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{{DISPLAYTITLE:Some Bunny's Content Pack}} |
{{DISPLAYTITLE:Some Bunny's Content Pack}} |
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− | {{Modding}} |
+ | {{Modding}} |
+ | |||
− | '''Some Bunny's Content Pack''' is a [[Modding#List of Most Downloaded Mods|mod]] created by Some Bunny, which adds items, guns, shrines, NPCs and other things. |
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+ | |||
+ | E'''Some Bunny's Content Pack''' is a [[Modding#List of Most Downloaded Mods|mod]] created by Some Bunny, which adds items, guns, shrines, NPCs and other things. |
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The mod is downloadable [https://modworkshop.net/mod/28047 here.] |
The mod is downloadable [https://modworkshop.net/mod/28047 here.] |
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− | The |
+ | The GitHub for this mod is also viewable [https://github.com/Some-Bunny/BunnyMod here.] |
Line 16: | Line 18: | ||
! Item Sprite !! Name !! Quote !! Quality !! Effect |
! Item Sprite !! Name !! Quote !! Quality !! Effect |
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− | |[[File:Absolutezeropotion.png| |
+ | |[[File:Absolutezeropotion.png|36px]] |
||Absolute-Zero Drink||Incredibly cold. |
||Absolute-Zero Drink||Incredibly cold. |
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|{{Quality|B}}||On use, increases [[Coolness]] by 25 for 30 seconds. |
|{{Quality|B}}||On use, increases [[Coolness]] by 25 for 30 seconds. |
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|- |
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− | |[[File:Ammorepurposer.png| |
+ | |[[File:Ammorepurposer.png|45px]]||Ammo Repurposer||Shell Space |
|{{Quality|C}}||On hitting an enemy, has a 1/75 chance to increase your maximum ammo capacity by 1%. |
|{{Quality|C}}||On hitting an enemy, has a 1/75 chance to increase your maximum ammo capacity by 1%. |
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{{Synergy|Awaken The Beast}} Increases the chance to increase ammo capacity from 1/75 to 1/50. |
{{Synergy|Awaken The Beast}} Increases the chance to increase ammo capacity from 1/75 to 1/50. |
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Line 26: | Line 28: | ||
{{Synergy|On, The George!}}Now also gives the player a chance to shoot a burst of Cat Claw projectiles when hitting an enemy. |
{{Synergy|On, The George!}}Now also gives the player a chance to shoot a burst of Cat Claw projectiles when hitting an enemy. |
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|- |
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− | |[[File:Ancientwhisper .png| |
+ | |[[File:Ancientwhisper .png|72px]]|| Ancient Whisper ||Gaze into the abyss... |
|{{Quality|C}} ||-Single Use |
|{{Quality|C}} ||-Single Use |
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− | On use, changes most stats between 60 |
+ | On use, changes most stats between 60 and 150% of their current value. |
Has a 5% chance to give Ancient Enigma instead when used. |
Has a 5% chance to give Ancient Enigma instead when used. |
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|- |
|- |
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− | |[[File:Ancientenigma -.png| |
+ | |[[File:Ancientenigma -.png|48px]]|| Ancient Enigma ||...and the abyss gazes back |
− | | |
+ | |None. || -Cannot be dropped |
Upon clearing a room, changes most stats between 95%-105% of their current value. |
Upon clearing a room, changes most stats between 95%-105% of their current value. |
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|- |
|- |
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+ | |[[File:Astralcounterweight.png|66px]] |
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− | |[[File:Babygoodmodular.png|60px]]|| Baby Good Modular ||Friend Module Enabled |
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+ | |Astral Counterweight |
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− | |{{Quality|B}} || On killing a boss, gives the player a random Tier 1 Module. |
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+ | |Equilibrium |
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+ | |{{Quality|S}} |
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+ | |Balances out most of the players stats, making increases to one stat also increase others. |
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+ | The stats balanced are: |
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+ | |||
+ | Movement Speed |
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+ | |||
+ | Fire Rate |
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+ | |||
+ | Coolness |
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+ | |||
+ | Damage |
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+ | |||
+ | Boss Damage |
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+ | |||
+ | Player Projectile Speed |
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+ | |||
+ | Reload Speed |
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+ | |||
+ | Thrown Gun Damage |
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+ | |||
+ | Dodge Roll Damage |
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+ | |||
+ | Accuracy |
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|- |
|- |
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− | |[[File:Blastcore.png| |
+ | |[[File:Blastcore.png|66px]]|| Blast Core || Not suitable for fishing ||{{Quality|B}} || Spawns a companion that explodes near enemies. |
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|- |
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− | |[[File: |
+ | |[[File:Bookofmonetarygain - Copy.png|45px]]|| Book Of Monetary Gain || Get rich quick not guaranteed ||{{Quality|D}}|| Increases money gained by the player by 15% |
− | {{Synergy|So it benefits you...}}Increases the damage given when tap shooting. Tap shooting now also increases accuracy. |
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|- |
|- |
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− | |[[File: |
+ | |[[File:Brokencore - Copy.png|42px]]|| Broken Core || Old Bio-Machinery ||{{Quality|D}}|| +5% Movement speed. |
− | |- |
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− | |[[File:Brokencore - Copy.png|60px]]|| Broken Core || Old Bio-Machinery ||{{Quality|D}}|| +5% Movement speed. |
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On using an active item, fires 2-8 electric shots that bounce once and home. |
On using an active item, fires 2-8 electric shots that bounce once and home. |
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Line 54: | Line 77: | ||
{{Synergy|Ego Sum Aeternae}}Hitting an enemy has a chance to fire a large laser. |
{{Synergy|Ego Sum Aeternae}}Hitting an enemy has a chance to fire a large laser. |
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|- |
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− | |[[File:Lockpickbot - Copy.png| |
+ | |[[File:Lockpickbot - Copy.png|36px]]|| Broken Lockpicker || Tries its best ||{{Quality|B}} || On use, fires an AKey-47 projectile in a random direction. |
{{Synergy|Not like you'll need it...}} Fires 3 RPG rockets instead. |
{{Synergy|Not like you'll need it...}} Fires 3 RPG rockets instead. |
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− | |[[File:Bloodgoldring.png| |
+ | |[[File:Bloodgoldring.png|45px]] |
|Blood-Gold Ring |
|Blood-Gold Ring |
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|Bloody Treasure |
|Bloody Treasure |
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Line 64: | Line 87: | ||
On death, reduce your hearts to 1, gain 2 Curse, gain 2 keys and spawns 1 chest. Destroys the item. |
On death, reduce your hearts to 1, gain 2 Curse, gain 2 keys and spawns 1 chest. Destroys the item. |
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|- |
|- |
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− | |[[File:Bulletrelic - Copy.png| |
+ | |[[File:Bulletrelic - Copy.png|21px]]|| Bullet Relic || Grave robbery ||{{Quality|D}}|| +10% damage, +0.5 Curse. |
On entering a room, has a chance to spawn a wave of Spent to hunt you. |
On entering a room, has a chance to spawn a wave of Spent to hunt you. |
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− | |[[File:BulluonStone - Copy.png| |
+ | |[[File:BulluonStone - Copy.png|27px]]|| Bulluon Stone || Guon Lover ||{{Quality|C}} || Gives 15% damage for every base-game Guon Stone in the players possession. |
Gives 5% damage for every Glass Guon Stone held. |
Gives 5% damage for every Glass Guon Stone held. |
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|- |
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− | |[[File:Bunnysfoot - Copy.png| |
+ | |[[File:Bunnysfoot - Copy.png|54px]]|| Bunnys Foot || Give it back! ||{{Quality|S}} || Increases Money earned by 25%, +3 Coolness and a chance to fire extra shots. |
Opening a chest guarantees the chest to drop an additional key, blank, green ammo box or an item/gun of the same quality. |
Opening a chest guarantees the chest to drop an additional key, blank, green ammo box or an item/gun of the same quality. |
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Buying from a shop gives the player an additional key, blank, junk or extra money. |
Buying from a shop gives the player an additional key, blank, junk or extra money. |
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− | |[[File:Chaoschamber - Copy.png| |
+ | |[[File:Chaoschamber - Copy.png|72px]]|| Chaos Chamber || Unpredictable Chamber ||{{Quality|A}}|| +20% damage, +15% fire rate, 20% decreased reload time and slightly increased accuracy. |
Taking damage devours enemies in a large radius. |
Taking damage devours enemies in a large radius. |
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If you reload while a Jammed enemy is in the room, a large pool of fire is spawned. Note that the player does not gain fire immunity. |
If you reload while a Jammed enemy is in the room, a large pool of fire is spawned. Note that the player does not gain fire immunity. |
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+ | |||
+ | {{Synergy|Reunion}}Instead of creating a large pool of fire, Chaos Chamber sets every enemy on fire instead. |
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|- |
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− | |[[File:Chaosguonstone.png| |
+ | |[[File:Chaosguonstone.png|30px]]|| Chaos Guon Stone || Unspecified Orbit ||{{Quality|C}} || Has a randomized orbit speed and radius, and randomizes the orbit speed/radius of other Guon Stones. |
Changes orbit speeds/radius every floor. |
Changes orbit speeds/radius every floor. |
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|- |
|- |
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+ | |[[File:Chaoshammer.png|39px]] |
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− | |[[File:Coolrobes - Copy.png|60px]]|| Cool Robes || Worn by cool Wardens ||{{Quality|B}} || +3 Coolness |
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+ | |Chaos Hammer |
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+ | |Chaotic Kick-Back |
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+ | |{{Quality|B}} |
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+ | |Increases fire rate by 30%, and reload time by 25%. |
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+ | Using Chaos Hammer makes the player dash, and triggers a micro-blank. |
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+ | |||
+ | {{Synergy|Reunion}}The player also micro-blanks upon losing Chaos Hammer invulnerability. |
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+ | |- |
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+ | |[[File:Chasotrigger.png|54px]]|| Chaos Trigger || Bloodlust ||{{Quality|C}}|| Tap shooting increases damage. |
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+ | {{Synergy|So it benefits you...}}Increases the damage given when tap shooting. Tap shooting now also increases accuracy. |
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+ | |||
+ | {{Synergy|Reunion}}The benefits from tap-shooting last twice as long. |
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+ | |- |
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+ | |[[File:Coolrobes - Copy.png|72px]]|| Cool Robes || Worn by cool Wardens ||{{Quality|B}} || +3 Coolness |
||
Gives the player the Cool Staff (to do) |
Gives the player the Cool Staff (to do) |
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{{Synergy|Relics Of The Past}} Killing an enemy slows down time. |
{{Synergy|Relics Of The Past}} Killing an enemy slows down time. |
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|- |
