https://enterthegungeon.fandom.com/api.php?action=feedcontributions&user=51.146.85.122&feedformat=atomEnter the Gungeon Wiki - User contributions [en]2024-03-28T08:51:50ZUser contributionsMediaWiki 1.39.6https://enterthegungeon.fandom.com/wiki/Double_Vision?diff=53640Double Vision2020-10-31T01:59:26Z<p>51.146.85.122: /* Trivia */ Added ROT refference</p>
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<div>{{Item infobox<br />
| type = Active<br />
| recharge = {{RechargeDmg|200|266.66|260|333.32|320|370|420}} <br />
| duration = 10 seconds<br />
| quality = {{Quality|D}}<br />
| quote = One For Each Of You<br />
| desc = Temporarily doubles gun output.<br />
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The favored brew of Two-Shot Erias. During her time in the Gungeon, she claimed that drinking before a gunfight would double her effectiveness in combat, but for obvious reasons was not taken too seriously. Perhaps there was some truth in her tales.<br />
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|sold = 16}}<br />
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'''Double Vision''' is an [[Items#Active Items|active item]].<br />
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==Effects==<br />
* While active, doubles the player's fired bullets, reducing accuracy in the process.<br />
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== Notes ==<br />
* {{Synergy|Dwarven Stout}} If the player also has [[Stout Bullets]], Double Vision will triple shots fired instead of double.<br />
* {{Synergy|Five O'Clock Somewhere}} If the player also has [[Crestfaller]], reloading will fire a glass bottle that has a chance to stun enemies hit. Reloading Crestfaller while standing on a liquid replenishes the ammo missing in the current magazine, similar to [[Gungine]].<br />
* {{Synergy|Special Reserve}} If the player also has the [[Molotov Launcher]], Molotovs create green pools of fire, which do not harm the player and permanently light enemies on fire.<br />
* This item also works while playing [[Winchester (NPC)|Winchester's]] minigame.<br />
*If you have multiple active items, switching off Double Vision while active will end the effect prematurely.<br />
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==Trivia==<br />
* This item is a reference to the 1993 film Tombstone, in which Doc Holliday, drunk, pulls out a second gun after being called too drunk to fight.<br />
*This item might also be a reference to the "Drunk Missile" from Rise of the Triad.<br />
*The synergy {{Synergy|Dwarven Stout|n}} may be a reference to the alcoholic beverage of the same name in the video game [https://www.runescape.com/ RuneScape].<br />
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==See also==<br />
*[[Items]]<br />
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[[Category:Items]]</div>51.146.85.122https://enterthegungeon.fandom.com/wiki/Proton_Backpack?diff=53347Proton Backpack2020-09-29T11:36:59Z<p>51.146.85.122: /* Trivia */</p>
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<div>{{Gun infobox<br />
| type = Beam<br />
| clipsize = ∞<br />
| maxammo = 500<br />
| damage = 50/s<br />
| firerate = 0.10<br />
| shotspeed = 14<br />
| range = 90<br />
| force = 30<br />
| spread = 0<br />
| quality = {{quality|B}}<br />
| sold = 30<br />
| quote = Crossing Streams <br />
| desc = Deals extra damage to ghosts and spectres.<br />
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Originally brought to the Gungeon by a team of investigators who suspected that something strange was going on.}}<br />
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'''{{BASEPAGENAME}}''' is a [[Guns|gun]] that fires a slow, homing laser stream. It locks onto enemies once it hits.<br />
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== Notes ==<br />
* {{Synergy|Electron Pack}} If the player also has [[Zombie Bullets]] or [[Ghost Bullets]], kills with the Proton Backpack spawn [[Gunslinger's Ashes]] ghosts that attack enemies.<br />
* The lock-on feature makes the gun ideal for bosses and strong mobs.<br />
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==Trivia==<br />
* This gun is a reference to the anti-ghost weapon from the movie [[wikipedia:Ghostbusters|Ghostbusters]].<br />
