From Enter the Gungeon Wiki
Stout Bullets is a passive item.
- At close range, bullets are 50% larger and deal significantly more damage.
- At further ranges, bullets deal slightly less damage.
- Decreases bullet speed by 30%.
Dwarven Stout - If the player also has Double Vision, the item will triple shots fired instead of double.
Iron Slug - If the player also has Big Iron, the gun fires one very large, slow moving iron bullet that does increased damage.
Massive Effect - If the player also has Mass Shotgun, the gun fires a massive bullet that explodes into more projectiles than normal.
- The damage modifiers are different for different guns, depending on the gun's range stat.
- The damage multiplier at close range is equal to
1.125 + 0.625 * (range - 7) / 15
, with a minimum multiplier of 1.125 and a maximum multiplier of 1.75.
- Damage at long range is half the damage at close range - for example, if a gun deals 175% of its original damage at close range, it will deal 87.5% damage at long range.
- Any gun with 22 range or higher will have the maximum damage increase of 75%.
- Any gun with 7 range or lower will have the minimum damage increase of 12.5%.
- Thrown guns will also increase in size and remain large after being picked up.
- If the player also has Fat Bullets, bullets will become extremely large. Upon firing, they may make contact with a wall and disappear instantly.
- Bullets with the Stout Bullets effect that are captured by Gunjurers return to normal size before being fired back.