m (→Artifacts) |
(→Artifacts: Icon size and fix code syntax.) |
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− | ||[[File:Attraction.png| |
+ | ||[[File:Attraction.png|48x48px]] |
||Attraction |
||Attraction |
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||-Sets knockback to -1, which pulls enemies towards you. |
||-Sets knockback to -1, which pulls enemies towards you. |
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− | ||[[File:Avarice.png| |
+ | ||[[File:Avarice.png|48x48px]] |
||Avarice |
||Avarice |
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||-4x Money drop rate. |
||-4x Money drop rate. |
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− | ||[[File:Bolster.png| |
+ | ||[[File:Bolster.png|48x48px]] |
||Bolster |
||Bolster |
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||-Upon an enemies death, enemy projectile speed is increased by 25% for 3 seconds. |
||-Upon an enemies death, enemy projectile speed is increased by 25% for 3 seconds. |
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− | ||[[File:Daze.png| |
+ | ||[[File:Daze.png|48x48px]] |
||Daze |
||Daze |
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||-Upon entering a room, your vision is obscured for 3.5 seconds. |
||-Upon entering a room, your vision is obscured for 3.5 seconds. |
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− | ||[[File:Fodder.png| |
+ | ||[[File:Fodder.png|48x48px]] |
||Fodder |
||Fodder |
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||-Every room will spawn 3 Mine Flayer bells that die on room clear. |
||-Every room will spawn 3 Mine Flayer bells that die on room clear. |
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− | ||[[File:Glass.png| |
+ | ||[[File:Glass.png|48x48px]] |
||Glass |
||Glass |
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||-2.5x damage. |
||-2.5x damage. |
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− | ||[[File:Megalomania.png| |
+ | ||[[File:Megalomania.png|48x48px]] |
||Megalomania |
||Megalomania |
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||-Every item you have increases Curse by 0.2 |
||-Every item you have increases Curse by 0.2 |
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− | ||[[File:Prey.png| |
+ | ||[[File:Prey.png|48x48px]] |
||Prey |
||Prey |
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||-Curse is temporarily set to 20 every 10 minutes, allowing the Lord Of The Jammed to spawn. |
||-Curse is temporarily set to 20 every 10 minutes, allowing the Lord Of The Jammed to spawn. |
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− | ||[[File:Revenge.png| |
+ | ||[[File:Revenge.png|48x48px]] |
||Revenge |
||Revenge |
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||-On killing any enemy, the enemy drops 2 Grenades that harm the player. |
||-On killing any enemy, the enemy drops 2 Grenades that harm the player. |
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− | ||[[File:Enigma.png| |
+ | ||[[File:Enigma.png|48x48px]] |
||Enigma |
||Enigma |
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||-On using an active item, removes current active item and gives a random tiered active item. |
||-On using an active item, removes current active item and gives a random tiered active item. |
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− | ||[[File:Sacrifice.png| |
+ | ||[[File:Sacrifice.png|48x48px]] |
||Sacrifice |
||Sacrifice |
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||-Chests/Mimics and Broken chests no longer drop anything. |
||-Chests/Mimics and Broken chests no longer drop anything. |
Revision as of 16:06, 5 December 2020
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Some Bunny's Content Pack is a mod created by Some Bunny, which adds items, guns, shrines, NPCs and other things.
The mod is downloadable here.
The Github for this mod is also viewable here.
Items
These are all the items present within the mod as of the day of writing.
Item Sprite | Name | Quote | Quality | Effect |
---|---|---|---|---|
Absolute-Zero Drink | Incredibly cold. | On use, increases Coolness by 25 for 30 seconds. | ||
Ammo Repurposer | Shell Space | On hitting an enemy, has a 1/75 chance to increase your maximum ammo capacity by 1%.