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− | |[[File:Counterproductivechamber - Copy.png| |
+ | |[[File:Counterproductivechamber - Copy.png|48px]]|| Counter-Productive Chamber || It just works ||{{Quality|B}} || Halves reload time and clip size. |
Increases player projectile speed by 20% and fire rate by 10%. |
Increases player projectile speed by 20% and fire rate by 10%. |
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{{Synergy|1=(6/2)+6 = Chamber has 9 Holes???}} Reloading an empty clip fires 3 homing AK-47 bullets. |
{{Synergy|1=(6/2)+6 = Chamber has 9 Holes???}} Reloading an empty clip fires 3 homing AK-47 bullets. |
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− | |[[File:Cursepearl.png| |
+ | |[[File:Cursepearl.png|36px]] |
|Cursed Pearl |
|Cursed Pearl |
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|Eye of the Jammed |
|Eye of the Jammed |
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Line 104: | Line 143: | ||
Enemies drop Cursed Pearls with Gesture of the Jammed or with Curse 2.0 enabled. |
Enemies drop Cursed Pearls with Gesture of the Jammed or with Curse 2.0 enabled. |
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− | |[[File:Cystfulcrown.png| |
+ | |[[File:Cystfulcrown.png|48px]]|| Cystful Crown || It's the meta! ||{{Quality|A}}|| +25% damage, +1 Curse, +3 Coolness and 20% movement speed. |
3.5 seconds after a room has started, a small additional wave of 1-2 enemies will be spawned. These enemies are not necessary to kill for room clear. |
3.5 seconds after a room has started, a small additional wave of 1-2 enemies will be spawned. These enemies are not necessary to kill for room clear. |
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− | |[[File:Damoclean clip - Copy.png| |
+ | |[[File:Damoclean clip - Copy.png|36px]]|| Damoclean Clip || Impending doom lingers... ||{{Quality|D}}|| Cannot be dropped. |
+35% damage, 25% boss damage, -10% enemy projectile speed, halved reload time and +1 Curse. |
+35% damage, 25% boss damage, -10% enemy projectile speed, halved reload time and +1 Curse. |
||
− | Upon taking damage, a 15 |
+ | Upon taking damage, a 15-minute countdown begins. Once the countdown ends, Damoclean Clip breaks and gives the player Death Mark. |
(Death Mark is an item that gives a massive stats down) |
(Death Mark is an item that gives a massive stats down) |
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|- |
|- |
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+ | |[[File:Deathsdebt.png|60px]] |
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− | |[[File:Dejammer - Copy.png|60px]]|| De-Jammer || I'll be undamned! ||{{Quality|B}}|| On use, de-jams all enemies in the room. |
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+ | |Deaths Debt |
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+ | |Death Arrives In Different Ways... |
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+ | |{{Quality|C}} |
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+ | |On use, makes the player invulnerable to damage, but instead of taking damage, the player receives a permanent stat penalty. |
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+ | The enemy that harms the player during this state will take 250 damage. |
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+ | |||
+ | Using Deaths Debt again toggles this effect off. |
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+ | |- |
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+ | |[[File:Dejammer - Copy.png|36px]]|| De-Jammer || I'll be undamned! ||{{Quality|B}}|| On use, de-jams all enemies in the room. |
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− | |[[File:DGrenade - Copy.png| |
+ | |[[File:DGrenade - Copy.png|39px]]|| D-Grenade || Pull the Pin... ||{{Quality|C}} || Single use. |
On use, throws a grenade that explodes into 1 of 20 potential effects. |
On use, throws a grenade that explodes into 1 of 20 potential effects. |
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|- |
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− | |[[File:Dynamiteguonstone.png| |
+ | |[[File:Dynamiteguonstone.png|39px]]|| Dynamite Guon Stone || Floating OSHA Violation ||{{Quality|B}} || Spawns a Guon Stone that explodes when it contacts a projectile. |
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− | |[[File:Effigyofchaosgod - Copy.png| |
+ | |[[File:Effigyofchaosgod - Copy.png|72px]]|| Effigy Of ChaosGod || Sealed Guardian ||{{Quality|A}}|| Upon taking damage, fire a black hole. |
{{Synergy|Relics Of The Past}} Killing an enemy slows down time. |
{{Synergy|Relics Of The Past}} Killing an enemy slows down time. |
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− | |[[File:Empoweringcore - Copy.png| |
+ | |[[File:Empoweringcore - Copy.png|39px]]|| Empowering Core || Powe Eterna ||{{Quality|S}} || +40% damage. |
{{Synergy|Ego Sum Aeternae}}Hitting an enemy has a chance to fire a large laser. |
{{Synergy|Ego Sum Aeternae}}Hitting an enemy has a chance to fire a large laser. |
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|- |
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− | |[[File:Frequentflyer - Copy.png| |
+ | |[[File:Frequentflyer - Copy.png|57px]]|| Frequent Flyer || A kind gesture goes a long way ||{{Quality|C}} || Buying from a shop decreases prices by 1%. Caps at 30 purchases. |
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− | |[[File:Gesutreofthejammed.png| |
+ | |[[File:Gesutreofthejammed.png|54px]] |
|Gesture of the Jammed |
|Gesture of the Jammed |
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|Eternal Damnation |
|Eternal Damnation |
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Jammed enemies can drop Cursed Pearls. |
Jammed enemies can drop Cursed Pearls. |
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− | |[[File:Glockofthedead - Copy.png| |
+ | |[[File:Glockofthedead - Copy.png|42px]]|| Glock Of The Dead || Rise from the grave! ||{{Quality|B}} || Recharges every 15 seconds. |
On use, spawns 2 friendly Gummy Spent. |
On use, spawns 2 friendly Gummy Spent. |
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Line 145: | Line 193: | ||
{{Synergy|Back in the Bones}} The 1st spawned Gummy Spent is replaced with a Skullet. |
{{Synergy|Back in the Bones}} The 1st spawned Gummy Spent is replaced with a Skullet. |
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− | |[[File:Guongeon.png| |
+ | |[[File:Guongeon.png|72px]]|| Guon-geon || Enter The Guon-Geon ||{{Quality|S}} || Spawns a Guon Stone that fires the weapons that are mentioned in the Enter The Gungeon song when it is hit. |
{{Synergy|You made the cut!}} The appropriate weapon will fire twice as many projectiles from the Guon Stone. |
{{Synergy|You made the cut!}} The appropriate weapon will fire twice as many projectiles from the Guon Stone. |
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{{Synergy|You didn't make the cut...}} The cooldown for Guon-Geon firing ability is halved. |
{{Synergy|You didn't make the cut...}} The cooldown for Guon-Geon firing ability is halved. |
||
|- |
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− | |[[File:Guonpebble.png| |
+ | |[[File:Guonpebble.png|15px]] |
|Guon Pebble |
|Guon Pebble |
||
|smol |
|smol |
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Line 156: | Line 204: | ||
|Spawns a very small Guon Stone. |
|Spawns a very small Guon Stone. |
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|- |
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− | |[[File:Gunsoulphylactery - Copy.png| |
+ | |[[File:Gunsoulphylactery - Copy.png|42px]]|| Gun Soul Phylactery || Little whispers... ||{{Quality|B}}|| Killing an enemy has a chance to spawn a Gun Soul Companion. |
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− | |[[File:Gunslayershelmet - Copy.png| |
+ | |[[File:Gunslayershelmet - Copy.png|66px]]|| Gunslayer Helmet || A haunting memory ||{{Quality|A}}|| +1 Coolness, -5% reduced shop prices. |
On entering a room, all enemies are Feared for 10 seconds. |
On entering a room, all enemies are Feared for 10 seconds. |
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− | |[[File:Slayerkey - Copy.png| |
+ | |[[File:Slayerkey - Copy.png|54px]]|| Gunslayer Key || Clip and Bear ||{{Quality|A}}|| On use, has a 5/6 chance to spawn 2 random large enemies, and a 1/6 chance to spawn a random tier chest and key. |
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− | |[[File:Guillotinebullets - Copy.png| |
+ | |[[File:Guillotinebullets - Copy.png|27px]]|| Guillotine Rounds || Overthrow! ||{{Quality|C}} || +25% damage to bosses and +2.5% damage. |
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− | |[[File:Ibzanslighter - Copy.png| |
+ | |[[File:Ibzanslighter - Copy.png|39px]]|| Ibzans Lighter || Ashes to Ashes, to Ashes ||{{Quality|B}} || On use, freezes all enemies in a room. |
{{Synergy|The Flames Embrace}} On use, will also set all enemies on fire. |
{{Synergy|The Flames Embrace}} On use, will also set all enemies on fire. |
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− | |[[File:Infusion - Copy.png| |
+ | |[[File:Infusion - Copy.png|24px]]|| Infusion || Health Leech ||{{Quality|A}}|| Increases max HP by 1 every 100 kills. Caps at 3 increased max HP. |
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− | |[[File:Jammedguillotine - Copy.png| |
+ | |[[File:Jammedguillotine - Copy.png|63px]]|| Jammed Guillotine || The Executioner ||{{Quality|A}}|| +2 Curse |
On use, deals 10 damage to every enemy in the room. If the enemy is at 30% or below HP, they are instantly executed. Does not execute bosses. |
On use, deals 10 damage to every enemy in the room. If the enemy is at 30% or below HP, they are instantly executed. Does not execute bosses. |
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Line 177: | Line 225: | ||
{{Synergy|Lost Humanity}} Non-executed enemies spawn a skull. |
{{Synergy|Lost Humanity}} Non-executed enemies spawn a skull. |
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− | |[[File:Jokebook - Copy.png| |
+ | |[[File:Jokebook - Copy.png|33px]]|| Joke Book || Comedy Copper! ||{{Quality|D}}|| +1 Coolness, +1 Active item slot. |
Occasionally says something on room clear. |
Occasionally says something on room clear. |
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|- |
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− | |[[File:Keylocator - Copy.png| |
+ | |[[File:Keylocator - Copy.png|45px]]|| Kelocator || Remember to keep your receipt! ||{{Quality|C}} || On use, consumes a key and gives the player a receipt. After 5 minutes the receipt turns into 1 key, 2 keys, or very rarely will give back no keys. |
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− | |[[File:Lunarglasssyringe - Copy.png| |
+ | |[[File:Lunarglasssyringe - Copy.png|48px]]|| Lunar Glass Syringe || Filled with liquid time ||{{Quality|B}} || +1.5 Curse while held. |
Increases damage, player and enemy projectile speed by 2.5% per use. |
Increases damage, player and enemy projectile speed by 2.5% per use. |
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Line 189: | Line 237: | ||
{{Synergy|Lunar Artifact}} Taking damage permanently increases damage by 1.25%. 60 second cooldown. |
{{Synergy|Lunar Artifact}} Taking damage permanently increases damage by 1.25%. 60 second cooldown. |
||
|- |
|- |
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− | |[[File:Lunarglassammolet.png| |
+ | |[[File:Lunarglassammolet.png|66px]]|| Lunar Glass Ammolet || BREAK ||{{Quality|B}} || Using a blank makes enemies <u>Shattered</u>, which temporarily decreases their attack speed and movement greatly. |
|- |
|- |
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− | |[[File:Lunarglassrounds - Copy.png| |
+ | |[[File:Lunarglassrounds - Copy.png|27px]]|| Lunar Glass Rounds || Frail, and Soft. ||{{Quality|A}}|| Hitting an enemy can <u>Shatter</u> them, which temporarily decreases their attack speed and movement greatly. |
|- |
|- |
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− | |[[File:LunarSoulEngine.png| |
+ | |[[File:LunarSoulEngine.png|40px]] |
|Lunar Soul-Engine |
|Lunar Soul-Engine |
||
|Zenith Design |
|Zenith Design |
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Line 199: | Line 247: | ||
| +5% movement speed and damage. Speed stat now also increases damage stat. |
| +5% movement speed and damage. Speed stat now also increases damage stat. |
||
|- |
|- |
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− | |[[File:Malachitecrown - Copy.png| |
+ | |[[File:Malachitecrown - Copy.png|57px]]|| Malachite Thorns || Aspect of Corruption ||{{Quality|S}} || +30 damage/boss damage, -30% movement speed, 50% enemy knockback, +1 Heart, +2 Curse. |
Grants poison immunity. |
