Dog | |
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Statistics | |
Type: | Passive |
Quality: | |
Sell Creep Price: | |
Unlock Method: | Kill The Hunter's past. |
Ammonomicon Entry | |
Junior II | |
A faithful companion. Finds items on room clear.
Keeps the Hunter company. He has a good nose for treasure, but all attempts to train him in combat have failed. |
Dog is a passive item. The Hunter starts with this item.
Effects
- Follows the player around and has a 5% chance to dig up a pickup upon completing a room.
- Identifies chest Mimics by barking.
- Dog will not bark at Pedestal Mimics or Wall Mimics.
Notes
- Cannot be dropped when playing as The Hunter.
- The player can pet the dog by interacting with him.
- The dog cannot be interacted if the player is currently fighting.
- If the player is playing as The Marine and they lose his helmet, he will have no more petting animation, but he'll still be able to interact with the Dog.
- Most Gungeoneers smile when petting the Dog, with the exception of The Robot, whose monitor displays a heart, and The Pilot and The Bullet, with both remaining serious during the animation. The reason is unknown.
- The Convict's petting animation is slower than the other characters. This doesn't happen when using her alternate costume.
- The dog can dodge-roll across pits.
- If the player has Baby Good Mimic and it transforms into the dog, each individual Dog will have a chance to find an item, both will play the digging animation if one finds an item, and both can be pet if interacted with.
Trivia
- Unused: Husky - If the player has Wolf, it spawns smaller versions of the two companions that follow the player.
- The Dog's name implies that the Hunter got him as a replacement for her Wolf, Junior.