Awaken The Beast - Increases the chance to increase ammo capacity from 1/75 to 1/50. On, The George! -Now also gives the player a chance to shoot a burst of Cat Claw projectiles when hitting an enemy. | ||
Ancient Whisper | Gaze into the abyss... | -Single Use
On use, changes most stats between 60-150% of their current value. Has a 5% chance to give Ancient Enigma instead when used. | ||
Ancient Enigma | ...and the abyss gazes back | -Cannot be dropped
Upon clearing a room, changes most stats between 95%-105% of their current value. | ||
Baby Good Modular | Friend Module Enabled | On killing a boss, gives the player a random Tier 1 Module. | ||
Blast Core | Not suitable for fishing | Spawns a companion that explodes near enemies. | ||
Bloody Trigger | Bloodlust | Tap shooting increases damage.
So it benefits you... -Increases the damage given when tap shooting. Tap shooting now also increases accuracy. | ||
Book Of Monetary Gain | Get rich quick not guranteed | Increases money gained by the player by 15% | ||
Broken Core | Old Bio-Machinery | +5% Movement speed.
On using an active item, fires 2-8 electric shots that bounce once and home. Overload -Guarantees 8 shots will be fired on using an active item, electric shots will also bounce more and have stronger homing. Ego Sum Aeternae -Hitting an enemy has a chance to fire a large laser. | ||
Broken Lockpicker | Tries its best | On use, fires an AKey-47 projectile in a random direction.
Not like you'll need it... - Fires 3 RPG rockets instead. | ||
Blood-Gold Ring | Bloody Treasure | 0.5 Curse, 12.5% boss damage and 5% extra money earned.
On death, reduce your hearts to 1, gain 2 Curse, gain 2 keys and spawns 1 chest. Destroys the item. | ||
Bullet Relic | Grave robbery | +10% damage, +0.5 Curse.
On entering a room, has a chance to spawn a wave of Spent to hunt you. | ||
Bulluon Stone | Guon Lover | Gives 15% damage for every base-game Guon Stone in the players possession.
Gives 5% damage for every Glass Guon Stone held. | ||
Bunnys Foot | Give it back! | Increases Money earned by 25%, +3 Coolness and a chance to fire extra shots.
Opening a chest guarantees the chest to drop an additional key, blank, green ammo box or an item/gun of the same quality. Buying from a shop gives the player an additional key, blank, junk or extra money. | ||
Chaos Chamber | Unpredictable Chamber | +20% damage, +15% fire rate, 20% decreased reload time and slightly increased accuracy.
Taking damage devours enemies in a large radius. If you reload while a Jammed enemy is in the room, a large pool of fire is spawned. Note that the player does not gain fire immunity. | ||
Chaos Guon Stone | Unspecified Orbit | Has a randomized orbit speed and radius, and randomizes the orbit speed/radius of other Guon Stones.
Changes orbit speeds/radius every floor. | ||
Cool Robes | Worn by cool Wardens | +3 Coolness
Gives the player the Cool Staff (to do) Relics Of The Past - Killing an enemy slows down time. | ||
Counter-Productive Chamber | It just works | Halves reload time and clip size.
Increases player projectile speed by 20% and fire rate by 10%. (6/2)+6 = Chamber has 9 Holes??? - Reloading an empty clip fires 3 homing AK-47 bullets. | ||
Cursed Pearl | Eye of the Jammed | None. | Single use,
On use, has a chance to give the player a variety of things. With Curse 2.0 enabled, has a greater chance to grant a variety of things but also increases Curse by 1 per use. Enemies drop Cursed Pearls with Gesture of the Jammed or with Curse 2.0 enabled. | |
Cystful Crown | It's the meta! | +25% damage, +1 Curse, +3 Coolness and 20% movement speed.
3.5 seconds after a room has started, a small additional wave of 1-2 enemies will be spawned. These enemies are not necessary to kill for room clear. | ||
Damoclean Clip | Impending doom lingers... | Cannot be dropped.
+35% damage, 25% boss damage, -10% enemy projectile speed, halved reload time and +1 Curse. Upon taking damage, a 15 minute countdown begins. Once the countdown ends, Damoclean Clip breaks and gives the player Death Mark. (Death Mark is an item that gives a massive stats down) | ||
De-Jammer | I'll be undamned! | On use, de-jams all enemies in the room. | ||
D-Grenade | Pull the Pin... | Single use.