Grants poison immunity. |
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Line 206: | Line 254: | ||
{{Synergy|Champion Type}} Drop 5 corruption bombs instead of 3. |
{{Synergy|Champion Type}} Drop 5 corruption bombs instead of 3. |
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− | |[[File:Microscope - Copy.png| |
+ | |[[File:Microscope - Copy.png|30px]]|| Micro-Scope || Laymans terms ||{{Quality|D}}|| +20% player projectile speed and accuracy. |
+1 enemy pierce. |
+1 enemy pierce. |
||
{{Synergy|Macro-Scope}} +20% damage and +25% fire rate. |
{{Synergy|Macro-Scope}} +20% damage and +25% fire rate. |
||
|- |
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− | |[[File:Minigunclip - Copy.png| |
+ | |[[File:Minigunclip - Copy.png|48px]]|| Minigun Clip || Ridiculous Firepower ||{{Quality|B}} || -60% damage/accuracy. |
75% longer reload. |
75% longer reload. |
||
3x Clip size, 2x Ammo capacity and 2.25x fire rate. |
3x Clip size, 2x Ammo capacity and 2.25x fire rate. |
||
|- |
|- |
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− | |[[File:TheMonolith.png| |
+ | |[[File:TheMonolith.png|84px]]|| Monolith || Eternal Nightmare ||{{Quality|S}} || On use, brings the player to the 1st floor with all their loot. Gives the player the Sigil Of Infinity per use. |
|- |
|- |
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− | |[[File:Supershield.png| |
+ | |[[File:Supershield.png|51px]]|| Over-Shield || Green Power ||{{Quality|A}}|| Negates 2 hits per floor. The player gets a green tint when protected. |
|- |
|- |
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− | |[[File:Personalguard.png| |
+ | |[[File:Personalguard.png|36px]]|| Personal Guard || Reformed Knights ||{{Quality|C}} || On use, spawns an allied Gun Nut that dies on room clear. |
{{Synergy|Protector From The Curtain}} Spawns a Spectral Gun Nut instead. |
{{Synergy|Protector From The Curtain}} Spawns a Spectral Gun Nut instead. |
||
|- |
|- |
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− | |[[File:Pinheadparasite.png| |
+ | |[[File:Pinheadparasite.png|57px]]|| Pinhead Parasite || Spiteful ||{{Quality|A}}|| On killing an enemy, the enemy drops 2 grenades. |
{{Synergy|Bio-Warfare}} Enemies drop 3 grenades instead of 2. |
{{Synergy|Bio-Warfare}} Enemies drop 3 grenades instead of 2. |
||
{{Synergy|Evolved}} Enemies drop Bullet Bore projectiles instead of grenades. |
{{Synergy|Evolved}} Enemies drop Bullet Bore projectiles instead of grenades. |
||
|- |
|- |
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− | |[[File:P-ZeroIdles1 - Copy.png| |
+ | |[[File:P-ZeroIdles1 - Copy.png|48px]]|| Point Zero || Final Frontier ||{{Quality|A}}|| +1 Coolness |
Spawns a companion that rapidly fires inaccurate, homing and bouncing bullets. |
Spawns a companion that rapidly fires inaccurate, homing and bouncing bullets. |
||
|- |
|- |
||
− | |[[File:Potionofmatrixstyle - Copy.png| |
+ | |[[File:Potionofmatrixstyle - Copy.png|54px]]|| Potion of Projectile Slowness || SSllooww mmoottiioonn.. ||{{Quality|A}}|| On use, reduces enemy projectile speed by 50% for 15 seconds. |
|- |
|- |
||
− | |[[File:Reaverammolet - Copy.png| |
+ | |[[File:Reaverammolet - Copy.png|66px]]|| Reaver Ammolet || FWOOMP ||{{Quality|A}}|| On using a blank, all enemies in the room are <u>Detained</u>, locking them in place for a few seconds. |
|- |
|- |
||
− | |[[File:Reaverrounds - Copy.png| |
+ | |[[File:Reaverrounds - Copy.png|27px]]|| Reaver Rounds || Secure. Detain. Protect. ||{{Quality|A}}|| Hitting an enemy can <u>Detain</u> them, locking them in place for a few seconds. |
|- |
|- |
||
− | |[[File:Liazrdbloodtransfusion - Copy.png| |
+ | |[[File:Liazrdbloodtransfusion - Copy.png|60px]]|| Reptile Blood Transfusion || Works scarily well ||{{Quality|C}} || +3 Coolness, -1 Heart |
|- |
|- |
||
− | |[[File:Resurrectionbullets - Copy.png| |
+ | |[[File:Resurrectionbullets - Copy.png|27px]]|| Resurrection Bullets || Get living again, maggots! ||{{Quality|C}} || +10% fire rate. |
On killing an enemy, you have a 1/6 chance to spawn an allied Gummy Spent. |
On killing an enemy, you have a 1/6 chance to spawn an allied Gummy Spent. |
||
Line 246: | Line 294: | ||
{{Synergy|Souls}} Spawns Hollowpoints instead of Gummy Spent. |
{{Synergy|Souls}} Spawns Hollowpoints instead of Gummy Spent. |
||
|- |
|- |
||
− | |[[File:Rtg - Copy.png| |
+ | |[[File:Rtg - Copy.png|51px]]|| R.T.G || ! BURY 4 KILOMETRES AWAY ! ||{{Quality|C}} || -1 Coolness, +15% damage. |
Enemies near you are set on fire. |
Enemies near you are set on fire. |
||
Line 253: | Line 301: | ||
A sound cue plays a few seconds before dropping the item. |
A sound cue plays a few seconds before dropping the item. |
||
|- |
|- |
||
− | |[[File:Skygrass - Copy.png| |
+ | |[[File:Skygrass - Copy.png|27px]]|| Sky Grass || Grown from Purple Rain ||{{Quality|C}} || +15% movement speed. |
Enemies have a chance to explode on death. |
Enemies have a chance to explode on death. |
||
{{Synergy|Purple Rain}} Explosion damage is doubled and the explosion radius is increased. |
{{Synergy|Purple Rain}} Explosion damage is doubled and the explosion radius is increased. |
||
|- |
|- |
||
− | |[[File:Speckofdust - Copy.png| |
+ | |[[File:Speckofdust - Copy.png|3px]]|| Speck Of Dust || How in the..? ||{{Quality|D}}|| +1% stat up to most stats. Purchasing/stealing an item has a 40% chance to duplicate the speck of dust. |
|- |
|- |
||
− | |[[File:Spiritofstagnation - Copy.png| |
+ | |[[File:Spiritofstagnation - Copy.png|72px]]|| Spirit Of Stagnation || Slowly... ||{{Quality|D}}|| On use, reduces player movement speed by 5% of their current movement speed, and increases coolness by 0.5. |
|- |
|- |
||
− | |[[File:Simpbullets - Copy.png| |
+ | |[[File:Simpbullets - Copy.png|27px]]|| Simp Bullets || Tier 3 Lich Sub ||{{Quality|B}} || Purchasing an item increases damage by 2.5% |
|- |
|- |
||
− | |[[File:Soulinajar - Copy.png| |
+ | |[[File:Soulinajar - Copy.png|39px]]|| Soul In A Jar || Little Fella' ||{{Quality|D}}|| On use, spawns a Gunslinger projectile that fires at enemies. |
{{Synergy|Go! Go! Go!}} Spawns 3 Gunslinger projectiles on use. |
{{Synergy|Go! Go! Go!}} Spawns 3 Gunslinger projectiles on use. |
||
|- |
|- |
||
− | |[[File:Staticclips - Copy.png| |
+ | |[[File:Staticclips - Copy.png|36px]]|| Static Clips || OoOoOoh that tickles! ||{{Quality|B}} || -10% reduced reload time. |
On reloading an empty clip, the player has a 60% chance to fire a bolt of lightning. |
On reloading an empty clip, the player has a 60% chance to fire a bolt of lightning. |
||
{{Synergy|Like putting a fork in a socket!}} Chance to fire lightning reduced to 40%, but fire 2 bouncing bolts of lightning instead of 1. |
{{Synergy|Like putting a fork in a socket!}} Chance to fire lightning reduced to 40%, but fire 2 bouncing bolts of lightning instead of 1. |
||
|- |
|- |
||
− | |[[File:Tabletechbomb - Copy.png| |
+ | |[[File:Tabletechbomb - Copy.png|57px]]|| Table Tech Bomb || Reactive Flips ||{{Quality|C}} || On flipping a table, spawns a bomb. |
{{Synergy|Hidden Tech Landmine}} spawns a Proximity Mine instead of a bomb. |
{{Synergy|Hidden Tech Landmine}} spawns a Proximity Mine instead of a bomb. |
||
|- |
|- |
||
+ | |[[File:Actualtabletechknife.png|57px]] |
||
− | |[[File:Tabletechknife - Copy.png|50px]]|| Table Tech Reload || Fullfilling Flips ||{{Quality|D}}|| On flipping a table, reloads the players gun. |
||
+ | |Table Tech Knife |
||
+ | |Violent Flips |
||
+ | |{{Quality|B}} |
||
+ | |Flipping a table creates 4 knives around the player. Flipping another table casts these knives forward and creates 4 new knives. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Tabletechknife - Copy.png|57px]]|| Table Tech Reload || Fullfilling Flips ||{{Quality|D}}|| On flipping a table, reloads the players gun. |
|- |
|- |
||
− | |[[File: |
+ | |[[File:Tabletechsoul - Copy.png|57px]]|| Table Tech Soul || Spiritual Flips ||{{Quality|A}}|| On flipping a table, spawns a Gun Soul companion. |
|- |
|- |
||
− | |[[File:Godoflifesgift - Copy.png| |
+ | |[[File:Godoflifesgift - Copy.png|63px]]|| The Flames Gift || I am not the God Of Death... ||{{Quality|B}} || +60% damage, -30% reduced reload time and 10% player projectile speed. |
Taking damage in a room resets it. |
Taking damage in a room resets it. |
||
|- |
|- |
||
− | |[[File:TheGIP.png| |
+ | |[[File:TheGIP.png|63px]]|| The G.I.P || Invest, Adapt, Overcome ||{{Quality|C}} || On starting a new floor, the players money amount is increased by 20% of its current amount. |
{{Synergy|$$ Cash Money $$}}The players money amount is increased by 40% of its current amount. |
{{Synergy|$$ Cash Money $$}}The players money amount is increased by 40% of its current amount. |
||
|- |
|- |
||
− | |[[File:Lastresort - Copy.png| |
+ | |[[File:Lastresort - Copy.png|78px]]|| The Last Resort || When things go south ||{{Quality|D}}|| Single use |
Sends the player to Bullet Hell. |
Sends the player to Bullet Hell. |
||
|- |
|- |
||
− | |[[File:Theleadhand - Copy.png| |
+ | |[[File:Theleadhand - Copy.png|54px]]|| The Lead Hand || The Reclaimer ||{{Quality|B}} || +1.5 Curse. |
Jammed enemies have a 15% chance to drop a pickup. |
Jammed enemies have a 15% chance to drop a pickup. |
||
Line 313: | Line 365: | ||
!Effect |
!Effect |
||
|- |
|- |
||
+ | |[[File:Aerialbombardment idle 001.png|36px]] |
||
− | | |
||
+ | |Aerial Bombardment |
||
+ | |Unfortunate Gun |
||
+ | |{{Quality|C}} |
||
+ | |Semiautomatic |
||
+ | |1 |
||
+ | |70 |
||
+ | |N/A |
||
+ | |0.9 |
||
+ | |1.2 |
||
+ | |3-9 |
||
+ | |45deg |
||
+ | |Instead of firing bullets, creates 9 explosions that deal 5 damage each in the direction the player is pointing. |
||
+ | |- |
||
+ | |[[File:Artemissile idle 001.png|90px]] |
||
+ | |Artemis |
||
+ | |Not To Be Confused With Leto |
||
+ | |{{Quality|B}} |
||
+ | |Charged |
||
+ | (4 seconds) |
||
+ | |1 |
||
+ | |60 |
||
+ | |70 |
||
+ | |1 |
||
+ | |2.2 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |Fires a powerful missile that explodes on collision. |
||
+ | |- |
||
+ | |[[File:Blasphemimic idle 001.png|87px]] |
||
+ | |Blasphemimic |
||
+ | |To The Point |
||
+ | |{{Quality|B}} |
||
+ | |Automatic |
||
+ | |40 |
||
+ | |400 |
||
+ | |3.6 |
||
+ | |.16 |
||
+ | |1.5 |
||
+ | |{{infinity}} |
||
+ | |25deg |
||
+ | |Visually resembles Blasphemy. |
||
+ | |||
+ | Fires burning projectiles that bounce. |
||
+ | |||
+ | The projectiles shoot out 3 poison projectiles every second. |
||
+ | |||
+ | {{Synergy|Double-Edged Sword}}Blasphemimic and Blasphemy are dual-wielded. |
||
+ | |- |
||
+ | |[[File:Bloatedrevolver idle 001.png|63px]] |
||
+ | |Bloated Revolver |
||
+ | |A Bit Too Full |
||
+ | |{{Quality|D}} |
||
+ | |Semiautomatic |
||
+ | |7 |
||
+ | |350 |
||
+ | |10 |
||
+ | |0.1 |
||
+ | |1.2 |
||
+ | |{{infinity}} |
||
+ | |5deg |
||
+ | |Reloading with an empty clip harms the player with an explosion. |
||
+ | |- |
||
+ | |[[File:Brokengun idle 001.png|27px]] |
||
+ | |Broken Gun |
||
+ | |Uh Oh. |
||
+ | |{{Quality|C}} |
||
+ | |N/A |
||
+ | |N/A |
||
+ | |N/A |
||
+ | |N/A |
||
+ | |N/A |
||
+ | |N/A |
||
+ | |N/A |
||
+ | |N/A |
||
+ | |Does not shoot. Increases the players stats instead. |
||
+ | |||
+ | +10% Damage, +20% player projectile speed, |
||
+ | |||
+ | -12.5% reload time and 2x range. |
||
+ | |- |
||
+ | |[[File:Bugun idle 001.png|63px]] |
||
+ | |Bugun |
||
+ | |Oh god what the hell? |
||
+ | |{{Quality|C}} |
||
+ | |Semiautomatic |
||
+ | |10 |
||
+ | |450 |
||
+ | |11 |
||
+ | |0.07 |
||
+ | |1.2 |
||
+ | |{{infinity}} |
||
+ | |5deg |
||
+ | |Fires from a random position near the player. |
||
+ | |||
+ | The gun fires projectiles with randomized speeds and sizes. |
||
+ | |- |
||
+ | |[[File:Captainsshotgun idle 001.png|72px]] |
||
+ | |Captains Left Hand |
||
+ | |For Safe Travels |
||
+ | |{{Quality|B}} |
||
+ | |Semiautomatic |
||
+ | |8 |
||
+ | |160 |
||
+ | |48 (6x8) |
||
+ | |0.9 |
||
+ | |1.7 |
||
+ | |{{infinity}} |
||
+ | |30deg |
||
+ | |{{Synergy|Cybernetic Enchancements}} Halves the spread of Captains Left Hand. |
||
+ | |||
+ | {{Synergy|Captains Right Hand}} On reloading an empty clip, fires 3 missiles that fall on top of enemies. |
||
+ | |- |
||
+ | |[[File:Boxgun idle 001.png|96px]] |
||
+ | |Cargo Loader |
||
+ | |Crate fun! |
||
+ | |{{Quality|B}} |
||
+ | |Semiautomatic |
||
+ | |4 |
||
+ | |100 |
||
+ | |30 |
||
+ | |0.7 |
||
+ | |1.1 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |N/A |
||
+ | |- |
||
+ | |[[File:Casemimic idle 001.png|30px]] |
||
+ | |Casemimic |
||
+ | |Batting .50 |
||
+ | |{{Quality|D}} |
||
+ | |Automatic |
||
+ | |6 |
||
+ | |300 |
||
+ | |7.2 |
||
+ | |0.1 |
||
+ | |0 |
||
+ | |{{infinity}} |
||
+ | |10deg |
||
+ | |Visually resembles Casey. |
||
+ | |||
+ | Does not give Curse. |
||
