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'''{{BASEPAGENAME}}''' is a [[Items#Passive Items|passive item]] in [[Enter the Gungeon|Enter]] and [[Exit the Gungeon]]. It also appears in [[powerup]] form in Exit.
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<tabber>
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Enter the Gungeon=
 
{{Item infobox
 
{{Item infobox
 
| type = Passive
 
| type = Passive
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| desc = Allows a Gungeoneer to keep their footing, even when great force is applied to them.
 
| desc = Allows a Gungeoneer to keep their footing, even when great force is applied to them.
 
|sold = 16|quality = {{quality|D}}}}
 
|sold = 16|quality = {{quality|D}}}}
 
'''{{BASEPAGENAME}}''' is a [[Items#Passive Items|passive item]].
 
   
 
==Effects==
 
==Effects==
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==Notes==
 
==Notes==
* {{Synergy}} If the player also has [[Anvillain]] or [[Big Iron]], their damage is increased by 20% and their shot speed is decreased by 25%.
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* {{Synergy|Hardwood}} If the player also has [[Mahoguny]], it fires four explosive shots at a time.
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* {{Synergy|Heavy Metal}} If the player also has [[Anvillain]], its shot speed is decreased by 25% and its damage is increased by 20%.
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* {{Synergy|Iron Slug}} If the player also has [[Big Iron]], it fires a single high-damage slug.
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* {{Synergy|Iron Stance}} If the player also has [[Tangler]], [[Pulse Cannon]], [[Blunderbuss]], [[Regular Shotgun]], [[Old Goldie]], [[Huntsman]], [[Void Shotgun]], [[Zilla Shotgun]], [[Elephant Gun]], [[Blooper]] or [[Siren]], their damage is increased by 20%, their shot speed is increased by 50%, and their reload time is decreased by 20%.
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* Moving platforms with still move the player as normal.
 
* This item prevents the recoil from [[Alien Engine]], making it much easier to use offensively.
 
* This item prevents the recoil from [[Alien Engine]], making it much easier to use offensively.
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* With this item, swinging [[Blasphemy]] or [[Casey]] does not cause the player to lunge forward.
*when paired with shotgun it makes a synergy
 
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|-|
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Exit the Gungeon=
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{{Item infobox
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| type = Passive
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| quote = Low Center Of Mass
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| desc = Allows a Gungeoneer to keep their footing, even when great force is applied to them.
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| sold =
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}}
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== Effects==
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* Causes the player to release a shockwave upon landing. Enemies caught in the shockwave will be knocked back and take light damage.
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* Has a short cooldown before the effect can be activated again.
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==Notes==
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* This item can be very useful on sections where the elevator has holes. Knocking grounded enemies into pits will instantly kill them, which is easy to do with this item.
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* The cooldown of this item is very short. While not enough to activate it on every short hop, it can still be used frequently to create space for yourself or even kill small enemies.
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{{clear}}
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</tabber>
   
==See also==
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=See also=
 
*[[Items]]
 
*[[Items]]
   

Revision as of 09:08, 13 August 2020

Heavy Boots is a passive item in Enter and Exit the Gungeon. It also appears in powerup form in Exit.


Heavy Boots
Heavy Boots
Statistics
Type: Passive
Quality: D Quality Item
Sell Creep Price: 16 Money
Ammonomicon Entry
Low Center Of Mass
Allows a Gungeoneer to keep their footing, even when great force is applied to them.

Effects

  • Prevents the player from being moved by external forces, including:
    • Enemy knockback
    • Gun recoil
    • Conveyor belts
    • Ice patches

Notes

Heavy Boots
Heavy Boots
Statistics
Type: Passive
Ammonomicon Entry
Low Center Of Mass
Allows a Gungeoneer to keep their footing, even when great force is applied to them.


Effects

  • Causes the player to release a shockwave upon landing. Enemies caught in the shockwave will be knocked back and take light damage.
  • Has a short cooldown before the effect can be activated again.

Notes

  • This item can be very useful on sections where the elevator has holes. Knocking grounded enemies into pits will instantly kill them, which is easy to do with this item.
  • The cooldown of this item is very short. While not enough to activate it on every short hop, it can still be used frequently to create space for yourself or even kill small enemies.

See also