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Marine Sidearm
Marine Sidearm
Statistics
Type: Semiautomatic
Quality: N/A
Magazine Size: 10
Max Ammo: Infinity
Reload Time: 1.2s (0.96 with The Marine's starting Military Training)
DPS: 14.5 (15.6 with The Marine's starting Military Training)
Damage: 5
Fire Rate: 0.25
Shot Speed: 25
Range: 18
Force: 12
Spread: 5 (4.15 with The Marine's starting Military Training)
Class: SHITTY
Damage Type: None
Sell Creep Price: N/A Money
Ammonomicon Entry
Always With You
The Marine Sidearm was brought to the Gungeon by a low-ranking Primerdyne soldier.

Though this gun appears sturdy, it has been known to fail when it is most needed.

Meta Info
Item ID: 86
Internal Name: Marine Sidearm
Object Name: SPMA1
Sprite Name: SPMA

The Marine Sidearm is The Marine's starting gun. It has a good accuracy and a stronger knockback than other starting guns.

Notes[ | ]

  • Cannot be dropped.
  • Is technically automatic, as tapping the fire button does not provide a faster fire rate than holding it down.
  • After defeating The Marine's past with his alternate skin, an alternate skin of this weapon is unlocked.
    • Bullets become slightly bigger with the alternate skin.

Trivia[ | ]

  • This gun was originally called “Marine Issue” in the pre-alpha.
  • While it is impossible to see in-game due to the gun having the infinite ammo variable set to true, the Marine Sidearm has a maximum ammo of 350.
  • The Marine Sidearm appears to have a bayonet, though it cannot be used.
  • [SPOILER] The description may refer to how the Marine appears to be tough, but in his past he ran from the Interdimensional Horror.

Gallery[ | ]

See also[ | ]

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