+ | |||
+ | {{Synergy|Suspicion On #ff0000}}Casemimic and Casey are dual-wielded. |
||
+ | |- |
||
+ | |[[File:Chaosrevolver idle 001.png|84px]] |
||
+ | |Chaos Revolver |
||
+ | |Predictable Gun |
||
+ | |{{Quality|A}} |
||
+ | |Semiautomatic |
||
+ | |6 |
||
+ | |150 |
||
+ | |25 |
||
+ | |0.2 |
||
+ | |1.8 |
||
+ | |{{infinity}} |
||
+ | |15deg |
||
+ | |Fires projectiles that violently home in on enemies if they come near. |
||
+ | |||
+ | {{Synergy|Reunion}}Turns into the True Revolver. |
||
+ | |- |
||
+ | |[[File:Chambemimic idle 001.png|81px]] |
||
+ | |Chambemimic Gun |
||
+ | |Non-Product of Environment |
||
+ | |{{Quality|C}} |
||
+ | |Semiautomatic |
||
+ | |25 |
||
+ | |250 |
||
+ | |12.5 |
||
+ | |0.3 |
||
+ | |1.6 |
||
+ | |{{infinity}} |
||
+ | |10deg |
||
+ | |Visually resembles Chamber Gun. |
||
+ | Gets a different effect on different floors. |
||
+ | |||
+ | Lead Lords Keep: Deals 40% more damage and projectiles are 40% faster. |
||
+ | |||
+ | Oubliette: Poisons enemies. |
||
+ | |||
+ | Gungeon Proper: Gets reduced range, speed, but deals double damage and is 25% larger. |
||
+ | |||
+ | Abbey: Gains homing. |
||
+ | |||
+ | Black Powder Mines: Deals 60% more damage and 2x knockback. |
||
+ | |||
+ | Rat Floor: Fires cheese projectiles. |
||
+ | |||
+ | Hollow: When hitting an enemy, freezes the enemy and others near it. |
||
+ | |||
+ | RnG Department: Projectiles explode. |
||
+ | |||
+ | Forge: When hitting an enemy, burns the enemy and others near it. |
||
+ | |||
+ | Bullet Hell: Deals 4x damage to enemies below 50% HP. |
||
+ | |||
+ | Expand The Gungeon Floors: |
||
+ | |||
+ | Jungle: Deals 60% more damage and projectiles are 60% faster. |
||
+ | |||
+ | Belly: Deals 80% more damage and projectiles are 80% faster. |
||
+ | |||
+ | Wild West: Deals 80% more damage and projectiles are 80% faster. |
||
+ | |||
+ | If the player is on an invalid floor OR is on the glitch floor, the gun deals 3x damage. |
||
+ | |||
+ | {{Synergy|Russian Roulette}} Chamber Gun and Chambemimic Gun are dual-wielded. |
||
+ | |- |
||
+ | |[[File:Commiter idle 001.png|105px]] |
||
+ | |Commiter |
||
+ | |True Dedication |
||
+ | |{{Quality|A}} |
||
+ | |Automatic |
||
+ | |50 |
||
+ | |50 |
||
+ | |1 |
||
+ | |0.4 |
||
+ | |0 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |Cannot be dropped. |
||
+ | |||
+ | Every time an enemy is killed with this gun, its damage increases by 1. |
||
+ | |- |
||
+ | |[[File:Coolstaff idle 001.png|75px]] |
||
+ | |Cool Staff |
||
+ | |Wielded by cool Wardens |
||
+ | |None. |
||
+ | |Semiautomatic |
||
+ | |10 |
||
+ | |150 |
||
+ | |10 |
||
+ | |0.1 |
||
+ | |2.1 |
||
+ | |{{infinity}} |
||
+ | |1deg |
||
+ | |Only obtainable from the Cool Robes |
||
+ | |||
+ | Shoots a magic projectile. If the projectile hits a wall, it can split into 1 or 2 projectiles. |
||
+ | |||
+ | Killing an enemy with the Staff makes 2 to 4 smaller homing projectiles and 1-3 very bouncy projectiles. |
||
+ | |||
+ | All projectiles will shoot 5 fire projectiles every 1.5 seconds after their creation. |
||
+ | |- |
||
+ | |[[File:Tungstencube idle 001.png|51px]] |
||
+ | |Cube Of Tungsten |
||
+ | |THE CUBE |
||
+ | |{{Quality|C}} |
||
+ | |Charged |
||
+ | |||
+ | (0.9 seconds) |
||
+ | |1 |
||
+ | |200 |
||
+ | |30 |
||
+ | |1 |
||
+ | |1.9 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |N/A |
||
+ | |- |
||
+ | |[[File:Deathbny idle 001.png|69px]] |
||
+ | |Death |
||
+ | |Blood On The Chamber Floor |
||
+ | |{{Quality|B}} |
||
+ | |Semiautomatic |
||
+ | |7 |
||
+ | |210 |
||
+ | |16 |
||
+ | |0.225 |
||
+ | |1.225 |
||
+ | |{{infinity}} |
||
+ | |7deg |
||
+ | |Deals 66% more damage to enemies below 33% HP. |
||
+ | Having Death increases the chance of Taxes appearing. |
||
+ | |||
+ | {{Synergy|Death And Taxes}} Death And Taxes are dual-wielded. |
||
+ | |- |
||
+ | |[[File:Enforcersgun idle 001.png|63px]] |
||
+ | |Enforcers Law |
||
+ | |Enforce Of Nature! |
||
+ | |{{Quality|B}} |
||
+ | |Burst |
||
+ | |||
+ | (2 Shots) |
||
+ | |6 |
||
+ | |180 |
||
+ | |30 (5x6) |
||
+ | |0.9 |
||
+ | |2.3 |
||
+ | |9 |
||
+ | |10deg |
||
+ | |{{Synergy|Protect And Serve}} On reloading an empty clip, spawns a shield. |
||
+ | |||
+ | 10 second cooldown. |
||
+ | |- |
||
+ | |[[File:Fakeshotgun idle 001.png|63px]] |
||
+ | |Fake Shotgun |
||
+ | |What the hell..? |
||
+ | |{{Quality|C}} |
||
+ | |Automatic |
||
+ | |10 |
||
+ | |600 |
||
+ | |8.4 (4.2x2) |
||
+ | |0.05 |
||
+ | |1.6 |
||
+ | |6.4 |
||
+ | |15deg |
||
+ | |N/A |
||
+ | |- |
||
+ | |[[File:Flakcannon idle 001.png|66px]] |
||
+ | |Flak Cannon |
||
+ | |Bullets in Bullets |
||
+ | |{{Quality|C}} |
||
+ | |Semiautomatic |
||
+ | |1 |
||
+ | |80 |
||
+ | |30 |
||
+ | |0.2 |
||
+ | |1.8 |
||
+ | |5.8 |
||
+ | |10deg |
||
+ | |Fires a bullet that splits into a shower of smaller projectiles. |
||
+ | |- |
||
+ | |[[File:Gun idle 001.png|57px]] |
||
+ | |Gun |
||
+ | |Nothing Unusual |
||
+ | |{{Quality|C}} |
||
+ | |Semiautomatic |
||
+ | |6 |
||
+ | |{{infinity}} |
||
+ | |12 |
||
+ | |0.6 |
||
+ | |N/A |
||
+ | |1.3 |
||
+ | |N/A |
||
+ | |Attacks in melee range. |
||
+ | |||
+ | Does not clear projectiles. |
||
+ | |- |
||
+ | |[[File:Gauntlets idle 001.png|66px]] |
||
+ | |Gunslayer Gauntlet |
||
+ | |Rip And Tear |
||
+ | |{{Quality|C}} |
||
+ | |Automatic |
||
+ | |1 |
||
+ | |{{infinity}} |
||
+ | |20 |
||
+ | |0.4 |
||
+ | |N/A |
||
+ | |2 |
||
+ | |N/A |
||
+ | |Enemies above 90% HP take an additional 20 damage. |
||
+ | |||
+ | Enemies below 30% HP are executed, and leave behind a pool of fire. |
||
+ | |- |
||
+ | |[[File:Gunslayersshotgun idle 001.png|138px]] |
||
+ | |Gunslayer Shotgun |
||
+ | |Super Shotgun |
||
+ | |{{Quality|A}} |
||
+ | |Semiautomatic |
||
+ | |4 |
||
+ | |120 |
||
+ | |120 (12x10) |
||
+ | |1.1 |
||
+ | |1.7 |
||
+ | |7 |
||
+ | |20deg |
||
+ | |N/A |
||
+ | |- |
||
+ | |[[File:Gunthemimic idle 001.png|84px]] |
||
+ | |Gunthemimic |
||
+ | |Jealous Weapon |
||
+ | |{{Quality|S}} |
||
+ | |Semiautomatic |
||
+ | |20 |
||
+ | |700 |
||
+ | |11 |
||
+ | |0.125 |
||
+ | |0.9 |
||
+ | |{{infinity}} |
||
+ | |7deg |
||
+ | |Visually resembles Gunther. |
||
+ | |||
+ | Fires projectiles that oscillates in movement. |
||
+ | |||
+ | Reloading with a clip that's below half-empty eats nearby enemies, refilling 2 ammo per eaten enemy. |
||
+ | |||
+ | {{Synergy|Imposter Syndrome}}Gunthemimic and Gunther are dual-wielded. |
||
+ | |- |
||
+ | |[[File:Harvestershotgun idle 001.png|96px]] |
||
+ | |Harvesters Shotgun |
||
+ | |Reap What You Slay |
||
+ | |{{Quality|B}} |
||
+ | |Semiautomatic |
||
+ | |6 |
||
+ | |300 |
||
+ | |25 (6.25x4) |
||
+ | |0.4 |
||
+ | |1.6 |
||
+ | |{{infinity}} |
||
+ | |8deg |
||
+ | |Killing an enemy starts a timer. Killing another resets the timer. |
||
+ | |||
+ | Killing enough enemies before running out the timer grants a reward. |
||
+ | |||
+ | 5 Kills: 5 Casings |
||
+ | |||
+ | 10 Kills: 10 Casings |
||
+ | |||
+ | 20 Kills: Either a key, a blank or a green ammo drop. |
||
+ | |- |
||
+ | |[[File:Lunarhammer idle 001.png|201px]] |
||
+ | |Hammer Of The Moon |
||
+ | |Commencement |
||
+ | |{{Quality|S}} |
||
+ | |Charged |
||
+ | |||
+ | (1.25 seconds) |
||
+ | |1 |
||
+ | |{{infinity}} |
||
+ | |N/A |
||
+ | |1 |
||
+ | |3.5 |
||
+ | |N/A |
||
+ | |N/A |
||
+ | |Swinging the Hammer deals 60 damage to nearby enemies and <u>Shatters</u> all enemies in a room, which temporarily decreases their attack speed and movement greatly. |
||
+ | |||
+ | Reloading the Hammer fires 12 Cat Claw projectiles, and creates a large AoE ring around the player, all enemies within the ring take 25 damage per second. |
||
+ | |- |
||
+ | |[[File:Chaoshand idle 001.png|102px]] |
||
+ | |Hand Of ChaosGod |
||
+ | |Soul Puller |
||
+ | |{{Quality|A}} |
||
+ | |Semiautomatic |
||
+ | |5 |
||
+ | |60 |
||
+ | |30 |
||
+ | |0.4 |
||
+ | |1.8 |
||
+ | |N/A |
||
+ | |N/A |
||
+ | |Fires projectiles from each enemy in the room. Reloading makes the projectiles reverse in direction. |
||
+ | |- |
||
+ | |[[File:Dlacon idle 001.png|48px]] |
||
+ | |LaCon Mk.1 |
||
+ | |Modularly Built! |
||
+ | |{{Quality|D}} |
||
+ | |Automatic |
||
+ | |20 |
||
+ | |300 |
||
+ | |7 |
||
+ | |0.5 |
||
+ | |3.7 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |Can be upgraded by picking up LaCon Scrap. |
||
+ | Each upgrade increases its damage by 10%. |
||
+ | |||
+ | After 5 upgrades, turns into the next tier of LaCon weapon. |
||
+ | |- |
||
+ | |[[File:Clacon idle 001.png|63px]] |
||
+ | |LaCon Mk.2 |
||
+ | |Built From Modules |
||
+ | |{{Quality|C}} |
||
+ | |Automatic |
||
+ | |30 |
||
+ | |300 |
||
+ | |9 |
||
+ | |0.333 |
||
+ | |3 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |Can be upgraded by picking up LaCon Scrap. |
||
+ | Each upgrade increases its damage by 10%. |
||
+ | |||
+ | After 5 upgrades, turns into the next tier of LaCon weapon. |
||
+ | |- |
||
+ | |[[File:Blacon idle 001.png|63px]] |
||
+ | |LaCon Mk.3 |
||
+ | |Modular Constructions |
||
+ | |{{Quality|B}} |
||
+ | |Burst |
||
+ | (2 Shots) |
||
+ | |30 |
||
+ | |300 |
||
+ | |12 |
||
+ | |0.25 |
||
+ | |2.5 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |Can be upgraded by picking up LaCon Scrap. |
||
+ | Each upgrade increases its damage by 10%. |
||
+ | |||
+ | After 5 upgrades, turns into the next tier of LaCon weapon. |
||
+ | |- |
||
+ | |[[File:Alacon idle 001.png|81px]] |
||
+ | |LaCon Mk.4 |
||
+ | |Modular Designs |
||
+ | |{{Quality|A}} |
||
+ | |Burst |
||
+ | (3 Shots) |
||
+ | |30 |
||
+ | |300 |
||
+ | |16 |
||
+ | |0.2 |
||
+ | |2.1 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |Can be upgraded by picking up LaCon Scrap. |
||
+ | Each upgrade increases its damage by 10%. |
||
+ | |||
+ | After 5 upgrades, turns into the next tier of LaCon weapon. |
||
+ | |- |
||
+ | |[[File:Slacon idle 001.png|87px]] |
||
+ | |LaCon Mk.5 |
||
+ | |Modular Creation |
||
+ | |{{Quality|S}} |
||
+ | |Burst |
||
+ | (5 Shots) |
||
+ | |30 |
||
+ | |300 |
||
+ | |18 |
||
+ | |0.1233 |
||
+ | |1.4 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |Can be upgraded by picking up LaCon Scrap. |
||
+ | Each upgrade increases its damage by 10%. |
||
+ | |||
+ | After 10 upgrades, turns into the final tier of LaCon weapon. |
||
+ | |- |
||
+ | |[[File:Lacon idle 001.png|87px]] |
||
+ | |LaCon Mk.6 |
||
+ | |Modular Perfection |
||
+ | |None. |
||
+ | |Beam |
||
+ | |30 |
||
+ | |300 |
||
+ | |??? |
||
+ | |??? |
||
+ | |1 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |N/A |
||
+ | |- |
||
+ | |[[File:Laststand idle 001.png|72px]] |
||
+ | |Last Stand |
||
+ | |The Danger Zone |
||
+ | |{{Quality|B}} |
||
+ | |Burst |
||
+ | |||
+ | (2 Shots) |
||
+ | |20 |
||
+ | |500 |
||
+ | |5 |
||
+ | |0.25 |
||
+ | |1.8 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |If the player is one hit away from death, the gun deals 4x damage. |
||
+ | |- |
||
+ | |[[File:Mattertranslocator idle 001.png|159px]] |
||
+ | |Matter Translocator |
||
+ | |Tele-Tech |
||
+ | |{{Quality|A}} |
||
+ | |Semiautomatic |
||
+ | |1 |
||
+ | |30 |
||
+ | |60 |
||
+ | |0.1 |
||
+ | |3 |
||
+ | |9 |
||
+ | |0deg |
||
+ | |Fires a projectile, when the projectile reaches its end of life, splits into 12 lightning bolts. If the projectile is in a suitable position, teleports the player there and grants 1 second of invincibility. |
||
+ | |- |
||
+ | |[[File:Microwave idle 001.png|78px]] |
||
+ | |Microwave |
||
+ | |Cook for 10 Seconds |
||
+ | |{{Quality|B}} |
||
+ | |Semiautomatic |
||
+ | |1 |
||
+ | |60 |
||
+ | |N/A |
||
+ | |N/A |
||
+ | |10 |
||
+ | |N/A |
||
+ | |N/A |
||
+ | |Doesn't shoot. |
||
+ | |||
+ | Creates a damaging AoE ring near the player on reload, dealing 11 damage per second. |
||
+ | |- |
||
+ | |[[File:Mimickey idle 001.png|84px]] |
||
+ | |Mimikey47 |
||
+ | |Relocked and Loaded |
||
+ | |{{Quality|S}} |
||
+ | |Automatic |
||
+ | |40 |
||
+ | |600 |
||
+ | |10 |
||
+ | |0.2 |
||
+ | |1.2 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |Visually resembles AKEY-47. |
||
+ | |||
+ | Locks chests/locks instead of unlocking them. |
||
+ | |||
+ | {{Synergy|One Locks, Other Unlocks}}Mimikey47 and Akey-47 are dual-wielded. |
||
+ | |- |
||
+ | |[[File:Idpdfreak idle 001.png|54px]] |
||
+ | |Mutated Rifle |
||
+ | |L3+ |
||
+ | |{{Quality|B}} |
||
+ | |Automatic |
||
+ | |60 |
||
+ | |900 |
||
+ | |5.5 |
||
+ | |0.01 |
||
+ | |0.6 |
||
+ | |{{infinity}} |
||
+ | |40deg |
||
+ | |N/A |
||
+ | |- |
||
+ | |[[File:Nucleararmageddon idle 001.png|114px]] |
||
+ | |Nuclear Armageddon |
||
+ | |End of the Gungeon |
||
+ | |{{Quality|S}} |
||
+ | |Semiautomatic |
||
+ | |1 |
||
+ | |5 |
||
+ | |30 |
||
+ | |2 |
||
