Megahand

From Enter the Gungeon Wiki
Jump to: navigation, search
Megahand
Megahand.png
Statistics
Type: Charged
Quality: B Quality Item.png
Magazine Size: 18
Max Ammo: 200
Reload Time: 0.54s
DPS: Uncharged: 62.4
Charged: 43.2
Damage: Uncharged: 6
Charged: 45
Fire Rate: 0.07
Charge Time: 1.0s
Shot Speed: 20
Range: Infinity.png
Force: 8
Spread: 0
Sell Creep Price: 30 Money.png
Ammonomicon Entry
-P-
The Megahand is a relic of the Ten Days' War against the robots. The most powerful robot masters would modify it for their own styles of combat. This one is basic, but it still works well.

Megahand is a gun that has two different levels of damage depending on whether the gun has been charged. It blinks and beeps while fully charged.

Notes[edit | edit source]

  • This gun works excellent as a room clearing weapon if using the charge shot, as it one-shots most enemies even into the Forge.
  • If the player has certain items or guns, reloading with a full magazine switches the Megahand to a different mode. If the corresponding item or gun is dropped while in an alternative mode, the mode is still kept until the player next reloads a full magazine.

Trivia[edit | edit source]

  • This gun is a reference to Mega Man's arm cannon, called the Mega Buster.
    • The tooltip references how in Mega Man through Mega Man 3, the Mega Buster was represented in menus by the Symbol P.
    • The colors the Megahand flashes while charging most closely resemble those in Mega Man 4, the game in which the ability to charge the Buster was first introduced.
      • Despite this, the charged shot itself more closely resembles those of later Mega Man games.
  • The different modes gained from the gun's synergies are references to the weapons obtained from the eight Robot Masters in Mega Man 2.

Gallery[edit | edit source]

See also[edit | edit source]