Status Effects

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Player Status Effects[edit | edit source]

Appearance Effect Description
Status Player Burn.png Burn Damages the player each time the burn meter fills up. The burn meter continually fills while the player is on fire, and can be drained by dodge rolling.
Prevented by Ring of Fire Resistance, Hazmat Suit, Synergy.png Buggin' Out, Synergy.png Clearer Guon Stone, Synergy.png Cryptic Cryptids, and Synergy.png Hotter Than Heck.
Fire immunity does not prevent damage from fire traps.
Status Player Poison.png Poison Damages the player each time the poison meter fills up. The poison meter continually fills while the player is standing in poison goop, and drains while the player is out of poison.
Prevented by Monster Blood, Bug Boots, Clear Guon Stone, Gas Mask, and Hazmat Suit.
True curse status.jpg Curse Gives the player 1 point of Curse each time the meter fills. The meter continually fills while in the range of Cursed Pots, and drains while out of their range.
No items prevent this status effect.

Notes[edit | edit source]

  • Since flight from Wax Wings, Jetpack, Balloon Gun, Ring of Ethereal Form, and Synergy.png Contrail prevents players from touching goop, it will also indirectly grant players immunity to Fire and Poison effects.
  • Since the Sponge automatically clears goop near the player, it indirectly grants players immunity to Fire and Poison effects.
  • The Siren provides immunity to Fire and Poison effects while held.

Enemy Status Effects[edit | edit source]

Appearance Effect Description
Status Enemy Buffed.png Buffed Afflicted enemies have significantly increased health and speed.
Only granted by Gunsingers and Aged Gunsingers.
Status Enemy Burn.png
Status Enemy Green Burn.png
Burn Afflicted enemies continuously take damage.
Enemies burned by green fire will permanently burn.
Green fire inflicted on bosses only lasts as long as normal fire.
Green fire is only inflicted with certain synergies.
This fire can even hurt enemies that are normally immune to fire, such as the Skullet.
Status Enemy Poison.png Poison Afflicted enemies continuously take damage.
Status Enemy Charm.png Charm Afflicted enemies attack other enemies instead of players.
If there are no other enemies the enemy will stop attacking.
Charmed enemies' bullets can still harm the player, even though they won't aim at the player.
Gunsingers won't buff players.
Bullet Familiars summoned by the Lore Gunjurer will also attack enemies.
Bosses cannot be charmed.
Status Enemy Encheesed.png Encheesed Afflicted enemies have slowed movement.
If the status effect is applied multiple times, the enemy will eventually freeze solid, completely halting all of its actions.
Enemies killed while fully frozen will spawn a large pool of cheese.
Bosses will be slowed, but cannot be frozen.
Only inflicted by Elimentaler, Resourceful Sack, and cheese pools.
Status Enemy Fear.png Fear Afflicted enemies run away from the player.
Only inflicted by Stone Dome.
Status Enemy Jammed.png Jammed Afflicted enemies have significantly increased health and movement speed, and deal a full heart of damage.
See curse for more details.
Jammed enemies hit by Heck Blaster bullets will be un-Jammed.
Status Enemy Slow.png Slow Afflicted enemies have slowed movement.
Only inflicted by Triple Crossbow and the Synergy.png Tears of Blood synergy.
Status Enemy Freeze.png Freeze Afflicted enemies have slowed movement.
If the status effect is applied multiple times, the enemy will eventually freeze solid, completely halting all of its actions.
Slowed enemies regain their regular speed gradually
Being completely frozen ends suddenly with a "plink" sound effect and the enemy taking a significant amount of damage.
Players can roll into frozen enemies or continue shooting them to shatter them.
Bosses will be slowed, but cannot be frozen
Bosses will gradually build up resistance to the slow effect until the slow becomes hardly noticeable.
Status Enemy Stun.png Stun Afflicted enemies cannot move or attack.
Bosses cannot be stunned.
Status Enemy Weakened.png Weakened Afflicted enemies have significantly decreased health.
Only inflicted by Synergy.png The Red Hood synergy.

Notes[edit | edit source]

  • Enemies can be frozen and burn at the same time.
  • Enemies that are shattered while frozen will often skip their usual 'on-death' effect, such as exploding, dropping pools of goop or spawning more enemies.