+ | |12 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |On collision, causes a large explosion that deals over 1000 damage. |
||
+ | Can harm the player. |
||
+ | |- |
||
+ | |[[File:Nucleartentacle idle 001.png|141px]] |
||
+ | |Nuclear Tentacle |
||
+ | |RWAAAAAAAAAAAAAAA! |
||
+ | |{{Quality|A}} |
||
+ | |Semiautomatic |
||
+ | |5 |
||
+ | |90 |
||
+ | |40 |
||
+ | |0.4 |
||
+ | |1.8 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |On collision, the projectile explodes, dealing 20 damage to nearly enemies. |
||
+ | |- |
||
+ | |[[File:Oppressorbow idle 001.png|69px]] |
||
+ | |Oppressors Crossbow |
||
+ | |You're Gonna Need A Guitar |
||
+ | |{{Quality|A}} |
||
+ | |Semiautomatic |
||
+ | |1 |
||
+ | |50 |
||
+ | |40 |
||
+ | |0.5 |
||
+ | |2.5 |
||
+ | |{{infinity}} |
||
+ | |2deg |
||
+ | |The projectiles fired from this gun leave behind a V-Trial of freezing bullets. |
||
+ | |- |
||
+ | |[[File:Pocketpistol idle 001.png|30px]] |
||
+ | |Pocket Pistol |
||
+ | |Happy to see me? |
||
+ | |{{Quality|D}} |
||
+ | |Semiautomatic |
||
+ | |6 |
||
+ | |360 |
||
+ | |7.5 |
||
+ | |0.3 |
||
+ | |0.9 |
||
+ | |{{infinity}} |
||
+ | |4deg |
||
+ | |Passively increases ammo capacity by 10%. |
||
+ | {{Synergy|How do these even fit in?}} The guns damage is increased by 20% and the bullets double in size. |
||
+ | |- |
||
+ | |[[File:Prismaticshot idle 001.png|75px]] |
||
+ | |Prismatic Shot |
||
+ | |Rainguns! |
||
+ | |{{Quality|C}} |
||
+ | |Burst |
||
+ | |||
+ | (7 Shots) |
||
+ | |70 |
||
+ | |700 |
||
+ | |4 |
||
+ | |0.3 |
||
+ | |0.8 |
||
+ | |{{infinity}} |
||
+ | |1deg |
||
+ | |N/A |
||
+ | |- |
||
+ | |[[File:Pickshot idle 001.png|102px]] |
||
+ | |Pickshot |
||
+ | |Diggy Diggy Hole |
||
+ | |{{Quality|B}} |
||
+ | |Automatic |
||
+ | |15 |
||
+ | |300 |
||
+ | |12 |
||
+ | |0.15 |
||
+ | |1.5 |
||
+ | |{{infinity}} |
||
+ | |10deg |
||
+ | |Projectiles fired from this gun start of slow and speed up over time. |
||
+ | |- |
||
+ | |[[File:Railgunn idle 001.png|75px]] |
||
+ | |Rail Gun |
||
+ | |Here comes the Pain Train |
||
+ | |{{Quality|C}} |
||
+ | |Semiautomatic |
||
+ | |1 |
||
+ | |50 |
||
+ | |22.5 |
||
+ | |0.2 |
||
+ | |2.8 |
||
+ | |{{infinity}} |
||
+ | |5deg |
||
+ | |Fires a train that bounces around the room, leaving behind coals. |
||
+ | |- |
||
+ | |[[File:Reaverclaw idle 001.png|105px]] |
||
+ | |Reaver Claw |
||
+ | |A Rifle Eventually Reloads |
||
+ | |{{Quality|A}} |
||
+ | |Semiautomatic |
||
+ | |4 |
||
+ | |120 |
||
+ | |8 |
||
+ | |0.6 |
||
+ | |2.3 |
||
+ | |8 |
||
+ | |7deg |
||
+ | |On reload, creates a small AoE ring that deals 75 damage per second to enemies. |
||
+ | |- |
||
+ | |[[File:Directiveinject idle 001.png|39px]] |
||
+ | |Robotic Injector |
||
+ | |Directive: Inject |
||
+ | |{{Quality|C}} |
||
+ | |Burst |
||
+ | |||
+ | (3 Shots) |
||
+ | |300 |
||
+ | |300 |
||
+ | |3 |
||
+ | |0.7 |
||
+ | |0 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |Fires poisonous shots. |
||
+ | |- |
||
+ | |[[File:Roguelegendary idle 001.png|75px]] |
||
+ | |Rogue Legendary |
||
+ | |Overhanded And Efficient |
||
+ | |{{Quality|S}} |
||
+ | |Automatic |
||
+ | |30 |
||
+ | |600 |
||
+ | |12.5 |
||
+ | |0.1 |
||
+ | |0.9 |
||
+ | |13 |
||
+ | |20deg |
||
+ | |N/A |
||
+ | |- |
||
+ | |[[File:Reaverheart idle 001.png|36px]] |
||
+ | |Reaver Heart |
||
+ | |A Glacier Eventually... |
||
+ | |{{Quality|C}} |
||
+ | |Semiautomatic |
||
+ | |5 |
||
+ | |200 |
||
+ | |N/A |
||
+ | |1.1 |
||
+ | |2 |
||
+ | |N/A |
||
+ | |N/A |
||
+ | |Deals damage via a large AoE explosion, dealing 15 damage to anyone caught within it. |
||
+ | |||
+ | |- |
||
+ | |[[File:Soulstealer idle 001.png|96px]] |
||
+ | |Soul Stealer |
||
+ | |S u c c |
||
+ | |{{Quality|A}} |
||
+ | |Automatic |
||
+ | |100 |
||
+ | |300 |
||
+ | |2.5 |
||
+ | |0.1 |
||
+ | |1.5 |
||
+ | |{{infinity}} |
||
+ | |2deg |
||
+ | |Killing an enemy with this gun spawns a Gun Soul companion. |
||
+ | |- |
||
+ | |[[File:Starbounder idle 001.png|87px]] |
||
+ | |Starbounder |
||
+ | |Unstable |
||
+ | |{{Quality|D}} |
||
+ | |Automatic |
||
+ | |40 |
||
+ | |320 |
||
+ | |9 (average) |
||
+ | |0.125 |
||
+ | |1.9 |
||
+ | |{{infinity}} |
||
+ | |15deg |
||
+ | |Bullets fired from this gun are laggy and have randomizes damage. |
||
+ | |- |
||
+ | |[[File:Steadysniper idle 001.png|96px]] |
||
+ | |Steady-Shot Sniper |
||
+ | |Ready... Aim... |
||
+ | |{{Quality|C}} |
||
+ | |Semiautomatic |
||
+ | |5 |
||
+ | |100 |
||
+ | |20 |
||
+ | |1.3 |
||
+ | |3.2 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |Firing while standing still makes the gun deal 50% more damage. |
||
+ | The gun will glow while under the benefit. |
||
+ | |||
+ | {{Synergy|Cutting Edge Shot}} The gun deals double damage while standing still instead of 50% extra damage. |
||
+ | |- |
||
+ | |[[File:Stevestaff idle 001.png|30px]] |
||
+ | |Stevarian Staff |
||
+ | |Guard |
||
+ | |{{Quality|A}} |
||
+ | |Charged |
||
+ | |9 |
||
+ | |90 |
||
+ | |15/25/50 |
||
+ | |0.6 |
||
+ | |2.5 |
||
+ | |4/7/{{infinity}} |
||
+ | |0deg |
||
+ | |Has 3 charge modes: |
||
+ | 0 second charge/auto fire: Low range and damage. |
||
+ | |||
+ | 0.75 second charge: Medium range and damage |
||
+ | |||
+ | 1.5 second charge: Infinite range and high damage. |
||
+ | |||
+ | If the player has 240 casings or more, Stevarians Staffs projectiles deal 3x damage. |
||
+ | |||
+ | {{Synergy|Staff Of Life}} Killing an enemy with Stevarian Staff spawns a friendly bullet kin. |
||
+ | |- |
||
+ | |[[File:Stickgun idle 001.png|42px]] |
||
+ | |Stick Gun |
||
+ | |Get stick gunned lol |
||
+ | |{{Quality|D}} |
||
+ | |Semiautomatic |
||
+ | |10 |
||
+ | |300 |
||
+ | |5 |
||
+ | |0.17 |
||
+ | |1.6 |
||
+ | |{{infinity}} |
||
+ | |7deg |
||
+ | |N/A |
||
+ | |- |
||
+ | |[[File:Sword idle 001.png|84px]] |
||
+ | |Sword |
||
+ | |Nothing Unusual |
||
+ | |{{Quality|B}} |
||
+ | |Automatic |
||
+ | |60 |
||
+ | |600 |
||
+ | |6.3 |
||
+ | |0.15 |
||
+ | |2.2 |
||
+ | |{{infinity}} |
||
+ | |0deg |
||
+ | |N/A |
||
+ | |- |
||
+ | |[[File:Superflakcannon idle 001.png|87px]] |
||
+ | |Super Flak Cannon |
||
+ | |Complete Overkill |
||
+ | |{{Quality|A}} |
||
+ | |Semiautomatic |
||
+ | |1 |
||
+ | |30 |
||
+ | |50 |
||
+ | |0.4 |
||
+ | |3.8 |
||
+ | |6.4 |
||
+ | |5deg |
||
+ | |Fires a bullet that splits into bullets that splits into more bullets. |
||
+ | |- |
||
+ | |[[File:Taxesbny idle 001.png|69px]] |
||
+ | |Taxes |
||
+ | |Gundead Man Walkin' |
||
+ | |{{Quality|B}} |
||
+ | |Semiautomatic |
||
+ | |7 |
||
+ | |210 |
||
+ | |16 |
||
+ | |0.175 |
||
+ | |1.675 |
||
+ | |{{infinity}} |
||
+ | |7deg |
||
+ | |Killing an enemy with Taxes has a 33% chance to grant a casing. |
||
+ | Having Taxes increases the chance of Death appearing. |
||
+ | |||
+ | {{Synergy|Death And Taxes}} Death And Taxes are dual-wielded. |
||
+ | |- |
||
+ | |[[File:Timezoner idle 001.png|63px]] |
||
+ | |Time-Zoner |
||
+ | |Time travel, Yeah! |
||
+ | |{{Quality|C}} |
||
+ | |Semiautomatic |
||
+ | |20 |
||
+ | |400 |
||
+ | |7 |
||
+ | |0.2 |
||
+ | |2.2 |
||
+ | |{{infinity}} |
||
+ | |3deg |
||
+ | |On reloading an empty clip, slows down time for 1.5 seconds. |
||
+ | |- |
||
+ | |[[File:Thunderstorm idle 001.png|126px]] |
||
+ | |Thunder Storm |
||
+ | |Electric Music |
||
+ | |{{Quality|S}} |
||
+ | |Charged |
||
+ | |3 |
||
+ | |90 |
||
+ | |70 |
||
+ | |1 |
||
+ | |1 |
||
+ | |6.3 |
||
+ | |0deg |
||
+ | |Fires a beam that splits into 3 smaller bolts that slowly home in on enemies. |
||
+ | |||
+ | Charging the gun releases a large thunder strike, and uses 3 ammo. |
||
+ | |- |
||
+ | |[[File:Valkyrie idle 001.png|135px]] |
||
+ | |Valkyrie |
||
+ | |Lay Waste To All |
||
+ | |{{Quality|S}} |
||
+ | |Burst |
||
+ | |||
+ | (4 Shots) |
||
+ | |4 |
||
+ | |100 |
||
+ | |30 |
||
+ | |2.7 |
||
+ | |0.5 |
||
+ | |{{infinity}} |
||
+ | |25deg |
||
+ | |Fires a triple-shot of missiles. |
||
+ | |||
+ | {{Synergy|Armageddon}} Missiles home in on enemies. |
||
+ | |||
+ | {{Synergy|Boiling Veins}} Fires 8 Yari Launcher rockets on reloading an empty clip. |
||
+ | |- |
||
+ | |[[File:Warningshot idle 001.png|75px]] |
||
+ | |Warning Shot |
||
+ | |Calm Before The Storm |
||
+ | |{{Quality|B}} |
||
+ | |Semiautomatic |
||
+ | |1 |
||
+ | |100 |
||
+ | |60 |
||
+ | |1.8 |
||
+ | |1.6 |
||
+ | |{{infinity}} |
||
+ | |3deg |
||
+ | |Fires a warning shot before firing a powerful projectile. |
||
+ | The warning shot does not consume ammo/require a reload. |
||
+ | |||
+ | {{Synergy|Fear The Finale}} The warning shot inflicts fear on all enemies in the room for 2.5 seconds. |
||
+ | |||
+ | {{Synergy|Pattersons Warning}} The powerful shot fired explodes on colliding with an enemy. |
||
+ | |- |
||
+ | |[[File:Sausagerevolver idle 001.png|45px]] |
||
+ | |6 Chamber Sausage Shooter |
||
+ | |Made from Questionable Sources |
||
+ | |{{Quality|C}} |
||
+ | |Semiautomatic |
||
+ | |6 |
||
+ | |360 |
||
+ | |5.5 |
||
+ | |0.1 |
||
+ | |0.9 |
||
+ | |{{infinity}} |
||
+ | |10deg |
||
+ | |N/A |
||
|} |
|} |
||
+ | = Shrines = |
||
+ | {| class="wikitable sortable mw-collapsible" style="text-align:center" |
||
+ | |+ |
||
+ | This gungeon mod features 2 Shrines that can be encountered during a run, both with varying effects. |
||
+ | !Image |
||
+ | !Name |
||
+ | !Function |
||
+ | |- |
||
+ | |[[File:Shrineoftheleadlord.png|102px]] |
||
+ | |Shrine Of The Gungeon Master |
||
+ | |On using the shrine, a random item/gun will be dropped onto the ground right next to the player. |
||
+ | |||
+ | After using it, the boss is guaranteed to be Jammed, even without any Curse. |
||
+ | |||
+ | The shrine cannot be used if the floor boss has already been defeated. |
||
+ | |- |
||
+ | |[[File:Chaoscorruptionshrine.png|87px]] |
||
+ | |Chaotic Corruption Shrine |
||
+ | |On using it, a list of 4 potential effects is rolled, noted by the subtitle text given. |
||
+ | |||
+ | |||
+ | '''The Gungeon Roars:''' The player has their damage increase between 15%-35%, the players max HP is increased by 1 (+2 Shields if playing as the Robot) and the player is given a random gun. |
||
+ | |||
+ | The player cannot switch away or drop the new gun until it is depleted of ammo. Once it is depleted of ammo, the gun is destroyed and the player is able to use their weapons arsenal again. |
||
+ | |||
+ | '''The Gungeon Cackles:''' The player has their Curse decrease by 2 and their Coolness increase by 2. The Lord Of The Jammed will also automatically spawn. |
||
+ | |||
+ | If the player is already being hunted by the Lord Of The Jammed, another one will still spawn. The Lord Of The Jammed spawned does not persist between floors. |
||
+ | |||
+ | '''The Gungeon Trembles:''' The players damage and boss damage is increased by 25%, and their hearts are set to 1. |
||
+ | |||
+ | The player will receive guaranteed Master Rounds from bosses, regardless if they get hit or not. |
||
+ | |||
+ | |||
+ | '''The Gungeon Shifts:''' The floor the player is on is reset. |
||
+ | |} |
||
+ | |||
+ | == Artifacts == |
||
+ | A mechanic inspired by the Risk Of Rain series, Artifacts are gameplay modifiers that can change how the player completes a run in specific ways, ranging from stress-inducing to out-right evil. |
||
+ | |||
+ | Artifacts are separate from the base-game item pool, and can only be obtained in the Breach by an NPC or by a special Breach Shrine. |
||
+ | {|class="wikitable sortable mw-collapsible" style="text-align:center" |
||
+ | |+ |
||
+ | !Interactable |
||
+ | !Name |
||
+ | !Function |
||
+ | |- |
||
+ | |[[File:Artifactmonger idle 001.png|117px]] |
||
+ | |Artifact Monger |
||
+ | |Found near the Bullet Shrine at the front of the Breach. |
||
+ | |||
+ | Upon talking to him, the Artifact Monger will give you a random Artifact, out of 11 possible. |
||
+ | |- |
||
+ | |[[File:Dcdshrine idle 003.png|96px]] |
||
+ | |Deicide Shrine |
||
+ | |Found tucked away near the character selection area. |
||
+ | |||
+ | Upon talking to it, gives all Artifacts available. |
||
+ | |} |
||
+ | |||
+ | {|class="wikitable sortable mw-collapsible" style="text-align:center" |
||
+ | |+ |
||
+ | !Icon |
||
+ | !Name |
||
+ | !Quote |
||
+ | !Function |
||
+ | |||
+ | |- |
||
+ | ||[[File:Attraction.png|80x80px]] |
||
+ | ||Attraction |
||
+ | ||Centre Of Attraction. |
||
+ | |||
+ | ||The players knockback is set to -1, which pulls enemies towards the player. |
||
+ | |||
+ | |- |
||
+ | ||[[File:Avarice.png|80x80px]] |
||
+ | ||Avarice |
||
+ | ||MORE. |
||
+ | |||
+ | ||The player gains 4x the money and is granted 10 Coolness for extra room drops. |
||
+ | On starting a new floor, the players money, blanks and keys are set to 0. |
||
+ | |||
+ | |- |
||
+ | ||[[File:Bolster.png|80x80px]] |
||
+ | ||Bolster |
||
+ | ||Enraged |
||
+ | |||
