Shortcuts

From Enter the Gungeon Wiki
(Redirected from Tinker)
Jump to: navigation, search

Sherpa.png

Shortcuts allow the player to start a run on a later floor.

After talking to him in the Breach, the Tinker will begin to appear in elevator shafts. In order to talk to the Tinker, the player has to step away from the elevator (first room of any floor) until it disappears and then drop down the hole.

After completing a series of quests for the Tinker, the elevator room in The Breach will grant direct access to the corresponding floor.

Talking to the Tinker in The Breach after completing a new shortcut will unlock a new gun or item.

After using a shortcut the Resourceful Rat will give the player a choice of guns that they may take.

List of Shortcuts[edit | edit source]

All materials except Hegemony Credit.png can be given to the Tinker before he asks for them, and the materials can be given over multiple runs.

The corresponding unlocks are unlocked by speaking to the Tinker in the elevator room of The Breach after completing the shortcut.

Floor Materials Unlock
Gungeon Proper Gunboots.png
Gunboots
Black Powder Mine R2G2.png
R2G2
Hollow Gungine.png
Gungine
Forge AKEY-47.png
AKEY-47
Boss Rush

Notes[edit | edit source]

  • When using The Robot, if the player has exactly 6 armor pieces and offers them to The Tinker in the Black Powder Mine, The Tinker will only take 5, leaving the player with 1 armor piece.
  • The guns received and the number taken depend on which floor is skipped to:
    • In the Gungeon Proper, the guns are D Quality Item.png, and one of the three guns can be taken.
    • In the Black Powder Mine, the guns are C Quality Item.png, and one of the three guns can be taken.
    • In the Hollow, the guns are B Quality Item.png, and two of the three guns can be taken.
    • In the Forge, the guns are B Quality Item.png, and all three guns can be taken.
  • The Rat will offer the same selection of items until a boss on the floor skipped to is defeated.

Gallery[edit | edit source]