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There are a variety of traps in the game that are designed to damage the player.

List of Traps[edit | edit source]

Name Effect
Chandeliers only appear in the Keep of the Lead Lord. They hang from the ceiling and are connected to a lever somewhere in the room. If the lever is shot or interacted with, the chandelier will fall, damaging and knocking back anything within its radius.
Sawblades roll around a wall, damaging the player upon contact.
If the player steps on a spike trap, spikes will pop up after a short delay, damaging the player.
Rolling Spikes.png
Rolling Spikes
Rolling spikes will roll back and forth, damaging the player and enemies upon contact.
Fire traps will spew fire at a fixed interval, damaging the player.
Rotating Fire.png
Rotating Fire
Rotating fire traps appear in the Forge, and consist of bars of fire rotating around a stationary skull.
If the player steps on a trapdoor, it will collapse after a short delay, causing the player to fall in and take damage.
Boulder traps only appear in the Black Powder Mine, and are similar to chandeliers. If a red switch is shot or interacted with, boulders will fall onto a corresponding spot in the room marked with a red X.
Turrets shoot bullets forward at a fixed interval.
Minecart Turret.png
Minecart Turrets
Minecart turrets only appear in the Black Powder Mine. They travel along a track, continuously shooting bullets at the player. They can be destroyed by explosions, and are deactivated once the room is completed.
If the player steps into a crush trap, the walls will pinch together, damaging the player if they are caught. Also triggers for enemies, dealing 35 damage to them.
Fire ring.png
Fire Ring
Fire rings are skulls that periodically shoot rings of fire similar to Muzzle Wisps, and continue firing even after the room is cleared. These are only seen in Bullet Hell.

Trivia[edit | edit source]

  • The Rotating Fire trap is a reference to the Fire Bar hazard in the Super Mario Bros. series.