On use, throws a grenade that explodes into 1 of 20 potential effects. | ||
Dynamite Guon Stone | Floating OSHA Violation | Spawns a Guon Stone that explodes when it contacts a projectile. | ||
Effigy Of ChaosGod | Sealed Guardian | Upon taking damage, fire a black hole.
Relics Of The Past - Killing an enemy slows down time. | ||
Empowering Core | Powe Eterna | +40% damage.
Ego Sum Aeternae -Hitting an enemy has a chance to fire a large laser. | ||
Frequent Flyer | A kind gesture goes a long way | Buying from a shop decreases prices by 1%. Caps at 30 purchases. | ||
Gesture of the Jammed | Eternal Damnation | +1 Curse, 20% ammo capacity and 50% clip size.
Killing a Jammed enemy makes other nearby enemies Jammed. Jammed enemies can drop Cursed Pearls. | ||
Glock Of The Dead | Rise from the grave! | Recharges every 15 seconds.
On use, spawns 2 friendly Gummy Spent. Horde Of Many - Spawns 3 Gummy Spent instead of 2. Back in the Bones - The 1st spawned Gummy Spent is replaced with a Skullet. | ||
Guon-geon | Enter The Guon-Geon | Spawns a Guon Stone that fires the weapons that are mentioned in the Enter The Gungeon song when it is hit.
You made the cut! - The appropriate weapon will fire twice as many projectiles from the Guon Stone. You didn't make the cut... - The cooldown for Guon-Geon firing ability is halved. | ||
Guon Pebble | smol | Spawns a very small Guon Stone. | ||
Gun Soul Phylactery | Little whispers... | Killing an enemy has a chance to spawn a Gun Soul Companion. | ||
Gunslayer Helmet | A haunting memory | +1 Coolness, -5% reduced shop prices.
On entering a room, all enemies are Feared for 10 seconds. | ||
Gunslayer Key | Clip and Bear | On use, has a 5/6 chance to spawn 2 random large enemies, and a 1/6 chance to spawn a random tier chest and key. | ||
Guillotine Rounds | Overthrow! | +25% damage to bosses and +2.5% damage. | ||
Ibzans Lighter | Ashes to Ashes, to Ashes | On use, freezes all enemies in a room.
The Flames Embrace - On use, will also set all enemies on fire. | ||
Infusion | Health Leech | Increases max HP by 1 every 100 kills. Caps at 3 increased max HP. | ||
Jammed Guillotine | The Executioner | +2 Curse
On use, deals 10 damage to every enemy in the room. If the enemy is at 30% or below HP, they are instantly executed. Does not execute bosses. Judge, Jury and... - Executed enemies create a pool of fire. Lost Humanity - Non-executed enemies spawn a skull. | ||
Joke Book | Comedy Copper! | +1 Coolness, +1 Active item slot.
Occasionally says something on room clear. | ||
Kelocator | Remember to keep your receipt! | On use, consumes a key and gives the player a receipt. After 5 minutes the receipt turns into 1 key, 2 keys, or very rarely will give back no keys. | ||
Lunar Glass Syringe | Filled with liquid time | +1.5 Curse while held.
Increases damage, player and enemy projectile speed by 2.5% per use. Cosmic Adrenaline - Now also gives +2.5% boss damage and movement speed on use. Enemy projectile speed is increased by 3% instead. Lunar Artifact - Taking damage permanently increases damage by 1.25%. 60 second cooldown. | ||
Lunar Glass Ammolet | BREAK | Using a blank makes enemies Shattered, which temporarily decreases their attack speed and movement greatly. | ||
Lunar Glass Rounds | Frail, and Soft. | Hitting an enemy can Shatter them, which temporarily decreases their attack speed and movement greatly. | ||
Lunar Soul-Engine | Zenith Design | +5% movement speed and damage. Speed stat now also increases damage stat. | ||
Malachite Thorns | Aspect of Corruption | +30 damage/boss damage, -30% movement speed, 50% enemy knockback, +1 Heart, +2 Curse.
Grants poison immunity. Hitting enemies occasionally drops 3 corruption bombs that explode into pools of poison. Champion Type - Drop 5 corruption bombs instead of 3. | ||
Micro-Scope | Laymans terms | +20% player projectile speed and accuracy.