**The tagline is a reference to the one of the movie's most famous phrases, "Don't cross the streams".<br />
** The "something strange" mentioned in the Ammonomicon entry is a nod to the Ghostbusters theme song which asks, "When there's something strange in the neighborhood, who ya gonna call?"<br />
** The "team of investigators" is presumed to have been the Ghostbusters themselves.<br />
* The {{Synergy|Electron Pack|n}} is most likely a reference to the Wunderwaffe DG-2 from the [[wikipedia:Call_of_Duty:_Black_Ops|Call of Duty]] Franchise.<br />
*The shape of the Proton Backpack in the {{Synergy|Electron Pack|n}} Is similar to the shape of the Blood launcher from Nuclear throne<br />
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==Gallery==<br />
<gallery><br />
Electron Pack.png|Proton Backpack's appearance with the {{Synergy|Electron Pack|-}} synergy.<br />
</gallery><br />
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==See also==<br />
*[[Guns]]<br />
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[[Category:Guns]]</div>51.146.85.122https://enterthegungeon.fandom.com/wiki/Mimic_Gun?diff=53263Mimic Gun2020-09-14T20:18:57Z<p>51.146.85.122: /* Notes */ Re-arranged notes and added note about muiltiple guns</p>
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<div>{{Gun infobox<br />
| type = Semiautomatic<br />
| quality = {{Quality|N}}<br />
| clipsize = 8<br />
| maxammo = 900<br />
| dps = 19.3<br />
| reload = 2.0s<br />
| damage = 6<br />
| firerate = 0.07<br />
| shotspeed = 15<br />
| range = 35<br />
| force = 6<br />
| spread = 4<br />
| unlock = Encounter a [[Pedestal Mimic]].<br />
| introduced = {{AG&D}}<br />
|sold={{Quality|N}}}}<br />
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'''Mimic Gun''' is a [[Guns|gun]] that has a small chance to replace any gun. The Mimic Gun's piercing bullets turn enemy projectiles that they pass through into jammed projectiles that deal a full heart of damage.<br />
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After picking it up, the player will not be able to switch to other guns or drop the Mimic Gun until they pick up [[Pickups|ammo]] or deal enough damage, after which the original gun will reappear.<br />
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Intentionally fully depleting the ammo will cause the ammo to be refilled to full.<br />
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==Notes==<br />
* The Mimic Gun does not appear in the Ammonomicon.<br />
* [[Munchers]] will not accept the Mimic Gun as of the [[A Farewell to Arms Update]].<br />
* When the Mimic Gun disappears, there is a chance that the third gun in the player's arsenal will still be visible, even when not switching guns.<br />
* If the player dies with the Mimic Gun, it appears in the player's list of items with a unique appearance.<br />
* If the [[Gunsling King and Manservantes|Gunsling King]] challenges the player to complete a room using a specific gun, it won't replace the Mimic Gun, automatically failing the challenge.<br />
*Entering the past with Mimic Gun will make the player unable to shoot, making it impossible to win.<br />
*Because item calculations are done based on the players current inventory, it's possible to encounter multiple mimic guns in a single run.<br />
* If the player has [[Challenge Mode]] active and encounters the Gun Queue modifier, the game will leave the player without a gun until the room is cleared, which is nearly impossible without a gun.<br />
* Attempting to play [[Winchester (NPC)|Winchester]]'s mini-game while holding the Mimic Gun will soft lock you in the dialogue with Winchester, as you are unable to accept his mini-game gun while you are holding the Mimic Gun<br />
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== Trivia ==<br />
* The Mimic Gun's bullets resemble the arcade character Pac-Man.<br />
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==Gallery==<br />
<gallery><br />
File:Mimic Gun Death Screen Icon.png|The Mimic Gun's icon on the death screen.<br />
</gallery><br />
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==See also==<br />
*[[Guns]]<br />
*[[Mimics]]<br />
[[Category:Guns]]<br />
[[Category:Advanced Gungeons and Draguns]]</div>51.146.85.122