Objects are environmental items found within rooms of the Gungeon. Gungeoneers can interact with objects to affect combat.
Barrels[edit | edit source]
Barrels contain elemental goop. Interacting with a barrel will roll it and leave a trail of goop. Bullets cause barrels to explode, splashing the area with long-lasting goop.
Barrels can be rolled into corridors and other rooms. Barrels do not roll into pits, but stop right at the edge of the pit, making it difficult to roll them anywhere else. Enemies, particularly Bullet Kin, tend to be distracted by rolling barrels and shoot them.
Water barrels in the Keep of the Lead Lord roll slower than other barrels, so that maneuvering them into the Fireplace is practical.
Tables[edit | edit source]
Tables can be flipped over to block bullets. During the flipping animation, bullets near the table will be cleared, similar to Blanks or explosions. After flipping a table, the player will become invincible and absorb bullets for a few frames. Afterwards, the table can be pushed around, and will be destroyed after taking enough damage. Tables also absorb bullets when destroyed, in the same manner as when they are flipped. Bullet Kin and several of their subspecies will also flip tables and use them as cover themselves.
The player can also dodge roll over tables. Tables can be dodge rolled over three times before breaking. Stone tables can only be rolled over twice. If multiple tables are adjacent, the player will slide over all of them. If the dodge roll button is pressed while the player is on the table, it will break immediately.
Tables can be slowly pushed around. One table can push another, which significantly slows the Gungeoneer.
Tables are unaffected by fire.
Coffins[edit | edit source]
Coffins are found in the Hollow. They are similar to tables, but can only be flipped on their long ends. They have a chance to spill a cone of poison goop in the direction flipped. In all other regards, however, they are functionally similar to tables, and will activate Table Tech effects and count towards the Rage Mode achievement.
Clutter[edit | edit source]
Clutter is a wide variety of minor objects found throughout the Gungeon, ranging from flowers to crates to skeletons. A few kinds of clutter can be found atop tables. Some clutter objects will stop a single bullet before being destroyed, while others do not obstruct gunfire. All clutter breaks instantly on contact with a Gundead creature or Gungeoneer. Clutter has a very tiny chance to spawn a Gun Fairy when broken. If the Pot Shots challenge is active, clutter objects have a chance to fire bullets at the player as they break.
Alone among clutter objects, stalagmites in the Black Powder Mine absorb multiple bullets before breaking, and block the movement of Gundead.
Braziers[edit | edit source]
Braziers can be found as early as the Keep of the Lead Lord, but are most commonly found in the Forge. They can be flipped and leave a trail of fire. Braziers do not provide cover, don't clear projectiles, and don't interact with Table Tech passive items. Rolling through a brazier destroys it without damaging the Gungeoneer. Braziers also block enemies like Lead Cubes in the Forge.
Cursed Pots[edit | edit source]
Cursed Pots have a large purple aura around them. If the player stands in the aura for too long, their curse will increase by 1 and the pot will break. Cursed Pots can be broken by shooting or touching them. Cursed pots do increase the count of killed enemies, useful for weapons like the Polaris.
While their aura may visually extend beyond walls into other rooms, the actual curse effect does not.
Cursed Pots affect the player while teleporting into a room, although this is only an issue in Challenge Mode
Trivia[edit | edit source]
- Cursed Pots are likely a reference to Curse Jars from Dark Souls II.
Oil Lamps[edit | edit source]
Oil Lamps can be found mounted to the walls of the Black Powder Mine. Upon being shot, they will break and leave behind a puddle of oil. Explosions and fire weapons ignite the oil, dealing significant damage to walking enemies.
These can be exploited to have a technically infinite source of ammo while using the Gungine, because of its ability to refund all ammo used in a clip when reloading over puddles. (Oil / Poison / Water)
Minecarts[edit | edit source]
Additionally, some minecarts can contain explosive barrels or mechanical turrets which fire at the player. These turrets can be destroyed with explosions, after which the minecart is free to be ridden.
If the player dodge rolls while not touching any of the movement keys, then they will not exit the minecart and will only dodge roll. If the player is moving, they will dodge roll out of the minecart; if they touch another cart in the process, they'll automatically ride it. This technique is used to acquire the Arcane Gunpowder in the Black Powder Mine.