+ | ||Killing an enemy increases enemy projectile speed by 25% for 3 seconds. |
||
+ | This effect can stack if enemies are killed during this duration. |
||
+ | |||
+ | |- |
||
+ | ||[[File:Daze.png|80x80px]] |
||
+ | ||Daze |
||
+ | ||I can't see! |
||
+ | |||
+ | ||The player is blinded for 3.5 seconds upon entering a room. |
||
+ | |||
+ | |- |
||
+ | ||[[File:Fodder.png|80x80px]] |
||
+ | ||Fodder |
||
+ | ||Small Guardians. |
||
+ | ||On entering any combat room, 3 Mine Flayer bells will spawn. |
||
+ | These bells die on room clear, and will burst into bullets. |
||
+ | |- |
||
+ | |[[File:Frailty.png|80x80px]] |
||
+ | |Frailty |
||
+ | |Wither. |
||
+ | |Taking damage increases a counter by 0.5. |
||
+ | If the counter is equal to OR above the players current HP value, the player is instantly killed. |
||
+ | |||
+ | The player will glow red if near Frailty-inflicted death. |
||
+ | |- |
||
+ | ||[[File:Glass.png|80x80px]] |
||
+ | ||Glass |
||
+ | ||Fragile. |
||
+ | |||
+ | ||The players max HP is set to 1, (2 Shields if playing as the Robot.) |
||
+ | Players max ammo is reduced by 75% and damage is increased by 2.5x. |
||
+ | |||
+ | |- |
||
+ | ||[[File:Megalomania.png|80x80px]] |
||
+ | ||Megalomania |
||
+ | ||Power Trip. |
||
+ | |||
+ | ||Every held item/gun in the players inventory increases Curse by 0.2. |
||
+ | Other Artifact items will not give Curse. |
||
+ | |||
+ | |- |
||
+ | ||[[File:Prey.png|80x80px]] |
||
+ | ||Prey |
||
+ | ||Hunted. |
||
+ | |||
+ | ||Every 10 minutes the Lord Of The Jammed spawns. |
||
+ | If the player already has the Lord Of The Jammed following them, it will still spawn one. |
||
+ | |||
+ | |- |
||
+ | ||[[File:Revenge.png|80x80px]] |
||
+ | ||Revenge |
||
+ | ||Literally a Spite ripoff. |
||
+ | |||
+ | ||On killing any enemy, they will drop 2 harmful, explosive grenades. |
||
+ | These grenades cannot harm other enemies. |
||
+ | |||
+ | |- |
||
+ | ||[[File:Enigma.png|80x80px]] |
||
+ | ||Enigma |
||
+ | ||Active Gambler |
||
+ | |||
+ | ||Every time an active item is used/every 30 seconds, the player receives a random active item. |
||
+ | With Enigma, Spice does not give any benefit. |
||
+ | |||
+ | |- |
||
+ | ||[[File:Sacrifice.png|80x80px]] |
||
+ | ||Sacrifice |
||
+ | ||The Hunt |
||
+ | |||
+ | ||Chests/Mimics and Broken Chests cannot drop loot anymore. |
||
+ | Enemies will now drop items/guns. |
||
+ | |||
+ | Rates are as follows: |
||
+ | |||
+ | 8% for an item to drop, then lowered to 2% after one has dropped. |
||
+ | |||
+ | 8% for a gun to drop, then lowered to 2% after one has dropped. |
||
+ | |||
+ | Rates are increased to 8% again on entering a new floor. |
||
+ | |||
+ | Mimics can still drop items, but the drop rates are the same as that of any other enemy. |
||
+ | |||
+ | |} |
||
+ | <br /> |
||
+ | |||
+ | == The Modular [[File:Lad.png|28px]] == |
||
+ | |||
+ | |||
+ | [[File:Bosscard.png|134x134px]]The Modular is a custom character that has a gimmick of not being able to utilize weapons found in the Gungeon, and instead scraps them into passive upgrades that are unique to this character. |
||
+ | |||
+ | To play as the Modular, [https://modworkshop.net/mod/24802 Kyles Custom Characters Mod] must be installed properly, and the character files and the separate files for the items (Now separate from the main mod) are to be downloaded properly. |
||
+ | |||
+ | The Modular cannot have hearts as HP, and can only heal via shields. |
||
+ | |||
+ | === Starting Weapon === |
||
+ | {|class="wikitable sortable mw-collapsible" style="text-align:center" |
||
+ | !Icon |
||
+ | !Name |
||
+ | !Quote |
||
+ | !Type |
||
+ | !Magazine Size |
||
+ | !Ammo Capacity |
||
+ | !Damage |
||
+ | !Fire Rate |
||
+ | !Reload Speed |
||
+ | !Range |
||
+ | !Spread |
||
+ | !Function |
||
+ | |- |
||
+ | |[[File:Modulecannon idle 001.png|33px]] |
||
+ | |Modular Cannon |
||
+ | |Base Hand Cannon V1.395 |
||
+ | |Semiautomatic |
||
+ | |12 |
||
+ | |{{infinity}} |
||
+ | |5 |
||
+ | |0.333 |
||
+ | |2 |
||
+ | |{{infinity}} |
||
+ | |3deg |
||
+ | |A very weak starting weapon, arguably the weakest starting weapon out of all characters. |
||
+ | |||
+ | |||
+ | Due to the fact that the Modular is unable to use other guns, some passive synergies exist with certain items that buff the gun, making otherwise useless items have some use. |
||
+ | |||
+ | Zombie Bullets and Ammo Synthesizer: Increases clip size by 3. |
||
+ | |||
+ | Turkey and Ammo Belt: Increases fire rate by 25% each. |
||
+ | |} |
||
+ | |||
+ | === Starting Items === |
||
+ | {|class="wikitable sortable mw-collapsible" style="text-align:center" |
||
+ | !Icon |
||
+ | !Name |
||
+ | !Quote |
||
+ | !Function |
||
+ | |- |
||
+ | |[[File:Weaponmodular.png|36px]] |
||
+ | |Modular Weapon Chip |
||
+ | |Compatible with V1.395 |
||
+ | |The item responsible for scrapping weapons. |
||
+ | |||
+ | The rewards gained on scrapping weapons are based on what tier the gun was. |
||
+ | |||
+ | D Tier Weapons: +1 Armor and 1 '''Tier 1 Module'''. |
||
+ | |||
+ | C Tier Weapons: +1 Armor and 1 '''Tier 2 Module'''. |
||
+ | |||
+ | B Tier Weapons: 1 '''Tier 1 Module''' and 1 '''Tier 2 Module'''. |
||
+ | |||
+ | A Tier Weapons: 1 '''Tier 2 Module''' and 1 '''Tier 3 Module'''. |
||
+ | |||
+ | S Tier Weapons: 1 '''Tier 1 Module''',1 '''Tier 2 Module''' and 1 '''Tier 3 Module'''. |
||
+ | |||
+ | |||
+ | -If the item does not know what tier the weapon is, it will give you 1 '''Tier 1 Module.''' |
||
+ | |||
+ | -If the player also has Lichs Eye Bullets, they will be granted an extra Tier 1 Module for every weapon the player scraps. |
||
+ | |||
+ | |||
+ | -Due to auto-scrapping, this makes Gunsling Kings "Gun-Specific" challenges impossible to complete, but you will still be awarded the Module rewards from whatever gun was scrapped. |
||
+ | |||
+ | |||
+ | -Due to auto-scrapping, this makes Winchesters Game impossible to play. If the player accepts Winchesters challenge, they will receive 1 Tier 1 Module and won't be able to play Winchesters Game. The player can still leave Winchesters room without consequence. |
||
+ | <br /> |
||
+ | |- |
||
+ | |[[File:Weaponmodularammoeater.png|36px]] |
||
+ | |Modular Printer |
||
+ | |Prints Modules, Sort Of. |
||
+ | |<nowiki>-Takes 6 Rooms to charge.</nowiki> |
||
+ | |||
+ | |||
+ | -On use, spawns a Corrupt Module at the players feet. |
||
+ | |||
+ | |||
+ | -Corrupt Modules are negative passive items, and will reduce the players stats, but Corrupt Modules have a 14% chance to decorrupt on room clear (Or de-corrupt automatically after 12 cleared rooms.), destroying the Corrupt Module and giving the player a random Tier 1 Module. |
||
+ | |- |
||
+ | |[[File:Babygoodmodular.png|39px]] |
||
+ | |Baby Good Modular |
||
+ | |Friend Module Enabled |
||
+ | |On killing a boss, gives the player a random Tier 1 Module. Can only do this once a floor. |
||
+ | |} |
||
+ | |||
+ | === Tier 1 Modules === |
||
+ | {|class="wikitable sortable mw-collapsible" style="text-align:center" |
||
+ | |- |
||
+ | !Icon |
||
+ | !Name |
||
+ | !Quote |
||
+ | !Function |
||
+ | |- |
||
+ | |[[File:Weaponmodulardamage.png|36px]] |
||
+ | |Damage Module |
||
+ | |Damage Up. |
||
+ | |<nowiki>+20% Damage</nowiki> |
||
+ | |- |
||
+ | |[[File:Weaponmodularclipsize.png|36px]] |
||
+ | |Clip Size Module |
||
+ | |Clip Size Up. |
||
+ | |<nowiki>+25% Clip size.</nowiki> |
||
+ | |- |
||
+ | |[[File:Weaponmodularfirerate.png|36px]] |
||
+ | |Fire Rate Module |
||
+ | |Fire Rate Up. |
||
+ | |<nowiki>+20% Rate Of Fire.</nowiki> |
||
+ | |- |
||
+ | |[[File:Weaponmodularreload.png|36px]] |
||
+ | |Reload Module |
||
+ | |Reload Time Down. |
||
+ | |Reload time reduced by 20% |
||
+ | |- |
||
+ | |[[File:T2weaponmodularyv.png|36px]] |
||
+ | |Splitter Module |
||
+ | |Chance for extra. |
||
+ | |<nowiki>+10% to fire a Shadow Bullet.</nowiki> |
||
+ | |} |
||
+ | |||
+ | === Tier 2 Modules === |
||
+ | {|class="wikitable sortable mw-collapsible" style="text-align:center" |
||
+ | |- |
||
+ | !Icon |
||
+ | !Name |
||
+ | !Quote |
||
+ | !Function |
||
+ | |- |
||
+ | |[[File:T2weaponmodularpierce.png|36px]] |
||
+ | |Piercer Module |
||
+ | |Piercing. |
||
+ | |Grants +1 pierce to player bullets. |
||
+ | |- |
||
+ | |[[File:T2weaponmodularbounce.png|36px]] |
||
+ | |Bouncer Module |
||
+ | |Bouncing. |
||
+ | |Grants +1 bounce to player bullets. |
||
+ | |- |
||
+ | |[[File:T2weaponmodularejector.png|36px]] |
||
+ | |Ejector Module |
||
+ | |Discharge. |
||
+ | |Reloading an empty clip fires a burst of bullets in all directions that inherit your items. |
||
+ | |- |
||
+ | |[[File:T2weaponmodularcloak.png|36px]] |
||
+ | |Cloak Module |
||
+ | |Into Darkness. |
||
+ | |Killing an enemy has a 20% to place you into Stealth. |
||
+ | |- |
||
+ | |[[File:T2weaponmodularhoming.png|36px]] |
||
+ | |Homing Module |
||
+ | |Tracking shot. |
||
+ | |Grants the players bullets slight homing. |
||
+ | |} |
||
+ | |||
+ | === Tier 3 Modules === |
||
+ | {|class="wikitable sortable mw-collapsible" style="text-align:center" |
||
+ | |- |
||
+ | !Icon |
||
+ | !Name |
||
+ | !Quote |
||
+ | !Function |
||
+ | |- |
||
+ | |[[File:T3weaponmodularmassiveslowdps.png|42px]] |
||
+ | |Colossus Module |
||
+ | |Massive. |
||
+ | |Increases damage by 20%, increases player bullet size by +100% and reduces player bullet speed by 25%. |
||
+ | |- |
||
+ | |[[File:T3weaponmodularrocket.png|42px]] |
||
+ | |Rocket Module |
||
+ | |Velocity. |
||
+ | |Doubles knockback, player bullet speed and increases rate of fire by +20%. |
||
+ | |- |
||
+ | |[[File:T3weaponmodularinaccuratebutdps.png|42px]] |
||
+ | |Inaccurate Module |
||
+ | |Tradeoff. |
||
+ | |<nowiki>+66% damage, +20% boss damage but makes the player more inaccurate.</nowiki> |
||
+ | |- |
||
+ | |[[File:T3weaponmodularoverloader.png|42px]] |
||
+ | |Overloader Module |
||
+ | |Shocker. |
||
+ | |Fires 3 lightning bolts on reloading an empty clip. |
||
+ | |- |
||
+ | |[[File:T3weaponmodularBOOM.png|42px]] |
||
+ | |Reactive Module |
||
+ | |Explosive. |
||
+ | |Dead enemies explode. |
||
+ | |} |
||
+ | |||
+ | === Corrupt Modules === |
||
+ | {|class="wikitable sortable mw-collapsible" style="text-align:center" |
||
+ | |- |
||
+ | ! |
||
+ | ! |
||
+ | ! |
||
+ | ! |
||
+ | |- |
||
+ | |[[File:Corruptmodulesensorfailure.png|36px]] |
||
+ | |Corrupt Sensor Module |
||
+ | |ERROR: SENSOR FAILURE. |
||
+ | |Increases enemy bullet speed by +20%. Has a 14% chance to decorrupt on room clear (Or de-corrupts automatically after 12 cleared rooms.). On de-corrupting, destroys itself and gives the player a random Tier 1 Module. |
||
+ | |- |
||
+ | |[[File:Corruptmoduleaccuracyfailure.png|36px]] |
||
+ | |Corrupt Accuracy Module |
||
+ | |ERROR: AIM FAILURE. |
||
+ | |Reduces player accuracy by 2x. Has a 14% chance to decorrupt on room clear (Or de-corrupts automatically after 12 cleared rooms.). On de-corrupting, destroys itself and gives the player a random Tier 1 Module. |
||
+ | |- |
||
+ | |[[File:Corruptmodulecoolingfailure.png|36px]] |
||
+ | |Corrupt Cooling Module |
||
+ | |ERROR: COOLING FAILURE. |
||
+ | |Reduces Coolness by 10. Has a 14% chance to decorrupt on room clear (Or de-corrupts automatically after 12 cleared rooms.). On de-corrupting, destroys itself and gives the player a random Tier 1 Module. |
||
+ | |- |
||
+ | |[[File:Corruptmoduleloosefit.png|36px]] |
||
+ | |Corrupt Fitting Module |
||
+ | |ERROR: STORAGE FAILURE. |
||
+ | |Halves clip capacity, and increases reload time by 25%. Has a 14% chance to decorrupt on room clear (Or de-corrupts automatically after 12 cleared rooms.). On de-corrupting, destroys itself and gives the player a random Tier 1 Module. |
||
+ | |- |
||
+ | |[[File:Corruptmoduledamage.png|36px]] |
||
+ | |Corrupt Damage Module |
||
+ | |ERROR: ATTACK FAILURE. |
||
+ | |Reduces damage and player bullet speed by 20%. Has a 14% chance to decorrupt on room clear (Or de-corrupts automatically after 12 cleared rooms.). On de-corrupting, destroys itself and gives the player a random Tier 1 Module. |
||
+ | |} |
||
+ | TODO |
||
[[Category:Modding]] |
[[Category:Modding]] |
Latest revision as of 03:29, 25 December 2021
|
ESome Bunny's Content Pack is a mod created by Some Bunny, which adds items, guns, shrines, NPCs and other things.
The mod is downloadable here.
The GitHub for this mod is also viewable here.
Items[ | ]
These are all the items present within the mod as of the day of writing.
Item Sprite | Name | Quote | Quality | Effect |
---|---|---|---|---|
Absolute-Zero Drink | Incredibly cold. | On use, increases Coolness by 25 for 30 seconds. | ||
Ammo Repurposer | Shell Space | On hitting an enemy, has a 1/75 chance to increase your maximum ammo capacity by 1%.