+1 enemy pierce. Macro-Scope - +20% damage and +25% fire rate. | ||
Minigun Clip | Ridiculous Firepower | -60% damage/accuracy.
75% longer reload. 3x Clip size, 2x Ammo capacity and 2.25x fire rate. | ||
Monolith | Eternal Nightmare | On use, brings the player to the 1st floor with all their loot. Gives the player the Sigil Of Infinity per use. | ||
Over-Shield | Green Power | Negates 2 hits per floor. The player gets a green tint when protected. | ||
Personal Guard | Reformed Knights | On use, spawns an allied Gun Nut that dies on room clear.
Protector From The Curtain - Spawns a Spectral Gun Nut instead. | ||
Pinhead Parasite | Spiteful | On killing an enemy, the enemy drops 2 grenades.
Bio-Warfare - Enemies drop 3 grenades instead of 2. Evolved - Enemies drop Bullet Bore projectiles instead of grenades. | ||
Point Zero | Final Frontier | +1 Coolness
Spawns a companion that rapidly fires inaccurate, homing and bouncing bullets. | ||
Potion of Projectile Slowness | SSllooww mmoottiioonn.. | On use, reduces enemy projectile speed by 50% for 15 seconds. | ||
Reaver Ammolet | FWOOMP | On using a blank, all enemies in the room are Detained, locking them in place for a few seconds. | ||
Reaver Rounds | Secure. Detain. Protect. | Hitting an enemy can Detain them, locking them in place for a few seconds. | ||
Reptile Blood Transfusion | Works scarily well | +3 Coolness, -1 Heart | ||
Resurrection Bullets | Get living again, maggots! | +10% fire rate.
On killing an enemy, you have a 1/6 chance to spawn an allied Gummy Spent. Revitalization - Chance to spawn a Gummy Spent increases from 1/6 to 1/5. Souls - Spawns Hollowpoints instead of Gummy Spent. | ||
R.T.G | ! BURY 4 KILOMETRES AWAY ! | -1 Coolness, +15% damage.
Enemies near you are set on fire. At random intervals between 30 seconds and 2 minutes, the player will be forced to throw the item, forcing them to pick it up again. A sound cue plays a few seconds before dropping the item. | ||
Sky Grass | Grown from Purple Rain | +15% movement speed.
Enemies have a chance to explode on death. Purple Rain - Explosion damage is doubled and the explosion radius is increased. | ||
Speck Of Dust | How in the..? | +1% stat up to most stats. Purchasing/stealing an item has a 40% chance to duplicate the speck of dust. | ||
Spirit Of Stagnation | Slowly... | On use, reduces player movement speed by 5% of their current movement speed, and increases coolness by 0.5. | ||
Simp Bullets | Tier 3 Lich Sub | Purchasing an item increases damage by 2.5% | ||
Soul In A Jar | Little Fella' | On use, spawns a Gunslinger projectile that fires at enemies.
Go! Go! Go! - Spawns 3 Gunslinger projectiles on use. | ||
Static Clips | OoOoOoh that tickles! | -10% reduced reload time.
On reloading an empty clip, the player has a 60% chance to fire a bolt of lightning. Like putting a fork in a socket! - Chance to fire lightning reduced to 40%, but fire 2 bouncing bolts of lightning instead of 1. | ||
Table Tech Bomb | Reactive Flips | On flipping a table, spawns a bomb.
Hidden Tech Landmine - spawns a Proximity Mine instead of a bomb. | ||
Table Tech Reload | Fullfilling Flips | On flipping a table, reloads the players gun. | ||
Table Tech Soul | Spiritual Flips | On flipping a table, spawns a Gun Soul companion. | ||
The Clay Cord | Hells Mould | Killing the 1st enemy in the room spawns a clay statue that dies in 3 hits. Only 1 can spawn per room. | ||
The Flames Gift | I am not the God Of Death... | +60% damage, -30% reduced reload time and 10% player projectile speed.
