 N/A Shoots various figurines, books, and gems at the cost of 1 coin per shot.
  Poxcannon Lousy T-Shirt   Semiautomatic 26.1 6 250 15 0.35 1.7 25   60 5 Shoots poisonous t-shirts with high knockback. Poisoned enemies create a poison puddle on death.
  T-Shirt Cannon Machine Gun Wash Only!   Semiautomatic 18.1 6 250 8 0.35 0.9 25   60 5 Fires t-shirts that have high knockback.
  Banana Planpain   Charged 29.2 7 50 10 (impact) + 30 (explosion) 1.00 0.01 23   35 6 Fires an explosive banana that sends out three more bouncing explosive bananas.
  Bee Hive Bzzzzzzz!   Automatic 29.9 150 300 3 0.10 0.06 9   2 90 Fires bees that home in on and damage enemies.
  Silencer 300 Dead Count   Semiautomatic 14 8 200 13 0.60 1.5 23 60 30 5 Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy.
  Camera Say Cheese   Charged 15.4 4 60 10 0.20 2.0 60   1 7 Damages all enemies in the room, with a chance to stun.
  Directional Pad Input Output   Automatic 131.1 30 120 8 (normal)
45 (fireball)
10 (grappling hook)
0.30 1.6 Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest.
  3rd Party Controller Assuming Direct Control   Semiautomatic 4.7 10 300 2.5 0.4 1.75 Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots.
  Gunzheng Hustle   Automatic 85.7 350 800 6 0.07 0.0 32   8 35 Rapidly fires inaccurate, piercing, homing arrows.
  Sling Outrageous!   Charged 62.5 1 80 62.5 (to bosses) 0.10 0.9 23   35 0 Fires bouncing rocks. Deals 2.5x damage to bosses and 2x damage after bouncing.
  Cactus 1000 Needles!   Automatic 25 1000 1000 2.5 0.10 0.0 60   1 7 Fires needles.
  Black Hole Gun Won't You Come   Charged ? 1 30 10 1.00 1.56 4   9 0 Fires black holes that attract enemies and enemy bullets.
  BSG Big Shooty Gun   Charged 47.5 1 25 50 4.00 2.4 25   10 0 Slowly charges up to fire a large high-damage projectile.
  Compressed Air Tank You Know My Work   Charged 125 1 50 50 0.60 1.2 35   60 6 Fires sharks that swim around the room, seeking enemies and biting them.
  Serious Cannon Seriously MENTAL   Charged 35 1 30 50 0.60 1.5 35   60 6 Fires large bouncing cannonballs.
  Makeshift Cannon You Only Get One Shot   Charged 571 1 1 1213.3 (approx) 0.50 2.1 35   60 6 Fires a single blast that deals a large amount of damage.
  Devolver Degenerates   Semiautomatic ? 6 100 6 Has a chance to devolve enemies into simpler enemies.
  Finished Gun Thanks For Playing    Semiautomatic 84.1 5 500 14

25 (final shot)

0.07 0.78 Replaces Unfinished Gun once the Ammonomicon is complete.