Awaken The Beast - Increases the chance to increase ammo capacity from 1/75 to 1/50. On, The George! -Now also gives the player a chance to shoot a burst of Cat Claw projectiles when hitting an enemy. | ||
Ancient Whisper | Gaze into the abyss... | -Single Use
On use, changes most stats between 60 and 150% of their current value. Has a 5% chance to give Ancient Enigma instead when used. | ||
Ancient Enigma | ...and the abyss gazes back | None. | -Cannot be dropped
Upon clearing a room, changes most stats between 95%-105% of their current value. | |
Astral Counterweight | Equilibrium | Balances out most of the players stats, making increases to one stat also increase others.
The stats balanced are: Movement Speed Fire Rate Coolness Damage Boss Damage Player Projectile Speed Reload Speed Thrown Gun Damage Dodge Roll Damage Accuracy | ||
Blast Core | Not suitable for fishing | Spawns a companion that explodes near enemies. | ||
Book Of Monetary Gain | Get rich quick not guaranteed | Increases money gained by the player by 15% | ||
Broken Core | Old Bio-Machinery | +5% Movement speed.
On using an active item, fires 2-8 electric shots that bounce once and home. Overload -Guarantees 8 shots will be fired on using an active item, electric shots will also bounce more and have stronger homing. Ego Sum Aeternae -Hitting an enemy has a chance to fire a large laser. | ||
Broken Lockpicker | Tries its best | On use, fires an AKey-47 projectile in a random direction.
Not like you'll need it... - Fires 3 RPG rockets instead. | ||
Blood-Gold Ring | Bloody Treasure | 0.5 Curse, 12.5% boss damage and 5% extra money earned.
On death, reduce your hearts to 1, gain 2 Curse, gain 2 keys and spawns 1 chest. Destroys the item. | ||
Bullet Relic | Grave robbery | +10% damage, +0.5 Curse.
On entering a room, has a chance to spawn a wave of Spent to hunt you. | ||
Bulluon Stone | Guon Lover | Gives 15% damage for every base-game Guon Stone in the players possession.
Gives 5% damage for every Glass Guon Stone held. | ||
Bunnys Foot | Give it back! | Increases Money earned by 25%, +3 Coolness and a chance to fire extra shots.
Opening a chest guarantees the chest to drop an additional key, blank, green ammo box or an item/gun of the same quality. Buying from a shop gives the player an additional key, blank, junk or extra money. | ||
Chaos Chamber | Unpredictable Chamber | +20% damage, +15% fire rate, 20% decreased reload time and slightly increased accuracy.
Taking damage devours enemies in a large radius. If you reload while a Jammed enemy is in the room, a large pool of fire is spawned. Note that the player does not gain fire immunity. Reunion -Instead of creating a large pool of fire, Chaos Chamber sets every enemy on fire instead. | ||
Chaos Guon Stone | Unspecified Orbit | Has a randomized orbit speed and radius, and randomizes the orbit speed/radius of other Guon Stones.
Changes orbit speeds/radius every floor. | ||
Chaos Hammer | Chaotic Kick-Back | Increases fire rate by 30%, and reload time by 25%.
Using Chaos Hammer makes the player dash, and triggers a micro-blank. Reunion -The player also micro-blanks upon losing Chaos Hammer invulnerability. | ||
Chaos Trigger | Bloodlust | Tap shooting increases damage.
So it benefits you... -Increases the damage given when tap shooting. Tap shooting now also increases accuracy. Reunion -The benefits from tap-shooting last twice as long. | ||
Cool Robes | Worn by cool Wardens | +3 Coolness
Gives the player the Cool Staff (to do) Relics Of The Past - Killing an enemy slows down time. | ||
Counter-Productive Chamber | It just works | Halves reload time and clip size.
Increases player projectile speed by 20% and fire rate by 10%. (6/2)+6 = Chamber has 9 Holes??? - Reloading an empty clip fires 3 homing AK-47 bullets. | ||
Cursed Pearl | Eye of the Jammed | None. | Single use,
On use, has a chance to give the player a variety of things. With Curse 2.0 enabled, has a greater chance to grant a variety of things but also increases Curse by 1 per use. Enemies drop Cursed Pearls with Gesture of the Jammed or with Curse 2.0 enabled. | |
Cystful Crown | It's the meta! | +25% damage, +1 Curse, +3 Coolness and 20% movement speed.
3.5 seconds after a room has started, a small additional wave of 1-2 enemies will be spawned. These enemies are not necessary to kill for room clear. | ||
Damoclean Clip | Impending doom lingers... | Cannot be dropped.
+35% damage, 25% boss damage, -10% enemy projectile speed, halved reload time and +1 Curse. Upon taking damage, a 15-minute countdown begins. Once the countdown ends, Damoclean Clip breaks and gives the player Death Mark. (Death Mark is an item that gives a massive stats down) | ||
Deaths Debt | Death Arrives In Different Ways... | On use, makes the player invulnerable to damage, but instead of taking damage, the player receives a permanent stat penalty.
The enemy that harms the player during this state will take 250 damage. Using Deaths Debt again toggles this effect off. | ||
De-Jammer | I'll be undamned! | On use, de-jams all enemies in the room. | ||
D-Grenade | Pull the Pin... | Single use.
On use, throws a grenade that explodes into 1 of 20 potential effects. | ||
Dynamite Guon Stone | Floating OSHA Violation | Spawns a Guon Stone that explodes when it contacts a projectile. | ||
Effigy Of ChaosGod | Sealed Guardian | Upon taking damage, fire a black hole.
Relics Of The Past - Killing an enemy slows down time. | ||
Empowering Core | Powe Eterna | +40% damage.
Ego Sum Aeternae -Hitting an enemy has a chance to fire a large laser. | ||
Frequent Flyer | A kind gesture goes a long way | Buying from a shop decreases prices by 1%. Caps at 30 purchases. | ||
Gesture of the Jammed | Eternal Damnation | +1 Curse, 20% ammo capacity and 50% clip size.
Killing a Jammed enemy makes other nearby enemies Jammed. Jammed enemies can drop Cursed Pearls. | ||
Glock Of The Dead | Rise from the grave! | Recharges every 15 seconds.
On use, spawns 2 friendly Gummy Spent. Horde Of Many - Spawns 3 Gummy Spent instead of 2. Back in the Bones - The 1st spawned Gummy Spent is replaced with a Skullet. | ||
Guon-geon | Enter The Guon-Geon | Spawns a Guon Stone that fires the weapons that are mentioned in the Enter The Gungeon song when it is hit.
You made the cut! - The appropriate weapon will fire twice as many projectiles from the Guon Stone. You didn't make the cut... - The cooldown for Guon-Geon firing ability is halved. | ||
Guon Pebble | smol | Spawns a very small Guon Stone. | ||
Gun Soul Phylactery | Little whispers... | Killing an enemy has a chance to spawn a Gun Soul Companion. | ||
Gunslayer Helmet | A haunting memory | +1 Coolness, -5% reduced shop prices.
On entering a room, all enemies are Feared for 10 seconds. | ||
Gunslayer Key | Clip and Bear | On use, has a 5/6 chance to spawn 2 random large enemies, and a 1/6 chance to spawn a random tier chest and key. | ||
Guillotine Rounds | Overthrow! | +25% damage to bosses and +2.5% damage. | ||
Ibzans Lighter | Ashes to Ashes, to Ashes | On use, freezes all enemies in a room.
The Flames Embrace - On use, will also set all enemies on fire. | ||
Infusion | Health Leech | Increases max HP by 1 every 100 kills. Caps at 3 increased max HP. | ||
Jammed Guillotine | The Executioner | +2 Curse
On use, deals 10 damage to every enemy in the room. If the enemy is at 30% or below HP, they are instantly executed. Does not execute bosses. Judge, Jury and... - Executed enemies create a pool of fire. Lost Humanity - Non-executed enemies spawn a skull. | ||
Joke Book | Comedy Copper! | +1 Coolness, +1 Active item slot.
Occasionally says something on room clear. | ||
Kelocator | Remember to keep your receipt! | On use, consumes a key and gives the player a receipt. After 5 minutes the receipt turns into 1 key, 2 keys, or very rarely will give back no keys. | ||
Lunar Glass Syringe | Filled with liquid time | +1.5 Curse while held.
Increases damage, player and enemy projectile speed by 2.5% per use. Cosmic Adrenaline - Now also gives +2.5% boss damage and movement speed on use. Enemy projectile speed is increased by 3% instead. Lunar Artifact - Taking damage permanently increases damage by 1.25%. 60 second cooldown. | ||
Lunar Glass Ammolet | BREAK | Using a blank makes enemies Shattered, which temporarily decreases their attack speed and movement greatly. | ||
Lunar Glass Rounds | Frail, and Soft. | Hitting an enemy can Shatter them, which temporarily decreases their attack speed and movement greatly. | ||
Lunar Soul-Engine | Zenith Design | +5% movement speed and damage. Speed stat now also increases damage stat. | ||
Malachite Thorns | Aspect of Corruption | +30 damage/boss damage, -30% movement speed, 50% enemy knockback, +1 Heart, +2 Curse.
Grants poison immunity. Hitting enemies occasionally drops 3 corruption bombs that explode into pools of poison. Champion Type - Drop 5 corruption bombs instead of 3. | ||
Micro-Scope | Laymans terms | +20% player projectile speed and accuracy.
+1 enemy pierce. Macro-Scope - +20% damage and +25% fire rate. | ||
Minigun Clip | Ridiculous Firepower | -60% damage/accuracy.
75% longer reload. 3x Clip size, 2x Ammo capacity and 2.25x fire rate. | ||
Monolith | Eternal Nightmare | On use, brings the player to the 1st floor with all their loot. Gives the player the Sigil Of Infinity per use. | ||
Over-Shield | Green Power | Negates 2 hits per floor. The player gets a green tint when protected. | ||
Personal Guard | Reformed Knights | On use, spawns an allied Gun Nut that dies on room clear.
Protector From The Curtain - Spawns a Spectral Gun Nut instead. | ||
Pinhead Parasite | Spiteful | On killing an enemy, the enemy drops 2 grenades.
Bio-Warfare - Enemies drop 3 grenades instead of 2. Evolved - Enemies drop Bullet Bore projectiles instead of grenades. | ||
Point Zero | Final Frontier | +1 Coolness
Spawns a companion that rapidly fires inaccurate, homing and bouncing bullets. | ||
Potion of Projectile Slowness | SSllooww mmoottiioonn.. | On use, reduces enemy projectile speed by 50% for 15 seconds. | ||
Reaver Ammolet | FWOOMP | On using a blank, all enemies in the room are Detained, locking them in place for a few seconds. | ||
Reaver Rounds | Secure. Detain. Protect. | Hitting an enemy can Detain them, locking them in place for a few seconds. | ||
Reptile Blood Transfusion | Works scarily well | +3 Coolness, -1 Heart | ||
Resurrection Bullets | Get living again, maggots! | +10% fire rate.
On killing an enemy, you have a 1/6 chance to spawn an allied Gummy Spent. Revitalization - Chance to spawn a Gummy Spent increases from 1/6 to 1/5. Souls - Spawns Hollowpoints instead of Gummy Spent. | ||
R.T.G | ! BURY 4 KILOMETRES AWAY ! | -1 Coolness, +15% damage.
Enemies near you are set on fire. At random intervals between 30 seconds and 2 minutes, the player will be forced to throw the item, forcing them to pick it up again. A sound cue plays a few seconds before dropping the item. | ||
Sky Grass | Grown from Purple Rain | +15% movement speed.
Enemies have a chance to explode on death. Purple Rain - Explosion damage is doubled and the explosion radius is increased. | ||
Speck Of Dust | How in the..? | +1% stat up to most stats. Purchasing/stealing an item has a 40% chance to duplicate the speck of dust. | ||
Spirit Of Stagnation | Slowly... | On use, reduces player movement speed by 5% of their current movement speed, and increases coolness by 0.5. | ||
Simp Bullets | Tier 3 Lich Sub | Purchasing an item increases damage by 2.5% | ||
Soul In A Jar | Little Fella' | On use, spawns a Gunslinger projectile that fires at enemies.
Go! Go! Go! - Spawns 3 Gunslinger projectiles on use. | ||
Static Clips | OoOoOoh that tickles! | -10% reduced reload time.
On reloading an empty clip, the player has a 60% chance to fire a bolt of lightning. Like putting a fork in a socket! - Chance to fire lightning reduced to 40%, but fire 2 bouncing bolts of lightning instead of 1. | ||
Table Tech Bomb | Reactive Flips | On flipping a table, spawns a bomb.
Hidden Tech Landmine - spawns a Proximity Mine instead of a bomb. | ||
Table Tech Knife | Violent Flips | Flipping a table creates 4 knives around the player. Flipping another table casts these knives forward and creates 4 new knives. | ||
Table Tech Reload | Fullfilling Flips | On flipping a table, reloads the players gun. | ||
Table Tech Soul | Spiritual Flips | On flipping a table, spawns a Gun Soul companion. | ||
The Flames Gift | I am not the God Of Death... | +60% damage, -30% reduced reload time and 10% player projectile speed.
Taking damage in a room resets it. | ||
The G.I.P | Invest, Adapt, Overcome | On starting a new floor, the players money amount is increased by 20% of its current amount.
$$ Cash Money $$ -The players money amount is increased by 40% of its current amount. | ||
The Last Resort | When things go south | Single use
Sends the player to Bullet Hell. | ||
The Lead Hand | The Reclaimer | +1.5 Curse.
Jammed enemies have a 15% chance to drop a pickup. Jammed enemies have a .15% chance to drop an item. |
Guns[ | ]
Icon | Name | Quote | Quality | Type | Magazine Size | Ammo Capacity | Damage | Fire Rate | Reload Speed | Range | Spread | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial Bombardment | Unfortunate Gun | Semiautomatic | 1 | 70 | N/A | 0.9 | 1.2 | 3-9 | 45deg | Instead of firing bullets, creates 9 explosions that deal 5 damage each in the direction the player is pointing. | ||
Artemis | Not To Be Confused With Leto | Charged
(4 seconds) |
1 | 60 | 70 | 1 | 2.2 | 0deg | Fires a powerful missile that explodes on collision. | |||
Blasphemimic | To The Point | Automatic | 40 | 400 | 3.6 | .16 | 1.5 | 25deg | Visually resembles Blasphemy.
Fires burning projectiles that bounce. The projectiles shoot out 3 poison projectiles every second. Double-Edged Sword -Blasphemimic and Blasphemy are dual-wielded. | |||
Bloated Revolver | A Bit Too Full | Semiautomatic | 7 | 350 | 10 | 0.1 | 1.2 | 5deg | Reloading with an empty clip harms the player with an explosion. | |||
Broken Gun | Uh Oh. | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Does not shoot. Increases the players stats instead.
+10% Damage, +20% player projectile speed, -12.5% reload time and 2x range. | ||
Bugun | Oh god what the hell? | Semiautomatic | 10 | 450 | 11 | 0.07 | 1.2 | 5deg | Fires from a random position near the player.
The gun fires projectiles with randomized speeds and sizes. | |||
Captains Left Hand | For Safe Travels | Semiautomatic | 8 | 160 | 48 (6x8) | 0.9 | 1.7 | 30deg | Cybernetic Enchancements - Halves the spread of Captains Left Hand.