Taking damage in a room resets it. | ||
The G.I.P | Invest, Adapt, Overcome | On starting a new floor, the players money amount is increased by 20% of its current amount.
$$ Cash Money $$ -The players money amount is increased by 40% of its current amount. | ||
The Last Resort | When things go south | Single use
Sends the player to Bullet Hell. | ||
The Lead Hand | The Reclaimer | +1.5 Curse.
Jammed enemies have a 15% chance to drop a pickup. Jammed enemies have a .15% chance to drop an item. |
Guns
Icon | Name | Quote | Quality | Type | Magazine Size | Ammo Capacity | Damage | Fire Rate | Reload Speed | Range | Spread | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial Bombardment | Unfortunate Gun | Semiautomatic | 1 | 70 | N/A | 0.9 | 1.2 | 3-9 | 45deg | Instead of firing bullets, creates 9 explosions that deal 5 damage each in the direction the player is pointing. | ||
Artemis | Not To Be Confused With Leto | Charged
(4 seconds) |
1 | 60 | 70 | 1 | 2.2 | 0deg | Fires a powerful missile that explodes on collision. | |||
Blasphemimic | To The Point | Automatic | 40 | 400 | 3.6 | .16 | 1.5 | 25deg | Visually resembles Blasphemy.
Fires burning projectiles that bounce. The projectiles shoot out 3 poison projectiles every second. | |||
Bloated Revolver | A Bit Too Full | Semiautomatic | 7 | 350 | 10 | 0.1 | 1.2 | 5deg | Reloading with an empty clip harms the player with an explosion. | |||
Broken Gun | Uh Oh. | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Does not shoot. Increases the players stats instead.
+10% Damage, +20% player projectile speed, -12.5% reload time and 2x range. | ||
Buller Creator | Creates Bullets | Semiautomatic | 5 | 300 | 11 | 0.2 | 1 | 0deg | The bullets fired from this gun are virtually immobile. | |||
Bugun | Oh god what the hell? | Semiautomatic | 10 | 450 | 11 | 0.07 | 1.2 | 5deg | Fires from a random position near the player.
The gun fires projectiles with randomized speeds and sizes. | |||
Captains Left Hand | For Safe Travels | Semiautomatic | 8 | 160 | 48 (6x8) | 0.9 | 1.7 | 30deg | Cybernetic Enchancements - Halves the spread of Captains Left Hand.
Captains Right Hand - On reloading an empty clip, fires 3 missiles that fall on top of enemies. | |||
Cargo Loader | Crate fun! | Semiautomatic | 4 | 100 | 30 | 0.7 | 1.1 | 0deg | N/A | |||
Casemimic | Batting .50 | Automatic | 6 | 300 | 7.2 | 0.1 | 0 | 10deg | Visually resembles Casey.
Does not give Curse. | |||
Chaos Revolver | Predictable Gun | Semiautomatic | 6 | 150 | 25 | 0.2 | 1.8 | 15deg | Fires projectiles that violently home in on enemies if they come near.
Reunion - Loses its homing and half its speed, projectiles fired from Chaos Revolver will fire out purple flames. | |||
Commiter | True Dedication | Automatic | 50 | 50 | 1 | 0.4 | 0 | 0deg | Cannot be dropped.
Every time an enemy is killed with this gun, its damage increases by 1. | |||
Cool Staff | Wielded by cool Wardens | None. | Semiautomatic | 10 | 150 | 10 | 0.1 | 2.1 | 1deg | Only obtainable from the Cool Robes
Shoots a magic projectile. If the projectile hits a wall, it can split into 1 or 2 projectiles. Killing an enemy with the Staff makes 2 to 4 smaller homing projectiles and 1-3 very bouncy projectiles. All projectiles will shoot 5 fire projectiles every 1.5 seconds after their creation. | ||
Cube Of Tungsten | THE CUBE | Charged
(0.9 seconds) |
1 | 200 | 30 | 1 | 1.9 | 0deg | N/A | |||
Enforcers Law | Enforce Of Nature! | Burst
(2 Shots) |
6 | 180 | 30 (5x6) | 0.9 | 2.3 | 9 | 10deg | Protect And Serve - On reloading an empty clip, spawns a shield.