Minecarts that the player is riding in are not affected by friction; a moving minecart will automatically continue to move along the track until the player exits it.
In co-op, two players can occupy the same minecart, but only one player will be able to steer it.
Munchers[edit | edit source]
Mirrors[edit | edit source]
Mirrors will show an unlocked chest in their reflection, which can be opened if the player presses the interact button while their reflection is next to the chest. This will shatter the mirror and increase the player's curse by 3.5. The mirror will also shatter if the player shoots it, which will increase the player's curse by the same amount and will make the location of the hidden chest much more difficult to find.
Notes[edit | edit source]
- It is possible for chests in mirrors to be Mimics.
- It is possible for chests in mirrors to be Glitch Chests but they do not have the usual glitch animation.
- In Rainbow Mode, Bowler will sit on where you have to be to open the chest in the mirror, although the chest will still be only visible in the mirror, making Bowler flying mid-air.
- If a mirror chest appears, it may prevent the two treasure rooms from having one item and one gun. If the mirror chest has an item, both treasure rooms may have guns, and if the mirror chest has a gun, both treasure rooms may have items.
- When playing as The Paradox or doing a run with the paradox effect active, the mirror will not reflect the effect on the player
- You can freeze the mirror, obscuring the chest's reflection. The chest can still be opened as usual, and the player will still be cursed upon opening.
- Mirror chests cannot be shot. Bullets do not appear in the reflection and will not damage the chest.
Trivia[edit | edit source]
- A monster's eye briefly appears after shattering the mirror, which is purely aesthetic and serves no purpose. This was added in the Supply Drop Update.
- The mirror may be a reference to the Mirror of Erised in the book 'Harry Potter and the Sorceror's Stone', where an unlocked chest may well be the player's greatest desire.
- The curse effect upon breaking the mirror is a reference to the folk belief that breaking a mirror causes seven years of bad luck (3.5 curse is 7 x 0.5).
Demon Faces[edit | edit source]
Demon Faces can be entered like doors. If the player has at least 1 curse or 100 coins, they will be teleported to the Black Market, containing Old Red, Cursula, Professor Goopton, Flynt, and Winchester. If not, the player will be damaged and ejected.
All merchants in the market (except Flynt) sell their wares for half usual price.
After use, the Demon Face vanishes. However, the market contains a teleporter and can be freely left and re-entered, even if the Gungeoneer's curse subsequently drops to 0.
If shot with a gun that creates pools of water, such as the Mega Douser, the Demon Face drops a random or quality gun or item. This doesn't work with guns that leave other goop behind; for instance, Plague Pistol will not work. The Demon Face will still function after doing this, so it is highly advised to do this before entering.
Notes[edit | edit source]
- Merchants can appear in markets even if they already appear elsewhere on the same floor, leading to two merchants with different items on sale.
- If The Lost Adventurer asks the player to map out the floor and there is a market on the floor, the map will not be considered complete until the market is explored.
- If you try to enter the black market with more than 10 curse, because the market is far off the map and the Lord of the Jammed has to fly to the player, the player will only be able to purchase items from the black market for a short time before the Lord of the Jammed arrives and all shops close down.
- Sometimes, when entering the Demon Face, it will open its eyes widely, giving the Gungeoneer a surprised look. The cause of this is unknown, but it might happen when the player has the Yellow Chamber.
Trivia[edit | edit source]
- Demon Faces are a reference to Demon's Mouth from the classic Dungeons and Dragons Adventure Module Tomb of Horrors.
- The spraying of water into the demon's mouth can be a reference to either the saying "People in hell want ice water" or to the parable of Lazarus and the Rich Man in the Gospel of Luke (which may or may not be connected). It could also be a reference to the classic carnival game where you shoot water into a porcelain clown's mouth to make a balloon pop and get a prize. It also may be a reference to the boss Zehnoa from Trials of Mana, an infamously strong boss where the key to beating it is extinguishing its flames in its mouth.
Chests[edit | edit source]
Shrines[edit | edit source]
Traps[edit | edit source]
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