Master Round

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Master Round

Master Round I.png

Statistics
Type: Passive
Quality: N/A
Ammonomicon Entry
First Chamber
This rare artifact indicates mastery of the first chamber.

Apocryphal texts recovered from cultists of the Order indicate that the Gun and the Bullet are linked somehow.

Master Round

Master Round II.png

Statistics
Type: Passive
Quality: N/A
Ammonomicon Entry
Second Chamber
This potent artifact indicates mastery of the second chamber.

Any who enter the Gungeon are doomed to remain, living countless lives in an effort to break the cycle.

Master Round

Master Round III.png

Statistics
Type: Passive
Quality: N/A
Ammonomicon Entry
Third Chamber
This exceptional artifact indicates mastery of the third chamber.

Few return from the deadly route that leads to the Forge. Yet fewer survive that venture into less-explored territory.

Master Round

Master Round IV.png

Statistics
Type: Passive
Quality: N/A
Ammonomicon Entry
Fourth Chamber
This extraordinary artifact indicates mastery of the fourth chamber.

A monument to the legendary hero greets all who challenge the Gungeon, though their identity has been lost to the ages.

Master Round

Master Round V.png

Statistics
Type: Passive
Quality: N/A
Ammonomicon Entry
Fifth Chamber
This unfathomable artifact indicates mastery of the penultimate chamber.

The legendary hero felled the beast at the heart of the Gungeon with five rounds. According to the myth, the sixth remains unfired.

Master Round is a passive item. There are five variants of the Master Round, each of which is acquired by defeating the corresponding floor's boss without taking damage.

Effects[edit | edit source]

  • Grants a heart container.

Notes[edit | edit source]

  • Synergy.png Chief Master - If the player has Alien Sidearm and any two Master Rounds, the Alien Sidearm has a much larger magazine and cannot be charged, but becomes fully automatic and the final two shots in the magazine are fully-charged shots.
  • Master Rounds are one of the necessary materials to unlock shortcuts. When they are used for this purpose, the Tailor will take away one Master Round, and therefore remove a heart container from the player.
  • Master Rounds will not appear if the player takes any kind of damage during a boss fight, including falling into pits and other kinds of damage not inflicted by the boss itself.
  • Master Rounds can be dropped, which will remove a heart container. When they are picked up after being dropped, they will add an empty heart container.
  • Master Rounds give one piece of armor to The Robot.
  • Master Rounds can't be sold to the Sell Creep.
  • Master Rounds can't be stolen by the Resourceful Rat.
  • Acquiring five master rounds in a single run unlocks the Lead God Achievement.
    • The achievement can still be unlocked via the Boss Rush or by acquiring duplicate master rounds with the Clone.
    • It is not necessary to pick up the Master Rounds to unlock Lead God (although there is no reason not to pick them up). The achievement will still unlock if the player beats the five bosses flawlessly without picking up the Master Rounds that they drop.
  • There is a sixth unused Master Round.

See also[edit | edit source]