10 second cooldown. | ||
Fake Shotgun | What the hell..? | Automatic | 10 | 600 | 8.4 (4.2x2) | 0.05 | 1.6 | 6.4 | 15deg | N/A | ||
Flak Cannon | Bullets in Bullets | Semiautomatic | 1 | 80 | 30 | 0.2 | 1.8 | 5.8 | 10deg | Fires a bullet that splits into a shower of smaller projectiles. | ||
Gun | Nothing Unusual | Semiautomatic | 6 | 12 | 0.6 | N/A | 1.3 | N/A | Attacks in melee range.
Does not clear projectiles. | |||
Gunslayer Gauntlet | Rip And Tear | Automatic | 1 | 20 | 0.4 | N/A | 2 | N/A | Enemies above 90% HP take an additional 20 damage.
Enemies below 30% HP are executed, and leave behind a pool of fire. | |||
Gunslayer Shotgun | Super Shotgun | Semiautomatic | 4 | 120 | 120 (12x10) | 1.1 | 1.7 | 7 | 20deg | N/A | ||
Gunthemimic | Jealous Weapon | Semiautomatic | 20 | 700 | 11 | 0.125 | 0.9 | 7deg | Visually resembles Gunther.
Fires projectiles that oscillates in movement. Reloading with a clip that's below half-empty eats nearby enemies, refilling 2 ammo per eaten enemy. | |||
Harvesters Shotgun | Reap What You Slay | Semiautomatic | 6 | 300 | 25 (6.25x4) | 0.4 | 1.6 | 8deg | Killing an enemy starts a timer. Killing another resets the timer.
Killing enough enemies before running out the timer grants a reward. 5 Kills: 5 Casings 10 Kills: 10 Casings 20 Kills: Either a key, a blank or a green ammo drop. | |||
Hammer Of The Moon | Commencement | Charged
(1.25 seconds) |
1 | N/A | 1 | 3.5 | N/A | N/A | Swinging the Hammer deals 60 damage to nearby enemies and Shatters all enemies in a room, which temporarily decreases their attack speed and movement greatly.
Reloading the Hammer fires 12 Cat Claw projectiles, and creates a large AoE ring around the player, all enemies within the ring take 25 damage per second. | |||
Hand Of ChaosGod | Soul Puller | Semiautomatic | 5 | 60 | 30 | 0.4 | 1.8 | N/A | N/A | Fires projectiles from each enemy in the room. Reloading makes the projectiles reverse in direction. | ||
Last Stand | The Danger Zone | Burst
(2 Shots) |
20 | 500 | 5 | 0.25 | 1.8 | 0deg | If the player is one hit away from death, the gun deals 4x damage. | |||
Matter Translocator | Tele-Tech | Semiautomatic | 1 | 30 | 60 | 0.1 | 3 | 9 | 0deg | Fires a projectile, when the projectile reaches its end of life, splits into 12 lightning bolts. If the projectile is in a suitable position, teleports the player there and grants 1 second of invincibility. | ||
Microwave | Cook for 10 Seconds | Semiautomatic | 1 | 60 | N/A | N/A | 10 | N/A | N/A | Doesn't shoot.
Creates a damaging AoE ring near the player on reload, dealing 11 damage per second. | ||
Mimikey47 | Relocked and Loaded | Automatic | 40 | 600 | 10 | 0.2 | 1.2 | 0deg | Visually resembles AKEY-47.
Locks chests/locks instead of unlocking them. | |||
Mutated Rifle | L3+ | Automatic | 60 | 900 | 5.5 | 0.01 | 0.6 | 40deg | N/A | |||
Nuclear Armageddon | End of the Gungeon | Semiautomatic | 1 | 5 | 30 | 2 | 12 | 0deg | On collision, causes a large explosion that deals over 1000 damage.
