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Gun Nuts slowly walk towards the player. They periodically strike the ground with their sword, releasing a wide 90 degree burst of bullets. They can only aim in the 8 compass directions.
The Gun Nut's attack emerges from the tip of its sword, which can pass from the Nut's body through small barrier walls and other obstructions before striking the ground.
Spectral Gun Nut[edit | edit source]
Spectral Gun Nuts behave like regular Gun Nuts, but they can fly and aim in any direction. In addition to the burst of bullets, they also fire a larger jammed bullet that explodes into non-jammed bullets in all directions upon hitting an obstacle. The jammed bullet is always aimed towards the player, but can only be shot within the width of the burst of bullets.
Chain Gunner[edit | edit source]
Chain Gunners run towards the player slightly faster than a normal Gun Nut. They occasionally stop in place to pull out a large ball and chain made of bullets. They then swing these chains around them incredibly fast a couple of times while slowly moving towards the player before putting them away again and chasing the player as normal.
Since the Advanced Gungeons & Draguns Update, if a Chain Gunner is the only enemy left in the room, the end of the ball and chain will start flashing, and will detach and fly towards the player after a few seconds of swinging.
Trivia[edit | edit source]
- The Gun Nut's name may allude to the Darknut from the Legend of Zelda series, a similarly heavily armored and oddly named enemy. The name Darknut was an error by the Japanese translation team; the original word intended was "Knight", not "Nut". The error became popular and has stuck ever since.
- The Chain Gunner’s chain can be destroyed by Blasphemy, but returns when it completes a full rotation.