There are a few types of pickups in Enter the Gungeon. Pickups can be acquired in a variety of ways, such as completing rooms, purchasing them from Shops, finding them in Chests, destroying chests, and defeating Bosses.
Shells[edit | edit source]
Shells (also referred to as casings or coins) are the game's main form of currency, and are often dropped by enemies upon their death. They stay on the ground until retrieved or until combat finishes, at which point they will slide across the floor to the player. They can be used to purchase items in Shops and make wagers with various NPCs. Shells that fall into pits will be automatically collected.
Hearts[edit | edit source]
Hearts replenish the player's health upon picking them up. As expected, half hearts will restore half a heart of health, while full hearts heal a full heart.
The Robot cannot pick up hearts as it does not have any heart containers.
If the player has full health, they can interact with health pickups to save them for later. This health may then be picked up at a health dispenser located at the entrance to the next floor and at shops. The amount of health stored in the dispenser will be reset each floor. Hearts cannot be stored for later in the Forge, but will still remain on the ground to collect later.
If the player picks up a full heart while missing only half a heart, the second half will not be stored.
Armor[edit | edit source]
Armor is appended to the end of the player's health bar upon pickup, and the player can carry multiple pieces of armor. Armor absorbs one hit, after which it is destroyed. Whenever armor is destroyed, a Blank is activated for free.
If the player is hit by an attack that deals more than half a heart of damage, such as a jammed bullet, only one armor will be destroyed.
Armor will be stolen by the Resourceful Rat if the player leaves the room.
Blanks[edit | edit source]
Upon use, blanks clear the entire room of bullets, prevent bullets from spawning for a short time afterwards, deal 10 damage to enemies, and knock enemies away from players.
If blanks are used in rooms connected to secret rooms, the paths will open up.
If the player has less than 2 blanks, they are replenished to 2 upon entering the next chamber. The White Guon Stone, Chaos Ammolet, Uranium Ammolet, Copper Ammolet, Lodestone Ammolet, Gold Ammolet, and Frost Ammolet each increase the number of blanks replenished by 1.
Keys[edit | edit source]
Keys are used to open locked chests and doors.
Flynt uses keys instead of coins in exchange for his items.
Cell Keys[edit | edit source]
Cell keys are used to open cells to free NPCs. On any floor with a cell, a cell key will drop from a random enemy on the floor (including the boss). They cannot be used as regular keys.
Rat Keys[edit | edit source]
Ammo[edit | edit source]
Ammo fully replenishes the player's currently held weapon's ammunition upon picking it up. Ammo cannot be picked up if the weapon the player is holding has full or infinite ammo.
Ammo will be stolen by the Resourceful Rat if the player leaves the room.
Spread Ammo[edit | edit source]
The Spread Ammo box restores 50% of the ammo of the currently held weapon and 20% to all other weapons. It was added in the Advanced Gungeons and Draguns Update.
Hegemony Credits[edit | edit source]
Hegemony Credits are found upon:
- Defeating a boss.
- Clearing a boss without taking damage will significantly increase the amount of Hegemony Credits received.
- Finishing a hunting quest.
- Rarely found upon clearing a room.
- Picking up the Briefcase of Cash.
- Finishing the tutorial for the first time
Hegemony Credits are used to:
- Purchase items in The Breach that will show up in future runs.
- Fix shortcuts.
- Use the Boss Rush.
- Acquire the blessing of the Sorceress.
- Activate Challenge Mode.
The player can't obtain Hegemony Credits from bosses in a blessed run.
Note that Shops inside the Gungeon itself only accept and not Hegemony Credits.