Keep of the Lead Lord

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Level 1.jpg

The Keep of the Lead Lord is the 1st chamber of The Gungeon. It appears to be a castle-like complex containing libraries, gardens and metal wear.

Bosses[edit | edit source]

Bullet King.png Gatling Gull.png Trigger Twins.png
Bullet King Gatling Gull Trigger Twins

Enemies[edit | edit source]

Icon Name Description
Bullet Kin.png Bullet Kin Slowly walks towards the player, firing bullets.
Bandana Bullet Kin.png Bandana Bullet Kin Slowly walks towards the player, rapidly firing bullets.
Veteran Bullet Kin.png Veteran Bullet Kin Slowly walks towards the player, firing bullets and predicting the player's movements.
Cardinal.png Cardinal Slowly walks towards the player, firing bullets. Occasionally fires a cluster of 5 bullets that homes in on the player.
Red Shotgun Kin.png Red Shotgun Kin Slowly walks towards the player, occasionally firing a tight spread of 5 bullets. Has a chance to fire 6 bullets in all directions upon death.
Blue Shotgun Kin.png Blue Shotgun Kin Slowly walks towards the player, occasionally firing a wide spread of 5 bullets quickly followed by a wide spread of 4 bullets. Has a chance to fire 6 bullets in all directions upon death.
Veteran Shotgun Kin.png Veteran Shotgun Kin Slowly walks towards the player, occasionally firing a V-shaped spread of 5 bullets and predicting the player's movements. Fires many bullets in all directions upon death.
Hollowpoint.png Hollowpoint Floats towards the player, rapidly firing bullets. Periodically disappears and reappears elsewhere in the room.
Confirmed.png Confirmed Strolls towards the player, occasionally stopping to fire four slithering lines of bullets at the player from under their hoods.
Keybullet Kin.png Keybullet Kin Runs away from the player, and drop a key upon death. However, if the player does not manage to kill them in time, they will disappear.
Rubber Kin.png Rubber Kin Attempts to launch itself towards the player, knocking the player back upon contact. Cannot deal direct damage to players.
King Bullat.png King Bullat Periodically fires bouncing bullets in all directions. Spawns several Bullats and Shotgats upon death.
Pinhead.png Pinhead Walks towards the player and explodes upon death. IF the player gets too close, it will leap towards the player and explode.
Blobulon.png Blobulon Moves towards the player and attempts to deal contact damage. Splits into two Blobuloids upon death.
Blobuloid.png Blobuloid Moves towards the player and attempts to deal contact damage. Splits into two Blobulins upon death.
Blobulin.png Blobulin Quickly moves towards the player and attempts to deal contact damage.
Bookllet.png Bookllet Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes.
Blue Bookllet.png Blue Bookllet Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes or rings of bullets that pulse back and forth.
Green Bookllet.png Green Bookllet Occasionally fires bullets towards the player in various patterns, such as R, N, and Φ shapes or a large clover shape.
Gigi.png Gigi Flies towards the player, periodically spitting an egg that releases a swarm of bullets towards the player.
Apprentice Gunjurer.png Apprentice Gunjurer Fires bullets in a variety of rotating shapes, such as a square, circle, or X. Occasionally disappears and reappears elsewhere in the room.
Gunsinger.png  Gunsinger  Buffs an enemy in the room, increasing their health and speed. They will cancel their spell and run away if the player is too close or they take too much damage. 
Mimic.png Mimic Rapidly fires bullets towards the player. Drops items and/or pickups upon death.
Gun Fairy.png Gun Fairy Wanders around the room, rapidly firing bullets towards the player.
Bullat.png Bullat Launches itself at the player, dying in the process.
Shotgat.png Shotgat Launches two projectiles in a V shape at the player, dying in the process.
Grenat.png Grenat Launches an exploding projectile at the player, dying in the process.
Spirat.png Spirat Launches itself at the player, dying in the process. Predicts the player's movements, and can reposition itself several times before hitting walls.
Gun Nut.png Gun Nut Periodically strikes the ground with its sword, releasing a wide 90 degree arc of bullets towards the player. Can only aim in the eight compass directions.

Notes[edit | edit source]

  • There is always a room containing a Fireplace in the Keep of the Lead Lord, which can be extinguished to reveal the path to the Oubliette using any water- or ice-based gun. These rooms have a high chance to contain a water barrel.
    • If a water barrel is not found in the Fireplace room, chances are another one (or two) will be found randomly in a different room.

Trivia[edit | edit source]

  • During the Alpha, the Keep of the Lead Lord acted as the game's tutorial, with signs telling the player what to do as opposed to the Hall of Knowledge with Ser Manuel.
    • In addition, the music that used to play in this chamber were the tracks now used in the Abbey of the True Gun.
  • Keep of the Lead Lord is the only chamber which doesn't have a teleporter in the start room.

See also[edit | edit source]

The Gungeon
The Breach Keep of the Lead Lord Gungeon Proper Black Powder Mine Hollow Forge
Secret Chambers
Oubliette Abbey of the True Gun Resourceful Rat's Lair Bullet Hell