Can harm the player. | |||
Nuclear Tentacle | RWAAAAAAAAAAAAAAA! | Semiautomatic | 5 | 90 | 40 | 0.4 | 1.8 | 0deg | On collision, the projectile explodes, dealing 20 damage to nearly enemies. | |||
Oppressors Crossbow | You're Gonna Need A Guitar | Semiautomatic | 1 | 50 | 40 | 0.5 | 2.5 | 2deg | The projectiles fired from this gun leave behind a V-Trial of freezing bullets. | |||
Pocket Pistol | Happy to see me? | Semiautomatic | 6 | 360 | 7.5 | 0.3 | 0.9 | 4deg | Passively increases ammo capacity by 10%. | |||
Prismatic Shot | Rainguns! | Burst
(7 Shots) |
70 | 700 | 4 | 0.3 | 0.8 | 1deg | N/A | |||
Pickshot | Diggy Diggy Hole | Automatic | 15 | 300 | 12 | 0.15 | 1.5 | 10deg | Projectiles fired from this gun start of slow and speed up over time. | |||
Rail Gun | Here comes the Pain Train | Semiautomatic | 1 | 50 | 22.5 | 0.2 | 2.8 | 5deg | Fires a train that bounces around the room, leaving behind coals. | |||
Reaver Claw | A Rifle Eventually Reloads | Semiautomatic | 4 | 120 | 8 | 0.6 | 2.3 | 8 | 7deg | On reload, creates a small AoE ring that deals 75 damage per second to enemies. | ||
Robotic Injector | Directive: Inject | Burst
(3 Shots) |
300 | 300 | 3 | 0.7 | 0 | 0deg | Fires poisonous shots. | |||
Rogue Legendary | Overhanded And Efficient | Automatic | 30 | 600 | 12.5 | 0.1 | 0.9 | 13 | 20deg | N/A | ||
Reaver Heart | A Glacier Eventually... | Semiautomatic | 5 | 200 | N/A | 1.1 | 2 | N/A | N/A | Deals damage via a large AoE explosion, dealing 15 damage to anyone caught within it. | ||
Soul Stealer | S u c c | Automatic | 100 | 300 | 2.5 | 0.1 | 1.5 | 2deg | Killing an enemy with this gun spawns a Gun Soul companion. | |||
Starbounder | Unstable | Automatic | 40 | 320 | 9 (average) | 0.125 | 1.9 | 15deg | Bullets fired from this gun are laggy and have randomizes damage. | |||
Stick Gun | Get stick gunned lol | Semiautomatic | 10 | 300 | 5 | 0.17 | 1.6 | 7deg | N/A | |||
Sword | Nothing Unusual | Automatic | 60 | 600 | 6.3 | 0.15 | 2.2 | 0deg | N/A | |||
Super Flak Cannon | Complete Overkill | Semiautomatic | 1 | 30 | 50 | 0.4 | 3.8 | 6.4 | 5deg | Fires a bullet that splits into bullets that splits into more bullets. | ||
Time-Zoner | Time travel, Yeah! | Semiautomatic | 20 | 400 | 7 | 0.2 | 2.2 | 3deg | On reloading an empty clip, slows down time for 1.5 seconds. | |||
Thunder Storm | Electric Music | Charged | 3 | 90 | 70 | 1 | 1 | 6.3 | 0deg | Fires a beam that splits into 3 smaller bolts that slowly home in on enemies.
Charging the gun releases a large thunder strike, and uses 3 ammo. | ||
Valkyrie | Lay Waste To All | Burst
(4 Shots) |
4 | 100 | 30 | 2.7 | 0.5 | 25deg | Fires a triple-shot of missiles.
Armageddon - Missiles home in on enemies. Boiling Veins - Fires 8 Yari Launcher rockets on reloading an empty clip. | |||
6 Chamber Sausage Shooter | Made from Questionable Sources | Semiautomatic | 6 | 360 | 5.5 | 0.1 | 0.9 | 10deg | N/A |
Shrines
This gungeon mod features 2 Shrines that can be encountered during a run, both with varying effects.
Artifacts
A mechanic inspired by the Risk Of Rain series, Artifacts are gameplay modifiers that can change how the player completes a run in specific ways, ranging from stress-inducing to out-right evil.
Artifacts are separate from the base-game item pool, and can only be obtained in the Breach by an NPC or by a special Breach Shrine.