Captains Right Hand - On reloading an empty clip, fires 3 missiles that fall on top of enemies. | |||
Cargo Loader | Crate fun! | Semiautomatic | 4 | 100 | 30 | 0.7 | 1.1 | 0deg | N/A | |||
Casemimic | Batting .50 | Automatic | 6 | 300 | 7.2 | 0.1 | 0 | 10deg | Visually resembles Casey.
Does not give Curse. Suspicion On #ff0000 -Casemimic and Casey are dual-wielded. | |||
Chaos Revolver | Predictable Gun | Semiautomatic | 6 | 150 | 25 | 0.2 | 1.8 | 15deg | Fires projectiles that violently home in on enemies if they come near.
Reunion -Turns into the True Revolver. | |||
Chambemimic Gun | Non-Product of Environment | Semiautomatic | 25 | 250 | 12.5 | 0.3 | 1.6 | 10deg | Visually resembles Chamber Gun.
Gets a different effect on different floors. Lead Lords Keep: Deals 40% more damage and projectiles are 40% faster. Oubliette: Poisons enemies. Gungeon Proper: Gets reduced range, speed, but deals double damage and is 25% larger. Abbey: Gains homing. Black Powder Mines: Deals 60% more damage and 2x knockback. Rat Floor: Fires cheese projectiles. Hollow: When hitting an enemy, freezes the enemy and others near it. RnG Department: Projectiles explode. Forge: When hitting an enemy, burns the enemy and others near it. Bullet Hell: Deals 4x damage to enemies below 50% HP. Expand The Gungeon Floors: Jungle: Deals 60% more damage and projectiles are 60% faster. Belly: Deals 80% more damage and projectiles are 80% faster. Wild West: Deals 80% more damage and projectiles are 80% faster. If the player is on an invalid floor OR is on the glitch floor, the gun deals 3x damage. Russian Roulette - Chamber Gun and Chambemimic Gun are dual-wielded. | |||
Commiter | True Dedication | Automatic | 50 | 50 | 1 | 0.4 | 0 | 0deg | Cannot be dropped.
Every time an enemy is killed with this gun, its damage increases by 1. | |||
Cool Staff | Wielded by cool Wardens | None. | Semiautomatic | 10 | 150 | 10 | 0.1 | 2.1 | 1deg | Only obtainable from the Cool Robes
Shoots a magic projectile. If the projectile hits a wall, it can split into 1 or 2 projectiles. Killing an enemy with the Staff makes 2 to 4 smaller homing projectiles and 1-3 very bouncy projectiles. All projectiles will shoot 5 fire projectiles every 1.5 seconds after their creation. | ||
Cube Of Tungsten | THE CUBE | Charged
(0.9 seconds) |
1 | 200 | 30 | 1 | 1.9 | 0deg | N/A | |||
Death | Blood On The Chamber Floor | Semiautomatic | 7 | 210 | 16 | 0.225 | 1.225 | 7deg | Deals 66% more damage to enemies below 33% HP.
Having Death increases the chance of Taxes appearing. Death And Taxes - Death And Taxes are dual-wielded. | |||
Enforcers Law | Enforce Of Nature! | Burst
(2 Shots) |
6 | 180 | 30 (5x6) | 0.9 | 2.3 | 9 | 10deg | Protect And Serve - On reloading an empty clip, spawns a shield.
10 second cooldown. | ||
Fake Shotgun | What the hell..? | Automatic | 10 | 600 | 8.4 (4.2x2) | 0.05 | 1.6 | 6.4 | 15deg | N/A | ||
Flak Cannon | Bullets in Bullets | Semiautomatic | 1 | 80 | 30 | 0.2 | 1.8 | 5.8 | 10deg | Fires a bullet that splits into a shower of smaller projectiles. | ||
Gun | Nothing Unusual | Semiautomatic | 6 | 12 | 0.6 | N/A | 1.3 | N/A | Attacks in melee range.
Does not clear projectiles. | |||
Gunslayer Gauntlet | Rip And Tear | Automatic | 1 | 20 | 0.4 | N/A | 2 | N/A | Enemies above 90% HP take an additional 20 damage.
Enemies below 30% HP are executed, and leave behind a pool of fire. | |||
Gunslayer Shotgun | Super Shotgun | Semiautomatic | 4 | 120 | 120 (12x10) | 1.1 | 1.7 | 7 | 20deg | N/A | ||
Gunthemimic | Jealous Weapon | Semiautomatic | 20 | 700 | 11 | 0.125 | 0.9 | 7deg | Visually resembles Gunther.
Fires projectiles that oscillates in movement. Reloading with a clip that's below half-empty eats nearby enemies, refilling 2 ammo per eaten enemy. Imposter Syndrome -Gunthemimic and Gunther are dual-wielded. | |||
Harvesters Shotgun | Reap What You Slay | Semiautomatic | 6 | 300 | 25 (6.25x4) | 0.4 | 1.6 | 8deg | Killing an enemy starts a timer. Killing another resets the timer.
Killing enough enemies before running out the timer grants a reward. 5 Kills: 5 Casings 10 Kills: 10 Casings 20 Kills: Either a key, a blank or a green ammo drop. | |||
Hammer Of The Moon | Commencement | Charged
(1.25 seconds) |
1 | N/A | 1 | 3.5 | N/A | N/A | Swinging the Hammer deals 60 damage to nearby enemies and Shatters all enemies in a room, which temporarily decreases their attack speed and movement greatly.
Reloading the Hammer fires 12 Cat Claw projectiles, and creates a large AoE ring around the player, all enemies within the ring take 25 damage per second. | |||
Hand Of ChaosGod | Soul Puller | Semiautomatic | 5 | 60 | 30 | 0.4 | 1.8 | N/A | N/A | Fires projectiles from each enemy in the room. Reloading makes the projectiles reverse in direction. | ||
LaCon Mk.1 | Modularly Built! | Automatic | 20 | 300 | 7 | 0.5 | 3.7 | 0deg | Can be upgraded by picking up LaCon Scrap.
Each upgrade increases its damage by 10%. After 5 upgrades, turns into the next tier of LaCon weapon. | |||
LaCon Mk.2 | Built From Modules | Automatic | 30 | 300 | 9 | 0.333 | 3 | 0deg | Can be upgraded by picking up LaCon Scrap.
Each upgrade increases its damage by 10%. After 5 upgrades, turns into the next tier of LaCon weapon. | |||
LaCon Mk.3 | Modular Constructions | Burst
(2 Shots) |
30 | 300 | 12 | 0.25 | 2.5 | 0deg | Can be upgraded by picking up LaCon Scrap.
Each upgrade increases its damage by 10%. After 5 upgrades, turns into the next tier of LaCon weapon. | |||
LaCon Mk.4 | Modular Designs | Burst
(3 Shots) |
30 | 300 | 16 | 0.2 | 2.1 | 0deg | Can be upgraded by picking up LaCon Scrap.
Each upgrade increases its damage by 10%. After 5 upgrades, turns into the next tier of LaCon weapon. | |||
LaCon Mk.5 | Modular Creation | Burst
(5 Shots) |
30 | 300 | 18 | 0.1233 | 1.4 | 0deg | Can be upgraded by picking up LaCon Scrap.
Each upgrade increases its damage by 10%. After 10 upgrades, turns into the final tier of LaCon weapon. | |||
LaCon Mk.6 | Modular Perfection | None. | Beam | 30 | 300 | ??? | ??? | 1 | 0deg | N/A | ||
Last Stand | The Danger Zone | Burst
(2 Shots) |
20 | 500 | 5 | 0.25 | 1.8 | 0deg | If the player is one hit away from death, the gun deals 4x damage. | |||
Matter Translocator | Tele-Tech | Semiautomatic | 1 | 30 | 60 | 0.1 | 3 | 9 | 0deg | Fires a projectile, when the projectile reaches its end of life, splits into 12 lightning bolts. If the projectile is in a suitable position, teleports the player there and grants 1 second of invincibility. | ||
Microwave | Cook for 10 Seconds | Semiautomatic | 1 | 60 | N/A | N/A | 10 | N/A | N/A | Doesn't shoot.
Creates a damaging AoE ring near the player on reload, dealing 11 damage per second. | ||
Mimikey47 | Relocked and Loaded | Automatic | 40 | 600 | 10 | 0.2 | 1.2 | 0deg | Visually resembles AKEY-47.
Locks chests/locks instead of unlocking them. One Locks, Other Unlocks -Mimikey47 and Akey-47 are dual-wielded. | |||
Mutated Rifle | L3+ | Automatic | 60 | 900 | 5.5 | 0.01 | 0.6 | 40deg | N/A | |||
Nuclear Armageddon | End of the Gungeon | Semiautomatic | 1 | 5 | 30 | 2 | 12 | 0deg | On collision, causes a large explosion that deals over 1000 damage.
Can harm the player. | |||
Nuclear Tentacle | RWAAAAAAAAAAAAAAA! | Semiautomatic | 5 | 90 | 40 | 0.4 | 1.8 | 0deg | On collision, the projectile explodes, dealing 20 damage to nearly enemies. | |||
Oppressors Crossbow | You're Gonna Need A Guitar | Semiautomatic | 1 | 50 | 40 | 0.5 | 2.5 | 2deg | The projectiles fired from this gun leave behind a V-Trial of freezing bullets. | |||
Pocket Pistol | Happy to see me? | Semiautomatic | 6 | 360 | 7.5 | 0.3 | 0.9 | 4deg | Passively increases ammo capacity by 10%.
How do these even fit in? - The guns damage is increased by 20% and the bullets double in size. | |||
Prismatic Shot | Rainguns! | Burst
(7 Shots) |
70 | 700 | 4 | 0.3 | 0.8 | 1deg | N/A | |||
Pickshot | Diggy Diggy Hole | Automatic | 15 | 300 | 12 | 0.15 | 1.5 | 10deg | Projectiles fired from this gun start of slow and speed up over time. | |||
Rail Gun | Here comes the Pain Train | Semiautomatic | 1 | 50 | 22.5 | 0.2 | 2.8 | 5deg | Fires a train that bounces around the room, leaving behind coals. | |||
Reaver Claw | A Rifle Eventually Reloads | Semiautomatic | 4 | 120 | 8 | 0.6 | 2.3 | 8 | 7deg | On reload, creates a small AoE ring that deals 75 damage per second to enemies. | ||
Robotic Injector | Directive: Inject | Burst
(3 Shots) |
300 | 300 | 3 | 0.7 | 0 | 0deg | Fires poisonous shots. | |||
Rogue Legendary | Overhanded And Efficient | Automatic | 30 | 600 | 12.5 | 0.1 | 0.9 | 13 | 20deg | N/A | ||
Reaver Heart | A Glacier Eventually... | Semiautomatic | 5 | 200 | N/A | 1.1 | 2 | N/A | N/A | Deals damage via a large AoE explosion, dealing 15 damage to anyone caught within it. | ||
Soul Stealer | S u c c | Automatic | 100 | 300 | 2.5 | 0.1 | 1.5 | 2deg | Killing an enemy with this gun spawns a Gun Soul companion. | |||
Starbounder | Unstable | Automatic | 40 | 320 | 9 (average) | 0.125 | 1.9 | 15deg | Bullets fired from this gun are laggy and have randomizes damage. | |||
Steady-Shot Sniper | Ready... Aim... | Semiautomatic | 5 | 100 | 20 | 1.3 | 3.2 | 0deg | Firing while standing still makes the gun deal 50% more damage.
The gun will glow while under the benefit. Cutting Edge Shot - The gun deals double damage while standing still instead of 50% extra damage. | |||
Stevarian Staff | Guard | Charged | 9 | 90 | 15/25/50 | 0.6 | 2.5 | 4/7/ | 0deg | Has 3 charge modes:
0 second charge/auto fire: Low range and damage. 0.75 second charge: Medium range and damage 1.5 second charge: Infinite range and high damage. If the player has 240 casings or more, Stevarians Staffs projectiles deal 3x damage. Staff Of Life - Killing an enemy with Stevarian Staff spawns a friendly bullet kin. | ||
Stick Gun | Get stick gunned lol | Semiautomatic | 10 | 300 | 5 | 0.17 | 1.6 | 7deg | N/A | |||
Sword | Nothing Unusual | Automatic | 60 | 600 | 6.3 | 0.15 | 2.2 | 0deg | N/A | |||
Super Flak Cannon | Complete Overkill | Semiautomatic | 1 | 30 | 50 | 0.4 | 3.8 | 6.4 | 5deg | Fires a bullet that splits into bullets that splits into more bullets. | ||
Taxes | Gundead Man Walkin' | Semiautomatic | 7 | 210 | 16 | 0.175 | 1.675 | 7deg | Killing an enemy with Taxes has a 33% chance to grant a casing.
Having Taxes increases the chance of Death appearing. Death And Taxes - Death And Taxes are dual-wielded. | |||
Time-Zoner | Time travel, Yeah! | Semiautomatic | 20 | 400 | 7 | 0.2 | 2.2 | 3deg | On reloading an empty clip, slows down time for 1.5 seconds. | |||
Thunder Storm | Electric Music | Charged | 3 | 90 | 70 | 1 | 1 | 6.3 | 0deg | Fires a beam that splits into 3 smaller bolts that slowly home in on enemies.
Charging the gun releases a large thunder strike, and uses 3 ammo. | ||
Valkyrie | Lay Waste To All | Burst
(4 Shots) |
4 | 100 | 30 | 2.7 | 0.5 | 25deg | Fires a triple-shot of missiles.
Armageddon - Missiles home in on enemies. Boiling Veins - Fires 8 Yari Launcher rockets on reloading an empty clip. | |||
Warning Shot | Calm Before The Storm | Semiautomatic | 1 | 100 | 60 | 1.8 | 1.6 | 3deg | Fires a warning shot before firing a powerful projectile.
The warning shot does not consume ammo/require a reload. Fear The Finale - The warning shot inflicts fear on all enemies in the room for 2.5 seconds. Pattersons Warning - The powerful shot fired explodes on colliding with an enemy. | |||
6 Chamber Sausage Shooter | Made from Questionable Sources | Semiautomatic | 6 | 360 | 5.5 | 0.1 | 0.9 | 10deg | N/A |
Shrines[ | ]
Artifacts[ | ]
A mechanic inspired by the Risk Of Rain series, Artifacts are gameplay modifiers that can change how the player completes a run in specific ways, ranging from stress-inducing to out-right evil.
Artifacts are separate from the base-game item pool, and can only be obtained in the Breach by an NPC or by a special Breach Shrine.
The Modular [ | ]
The Modular is a custom character that has a gimmick of not being able to utilize weapons found in the Gungeon, and instead scraps them into passive upgrades that are unique to this character.
To play as the Modular, Kyles Custom Characters Mod must be installed properly, and the character files and the separate files for the items (Now separate from the main mod) are to be downloaded properly.
The Modular cannot have hearts as HP, and can only heal via shields.
Starting Weapon[ | ]
Starting Items[ | ]
Tier 1 Modules[ | ]
Tier 2 Modules[ | ]
Tier 3 Modules[ | ]
Corrupt Modules[ | ]
TODO